ForumsGamesWhat makes a game win people's hearts

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sraych101
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sraych101
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Nomad

You know according to my statistics and calculations you will never find a game category that is better than the other. Even the sports section as good as the famous TD games. Most people judge games by category, but we should judge by an individual game. People seem to like action games more than puzzle games, however Cut the rope, an apple ipad, ipod touch game is on 2nd place in top apps. Because it was the game-makers idea and imaginative creation that won the players hearts. So it is IMAGINATION AND IDEA that matters how good the games are. People love J.K. Rowling's Harry Potter, but will people like the same story idea written by another author? Definitely NOT! That is why we should judge games by how creative the idea it is. If it is a fun game but simple, fine, but we should see the features in the game that is different from the other games. Therefore, we should also judge games individually not by category, because we never know if we could find a game that deserves 10/10 in puzzle games.

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Koru7
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Koru7
1,405 posts
Nomad

I agree. games that win my heart are ones that have a great story in the game, not just button mashing games. it all depends if the game has a story, otherwise they just don't do it for me unless it has great game-play and is a good classic.

thebluerabbit
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thebluerabbit
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Farmer

omg... my comment isnt here have to write it again.

i have to disagree. a game isnt good based on how original at is. id like a harry potter series, if it would have a different story it would be good even if it has the same theme. obviously if its the exact same thing there so point in reading it. but many games are alike and are good. for example i saw so many people call starfox adventures a zelda clone (and i agree to that) but i never saw someone call it a bad game (i love this game as well). what captures my heart is the story and how real i feel when playing this game (by this i dont mean graphics, i mean a story that captures my emotions).

ChillzMaster
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ChillzMaster
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Nomad

Games that win my heart are the games that innovate in new ways, or can provide new experiences to me. This is why i fall in love with games so often, I haven't been playing games intensely for too long (played my PS2 Jak, Sly, and Ratchet until 2009 when I got my Xbox) and everything about this wonderful industry still amazes me.

Many times, its an aesthetic thing. All the newer Capcom games have this feel about them that just screams "here is a game with awesome fun times ahead enjoy". Street Fighter IV's cel-shaded style, or the colorful and wacky palette of Dead Rising, or the Comic-Book colors of Marvel vs Capcom 3, all the games have rich colors that suck me into them.

Gimmicks are a big thing into pulling gamers in, unfortunately. However some of these "gimmicks" aren't really so, but are fundamental parts of gameplay. Fable prides itself on personal character choice and appearance, while Mass Effect's choices have a more wide-spread scale (well, if you're evil in ME2 your scars become all giant and hatred-filled, but I digress). Guess what game is essentially Mario with a Prince of Persia time-travel mechanic that was also one of the most critically acclaimed titles of 2008? You guessed it! Braid.

As mentioned, these are no longer "gimmicks", but intriguing gameplay elements that make a game unique. However, the one actual gimmick that doesn't work is the Alternate History genre. Save Metal Gear and Resistance for later, because in comes Darkest of Days, Homefront, and Turning Point: Fall of Liberty, games that focused on messing up history for the worsening of game quality. Bleh.


So, what else will make a game win hearts? The fact that the game can put a player into a mindset of "This is what you can do. You are beyond your physical self right now. Have Fun" This isn't more true than cult-hits like the original EDF, No More Heroes, Saint's Row, Psychonauts, and of course, Minecraft. When a game tells you it's a game without telling you, and that in the game you can achieve more than anything you can possibly imagine, you have a game that can captivate the masses EASILY. This makes the game one of those titles you look at on your library and smile when you think about all the fun you had with it and where the game took you.

-Chillz

sraych101
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sraych101
10 posts
Nomad

i agree with bigfatkitty

Highfire
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Highfire
3,025 posts
Nomad

There isn't any specific order - it depends on what the game WANTS. Would you say that FPS' are renowned for their astonishing stories?

Would you say that MOBA's are renowned for brilliant ambience and amazing lore?
I like the lore of League of Legends, sure - but the story isn't all that good, if I'm being picky, honestly.

An RPG would care about immersion, customization and a good story - in general. Mass Effect, Dragon Age and Fable show this well. Deus Ex allows you to approach situations in your own way - much like the way Crysis 2 did.

Rarely there's an order, but there's more or less requirements in each game:
Fun - Duh?
Proper difficulty - Tuning the game right.
Balanced - For Multiplayer anyway.

Originality, a good story and being epic actually isn't required.
Originality, whilst of course being a good pinnacle in many games, doesn't mean that indie games etc aren't good if they don't have it. If they can use ideas, round them off in their own fashion (or just do it at equal standard) and properly fix it into their own creation it will do just as well.
A good story? Ha, because Multiplayer cares about the story (except Brink). RPG's may want this, RTS's may want this, FPS's may want this - but they're nowhere near essential to every game.
Epic? Giving an "epic" feeling isn't all that useful in a Horror Game like Amnesia: The Dark Descent. Infact, feeling epic would be the worst thing in a game like it - it makes you feel helpless and out of control, which as humans is a terrible thing and easily strikes fear.

Generally that's the case, and Amnesia brilliantly plays on you like that.

There is no specific order for a good game, and rarely you can actually apply all of them to be the highest priority and do it well - then again, maybe that could work if someone did it well enough.

- H

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

well fun is TOO obvious to be there. i mean, you cant put fun as a requirement for a game to be fun lol XD. the other elements make it fun so its pointless to put it there. and your right highfire. and that leads to different genres and that leads to different people who prefer a different genre. i would look at the difficulty as THAT important. i played many games that game me almost no problems to finish and i enjoyed them alot. also, many easy rpgs fix that with putting really difficult optional quests or bosses so you can choose if you want to do it. kingdom hearts is my favorite game series but there wasnt a single kingdom hearts that was difficult for me. the optional bosses were pretty difficult though. same for many ff games.

Highfire
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Highfire
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Nomad

well fun is TOO obvious to be there.

No doubt there are simple minds who wouldn't think so ^^

i mean, you cant put fun as a requirement for a game to be fun lol XD.

For what makes a game good was what I meant

and that leads to different genres and that leads to different people who prefer a different genre.

Precisely, I mean, I know I love a very well balanced game with the highest skill-cap (in my opinion), and that that is Starcraft II, but I understand if someone wants to sit down with 2-3 other people and play Magicka :P

i played many games that game me almost no problems to finish and i enjoyed them alot.

One of the things about difficulty though is that people complained that Fable I was too easy. It is, very easy if you max out everything and your "OMFGIMBAEVERYTHING", but really I like to limit what I can do in the game, make my own "classes" and do it in a specific style - it's more or less your own difficulty in that sense.

Kingdom Hearts and Final Fantasy games are surprisingly a series I've never been interested in - I've tried the FF MMORPG but that was something I couldn't adjust to.
Also the Elder Scrolls is something I've never gotten into either, I've played less mainstream games for most of my life and it doesn't bother me because they're freakin' awesome :P

Battlefield wasn't all that mainstream, years ago, neither was Age of Empires - in the RTS Community I think it was, but even so Command and Conquer / Starcraft / Warcraft was often on top :P

- H
thebluerabbit
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thebluerabbit
5,340 posts
Farmer

One of the things about difficulty though is that people complained that Fable I was too easy. It is, very easy if you max out everything and your "OMFGIMBAEVERYTHING", but really I like to limit what I can do in the game, make my own "classes" and do it in a specific style - it's more or less your own difficulty in that sense.


omg lol just like me (for the limit part) i like classes and to focus on one thing for every character. in ff12 you can pretty much give your characters anything you want but i only gave them things that i thought suits their class (that i made as well). i dont really like to max out or to give a character multiple things.
Kasic
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Kasic
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I think it's the amount of freedom you have withen the game. Think about it, every game that is good has many choices for you to make and allows you to pick where you go.

thebluerabbit
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thebluerabbit
5,340 posts
Farmer

yes freedom is very important for me too but i have to say that some games dont need it. platformers, ff10 and im pretty sure that many other games are very linear yet i really enjoyed them. too much freedom though can lead to confusion

Highfire
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Highfire
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Nomad

omg lol just like me (for the limit part) i like classes and to focus on one thing for every character.

I figured it's the way Fable is meant to be played, and I think this was said in an interview with Peter Molyneux prior to the release of Fable III - at least from what I saw.

i dont really like to max out or to give a character multiple things.

Meh, I would do it so it's difficult and requires a playstyle - if Fire isn't enough I'd give him some abilities that had Necromancy or something - maybe time slowing.

It's one of the things I liked about Fable's I and II, the Time Warp could be used by any form of a class, really - an Assassin could use it, a Magic-caster could use it, and a bloodthirsty Warrior could use it.
What couldn't? ^^

- H
KentyBK
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KentyBK
566 posts
Nomad

You know according to my statistics and calculations you will never find a game category that is better than the other. Even the sports section as good as the famous TD games. Most people judge games by category, but we should judge by an individual game. People seem to like action games more than puzzle games, however Cut the rope, an apple ipad, ipod touch game is on 2nd place in top apps. Because it was the game-makers idea and imaginative creation that won the players hearts. So it is IMAGINATION AND IDEA that matters how good the games are. People love J.K. Rowling's Harry Potter, but will people like the same story idea written by another author? Definitely NOT! That is why we should judge games by how creative the idea it is. If it is a fun game but simple, fine, but we should see the features in the game that is different from the other games. Therefore, we should also judge games individually not by category, because we never know if we could find a game that deserves 10/10 in puzzle games.


That's kind of a no-brainer. People are free to prefer certain genres, but they'll always be those ignorant ones going "Hurr dis suckz caus it puzzl gaem", so pointing it out really isn't anything groundbreaking.

Would people like a Harry Potter-ish story, that isn't a ripoff, but has a different take of the wizard-trope? Of course they would, given that it's a well-written story and well-established world. I mean, they sure liked their Harry Potter didn't they?

You're actually contradicting yourself when you say We shouldn't just judge games just for being of a similar genre! We should judge their individual merits., but then you turn around and essentially say Nobody would like a story that's similar to Harry Potter! Why not judge it on its on merits, just like you suggested?

As for IDEA AND IMAGINATION, I'll have to disagree completely. A games idea or "originality" are merely concepts. Just having those does not make your game good, because you could have the most incredible idea and imagination ever, but it'll be worthless when it doesn't render very well into a video game (I believe this is also the downfall of a lot of indie games being made today).

Sure, something like Portal is very interesting, but not because of its ZOMGoriginality, because I'm sure none of you have actually played the game that Portal was based on (it used the same portal gameplay, albeit very undeveloped). There is no single solitary thing that should be considered "the most important" that a game needs, because there's a lot of elements that go into it, and as such are equally important to making a classic game, but I'll elaborate on the one that seems the most on-topic for this thread. :P

I'm talking about CONTENT.

Mind you, I'm not talking about the definition of game-industry PR-guys ("We have 534 modes and 42 characters !).

Let's look back at literature again.
One might be tempted to think that Harry Potter is "just" a story about wizards or magic. But it's actually much more than that. It has its own "universe", with its own sets of rules to follow. The "world" of Harry Potter is designed very well. And THAT is what makes it so compelling. The content of Harry Potter is very interesting.

Look at Lord Of The Rings. "Just" a fantasy story, right?

What about Star Wars? "Just" a Science-Fiction story?

The same holds true for games. You'll notice that the most popular games also have good content. Of course, that isn't to say "Content" is just the game world, because it also answers a very important question: Why should someone play your game? Something like Mario has very interesting content, because it also allows you to explore a vastly different world of our own (which also leads to a "I wonder what the next level is" kind of thing). Look at Pokemon: It has a big world with lots of exploration and about 10 billion Pokemon to catch.

These things make those games very interesting,because it answers the WHY in a meaningful way.

What about something like Tetris, which doesn't have any sort of game-world to speak of? It too answerws the question of WHY!

Why should someone play Tetris? Because it's a fast paced Arcade game with lots of interesting choices. That's yet another important thing, but I won't elaborate here, because it'll blow this thread up even more.

And that's also why so many modern games tend to feel same-y: they all have similar content with a new graphics paintjob.

"Why should I play your game?"
"You're in this post-apocalyütic world trying to survive !"
"Lots of games have that"
"Mine has Zombies !!"

So I think that when people ask for more CREATIVITY AND IDEA, they aren't asking for more gameplay, they're asking for fresh content.

To close off, just a few nitpicks. Feel free to ignore them if you want. xP
---------------------------------------------------------------------

"here is a game with awesome fun times ahead enjoy"


"Please by the slightly updated version for full price later this year!"

Guess what game is essentially Mario with a Prince of Persia time-travel mechanic that was also one of the most critically acclaimed titles of 2008? You guessed it! Braid.


ಠ_ಠ

Just having platform elements does not make it like Mario. Neither does having little gimmicky easteregg-ish throwbacks.

Braid is a puzzle game. Mario is not. Both very different.

When a game tells you it's a game without telling you, and that in the game you can achieve more than anything you can possibly imagine, you have a game that can captivate the masses EASILY.


And yet, of all those supposedly good examples, only Minecraft is the one that actually got wide-spread popularity and even that is far from "mass-market appeal"

Good Story (vital to EVERY game)


Tetris, Pacman, Pong and the list goes on.

Originality (there's nothing quite like a game coming out of nowhere and dominating. Portal is a perfect example)


This can happen even with an "unoriginal" game.

Proper Difficulty (no one likes the one-shot kill principle, regardless of who gets it. Haha. You get it, no competition. Enemy gets it, no point)


Contra, anyone?

Epic (a good dosage of epicness applies to many games).


A term so terribly overused, it hardly means anything anymore.

There isn't any specific order - it depends on what the game WANTS. Would you say that FPS' are renowned for their astonishing stories?


The industry certainly seems to think so, with all them scripted movie-like cutscenes.

I've tried the FF MMORPG but that was something I couldn't adjust to.


Which, incidentally, is nothing like any other Final Fantasy game.

platformers


......can still have lots of interesting choices in how you play them, making them non-linear, in a sense.

I figured it's the way Fable is meant to be played, and I think this was said in an interview with Peter Molyneux prior to the release of Fable III - at least from what I saw.


Which is doing it wrong for ANY kind of RPG, or even game in general. It's like saying playing Zerg is "the way Starcraft is meant to be played". A game should allow all kinds of choice, and limiting certain ones is just bad.
TDOG422
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TDOG422
528 posts
Shepherd

drama, story, drama, story, and... oh ya! drama-story

sraych101
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sraych101
10 posts
Nomad

well different people have different opinions so..... why not every one not write down what they think for themselves about this topic

d_dude
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d_dude
3,523 posts
Peasant

Alright here we go. The most important thing for me is a great, deep storyline. A whole lot of bonus points if hidden Easter eggs expand the story, such as Rat Man dens in Portal, and terminals in Halo 3. Also, I love twists. If a story gives me a twist at around half way through the story, that'll be great. I don't want it to be obvious, like the thief's betrayal in Assassin's Creed Brotherhood. I want something unexpected and sudden.

Also, I need fantastic characters. I want to really, really hate the main 'bad guy' of the story. Take a note from Assassin's Creed II, the guy kills half of your family. I mean come on, what did Petruccio ever do?! I want to shed a tear if one of the members of my team dies. I'm sure Bungie could have expanded Jorge's character to make his death hit me harder.

Now, if it is an RPG, I certainly want a large open world. I don't want to do the story right away, I want a lot of side quests to help me level up. Fallout New Vegas is a great example of that. The new Dungeon Siege 3 seems like it tries to do that, but the world just is not open enough for me. It feels constricting.

Multiplayer....I just want it to be fun. Take building destruction from Battlefield, maybe add some CoD perks, and have the Halo damage. I don't want to die from some random psychopath who charges me with a rapid fire weapon so I die in less than a second! I want a chance to fight my way out of the situation, and have some hope of surviving.

Difficulty. I want the normal difficulty to be moderately easy. I want the game to punish me for being foolish though. I want the hardest difficulty to be near impossible, so I can feel good about beating it.

To recap, the most important things for me are a good story and/or great characters. I want the story to really hit me.

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