ForumsForum Games****Civilization Forum Game****

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Eman950
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Eman950
42 posts
Nomad

****Civilization Forum Game****
Its a lot of fun guys, take the time to ready the rules and learn about the game, I promise you wont regret it. â¨---------------------------------------------------
*Game Rule Basics* (Make sure you read this section)
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First off, Important rule THAT MUST BE FOLLOWED. You may NOT double post. Those who double post will be fined resource each time.â¨â¨Your goal is to create a successful thriving civilization, you will need to master the art of war, dedication and strategy if you have any hopes of winning. Each time you post there are 3 basic things you can do, producer resource, build, or attack other empires.
To produce resource simply post your civs sheet and indicate that your using this post to harvest resource. (you may harvest as many times a day as you can) You may then add your RPP (resource per post) to your current resource number. Resource is used as the basis of everything in this game. You may not double post, however you may do several things in 1 post (excluding resource harvest).
There's lots to spend resource on, see below for a full list. You will eventually be able to discover new technology helping you advance in the game. Then, you will also then be producing buildings armies and new cities.
Your army in this game starts at 0, you will need a solid army if you have any hopes of surviving. If you or your enemies go to war, there are two important factors to remember, your armies rank, and the amount of members it consists of. If your 25 skill "1" pit against 15 skill "3" you will definitively lose (see complicated rules for details). War loot is quite worth while, so it is important to not ignore warfare. Below there are price explanations for skill/army size. (remember that all things in this game cost resource)
There is no "space" or a measure of "time" this game, in other words your as far as everyone else from everywhere else, there is no wait time for creating or attacking, it happens as soon as you post. Players who post more could be assumed better off.
This Game is not run as much by the OP as in most games. Almost everything in this game can be done by yourself and with other fellow players. I only come in to monitor that things are running smoothly. Remember to not cheat, and not to double post
And that's it for the simple rules, if your confused, I highly recommend asking me or other people. To join in the game copy this civilization sheet, your first move should be producing resource. (take note you should be updating your own game sheet as you build or add resource, don't be lazy)
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Game Sheet (Create this sheet to join in)
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Civilization- "example: Roman Empire" (No external use but to name your empire)

Number Of Cities- "1" (You can build more cities for more RPP later on see below for cost)

RPP- "1" (Resource you harvest per post by indicating you wish to harvest

Resource- "0" (Resource count, do the math here when buying new in game objects/units/buildings/cities ect.)

Army Count (Units)- "0" (Your army size, must pay resource to grow, see below)

Army Skill- "1" (Power of your units, upgradable)

War Cost- "100" (amount of resource you must spend to attack another civilization, it starts off rather expensive, however attacking other players has HUGE rewards associated with it)

Technology- *Leave Blank* (You will need Tech's to add new purchasing options to your game, and to collect unique bonuses. You keep track of techs here)

Buildings- "Palace" (You begin with a palace producing 1 RPP, buildings help advance your civ quicker or provide unique bonuses. You track of buildings here)

Wonders- *Leave Blank* (Epic buildings costing much resource that can only be built by one civ, quick! get them before there gone!)

Other- *Leave Blank* (Every week or so exclusive products may appear in the purchasing zone for as little as a day, you may get lucky and pick up some rare artifacts to boost your civs (awesomeness)

Protection- "25" (Protection makes you un-attackable until you've posted 25 times. Each time you post you MUST reduce this number by 1. When at 0, remove protection from your sheet)

And that's all, Don't put a space in-between it like I did, It's only to make it easier on the eyes

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Cities (How to build cities, what they do, what they cost)
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To build a city first check to see that you have the right amount of resource saved up for the city you want. (If you have 4 cities going on 5 it will cost A LOT more then building a second city) Pay the resource, add the number to your city count and add the RPP bonus. Cities are the most effective way to increase your RPP, however a player with many cities becomes a more valuable loot option for enemy civilizations. It is important to always keep up with your army to keep rivals away.
Building City Cost-
1st city- Free (You begin with 1) RPP added to your sheet= 0
2nd city- 20 resource, RPP added to your sheet= 5
3rd city- 150 resource, RPP added to your sheet= 7
4th city- 390 resource, RPP added to your sheet= 5
5th city- 710 resource, RPP added to your sheet= 3
6th city- 1290 resource, RPP added to your sheet= 5
7th City- 3000 resource, RPP added to your sheet= 8
8th city- 9000 resource, RPP added to your sheet= 3
9th city- 10,755 resource, RPP added to your sheet= 10
10th city- 20,000 resource, RPP added to your sheet= 15
(price may be reduced with appropriate tech's and buildings)

So, to sum things up here. More Cities= More Production. It is recommended that you try to acquire cities through warfare (Its cheaper usually), however the cap remains 10 until you research nationalism later in the game.

  • 11 Replies
Eman950
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Eman950
42 posts
Nomad

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Technology (What they do, how to research correctly)
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To acquire a tech you must already have a tech from the rank before it (to learn a rank 4 tech you must already have a rank 3 one). Tech's help you advance in the game and grow over your rivals. When you learn a new tech, make sure you keep track of the new abilities it gives you, sometimes there immediate, and sometimes there things you will need to remember for the future.
Stage 0- (Pre Social Structure)
===Survival Instincts (All players start with this, grants 25 post protection, see civ sheet)

Stage 1- (Ancient)
===The Wheel/Resource Cost 70/Adds 2 to your army skill, Reduces your war cost down "10".
===Pottery/RC 70/Can build Granaries, Reduces build new city cost by "5".
===Religion/RC 55/Can build Monuments, Can build Ancient wonders (see below for full list).
===Fishing/RC 30/Increases post protection by 10 if not already used up, 3 Free Army's (Placed in army count).
===Animal Husbandry/RC 40/Can build Farms.

Stage 2- (Late Ancient)
===Irrigation/RC 40/You immediately gain 30 resource upon founding a new city from now on.
===Sailing/RC 70/Can build Lighthouses, Unit cost down "5", War cost down "5".
===Metal Working/RC 120/Adds 5 to your army skill, Can Build Barracks.
===Masonry/RC 80/Can build Walls, Building and Wonder Cost down "5".
===Archery/RC 15/Adds 1 to your army skill, 1 Free Army. (Placed In army Count)

Stage 3- (Dark Ages)
===Compass/RC 190/Build city cost down 50. You may not research this tech with less then 3 cities.
===Writing/RC 170/You may now trade with other players (granaries for 100 resource for example, or, 1 city for 30 resource ect.) Only 1 player needs writing to trade. Can build Libraries
===Horseback Riding/RC 140/Adds 4 to your army skill, War cost down "3"
===Mathematics/RC 250/Can build Markets, Can build Schools.
===Music/RC 120/Can build Theaters, Can build Medieval Wonders (See below for full list)

Stage 4- (Medieval Era)
===Feudalism/RC 580/All Stage 1,2,3 buildings that you have (except wonders) now cost half (rounded up) of there price.
===Guilds/RC 390/Can build Workshops, Learn 1 free "Ancient tech" of your choice for no cost.
===Optics/RC 600/Resource cost for dark age techs down "40", War cost down "5", Unit cost down "40". You may not research this tech if your armies skill is not above "4".
===Machinery/RC 470/Can build Windmills, Build Wonder cost down "50", Adds 2 to your army skill.
===Monarchy/RC 370/Upon researching this tech you gain units equal to your army skill. Can Build Castles. You may not research this tech if you have a stage 6 or higher tech

Stage 5- (Age of Exploration)
===Nationalism/RC 970/You may now own more then 10 cities (only through capture). Cities beyond the 10th city each provide an additional 3 RPP, Unit cost down 50.
===Printing Press/RC 1560/Build city cost down 400. You may not research this tech with less then 6 cities.
===Astronomy/RC 1100/Unit cost down 200. You may not research this tech if your armies skill is not above "9". Can build Navy.
===Gunpowder/RC 900/Adds 10 to your army skill.
===Economics/RC 1390/Can Build Banks. Can build Streets.

Stage 6- (1850's) (Requires Streets for stage 6 Techs)
===Rifling/RC 4560/Adds 8 to your army skill, Unit cost down 900. You may no longer research this if you have any stage 7,8 or 9 tech.
===Corporations/RC 5600/Can build Factories, Each time a player researches this tech for the first time all ancient wonders are removed from there respective owners and buildable again.
===Steam Power/RC 3000/Can build Rail Roads, Adds 8 to your army skill, Reduces war cost by "3".
===Electricity/RC 3590/Can build PowerPlants, Research a free "Age of Exploration" Tech.
===Government/RC 5450/Can build Modern Wonders (See below for details), every time you build a new city gain 5 free armies

Stage 7- (1900's)
====Medicine/RC 9,450/Can build Grocery Store, Can build Laboratory, 5 free armies
====Combustion/RC 6,980/Army skill up 4, If you have a navy, Army skill up an additional 5, Can build Oil Plant
====Flight/RC 10,000/You can attack players with navies without a navy, Army skill up 10, By paying 500 resource you may destroy 2 buildings another player owns or remove an ancient or medieval wonder from a player.
====Industrialism/RC 7,000/ Army skill up 2, Unit cost down 300. You may remove wonders or buildings you own from stage 4 or lower and gain 670 resource each time. You may not rebuild them.
====Radio/RC 8,560/Can build Bomb Shelter, Can build Underground, Reduces new city cost by 2,000. You may not research this tech if you have less then 8 cities

Stage 8- (Modern Age)
===Computers/RC 19,000/Can build Internet, Army skill up 2 per city.
===Rocketry/RC 15,000/Army skill up 7, you may spend 10,000 resource to destroy 5 rival cities (not take, destroy) of your choice. Can build Space Station
===Ecology/RC 14,000/Increases your RPP by 5, you may ONCE, reduce your current army size in half to gain 8,000 resource, Can build National Park, Can build Recycling Plants
===Robotics/RC 20,000/Reduce building cost by 130, Army skill up 11, As soon as you research this tech, double you army count.
===Plastics/RC 14,000/ Unit cost down 500, Increases your RPP by 5

Stage 9- (Future) <- Abilities Will be revealed upon someone researching them
===Artificial Intelligence/RC 58,000/
===Space Exploration/RC 40,000/
===Mechanized Warfare/RC 30,000/
===Warping/RC 45,000/
===Resurrection/RC 80,000/

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Army's (What they do, how to obtain them, how combat works)
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Your army is determined by two factors, 1 its size and 2 it's skill. Creating a large army is easy, but making an effective one is a whole new challenge on its own. It is less expensive to build an army earlier on, then upgrade it as you go, it cost much more to build units later in the game.

Combat Breakdown: Combat is fairly simple. Skill values are divided into 4 categories, (Warrior, Knight, Soldier, Tank) if a warrior is attacked by a soldier, the soldier will always win taking no damage. If a Knight however attacks a Knight, the categories are equal leading to a fair match. Lets say one army had a skill 20, and the other skill 22, however the first army had 8 army size while the other only has 2. (20 x 8)= 160 (22 x 2)= 44. The first army wins, (160-44)= 126 divided by rank (20) "6" (the remaining 6 of the 126 are wounded and must return home) The first army won the war loosing 2 of there army size but pulled through. Remember it costs resource to attack, war gets more intense between modern/1900's civs as the cost grows lower.

Winning Wars: If a player attacks and successfully defeats an enemy, they have a few options that open up depending on the situation. The defender rarely ever wins because no one would attack a civ they can't beat. Rewards:

Take Civ Option: If you don't have nationalism you may take up to x amount of the defeated civs cities until 10 is reached. If you have nationalism you may take all of the civs cities (Unless effects that say otherwise) for additional RPP that can be used for your benefit.

Enslave Civ Option: You may learn all of the civs technology. If you chose this option you may not take any of the cities, the civ is then sacked to the dust. The defeated may start over with protection.

Pillage Civ Option: You may take all of the civs resource. If you chose this option you may not take any of the cities, the civ is then sacked to the dust. The defeated may start over with protection.


Army Price chart-------

Warrior Rank)

If your Army Skill is 1- Price= 05 Resources for 1 Army (Unit)
Army Skill 2- Price= 20 Resources
Army Skill 3- Price= 40 Resources
Army Skill 4- Price= 50 Resources
Army Skill 5- Price= 60 Resources
Army Skill 6- Price= 75 Resources
Army Skill 7- Price= 85 Resources
Army Skill 8- Price= 100 Resources
Army Skill 9- Price= 115 Resources
Army Skill 10 Price= 135 Resources
Army Skill 11 Price= 150 Resources
Army Skill 12 Price= 180 Resources
Army Skill 13 Price= 250 Resource
Army Skill 14 Price= 310 Resource
Army Skill 15 Price= 400 Resource

Knight Rank) (always win vs warrior)

Army Skill 16 Price= 800 Resource
Army Skill 17 Price= 890 Resource
Army Skill 18 Price= 945 Resource
Army Skill 19 Price= 1,069 Resource
Army Skill 20 Price= 1,200 Resource
Army Skill 21 Price= 1,340 Resource
Army Skill 22 Price= 3,500 Resource
Army Skill 23 Price= 3,700 Resource
Army Skill 24 Price= 3,850 Resource
Army Skill 25 Price= 3,930 Resource
Army Skill 26 Price= 4,100 Resource
Army Skill 27 Price= 4,230 Resource

Soldier Rank) (always wins vs Knight and Warrior)

Army Skill 28 Price= 800 Resource
Army Skill 29 Price= 890 Resource
Army Skill 30 Price= 945 Resource
Army Skill 31 Price= 1,069 Resource
Army Skill 32 Price= 1,200 Resource
Army Skill 33 Price= 1,340 Resource
Army Skill 34 Price= 3,500 Resource
Army Skill 35 Price= 3,700 Resource
Army Skill 36 Price= 3,850 Resource
Army Skill 37 Price= 3,930 Resource
Army Skill 38 Price= 4,100 Resource
Army Skill 39 Price= 4,230 Resource
Army Skill 40 Price= 4,340 Resource
Army Skill 41 Price= 5,544 Resource
Army Skill 42 Price= 6,300 Resource
Army Skill 43 Price= 6,430 Resource
Army Skill 44 Price= 6,820 Resource
Army Skill 45 Price= 7,230 Resource
Army Skill 46 Price= 7,430 Resource
Army Skill 47 Price= 7,530 Resource
Army Skill 48 Price= 7,540 Resource
Army Skill 49 Price= 7,550 Resource
Army Skill 50 Price= 7,600 Resource

Tank Rank) (Always wins against other ranks)

Army Skill 51 Price= 8,000
Army Skill 52 Price= 8,300
Army Skill 53 Price= 8,600
Army Skill 54 Price= 8,900
ect⦠goes +300 every time from now on

Eman950
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Eman950
42 posts
Nomad

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Buildings (What they do, how to obtain them)
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Buildings are like paid for extensions to techs you obtain. To build simply retract the correct value from your resource treasury and add the building and its bonus to your civ, you may only have 1 of each building. Buildings may be destroyed and removed by in game effects.

Granaries- Resource Cost= 10/Increases RPP by 2.

Monuments- Resource Cost= 15/Research Tech cost down "5"

Farms- Resource Cost= 5/ From now on, you may reduce your army skill by 1 to gain 35 resource anytime during the game.

Lighthouses- Resource Cost= 50/Increases RPP by 2, If you rank is now "Knight" even if your army is not skill 16 yet

Barracks- Resource Cost= 60/Unit cost down 20, By destroying a city you own you may go to war free. (War cost becomes 0 for one war)

Walls- Resource Cost= 95/You immediately gain 3 Free Units, If your civ is defeated and the enemy decided to take your cities, the enemy only takes up too "4" and you gain 15 post protection.

Libraries- Resource Cost= 10/Reduces the research cost of stage 3 tech's by 15, Your technology can not be stolen through warfare. (You can't be Enslaved)

Markets- Resource Cost= 10/Gain 300 Resources immediately, select another civ that will also gain 100 resources. Increases RPP by 1.

Schools- Resource Cost= 200/Reduces resource cost for tech's above stage 3 by 15, reduces cost for stage 8 techs by an additional 1,200. This building can no longer be produced if you have a stage 5 or higher tech.

Theaters- Resource Cost 105/Reduce city cost for 5th and 6th city by "210".

Workshops- Resource Cost 85/ Increases RPP by "1"

Windmills- Resource Cost 85/ Increases RPP by "1"

Castles- Resource Cost 500/ You immediately gain 10 Free Units, if your civ is defeated and the enemy decided to take your cities, the enemy only takes "3" (rounded down) and you gain 15 post protection.

Navy- Resource Cost 350/ You can not be attacked by players who do not have a navy or researched flight. You control the seas!

Banks- Resource Cost 950/ Increases your RPP equal to the amount of buildings from stage 6 or higher you have divided by 2 round down, this effect is ongoing.

Streets- Resource Cost 400/ Allows stage 6 techs

Rail Roads- Resource Cost 95/ Your units now have "Tank" as there rank even if there skill is not 51 yet.

Power Plant's- Resource cost 220/ Reduces cost for 9th and 10th city by 5,000

Factories- Resource cost 355/ Reduce cost for modern wonders by 20,000

Grocery Store- Resource cost 570/ Increases RPP by "1". Your resource can not be stolen in warfare (Enemy can not pillage)

Laboratory- Resource cost 2,850/ Reduces tech cost for stage 8 techs by 5,000. Increases RPP by "1"

Oil Plants- Resource cost 4,500/ Discover a free stage 6 tech. increases RPP by "2"

Bomb Shelter- Resource Cost- 800/ You may not be the target of rocketry or flight. If your civ is defeated and the enemy decided to take your cities, the enemy only takes "2" and you gain 15 post protection.

Headquarters- Resource Cost 3,000/ You may use resource to preform the following options:
-4,000 Learn a tech stage 7 or below that a rival currently has
-5,000 Destroy an enemy bomb shelter
-7,500 Adds for you, 30 post protection

Space Station- Resource Cost 8,450/ Increases RPP by "2"

National Parks- Resource Cost 1,900/Reduce your army size by "10" and gain 1 RPP. You may do this as many times as you want

Recycling Plants- Resource Cost 8,500/ Increases the RPP value of cities above your 10th city by 3 each

(More Buildings May be added later)

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Wonders (What they do, how to obtain them)
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Wonders can only be in the hands of one player at a time. It 's possible to loose wonders, so nothing is for sureâ¦. but the bonuses these building generate are extreme compared to anything else in the game. To build a wonder, unlock the tech it requires and spend resource equal to the cost.

Ancient Wonders-

===Stonehenge. Resource Cost- 500/ Reduced tech cost by 20, Teaches the player all stage 1 and 2 Tech's.

===Pyramids. Resource Cost 640/ Teaches the player "Government" Tech, You do not need a stage 5 tech.

===Great Wall. Resource Cost 980/ You immediately gain 4 Free Units, if your civ is defeated and the enemy decided to take your cities, the enemy only takes "2" and you gain 25 post protection.

===Parthenon. Resource Cost 1,560/ Increases your RPP by 12. The parthenon effect is no longer applied once you research a stage 6 tech

===Chichen Itza. Resource cost 1100/ You gain 3 free cities upon building this wonder.

Medieval Wonders-

===Versailles. Resource Cost 10,450/ Double the RPP gain of all your cities

===Oxford University. Resource Cost 13,950/ Learn a free stage 8 tech of your choice

===Taj Mahal. Resource Cost 9,340/ Unit cost is halved rounded up

===Notre Dame. Resource Cost 10,200/ Build 2 free buildings stage 7 or lower (you don't even need to know the tech)

Modern Wonders-

===Pentagon. Resource Cost 76,200/ 100 Free Units, Increases your army skill by 25

===Eiffel Tower. Resource Cost 50,340/ Researches radio and rocketry for free, Can build bomb shelters for free. Can use rocketry's effect for only 900 resource.

===Statue Of Liberty. Resource Cost 45,000/ You can not be attacked, Statue of liberty can not be destroyed

===Wall Street. Resource Cost 48,200/ increases RPP by 100

===Hollywood. Resource Cost 67,300/ Learn 2 free future techs

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Final Notes
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Have questions? Ask below I'm here to help. Also, this may not be the most updated version of the game as edit does not seem to be functioning. Make sure to check the newest pages of the game for updates

loco5
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loco5
16,287 posts
Peasant

you do know if your RPG is so complex you will get very few players right? also TL;DR

pablo4270
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pablo4270
1,930 posts
Peasant

wow... that is really long. Make it shorter.

loco5
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loco5
16,287 posts
Peasant

also, uhm the whole "do everything for your own sheet and double posts cost resources" thing is a turnoff for any potential players

Riptizoid101
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Riptizoid101
6,257 posts
Farmer

I'm sure you put a lot of work into this, but if the players that play your game also have to put too much work into it, it won't be much fun. Try to make it less complicated.

Eman950
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Eman950
42 posts
Nomad

its not complicated, there are just a lot of things that take up space. You guys put more thought into criticism then you would even need to join in

loco5
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loco5
16,287 posts
Peasant

its not complicated, there are just a lot of things that take up space. You guys put more thought into criticism then you would even need to join in


i never needed 2 pages worth of info in ANY of my RPG's, i hardly ever take up one page, i like to make it short and sweet and too the point, and a little while ago i was a star of forum gaming here
Eman950
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Eman950
42 posts
Nomad

This isn't an RPG, are we talking about the same thing here?

loco5
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loco5
16,287 posts
Peasant

This isn't an RPG, are we talking about the same thing here?


RPG RP forum game: all the same and the longest of any i've seen are hyper's and her's don't require two pages
Tossavainen
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Tossavainen
402 posts
Peasant

Okay, No offense, but I gotta agree with the others.

I mean, first I started reading this and I was like "Huh, that's a lot of text, but I'll just see what this is about"
Then after I finally finished reading the first post, I was like "Alright, that's pretty complicated, but I might just give it a go"
Well, after this I noticed that you have 2 more posts worth of information and rules. And that's where it didn't make sense anymore.

Look, I'm sure this would be great if I could just wrap my mind around it. But all we're trying to say is that, not many people will be taking the time to try do that.

-James

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