okay I'll put the way to make the sheet again:
How to play
The game is pretty simple, you have, usually, more then one decision you can choose from, each with their own consequences. Choose wisely and smart and maybe you might just end up in one piece after this.
Attributes and stats
Stats are attributed to skills that you can perfect during your mission. Here is a list of the following skills you can have:
-Strength (More damage you do)
-Charisma (more chances of persuading someone)
-Precision (more chances of hitting someone)
-Endurance (more health and more defensive points)
-Agility (more chances of evading enemy attacks)
-Magical Power (Strength of your magical hits)
Classes
There are different classes, but they do not directly affect your stats, thus giving you full liberty to customize. What the classes really do, is to give you advantages and disadvantages during the game. Here are the different classes:
-Mage (+Range attacks, -melee attacks, ++light areas, -darken areas)
-Necromancer (++Ally spawning/mind controlling, --melee attacks, -light areas, +darken areas)
-Warrior (--Range attacks, ++melee attacks, +Endurance)
-Soldier (-Range attacks, +melee attacks, +Strength)
-Mastermind (-Range attacks, -melee attacks, +light areas, +darken areas, +Every stat)
-Ranger (++Range attacks, -melee attacks)
(-)= -25% handicap
(--)= -50% handicap
(+)= +25% enhancement
(++)= +50% enhancement
To start with, you can add a total of 15 points.
Health and Attack
Every class has 80hp, The Necromancer and Mage class are exceptions, as they have 65hp.
Every class starts with default attacks. Here is a list of different attacks:
-Mage: Energy bolt (Range, Neutral, 13dmg, 75% chance of hit, hits 2 times)
-Necromancer: Summon frog (Unique, Dark, 10hp, 4dmg, 65%, hits 5)
-Warrior: Strike (Melee, Neutral, 5dmg, 60%, hits 4)
-Soldier: Strike (Melee, Light, 4dmg, 70%, hits 4)
-Mastermind: Nothing special
-Ranger: Bow (Range, Neutral, 2dmg, 80%, hits 5)
An other attack for everybody is the "unch" attack (Melee, Neutral, 2dmg, 65%, hits 3). The soldier and Warrior class do 3 dmg instead of 2.
How to fight
You can talk to someone that has an intelligence level of 5 or more, if their intelligence is lower then 5, then it will be hard for you to avoid fighting. You can also engage in fights with other players, if you ever meet them. Fights always takes into account the environment (light or darken). You always get a chance to flee, but if you fail, you will get a 20% handicap for the next turn. Anyways, this is how you play:
Every time you engage in a fight, your stats (which you have to post every turn) will play a key role in the fight, but not only them, you also have your equipment, which will enhance you fighting skills. So here is an example of a fight.
You:
Strength 10
Current Attack strength 8
10*8=80
You would be able to do 80 damage a turn, but it's not certain, because there are other factors.
1. Every sword (or weapon) has a number of times it can hit, let's say, for this example, that your sword can hit 3 times in one attack. That would make 80*3=240, right? Not exactly.
2. Not every hit is a clear shot, you have chances of hitting the target or missing it, the chances will always be indicated before you attack. For this example, we could have a 60% chance hit for every hit.
3.Armor, strong endurance, spells, traps, or other special affection can stop you from dealing as much damage as you would of hoped for. But they can work on both ways of course.
Personal Map
Every room has a name, once you discovered a room, it is added in your personal map. If you ever want to go back to a room, just say the name, and I'll tell you how to get back. Why is this necessary? Well, the dungeon is a maze, you will sometimes need to get back on your tracks. The personal map will help you. You can keep track of all the rooms by posting a list on this thread, write them down on a piece of paper or simply take a mental note of it.
Inventory
You will find many items (including gold, that you can spend in shops). They will be stored in your inventory. You do start with one item, the "back-from-the-grave pill". That pill allows you to come back from the grave, if you ever die.
How to lose
You die.
How to win
You kill the evil Lord before the other players do. There are many ways to do so.
Leveling up
Every time you kill an enemy, you get to put 0.1 skill point to one of your skills. Some stronger foes will give your more experience points of course.
More Rules
You don't need to post your character sheet every time you say something, but it is highly recommended to post it every time something changes. Questions and suggestions can either go on my profile or on the thread.
Well, I think that covers a bit of this RPG, I will continue writing more about it. You can still sign up by completing the sheet below (Everyone please re-do your sheet, because you guys have some mistakes.) :
Name:
Health:
Sex:
Age:
Class:
Skills: (Add a total of 15 points)
-Endurance:
-Strenght:
-Charisma:
-Intelligence:
-Agility:
Attacks:
-*Place your class' Attack here* (You can put the stats beside the attacks if you want)
-Punch
Inventory:
1X back-from-the-grave pill
Side Quests:
None
Map:
0 Rooms Discovered