I like Exit path 1 better because in Exit path 2 I felt that they made it way too complicated such as the double jump, down jump, pole jump and I hate the timer they put on flow and the fact that they load levels individually. Overall it created a lot of lag on my computer andI'm sticking to Exit path 1.
The Exit path 1 was a lot more simple, which made the game popular. It's simplicity made a easy yet entertaining gameplay. Exit path 2 was a giant laggy mess. With so many bugs. John launched the game swiftly which was a bad choice. The gameplay was hard to get used to when you used to play the first game due to the double jump. You shouldn't encourage in game harmless glitches from the previous games. They always make it worse. The Uni on Exit Path 2 was great. Sadly, that's the only thing I like. And the customization on that game as well I guess.....
Exit Path 1 Pros: - Double jump for people who learn it. A glitch, yet useful. - Tricks. I don't care for them, however, some people do. - Simple design. There's a simple design, no flashy nor pretty art in the background, nor pretty blocks. Simple, it's why I like it. - Multiplayer stages are decent length and have multiple ways of completing them. - No lag
Cons: - Timer is glitchy at times. - If you flow through a flag, sometimes it doesn't register you. - Sometimes if a person enters, you have to refresh because they froze the room. - No private rooms. - Not many stages, only twenty of them, which can get repetitive quickly.
Exit Path 2 Pros: - Private rooms. - More multiplayer stages. - New uniplayer.
Cons: - Far too laggy. - If you are the host of a room, you will most likely have lag. - Most of the stages are rather short and don't have many unique ways of completing them. - John didn't implement most of the things he mentioned over the past few months, which is what most of us were looking forward to in EP2. The list of things he lied about can be read here. - Easily hacked. - Level 80 can be attained in about two-four days of continuous gameplay. - Private rooms don't always function well. - And some others things, I mentioned them in the GEPD.
Verdict: In EP2's current state, I prefer EP1. Simply because it's what I like in Exit Path. It's simple and doesn't lag. It has all the things I enjoy. EP2 is like EP1, but with a new uniplayer, more multiplayer stages, private rooms, pretty art, and exitPASS. Those are the only notable things I can see from it. If John decides to update EP2 with all the suggestions and fix all the problems, it might be a good game. But now, EP2 isn't worth my time nor do I find it fun to play. It's essentially an EP1 remake with pretty graphics and new stages.
I like exit path 1 the best because on number 2 it was to complicated and for some reason it sowed down my computer quite alot... Exit path 2 could have been better without the pole jump and double jump. The first one was simple and fun like zeriox said. Also the multiplayer levels on number 2 were much too hard. So overall i like number 1 better
I prefer EP2 right now. It doesn't lag on my computer, and it requires more skill IMO. The down-force jump can be used to do shortcuts on some of the multiplayer stages