Hello people I was playing GemCraft and found a problem: Even summoning a lot of monsters (4000 more), the counter went down (+-2,0). So I decided study the cause, and I found the real equation of the XP multiplier (credits by Gremlion). As I am an engineer, I decided to plot his graph:
Then look at the most important thing is that the difference between the number of monsters summoned and monsters killed. With the increase of this difference, the XP multiplier falls exponentially. Finally, the secret to having a high XP multiplier is always try to reduce to the maximum the difference between monsters killed and monsters summoned. I hope this will be useful to someone. Thanks
pylon summon multiplier was in fact capped to 50.0, yes indeed, while it's possible to go over 50.0 in a regular game (+20 waves for example), I have seen a screen with 70.0 multiplier in 1.17 version, with giants only and probably +20 waves being the only settings chosen. But, this requires ridiculous amounts of summoning.
I just wonder how it works for 10K mobs for example. Is the multiplier still ~50% for 9999 summoned (cauz of capping)? Or this cap is only for the pylon missions but not for the endurance ones? I tried to summon n-1 in endurance and failed - forgot the numbers and oversummoned ~500 mobs) got the pretty low x.( Or the pylon missions have the best multipliers from all of the types?
Endurance multiplier is not based on angering, but on how many waves you've completely destroyed. but for other modes, it's possible-if difficult-to get more than 50 anger multiplier. pylons are capped at 50 to prevent getting infinity as a multiplier.
I have mis-understood this equation. Seems to me your saying summon 1 less monster than you kill. In my mind (and i know im wrong) that means your doing a map with 1 monster.... Otherwise its impossible to get it that close.
Ok so I've had a look and the explanation on this forum as far too complicated and its actually quite simple.
( Killed / (Killed-Summoned) ) ^ 0.53
^^ This is correct though overly complicated. You need to think about it differently I think to understand it. what ( Killed / (Killed-Summoned) really means is how many times does the original number of monsters go into the number you actually killed. So if you assume that there are 100 monster in a map without summoning. If you summon 900 the total kills becomes 1000. 1000(total kills)/100(original monsters) = 10
You then apply the *0.53 which gives you something around 5. So what I can deduce from this is that to get a summon multiplyer above 1 you need to summon at least double the amount of monsters originally on the map
example:
100 original monsters
Summon 200 monsters on top
300/100 = 3
3*0.53 =1.59
This map be gibberish to most people. But until I put it this way in my mind the equation made no sense at all.
To hit the max of 50 for the pylon maps you need to summon 94.5 times the number of monsters that come out.
It was easy for me to do this with the pylon levels. My multiplier on the 2nd pylon level is just shy of 800x. It was 3.94x for the level, 50x for the summoning and just under 4 for the battle amulets gained during the level. I think that level is about 1300 exp normally and I was given just under a million exp for completing it.
I killed all the monsters through about wave 80 or so and it was over 1600 monsters by then. I would include a screenshot but I'm sure you guys can picture what that looks like easily enough. And also I think it is worth mentioning that I never used a hack or even had premium in the game so this should be pretty easy for everyone else to do as well.