ForumsForum GamesA Hero in a Dungeon RPG/Beta (See Page 5 to sign up)

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loloynage2
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loloynage2
4,211 posts
Peasant

This is an RPG, you have been warned. Three spots at the time.

You sir, are a hero, or atleast very courageous. Because you just chose to destroy an evil lord that is plaguing the little town that you swore to protect...for free! The evil lord lives in an evil lair that looks a bit like a big dungeon. But watch out! There is always competition. Go now hero! Make me proud!

Anyways, the goal is to get to the evil lord and beat him before the other players do. The dungeon is a maze made out of many different rooms. You can find traps, items and who knows what else. The adventure takes place in medieval fantasy time.

How to play
The game is pretty simple, you have, usually, more then one decision you can choose from, each with their own consequences. Choose wisely and smart and maybe you might just end up in one piece after this.

Attributes and stats
Stats are attributed to skills that you can perfect during your mission. Here is a list of the following skills you can have:
-Strenght (More damage you do)
-Charisma (more chances of persuading someone)
-Precision (more chances of hitting someone)
-Endurance (more health and more defensive points)
-Agility (more chances of evading ennemy attacks)

Classes
There are different classes, but they do not directly affect your stats, thus giving you full liberty to customize. What the classes really do, is to give you adventages and disadvantages during the game. Here are the different classes:
-Mage (+Range attacks, -melee attacks, ++light areas, -darken areas)
-Necromancer (++Ally spawning/mind controlling, --melee attacks, -light areas, +darken areas)
-Warrior (--Range attacks, ++melee attacks, +Endurance)
-Soldier (-Range attacks, +melee attacks, +Strength)
-Mastermind (-Range attacks, -melee attacks, +light areas, +darken areas, +Every stat)
-Ranger (++Range attacks, -melee attacks)

(-)= -25% handicap
(--)= -50% handicap
(+)= +25% enhancement
(++)= +50% enhancement

How to fight
You can talk to someone that has an intelligence level of 5 or more, if their intelligence is lower then 5, then it will be hard for you to avoid fighting. You can also engage in fights with other players, if you ever meet them. Fights always takes into account the environment (light or darken). You always get a chance to flee, but if you fail, you will get a 20% handicap for the next turn. Anyways, this is how you play:

Everytime you engage in a fight, your stats (which you have to post every turn) will play a key role in the fight, but not only them, you also have your equipment, which will enhance you fighting skills. So here is an example of a fight.

You:

Strength 10
Current sword strength 8

10*8=80

You would be able to do 80 damage a turn, but it's not certain, because there are other factors.

1. Every sword (or weapon) has a number of times it can hit, let's say, for this example, that your sword can hit 3 times in one attack. That would make 80*3=240, right? Not exactly.

2. Not every hit is a clear shot, you have chances of hitting the target or missing it, the chances will always be indicated before you attack. For this example, we could have a 60% chance hit for every hit.

3.Armor, strong endurance, spells, traps, or other special affection can stop you from dealing as much damage as youn would of hoped for. But they can work on both ways of course.

Well, I think that covers a bit of this RPG, I will continue writing more about it, and I will not launch the RPG right away. You can still sigh up by completing the sheet below:

Name:
Sex:
Age:
Class:

Skills: (10 points can be spend)
-Endurance: 0
-Strenght: 0
-Charisma: 0
-Intelligence: 7
-Agility: 0

Too late to join? Don't worry, you can still sigh up and I will contact you once a spot is free or once a hero finished the quest.

This RPG is still in beta, consider yourself a beta tester if you want. feedback is always great.

Updates on the RPG will always come, as I work hard on this

Sign up today, hero!

  • 188 Replies
wil4813
offline
wil4813
256 posts
Nomad

Name:Phlegm Lemmington
Sex: Male
Age: 24
Class: Warrior

Skills: (10 points can be spend)
-Endurance: 3
-Strenght: 4
-Charisma: 2
-Intelligence: 7
-Agility: 1

Zyba
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Zyba
1,126 posts
Peasant

Name:
Sex:
Age: Zarrow
Class: Soldier

Skills:
-Endurance: 3
-Strenght: 3
-Charisma: 2
-Intelligence: 7
-Agility: 2

So does Intelligence replace Precision?

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name:blue wings
Sex: male
Age:18
Class: mage

Skills:
-Endurance: 1
-Strenght: 2
-Charisma: 3
-Intelligence: 7
-Agility: 4

no precision? also magic attacks are based on strength too? if you change anything then please let me change my stats again

loloynage2
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loloynage2
4,211 posts
Peasant

no precision? also magic attacks are based on strength too? if you change anything then please let me change my stats again

Hm...I see what you mean, I'll fix that up soon. Oh and before the game starts, feel free to change anything you want.
StormDragon
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StormDragon
4,584 posts
Peasant

Name: Storm
Sex: F
Age: 22
Class: Mastermind
--------------------------------
Skills: (0 points can be spend)
-Endurance: 2
-Strength: 3
-Charisma: 2
-Intelligence: 7
-Agility: 2

loloynage2
offline
loloynage2
4,211 posts
Peasant

Update 0.1
*Added Precision with affect the strength of your spells.
*You can add 3 extra points.
*Added Weapon/attack affection with classes
-Mage (+spells)
-Necromancer (+spells)
-Warrior (+melee weapons)
-Soldier (+melee weapons)
-Ranger (+Range weapons)
*Added Necromancer attribute (+Range Attacks)
*Added if you die you lose the RPG. You can prevent this from happening if you have the "back-from-the-grave pill". Everyone starts the game with one pill.

The RPG will start once I finish my map.

The following people will not be able to play in this round, but are encouraged to play in the following:

-assarb1
-StormDragon

They will be first in line once a spot will be open.

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Storm
Sex: F
Age: 22
Class: Mastermind
--------------------------------
Skills: (0 points can be spend)
-Endurance: 2
-Strength: 3
-Charisma: 3
-Intelligence: 7
-Agility: 2
-Precision: 2
------------------------------
Inv:back-from-the-grave pill(1)
I updated my sheet for later use.

loloynage2
offline
loloynage2
4,211 posts
Peasant

Storm, you missed a point that you didn't add.

loloynage2
offline
loloynage2
4,211 posts
Peasant

Update 0.2
*Added personal map
*Added a 3rd way of beating this RPG

Personal Map
Every room has a name, once you discovered a room, it is added in your personal map. If you ever want to go back to a room, just say the name, and I'll tell you how to get back. Why is this necessary? Well, the dungeon is a maze, you will sometimes need to get back on your tracks. The personal map will help you. You can keep track of all the rooms by posting a list on this thread, write them down on a piece of paper or simply take a mental note of it.

You are responsible of keeping your stats. Don't loose them, or else...

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Storm
Sex: F
Age: 22
Class: Mastermind
--------------------------------
Skills: (0 points can be spend)
-Endurance: 2
-Strength: 3
-Charisma: 3
-Intelligence: 7
-Agility: 2
-Precision: 2
------------------------------
Weapon/attack affection: none
Inv:back-from-the-grave pill(1)
------------------------------
Map:

I think that is what an example of the sheet looks like after this update.

Legion1350
offline
Legion1350
5,366 posts
Nomad

Name: Azazel
Sex: M
Age: 18
Class: Necromancer
--------------------------------
Skills:
-Endurance: 2
-Strength: 2
-Charisma: 2
-Intelligence: 7
-Agility: 2
-Precision: 2
------------------------------
Weapon/attack affection: none
Inv:back-from-the-grave pill(1)
------------------------------
Map:

Hey, could I reserve a spot for the next round? If so, thanks.

loloynage2
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loloynage2
4,211 posts
Peasant

Hey, could I reserve a spot for the next round? If so, thanks.

Sure, but your sheet needs reviewing. You can add 3 more points. Plus, you do have a Weapon affection, (+spells).

@StormDragon You are still missing a point that you didn't add.

@assarb1 Your profile is valid, but keeping track of your inventory would be a great addition to your sheet.
Zyba
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Zyba
1,126 posts
Peasant

Name: Zarrow
Sex: Male
Age: 20
Class: Soldier

Skills: (This is a total of 13 skill points. If it is too much, remove from the Precision stat.)
-Endurance: 3
-Strenght: 3
-Charisma: 2
-Intelligence: 7
-Agility: 2
-Precision: 3

Weapon/Attack Effects:
-Soldier (-Range attacks, +Melee attacks, +Melee weapons, +Strength)
Inventory:
-Back-from-the-grave- Pill(x1)

Map:

I have fixed and updated my character sheet. Would the "Strength+" directly change my Strength stat number?

loloynage2
offline
loloynage2
4,211 posts
Peasant

I have fixed and updated my character sheet. Would the "Strength+" directly change my Strength stat number?

No, I'll do it before we start.
StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Storm
Sex: F
Age: 22
Class: Mastermind
--------------------------------
Skills: (0 points can be spend)
-Endurance: 2
-Strength: 3
-Charisma: 3
-Intelligence: 7
-Agility: 3
-Precision: 2
------------------------------
Weapon/attack affection: none
Inv:back-from-the-grave pill(1)
------------------------------
Map:

Sorry I did my math wrong.

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