It could just be just me, but I have noticed that after playing online for an extended period (about 7 or 8 matches) that the game starts to lag. When I exit out of the game and come back in the lag is gone. I'm starting to think this isn't lag at all, but instead a memory leak. Anyone else agree?
that would explain the lag, i have i new inspiron with almost no used storage spave nad even on low wuality i lag after a couple of matches
Yeah, so you're noticing it the same way I am. It's not your computer, and it doesn't happen at first. It very well might be a memory leak. I did try to contact John on his profile about it, I wonder what he would say it might be?
It's not a game memory leak problem. John used a flash debug tool called "laytomic". Naturaly if you develop a game you want those things to be disabled in production version. But he left it running. Playtomic actualy recods every movement of mouse and keyboard actions so it will be easy to know potential problems. When amount of debug data collected becomes critical game send data to playtomic. So the game will lag when it sends data. Actualy it will make more sense if debug data is sent during level loading (in multiplayer).
John used a flash debug tool called "laytomic". Naturaly if you develop a game you want those things to be disabled in production version. But he left it running.
that actually makes sense, a guy named Rom082 made a html link to exitpath2 2 using notepad, he made so that everything would be on low quality (reducing lag), but it stops working after u lpay 1 online mtch with it, also in the 1st, when u turned the quality down to ruduce lag u didnt have to click at the start of every mtch, once u set it to low quality it stayed that way, now i find that u have to click q every match if u wanna stay on low quality, also u cant go on low quality while in the lobby unless u make a link that forces it on low quality and even then it only lasts for 1 match
It's not a game memory leak problem. John used a flash debug tool called "laytomic". Naturaly if you develop a game you want those things to be disabled in production version. But he left it running. Playtomic actualy recods every movement of mouse and keyboard actions so it will be easy to know potential problems. When amount of debug data collected becomes critical game send data to playtomic. So the game will lag when it sends data. Actualy it will make more sense if debug data is sent during level loading (in multiplayer).
So the game in essence has a key logger and mouse movement logger program that run when you play. All my keystrokes, passwords and info , that I type while playing the game,(if I'm surfing the web between matches, or something) are then sent to playtomic. Fantastic!
So the game in essence has a key logger and mouse movement logger program that run when you play. All my keystrokes, passwords and info , that I type while playing the game,(if I'm surfing the web between matches, or something) are then sent to playtomic. Fantastic!
Then you probably should do nothing else while playing Exit Path 2, even between matches.
i dont do anything else while playeing anyways, if i open a tab while playing it it stats to lag, he should have kept the way he made multyplayer the same as the way he made it in 1st :/
So the game in essence has a key logger and mouse movement logger program that run when you play. All my keystrokes, passwords and info , that I type while playing the game,(if I'm surfing the web between matches, or something) are then sent to playtomic. Fantastic!
I just realized I could be wrong. The game may need to have the users focus. Playtomic is not malware, so it's only going to record keystrokes from the game not your entire machine. This means when you click somewhere else playtomic isn't recording keystrokes etc.