You live in the mythical land of Wesnoth. A mythical land who was peaceful, for the most part, the great king of Wesnoth in a skirmish with Orcs was killed by his son, a rambunctious and treacherous man who after slaying his father, married his father's wife. But when the King's Archmage fled with the troops still loyal to the crown and a few years past, the Archmage returned. With the support of elves the Archmage battled the Son's armies and eventually the two clashed, Sword against staff the son was felled and the wife Usurped the throne from the rightful heir, a young man named Konrad.
you are just a simple soldier working for whomever your commander in the chaotic world that is now Wesnoth.
Playable Races Human Elf Orc Goblin Dwarfs Undead Trolls Saurian:Smaller cousin of drakes Merfolk Naga: snake-like enemy of Merfolk
None-Playable Races Woses: Gigantic Treelike entities Drake Ogre Various Monsters
You may choose your own class, but i will see if it's accepted, if you do it must be the basic (your not a mage, your an Adept, your not a Warrior, your a fighter, etc.)
Sheet
Name: be imaginative please Age: note: most races live longer than humans except Orcs and Goblins Race: Class: Physical Desc.:at least 3
Name: Real name is lost, and in some ancient language. Is called 'stupid haggle of bones' by those that don't fear
it. It is called "omg" "holy ****" "save the children" by those that do. Calls itself 'one'. Currently can't communicate. Magically manipulates air to create vibrations to talk when
it knows how to.
Age: 4673+ Once existed many millennium ago as a literal "Kingdom of Undeath". Something happened that broke it's
hold on the souls and everything splintered shattering 'oneslef' to unknown-planes/places. That was long
long etc. ago.
Race: undead, skeleton bone horror
Class: unknown or what ever is pre-lich but still undead, otherwise: ancient bone horror
Physical Desc.: A shambling bone horror with a humanoid shape, a myriad of bones is used to make up it's 'figure'. undead ability(s), (immune to cold, weak to holy/light, weak to blunt, partially immune to lightning, but gets
stun from it) fire makes the bones brittle and blackens them (uses that feature to escape detection at night if burnt completely, can do that to itself if possible, not yet
possible thou), fleshless, has a unique mental framework that can collect a spells form when the magic is mixed into his bone's
essence (but 'one' can't cast it sense it can't use his magic, yet,)
Personality: none- or so many that one can't surface. Temporarily takes the 'ersonality' of bones assimilated. (and
languages, currently can only talk swamp toad, lol!) otherwise: scout, and slow(ed)
Trait: i make, you make? does that mean you put stuff here?
-------------------------- Health:100/100 -30hp in weakened state (lasts 4 days/4 turns) +30hp temporarily (lasts 1 week/7 turns) after regenerating
fully. Can increase health beyond max if destroyed repeatedly and regenerates repeatedly within a week.
A new 'week' starting after regenerating.
Armor Health: depends on bones assimilated, and on magic absorbed etc I guess. Currently 10 I'd say..(frogs are weak)
Condition: weakened, undergoing regeneration
Bio: Incredible magic is stored within the writhing bone fragments at it's center. Very powerful, very
concentrated life essences and magic, but unavailable for his mind to use (at least right now, consciously). This creature only remembers 30 years at a time. The hundreds of soul fragments that make up 'ones'
existence pull apart the fragments of 'ones' memories over time.. For once time is an enemie to undeath. This creature has mentally repeated to itself certain messages in order to remind himself of something it
mustn't forget: "At one time a part of oneself shifted through one's souls and recorded out of the vast
knowledge within them.. A place exists that holds ones desires, power, and..." He is always searching for
that "Vault" if it still exists.
When 'one' takes bones into it's body it combines the life energies making him stronger; yet weaker while
regenerating them into itself. As well as temporarily gaining the physical knowledge of the former person. e.g: if it takes a frog/merman's bones it learns how to swim. Has many memories stored but unaccessible
as of yet.
Note: It has destroyed entire villages in the past. Not by attacking but by merely walking into town, being
beaten and destroyed with clubs and fire etc. Then desperately reforging it's self out of any bones in the
vicinity. Graveyards and small weak animals shed their bones. The bones blasted through the air tearing though
anything/anyone they could (not stone etc) to get back to 'oneself'. This caused undead wraiths to appear
from the graveyard and go berserk as well as attracting necromancers to the region; and anything undead
or curiously evil to the village to try to understand the commotion. In half a day the entire village was wiped
out. (the necromancers that went there to gain power died too)
Perk: ?special perk? assimilates others perks?
------------------ Weapons: Currently unable to wield any weapons (doesn't remember) other wise: bone fragments
(ranged) or bone beating (short) I think
Armor:
Misc.: It is basically a very weak bone horror, but it looks very formidable. It has no shared sense of self and
thinks all is one with it. Before, it got lost in a large swamp the Creature destroyed many villages. There
are horror stories abound of a 'evil death'. A horror that walks the earth, undeath in its wake.
But if it isn't destroyed it can't really do anything. It only attacks in self defense since it is searching
desperately for the "Vault" mentioned in the bio. If no one attacks it when it enters a town (or goes near),
then it may very well linger around looking creepy for a few days. Searching the souls and magic of the
vicinity before leaving. (leaving no taint of undeath anywhere)
Arrows get caught in the bones but repeated hits can make them brittle. Short-swords and daggers get
caught (disarmed) but long-swords and great-swords can cleave though 'regular' bones. Hammers clubs
and maces (blunt) can smash the bones up. Immune to cold. Fire weakens it. Lightning confuses the souls
stunning it. Is very heavy so mires slow it down. The bones near the center that are full of it's life essences
and magic are nigh invulnerable, but have no way to move other than the souls gathering bones for it. It's possible for 'one' to gather bones from around 5 or so miles, but the larger the distance the longer it
takes. (may just skitter on the ground towards 'one'
Coins: 1000 but tangled up in the bones so he can't reach them lamo! 10 on hand I think (literally)
~ end of bio
This one was lost withing a swamp for 25 years. Forgetting almost everything it understood. Until a
'fateful' night an encounter with a LARGE reptile who smashed it's bones to pieces. In a desperate attempt
to acquire life force it's many souls pulled the bones our of the reptiles last kill, combining them with 'one's'
body. The life essence mixed into it's energies and 'one' acquired the physical memory necessary to escape
the swamp.
"'One' can now see the flow of the souls and magic around him, since all of it was familiar to the swamp
toad. Finally at long last 'one' is clear of this retched swamp.."
And thats how I want to start it..~ anywho
is it ok if I use this bio? he could be a final doom to the land or just a 'bumbling bone haggle' whose 'time' hasn't come yet.. may be interesting ~ If he enters the 'vault' (usually with other creature/peoples help) I want to describe parts of it
or should I just be a skeleton soldier who was suddenly set free and made self conscious when his necromancer controller
died, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a
great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who
likes fancy hats and cool shoes, is scared of mice. prefers scimitars + crossbows
? I just want to know if it'd be "accepted" or not. not sure if I'll play I haven't made many 'bio's before though is it good (or too much)
I did use proper formatting! Stupid armor games doesn't have a proper post editing station to go to. I have no idea why it changed it's self..
I can can only use the one down here it looked fine to me.. I'll retry..: its long though..:
Name: Real name is lost, and in some ancient language. Is called 'stupid haggle of bones' by those that don't fear it. It is called "omg" "holy ****" "save the children" by those that do. Calls itself 'one'. Currently can't communicate. Magically manipulates air to create vibrations to talk when it knows how to.
Age: 4673+ Once existed many millennium ago as a literal "Kingdom of Undeath". Something happened that broke it's hold on the souls and everything splintered shattering 'oneslef' to unknown-planes/places. That was long long etc. ago.
Race: undead, skeleton bone horror
Class: unknown or what ever is pre-lich but still undead, otherwise: ancient bone horror
Physical Desc.: A shambling bone horror with a humanoid shape, a myriad of bones is used to make up it's 'figure'. undead ability(s), (immune to cold, weak to holy/light, weak to blunt, partially immune to lightning, but gets stun from it) Fire makes the bones brittle and blackens them(uses that feature to escape detection at night if burnt completely, can do that to itself if possible, not yet possible thou. Fleshless. Has a unique mental framework that can collect a spells form when the magic is mixed into his bone's essence.(but 'one' can't cast it sense it can't use his magic, yet,)
Personality: none- or so many that one can't surface. Temporarily takes the 'ersonality' of bones assimilated. (and languages, currently can only talk swamp toad, lol!) otherwise: scout, and slow(ed)
Trait: i make, you make? does that mean you put stuff here?
-------------------------- Health:100/100 -30hp in weakened state (lasts 4 days/4 turns) +30hp temporarily (lasts 1 week/7 turns) after regenerating fully. Can increase health beyond max if destroyed repeatedly and regenerates repeatedly within a week.
A new 'week' starting after regenerating.
Armor Health: depends on bones assimilated, and on magic absorbed etc I guess. Currently 10 I'd say..(frogs are weak)
Condition: weakened, undergoing regeneration
Bio: Incredible magic is stored within the writhing bone fragments at it's center. Very powerful, very concentrated life essences and magic, but unavailable for his mind to use (at least right now, consciously). This creature only remembers 30 years at a time. The hundreds of soul fragments that make up 'ones' existence pull apart the fragments of 'ones' memories over time.. For once time is an enemie to undeath. This creature has mentally repeated to itself certain messages in order to remind himself of something it mustn't forget: "At one time a part of oneself shifted through one's souls and recorded out of the vast knowledge within them.. A place exists that holds ones desires, power, and..." He is always searching for that "Vault" if it still exists.
When 'one' takes bones into it's body it combines the life energies making him stronger; yet weaker while regenerating them into itself. As well as temporarily gaining the physical knowledge of the former person. e.g: if it takes a frog/merman's bones it learns how to swim. Has many memories stored but unaccessible as of yet.
Note: It has destroyed entire villages in the past. Not by attacking but by merely walking into town, being beaten and destroyed with clubs and fire etc. Then desperately reforging it's self out of any bones in the vicinity. Graveyards and small weak animals shed their bones. The bones blasted through the air tearing though anything/anyone they could (not stone etc) to get back to 'oneself'. This caused undead wraiths to appear from the graveyard and go berserk as well as attracting necromancers to the region; and anything undead or curiously evil to the village to try to understand the commotion. In half a day the entire village was wiped out. (the necromancers that went there to gain power died too)
Perk: ?special perk? assimilates others perks?
------------------ Weapons: Currently unable to wield any weapons (doesn't remember) other wise: bone fragments (ranged) or bone beating (short) I think
Armor:
Misc.: It is basically a very weak bone horror, but it looks very formidable. It has no shared sense of self and thinks all is one with it. Before, it got lost in a large swamp the Creature destroyed many villages. There are horror stories abound of a 'evil death'. A horror that walks the earth, undeath in its wake.
But if it isn't destroyed it can't really do anything. It only attacks in self defense since it is searching desperately for the "Vault" mentioned in the bio. If no one attacks it when it enters a town (or goes near), then it may very well linger around looking creepy for a few days. Searching the souls and magic of the vicinity before leaving. (leaving no taint of undeath anywhere)
Arrows get caught in the bones but repeated hits can make them brittle. Short-swords and daggers get caught (disarmed) but long-swords and great-swords can cleave though 'regular' bones. Hammers clubs and maces (blunt) can smash the bones up. Immune to cold. Fire weakens it. Lightning confuses the souls stunning it. Is very heavy so mires slow it down. The bones near the center that are full of it's life essences and magic are nigh invulnerable, but have no way to move other than the souls gathering bones for it. It's possible for 'one' to gather bones from around 5 or so miles, but the larger the distance the longer it takes. (may just skitter on the ground towards 'one'
Coins: 1000 but tangled up in the bones so he can't reach them lamo! 10 on hand I think (literally)
~ end of bio
This one was lost withing a swamp for 25 years. Forgetting almost everything it understood. Until a 'fateful' night an encounter with a LARGE reptile who smashed it's bones to pieces. In a desperate attempt to acquire life force it's many souls pulled the bones our of the reptiles last kill, combining them with 'one's' body. The life essence mixed into it's energies and 'one' acquired the physical memory necessary to escape the swamp.
"'One' can now see the flow of the souls and magic around him, since all of it was familiar to the swamp toad. Finally at long last 'one' is clear of this retched swamp.."
And thats how I want to start it..~ anywho
is it ok if I use this bio? he could be a final doom to the land or just a 'bumbling bone haggle' whose 'time' hasn't come yet.. may be interesting ~ If he enters the 'vault' (usually with other creature/peoples help) I want to describe parts of it
or should I just be a skeleton soldier who was suddenly set free and made self conscious when his necromancer controller died, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who likes fancy hats and cool shoes, is scared of mice. prefers scimitars + crossbows
? I just want to know if it'd be "accepted" or not. not sure if I'll play I haven't made many 'bio's before though is it good (or too much)
I only put enter after a paragraph to separate words p:
I know it sounds overpowered, but right now it'svery weak! !D:
It only gets overpowered over time P:
ok. here:
Name: Shambleskunks Age: 349 Race:undead Class:skeleton fighter, fleshless Physical Desc.: Pure ivory through and through. Small hip bones of a man. Long lanky legs and arms. A largish skull with full set of teeth. At night very faint blue streams can be seen connecting the bones. Ending at starting at the chest. Personality: crazy as a goat, funny, agile Trait: i make -------------------------- Health:100/100 Armor Health: Condition: Ok but with lots of scratches Bio:A skeleton soldier who was suddenly set free and made self conscious when his necromancer controller ied, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who likes fancy hats and cool shoes, and is scared of mice. Perk: ?is good at knitting? ------------------ Weapons: Armor: Misc.: prefers scimitars + crossbows has experience with their use. Can use a small tied to arm buckler too I think Coins: 50
Name: Shambleskunks Age: 349 Race:undead Class:skeleton fighter, fleshless Physical Desc.: Pure ivory through and through. Small hip bones of a man. Long lanky legs and arms. A largish skull with full set of teeth. At night very faint blue streams can be seen connecting the bones. Ending at starting at the chest. Personality: crazy as a goat, funny, agile Trait: i make -------------------------- Health:100/100 Armor Health: 125/125 Condition: Ok but with lots of scratches Bio:A skeleton soldier who was suddenly set free and made self conscious when his necromancer controller ied, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who likes fancy hats and cool shoes, and is scared of mice. Perk: reassembled : you lack the flesh to be effected by piercing weapons ------------------ Weapons:Large one sided axe Armor:Buckler, Fetid leather Misc.: Coins: 50
gewd
your walking through a large mushroom patch (undead have an odd affinity for them) when off in the distance you hear shouts, as you come close you see a small army of Orcs, led by a Orcish Sovereign (wielding two great swords and a crossbow on his back and full plate) who leads Orcish grunts ( studded leather with a single falcion) and Goblin pillagers (ride wolves, use nets torches and the wolves teeth)
Name: Shambleskunks Age: 349 Race:undead Class:skeleton fighter, fleshless Physical Desc.: Pure ivory through and through. Small hip bones of a man. Long lanky legs and arms. A largish skull with full set of teeth. At night very faint blue streams can be seen connecting the bones. Ending at starting at the chest. Personality: crazy as a goat, funny, agile Trait: i make -------------------------- Health:100/100 Armor Health: 125/125 Condition: Ok but with lots of scratches Bio:A skeleton soldier who was suddenly set free and made self conscious when his necromancer controller ied, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who likes fancy hats and cool shoes, and is scared of mice. Perk: reassembled : you lack the flesh to be effected by piercing weapons ------------------ Weapons:Large one sided axe Armor:Buckler, Fetid leather Misc.: Coins: 50
Name: Shambleskunks Age: 349 Race:undead Class:skeleton fighter, fleshless Physical Desc.: Pure ivory through and through. Small hip bones of a man. Long lanky legs and arms. A largish skull with full set of teeth. At night very faint blue streams can be seen connecting the bones. Ending at starting at the chest. Personality: crazy as a goat, funny, agile Trait: i make ? no trait? -------------------------- Health:100/100 Armor Health: 125/125 Condition: Ok but with lots of scratches Bio:A skeleton soldier who was suddenly set free and made self conscious when his necromancer controller ied, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who likes fancy hats and cool shoes, and is scared of mice. Perk: reassembled : you lack the flesh to be effected by piercing weapons ------------------ Weapons:Large one sided axe Armor:Buckler, Fetid leather Misc.: Coins: 50
Attack who? Have they noticed me yet? If they have my skeleton will sheathe his weapon (sorta) and kowtow to the sovereign while groveling incoherently about begging to join them and not being crushed.
If they haven't noticed me yet, I attempt to hide behind a large mushroom.
Name: Shambleskunks Age: 349 Race:undead Class:skeleton fighter, fleshless Physical Desc.: Pure ivory through and through. Small hip bones of a man. Long lanky legs and arms. A largish skull with full set of teeth. At night very faint blue streams can be seen connecting the bones. Ending at starting at the chest. Personality: crazy as a goat, funny, agile Trait: i make -------------------------- Health:100/100 Armor Health: 125/125 Condition: Ok but with lots of scratches Bio:A skeleton soldier who was suddenly set free and made self conscious when his necromancer controller ied, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who likes fancy hats and cool shoes, and is scared of mice. Perk: reassembled : you lack the flesh to be effected by piercing weapons ------------------ Weapons:Large one sided axe Armor:Buckler, Fetid leather Misc.: Coins: 50
Name: Shambleskunks Age: 349 Race:undead Class:skeleton fighter, fleshless Physical Desc.: Pure ivory through and through. Small hip bones of a man. Long lanky legs and arms. A largish skull with full set of teeth. At night very faint blue streams can be seen connecting the bones. Ending at starting at the chest. Personality: crazy as a goat, funny, agile Trait: i make ? no trait? -------------------------- Health:100/100 Armor Health: 125/125 Condition: Ok but with lots of scratches Bio:A skeleton soldier who was suddenly set free and made self conscious when his necromancer controller ied, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who likes fancy hats and cool shoes, and is scared of mice. Perk: reassembled : you lack the flesh to be effected by piercing weapons ------------------ Weapons:Large one sided axe Armor:Buckler, Fetid leather Misc.: Coins: 50
~ I'm not going to attack a superior force I will die. You want me to re-die? come on go with it~ humph
you telling me the word attack bold-ed means I attack?xO
Name: Shambleskunks Age: 349 Race:undead Class:skeleton fighter, fleshless Physical Desc.: Pure ivory through and through. Small hip bones of a man. Long lanky legs and arms. A largish skull with full set of teeth. At night very faint blue streams can be seen connecting the bones. Ending at starting at the chest. Personality: crazy as a goat, funny, agile Trait: i make ? no trait? -------------------------- Health:100/100 Armor Health: 125/125 Condition: Ok but with lots of scratches Bio:A skeleton soldier who was suddenly set free and made self conscious when his necromancer controller ied, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who likes fancy hats and cool shoes, and is scared of mice. Perk: reassembled : you lack the flesh to be effected by piercing weapons ------------------ Weapons:Large one sided axe Armor:Buckler, Fetid leather Misc.:
Name: Shambleskunks Age: 349 Race:undead Class:skeleton fighter, fleshless Physical Desc.: Pure ivory through and through. Small hip bones of a man. Long lanky legs and arms. A largish skull with full set of teeth. At night very faint blue streams can be seen connecting the bones. Ending at starting at the chest. Personality: crazy as a goat, funny, agile Trait: i make -------------------------- Health:100/100 Armor Health: 125/125 Condition: Ok but with lots of scratches Bio:A skeleton soldier who was suddenly set free and made self conscious when his necromancer controller ied, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who likes fancy hats and cool shoes, and is scared of mice. Perk: reassembled : you lack the flesh to be effected by piercing weapons ------------------ Weapons:Large one sided axe Armor:Buckler, Fetid leather Misc.: Coins: 50
Before I go off at you are you telling my skele to gtfo or me too?
I already told you what I'm going to do, if the skele gets gangbashed he gets gangbashed 7:
Name: Shambleskunks Age: 349 Race:undead Class:skeleton fighter, fleshless Physical Desc.: Pure ivory through and through. Small hip bones of a man. Long lanky legs and arms. A largish skull with full set of teeth. At night very faint blue streams can be seen connecting the bones. Ending at starting at the chest. Personality: crazy as a goat, funny, agile Trait: i make -------------------------- Health:100/100 Armor Health: 125/125 Condition: Ok but with lots of scratches Bio:A skeleton soldier who was suddenly set free and made self conscious when his necromancer controller ied, yet he alone of his former master's army remained 'assembled' and in still in undeath. Was once a great hero but can't remember how to fight as good as that etc.'yet'. A vain fleshless skeleton, hehe, who likes fancy hats and cool shoes, and is scared of mice. Perk: reassembled : you lack the flesh to be effected by piercing weapons ------------------ Weapons:Large one sided axe Armor:Buckler, Fetid leather Misc.: Coins: 50