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Technology (What they do, how to research correctly)
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To acquire a tech you must already have a tech from the rank before it (to learn a rank 4 tech you must already have a rank 3 one). Tech's help you advance in the game and grow over your rivals. When you learn a new tech, make sure you keep track of the new abilities it gives you, sometimes there immediate, and sometimes there things you will need to remember for the future.
Stage 0- (Pre Social Structure)
===Survival Instincts (All players start with this, grants 25 post protection, see civ sheet)
Stage 1- (Ancient)
===The Wheel/Resource Cost 70/Adds 2 to your army skill, Reduces your war cost down "10".
===Pottery/RC 70/Can build Granaries, Reduces build new city cost by "5".
===Religion/RC 55/Can build Monuments, Can build Ancient wonders (see below for full list).
===Fishing/RC 30/Increases post protection by 10 if not already used up, 3 Free Army's (Placed in army count).
===Animal Husbandry/RC 40/Can build Farms.
Stage 2- (Late Ancient)
===Irrigation/RC 40/You immediately gain 30 resource upon founding a new city from now on.
===Sailing/RC 70/Can build Lighthouses, Unit cost down "5", War cost down "5".
===Metal Working/RC 120/Adds 5 to your army skill, Can Build Barracks.
===Masonry/RC 80/Can build Walls, Building and Wonder Cost down "5".
===Archery/RC 15/Adds 1 to your army skill, 1 Free Army. (Placed In army Count)
Stage 3- (Dark Ages)
===Compass/RC 190/Build city cost down 50. You may not research this tech with less then 3 cities.
===Writing/RC 170/You may now trade with other players (granaries for 100 resource for example, or, 1 city for 30 resource ect.) Only 1 player needs writing to trade. Can build Libraries
===Horseback Riding/RC 140/Adds 4 to your army skill, War cost down "3"
===Mathematics/RC 250/Can build Markets, Can build Schools.
===Music/RC 120/Can build Theaters, Can build Medieval Wonders (See below for full list)
Stage 4- (Medieval Era)
===Feudalism/RC 580/All Stage 1,2,3 buildings that you have (except wonders) now cost half (rounded up) of there price.
===Guilds/RC 390/Can build Workshops, Learn 1 free "Ancient tech" of your choice for no cost.
===Optics/RC 600/Resource cost for dark age techs down "40", War cost down "5", Unit cost down "40". You may not research this tech if your armies skill is not above "4".
===Machinery/RC 470/Can build Windmills, Build Wonder cost down "50", Adds 2 to your army skill.
===Monarchy/RC 370/Upon researching this tech you gain units equal to your army skill. Can Build Castles. You may not research this tech if you have a stage 6 or higher tech
Stage 5- (Age of Exploration)
===Nationalism/RC 970/You may now own more then 10 cities (only through capture). Cities beyond the 10th city each provide an additional 3 RPP, Unit cost down 50.
===Printing Press/RC 1560/Build city cost down 400. You may not research this tech with less then 6 cities.
===Astronomy/RC 1100/Unit cost down 200. You may not research this tech if your armies skill is not above "9". Can build Navy.
===Gunpowder/RC 900/Adds 10 to your army skill.
===Economics/RC 1390/Can Build Banks. Can build Streets.
Stage 6- (1850's) (Requires Streets for stage 6 Techs)
===Rifling/RC 4560/Adds 8 to your army skill, Unit cost down 900. You may no longer research this if you have any stage 7,8 or 9 tech.
===Corporations/RC 5600/Can build Factories, Each time a player researches this tech for the first time all ancient wonders are removed from there respective owners and buildable again.
===Steam Power/RC 3000/Can build Rail Roads, Adds 8 to your army skill, Reduces war cost by "3".
===Electricity/RC 3590/Can build PowerPlants, Research a free "Age of Exploration" Tech.
===Government/RC 5450/Can build Modern Wonders (See below for details), every time you build a new city gain 5 free armies
Stage 7- (1900's)
====Medicine/RC 9,450/Can build Grocery Store, Can build Laboratory, 5 free armies
====Combustion/RC 6,980/Army skill up 4, If you have a navy, Army skill up an additional 5, Can build Oil Plant
====Flight/RC 10,000/You can attack players with navies without a navy, Army skill up 10, By paying 500 resource you may destroy 2 buildings another player owns or remove an ancient or medieval wonder from a player.
====Industrialism/RC 7,000/ Army skill up 2, Unit cost down 300. You may remove wonders or buildings you own from stage 4 or lower and gain 670 resource each time. You may not rebuild them.
====Radio/RC 8,560/Can build Bomb Shelter, Can build Underground, Reduces new city cost by 2,000. You may not research this tech if you have less then 8 cities
Stage 8- (Modern Age)
===Computers/RC 19,000/Can build Internet, Army skill up 2 per city.
===Rocketry/RC 15,000/Army skill up 7, you may spend 10,000 resource to destroy 5 rival cities (not take, destroy) of your choice. Can build Space Station
===Ecology/RC 14,000/Increases your RPP by 5, you may ONCE, reduce your current army size in half to gain 8,000 resource, Can build National Park, Can build Recycling Plants
===Robotics/RC 20,000/Reduce building cost by 130, Army skill up 11, As soon as you research this tech, double you army count.
===Plastics/RC 14,000/ Unit cost down 500, Increases your RPP by 5
Stage 9- (Future) <- Abilities Will be revealed upon someone researching them
===Artificial Intelligence/RC 58,000/
===Space Exploration/RC 40,000/
===Mechanized Warfare/RC 30,000/
===Warping/RC 45,000/
===Resurrection/RC 80,000/
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Army's (What they do, how to obtain them, how combat works)
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Your army is determined by two factors, 1 its size and 2 it's skill. Creating a large army is easy, but making an effective one is a whole new challenge on its own. It is less expensive to build an army earlier on, then upgrade it as you go, it cost much more to build units later in the game.
Combat Breakdown: Combat is fairly simple. Skill values are divided into 4 categories, (Warrior, Knight, Soldier, Tank) if a warrior is attacked by a soldier, the soldier will always win taking no damage. If a Knight however attacks a Knight, the categories are equal leading to a fair match. Lets say one army had a skill 20, and the other skill 22, however the first army had 8 army size while the other only has 2. (20 x 8)= 160 (22 x 2)= 44. The first army wins, (160-44)= 126 divided by rank (20) "6" (the remaining 6 of the 126 are wounded and must return home) The first army won the war loosing 2 of there army size but pulled through. Remember it costs resource to attack, war gets more intense between modern/1900's civs as the cost grows lower.
Winning Wars: If a player attacks and successfully defeats an enemy, they have a few options that open up depending on the situation. The defender rarely ever wins because no one would attack a civ they can't beat. Rewards:
Take Civ Option: If you don't have nationalism you may take up to x amount of the defeated civs cities until 10 is reached. If you have nationalism you may take all of the civs cities (Unless effects that say otherwise) for additional RPP that can be used for your benefit.
Enslave Civ Option: You may learn all of the civs technology. If you chose this option you may not take any of the cities, the civ is then sacked to the dust. The defeated may start over with protection.
Pillage Civ Option: You may take all of the civs resource. If you chose this option you may not take any of the cities, the civ is then sacked to the dust. The defeated may start over with protection.
Army Price chart-------
Warrior Rank)
If your Army Skill is 1- Price= 05 Resources for 1 Army (Unit)
Army Skill 2- Price= 20 Resources
Army Skill 3- Price= 40 Resources
Army Skill 4- Price= 50 Resources
Army Skill 5- Price= 60 Resources
Army Skill 6- Price= 75 Resources
Army Skill 7- Price= 85 Resources
Army Skill 8- Price= 100 Resources
Army Skill 9- Price= 115 Resources
Army Skill 10 Price= 135 Resources
Army Skill 11 Price= 150 Resources
Army Skill 12 Price= 180 Resources
Army Skill 13 Price= 250 Resource
Army Skill 14 Price= 310 Resource
Army Skill 15 Price= 400 Resource
Knight Rank) (always win vs warrior)
Army Skill 16 Price= 800 Resource
Army Skill 17 Price= 890 Resource
Army Skill 18 Price= 945 Resource
Army Skill 19 Price= 1,069 Resource
Army Skill 20 Price= 1,200 Resource
Army Skill 21 Price= 1,340 Resource
Army Skill 22 Price= 3,500 Resource
Army Skill 23 Price= 3,700 Resource
Army Skill 24 Price= 3,850 Resource
Army Skill 25 Price= 3,930 Resource
Army Skill 26 Price= 4,100 Resource
Army Skill 27 Price= 4,230 Resource
Soldier Rank) (always wins vs Knight and Warrior)
Army Skill 28 Price= 800 Resource
Army Skill 29 Price= 890 Resource
Army Skill 30 Price= 945 Resource
Army Skill 31 Price= 1,069 Resource
Army Skill 32 Price= 1,200 Resource
Army Skill 33 Price= 1,340 Resource
Army Skill 34 Price= 3,500 Resource
Army Skill 35 Price= 3,700 Resource
Army Skill 36 Price= 3,850 Resource
Army Skill 37 Price= 3,930 Resource
Army Skill 38 Price= 4,100 Resource
Army Skill 39 Price= 4,230 Resource
Army Skill 40 Price= 4,340 Resource
Army Skill 41 Price= 5,544 Resource
Army Skill 42 Price= 6,300 Resource
Army Skill 43 Price= 6,430 Resource
Army Skill 44 Price= 6,820 Resource
Army Skill 45 Price= 7,230 Resource
Army Skill 46 Price= 7,430 Resource
Army Skill 47 Price= 7,530 Resource
Army Skill 48 Price= 7,540 Resource
Army Skill 49 Price= 7,550 Resource
Army Skill 50 Price= 7,600 Resource
Tank Rank) (Always wins against other ranks)
Army Skill 51 Price= 8,000
Army Skill 52 Price= 8,300
Army Skill 53 Price= 8,600
Army Skill 54 Price= 8,900
ect⦠goes +300 every time from now on