ForumsForum GamesFSBGR (Futuristic Squad Based Game Reborn)

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loco5
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loco5
16,287 posts
Peasant

oh my god if it weren't for this showing up on the forum game recent topic would've never remade this, and i really liked it too. So...hope i get some new players but if hyper and sirnoobs come back they can copy their latest sheets

it is the year 2280 earth made contact with many different alien species making the desolate space of past into a habitat crawling with different species but all is not well, many different wars were caused by the Xenophobia of earth in their past before they went out themselves to find people you will command a small fireteam to begin but maybe you can advance to command a whole army

Races:

Midors: tall, red aliens with long faces and slender bodies, they are super smart but weak. they have advanced armor technology far but not melee technology which is average (an important part of these wars), their guns are up to snuff but not special (laser weapons with varying levels of power) they live to be 240

they are at war with the humans and help the Fandors

Fandors: almost a brother race to the Midors, they are hooman sized with very broad shoulders and a pig like face, their skin color varies from green, to dark grey. Their melee weapons have incredible strength, their guns are also up to snuff, but their armor can be compared to those of the human barbarian of the past
they live to be 160
they are at war with the hoomen and help the Midors

Helghast: they have a completely pale white complexion and are much slimmer then hoomen this is a slave race, under the grateful control of the Humans who they shall die for. Everything about them is average. they usually live to be 40

Humans (Hoomen):the race living on the big blue marble. Their Weapons are much more advanced, but melee is non existent, and have average armor. They live to be 80/90

Malkians: mercenaries, fight for any side that pays they are foot taller than the average human, purple, with long tails
their weapons are primitive and they have no melee weapons but they have the most advanced armor

Classes:the list goes with weps and armor
primitive/average/advanced depending on the race

Heavy gunner:HK MG4 LMG/MP783 "Red Dot" light laser MG/30mm plasma "Greenie" LMG, Sonj "Rustbucket" reactive armor/Active defense &quotinhole" armor/MK.IV MJINLIER armor,Mk.II combat blade,small painkiller syringe,field bandages,3 "frisbee" anti tank disc grenades

Shock trooper:TDI Vector SMG/M2275 Laser SMG/G-55 "Minired" heavy laser SMG,Superlite alloy armor/S&N light combat armor/Laser charged light alloy armor,Mk.II combat blade,small painkiller syringe,field bandages, 2 OM combat charge Concussion grenades

Infantryman:HK417/432 JT bolt action plasma rifle/Gewerh Full Auto plasma rifle,Interceptor body armor/MK.I MJINLIER armor/Wull five Segment armor,Mk.II combat blade,small painkiller syringe,field bandages,4 ZX "Dragons breath" laser frag grenades

Sniper: DTASRS Sniper/QWERT "Rat Slayer" depleted uranium round sniper/RSN laser long range rifle, Ghillie suit/M1 light recon armor/LBSS (Light Bending Stealth System),Mk.II combat blade,small painkiller syringe,field bandages,2 "Smokey" smokescreen grenades

Heavy melee:none/Z5 laser halberd/H&K double plasma pike,Sonj "Rustbucket" reactive armor/Active defense &quotinhole" armor/MK.IV MJINLIER armor,Mk.II combat blade,small painkiller syringe,field bandages,2 Model 34 incendiary grenade

Light melee:none/dual laser sabers/plasma Khopesh (sickle sword) with small plasma wrist shield,Superlite alloy armor/S&N light combat armor/Laser charged light alloy armor,small painkiller syringe,field bandages,4 Model 34 incendiary grenade

and you can make your own class

Char sheet

Name:
Age:
Gender:
Race:
Class:
Side: Human faction, or Fandor-Midor unified nation
Squad: 4 (put how what class each squad member is and their names)
Weapons:
Armor:
Misc.: you can make 5
Health: 100/100
Armor: i put
Personality: least 3
Phy.Desc.:least 3
Traits: i make from your personality/or desc.
Bio: optional, least 5 sentences
Perk: i make from bio

  • 797 Replies
trooper555able
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trooper555able
2,316 posts
Nomad

Name:Azuri Zunichi
Age:18
Gender:Male
Race:Helghast
Class:Infantryman
Side:Human faction
Rank:Private
Squad:8
Squad membersstaff if accepted recommendation)Sargeant Binaru Gyunichi 'boss'(infantryman)[Helghast] Private Uzumara Tyunan 'sugar'(sniper)[Helghast] Corperal Kinuru Uchami 'big brother'(heavy gunner)[Helghast] Lance corperal Ninatzui Hinatie 'fast death'(shock trooper)[Helghast] Private Muritzo Zunichi 'little brother'(Medic)[Helghast] Private first class venritza queroke 'big-boom'(Demolitions)[Helghast] Private Rick McNamara 'dead-eye'(Primary sniper)[Human] Craig McNamara 'fix-it' (technitian)[Human]
Weapons:432 JT Plasma bolt action rifle
Armor:MK.1 MJINLIER armor
Misc.:Mk.2 combat knife, small painkiller syringe, field bandages, 4 ZX 'dragon's breath' laser frag grenades, picture of family, Helghast brand(killzone style), mobile communicater to home, portable charger(for moble communicater), squad picture (updated)
Health:100/100
Armor health:200/200
Personality:Nice, merciful, easily-angered, protective
Physical desc.: 7'0 ft tall, black hair, blue eyes
Traits:TALL! Your tallness causes you to have a better body build and HtoH ability
Bio:Azuri grew up your average Helghast. He had a large amount of friends though. When the war started, Azuri knew that Helghan would be dragged into it... So he signed. His parents did not want him to fight. But it was too late to turn back.
PerkYour vigor is infectious, everyone is slightly morer tougher, and run faster and farther.

Medic class:
Weapon:laser trench gun?
Misc.:Medical kit, bandages, small painkiller syringe

Demolitions class:
Weapon:432 JT laser bolt action rifle
Misc.:Bomb kit, AT mines, AP mines

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Could we put suppressors on the projectile rifle?

loco5
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loco5
16,287 posts
Peasant

Medic class:
Weapon:laser trench gun?
Misc.:Medical kit, bandages, small painkiller syringe


Demolitions class:
Weapon:432 JT laser bolt action rifle
Misc.:Bomb kit, AT mines, AP mines


FOOL! we already have those classes, if you ask hyper or sirnoob kindly they might explain it to you
trooper555able
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trooper555able
2,316 posts
Nomad

I fail epicly. I have HORRIBLE memory. I would like an explaination. If it soesn't bother anyone.

Well at least you make a joke out of someone's fail Loco. It makes you feel a bit better.

loco5
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loco5
16,287 posts
Peasant

Could we put suppressors on the projectile rifle?


yes, but they'd be near useless against midorians
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Demolition link is above.

I don't think anybody actually went on to elaborate on what the Medic had....

loco5
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loco5
16,287 posts
Peasant

I don't think anybody actually went on to elaborate on what the Medic had....


BLASPHEMY BURN HIM AT THE STAKE
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

yes, but they'd be near useless against midorians

What would you recommend?
loco5
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loco5
16,287 posts
Peasant

What would you recommend?


lasers, or a prototype, so long as it ain't over powered
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

lasers, or a prototype, so long as it ain't over powered

Prototype it is.
Shock rifle. Basically shoots concentrated electricity out, doesn't make a sound. Can be set to stun or to kill. The farther the range, the less powerful it is.
loco5
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loco5
16,287 posts
Peasant

Shock rifle. Basically shoots concentrated electricity out, doesn't make a sound. Can be set to stun or to kill. The farther the range, the less powerful it is.


the engy already has a rifle like that doesn't he?
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Medic/Combat Medic
Class Description: Self-explanatory.
Weapon: S-7 Prototype Revolver (7 rounds in revolving chamber, shoots .308 AP [Armor-piercing] ammunition, but thebullet is designed to literally explode shortly after impact, making it mostly an Anti-Personnel weapon; standard rounds also exchangable for tracer rounds)
Armor: As Shock Trooper.
Misc.: Medical kit (includes: stretcher, cauterizing iron, antiseptic, tweezers, scalpel, wraps, splints, painkiller syringes, euthanasia, etc.), x1 Extraction Flare, Rope, x2 Gas mask

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

the engy already has a rifle like that doesn't he?

Fair enough. I basically want a silent plasma rifle that can also stun.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Armor: As Shock Trooper.


But it has painfully ominous universal symbols for a Medic on it.
loco5
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loco5
16,287 posts
Peasant

Medic/Combat Medic
Class Description: Self-explanatory.
Weapon: S-7 Prototype Revolver (7 rounds in revolving chamber, shoots .308 AP [Armor-piercing] ammunition, but thebullet is designed to literally explode shortly after impact, making it mostly an Anti-Personnel weapon; standard rounds also exchangable for tracer rounds)
Armor: As Shock Trooper.
Misc.: Medical kit (includes: stretcher, cauterizing iron, antiseptic, tweezers, scalpel, wraps, splints, painkiller syringes, euthanasia, etc.), x1 Extraction Flare, Rope, x2 Gas mask


perfect, i love it!



well the award ceremony starts and everyone claps as the awards are handed out, even the Fandor is given a medal.

But as it ends there is some sort of tension in the air something isn't right, out of no where multiple Fandor, Midor, and Malkien (nearly 250 of them) ships come out of warp and land almost next to earth, everyone starts yelling and screaming and literally the whole planet goes on alert and in chaos

Omniscient mode <--- don't use dis info

aboard the fleet ships the captains are surprised and take a minute to fully realize what happened, the random coordinates they had taken after securing Spathia, hadn't been of some unknown space (to prevent tailers to know where their home world is) but of earth!

they immediately start to reap the bounties and attack the orbital installations and radio the coordinates to the other fleets

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