ForumsForum GamesEmerald Sword {V4} (See Page 100)

1692 202223
Deathless950
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Deathless950
1,943 posts
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As it seems I can't edit the last thread I want to make some important changes before starting up the game again. Everyone who posted in V2 will be counted in on the 3rd post of this thread. You may join this game at any time, no player limit

---{Emerald Sword V3}---

---------------------------
Overview
---------------------------

Great evil has risen in your world, the gate of infinity has been opened by an evil force born from complete chaos and endless destruction. Horrid creatures roam are lands and terrorize it's citizens. People are looking for a hero, a combatant to defeat and close the gate once and for all. Your weak for now, but your determined to grow strong, and defeat the most difficult and dangerous the emerald universe has to offer.

---------------------------
Character Sheet
---------------------------

Name:
Gender: (M/F)
Class: (see below)
Level: 1
PUL(Posts until level): 5/5
Health: 5/5
Damage: 1
Accuracy: 0
Speed: 0
Location: Pilrow (Starting zone)
Achievements: None
Party: None

{Backpack W=0/1}
==Gold- 0
==Gear- None
==Food- None
==Other- None

------------------------------
Stats in detail
------------------------------

Level- Your overal experience, If your a higher level, your chance to "Hit" increases

Health- When reaches 0 you may start over, or wait 12 hours to automatically resurrect at the nearest town, you lose all PUL towards your next level.

Damage- Amount of health enemy looses if you "hit"

Accuracy- Your chance to hit is increased

Speed- Amount of damage you automatically deal before combat

(Note: the only way to boost speed accuracy and damage stats is through gear, special items, and class abilities. Leveling only increases your max health and your level)

------------------------------
Classes
------------------------------

Your class determines what abilities you will have access too and several stat changes you will need to apply. (there are ALOT of classes to chose from)

==Soldier- Starts game with 5 extra health (5/5->10/10)
At level 5- Before a battle you may take 3 damage to increase your accuracy and damage by 25%
At level 15- No limit to the amount of items you may carry, you may equip arrows and bullets.
At level 25- You may carry "2" 2 handed weapons or 2 Shields
At level 30- Increases health and max health by "35", Other group members get +10 max health when in a group with you
At level 50- You may "Sharpen Weapons" and "Pad" gear at the town craftshop.

==Shaman- Starts game with "1" Speed. (Speed-0->Speed-1)
At level 5- Add's "Mana" to your stat sheet. (10/10) Mana is recovered with liquids and increases with items and gear.
At level 5- You may spend 5 mana to heal as many players as you want in range (or you) by 2 health x10's digit of max mana.
At level 25- You may summon a tree spirit to fight for you (Level= Your level, Damage= 1 Health= 3/3)
At level 30- You may spend 25 mana to bring a player back to life with half max health.
At level 50- You may spend 15 mana to deal 8 damage to up to 3 enemies.

==Archer- Starts game with "1" Accuracy. (Acc.-1->Acc.-2)
At level 5- You may equip arrows and bullets
At level 15- If you "hit" on the first turn you deal double damage
At level 25- If you "hit" on the second turn your accuracy is increased by "10" for the rest of the battle
At level 30- Increases your speed by "5"
At level 50- Cost of all gear at shops reduced by 10%, can tame animals and creatures

==Priest- Initial health reduced to 3/3,
At level 5- Add's "Mana" to your stat sheet. (20/20) Mana is recovered with liquids and increases with items and gear.
At level 5- You may spend 5 Mana to heal a target by 9 health.
At level 25- You may spend 35 mana to bring a player back to life with full health
At level 30- You may spend 40 mana to heal a target by 85 health
At level 50- If your killed in combat, you may continue to use mana burning skills on other players, and drink, despite death.

==Mage- Damage increased to "3" (Damage-1 -> Damage-3)
At level 5- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear.
At level 5- You may spend 5 Mana to deal 3 damage to an enemy target
At level 25- You may spend 10 mana to be granted flight for 1 hour
At level 30- You may create food and water. Usable only twice a day.
At level 50- You may spend 35 Mana to deal 30 damage to an enemy target.

==Rogue- Starts game with "3" Speed. health reduced to 2/2.
At level 5- You may render yourself invisible. If you attack your invisibility fades
At level 15- if your have more accuracy then the target, your attacks deal extra damage equal to the difference.
At level 25- You may use &quotoison" on your weapons
At level 30- You may see in the dark
At level 50- You may wield up to "3" 1 handed weapons.

==Warlock- When you have less then 5 health your attacks/spells deal double damage
At level 5- Add's "Mana" to your stat sheet. (30/30) Mana is recovered with liquids and increases with items and gear.
At level 5- You may spend 20 mana to reduce your opponents "damage" by "1"
At level 15- You may summon an evil minion to fight for you (Level= Your level, Damage= 2 Health= 1/1)
At level 30- You may spend 15 mana to deal 10 damage to an enemy
At level 50- You may reduce your health in half to recover all missing mana, usable once per battle.

==Buccaneer- Level faster then other classes (PUL->3/3)
At level 5- Recover 1 health each time you deal damage to an enemy
At level 15- Cost for all gear at shops -30%
At level 25- May equip bullets and arrows.
At level 30- You may build construct and use ships (Parts cost gold)
At level 50- each time you "hit" an enemy reduce there "mana (if they use any) by "4"

==Paladin- Starts game with 2 extra health (5/5->7/7)
At level 5- 50% cheaper costs for a mount
At level 15- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear.
At level 15- You may spend 15 mana to heal all of your missing health
At level 30- You may decrease your health by 25 and increase a players or your mana by "15". Usable once per battle.
At level 50- You take 10% less damage from all sources. You take an additional 10% less damage from magic.

==Scout- Can ask host for information and always get a correct answer (example: What is there to the north?)
At level 5- When normally killed, scout will attempt to flee (65% chance of success) not effective in dungeons.
At level 15- While with other players everyones accuracy is increased by "5"
At level 35- Can tame wild animals and creatures
At level 40- While with other players everyones damage is increased by "3"
At level 50- You work 50% faster when committed to a job.

==Droid- Starts game with mana. Add's "Mana" to your stat sheet. (50/50) Mana is recovered with liquids and increases with items and gear. Can spend 5 mana to turn into a Mouse
At level 5- Can spend 10 mana to turn into a Lion
At level 10- Can spend 10 mana to turn into a Bear
At level 15- Can spend 30 mana to turn into a Dauphin
At level 30- Can spend 30 mana to turn into a Walking Tree
At level 50- Can spend 40 mana to turn into a Falcon

==Summoner- Starts with 35 Gold (Gold-0 -> Gold-35)
At level 5- Can spend 10 gold to teleport anywhere in the game
At level 10- You may summon an elemental to fight for you (Level= Your level, Damage= 1 Health= 6/6)
At level 15- Can spend 15 gold to teleport another player anywhere in the game.
At level 30- Can read minds
At level 50- You may summon a Greater Elemental to fight for you (Level= Your level, Damage= 5 Health= 15/15). Unlike other pets and companions GE can be healed and buffed by abilities.

==Warden- When exploring a zone, 10% less chance to get attacked
At level 5- Add's "Mana" to your stat sheet. (15/15) Mana is recovered with liquids and increases with items and gear.
At level 5- Can spend 10 mana to double damage output of a target (or you) while in Forests or Swamps. Does not stack, wears off upon new level.
At level 15- Spend 20 mana to deal 5 damage to a target and heal a friendly target by 10
At level 35- Can spend 15 mana to double damage output of a target (or you) while in Dungeons. Does not stack, wears off upon new level.
At level 50- Can spend 20 mana to double damage output of a targets magical attacks or heals. Does not stack, wears off upon new level.

==Blacksmith- Starts game with a "Blacksmith Pack" full of goods (See 3rd post for details)
At level 5- Your max health is from now on, constantly increased by the amount of room in your backpack.
At level 10- Goods that you craft or forge, can be sold for twice as much value.
At level 25- You may "Sharpen Weapons" and "Pad" gear at the town craftshop.
At level 30- You may triple your max health by reducing both your accuracy and damage to "1". This effect lasts 5 hours then returns to normal.
At level 50- Gear that you wear that was crafted or forged by you provided 50% more of an attribute effect.

------------------------------
Additional Information
------------------------------

Parties-

Creating a party is important when trying to defeat dungeons. To take down dungeons that are your level you will likely need "3" sum players. Otherwise parties are great for leveling. To start a party request people to join.

Town's Cities and Zones-

There are lots of towns and cities to explore, along with tons and tons of locations, some including huge vast forests, terrible dungeons, and forgotten ruins. Towns will provide food, water, comfort storage and gear, while other places provide you with experience and loot.

PvP-

Players may always attack other players, if you defeat a player who is the same level or higher then you, you claim all in his or her backpack. Otherwise you do not get any loot. To avoid loosing gear use city banks. Combat is explained in post #2

Secondary Character-

Level a character to level "35" and you may start up a completely different character of another class (or the same). However the two companions may never engage in combat together.

------------------------------
Final Words
------------------------------

Lastly, to join in post your character sheet, I will then give you details to what there is too see in the city of "Pilrow" (starting place). Also, Your much better off exploring then staying in town, the game favors the occasional risk. Combat explained in post #2


-----------------------------------------------------

  • 1,692 Replies
Deathless950
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Deathless950
1,943 posts
Nomad

Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

You have traveled east to the Iron Plaines. Elemental's roam these grounds, along with a few other creatures, there is also an abandoned mine. You may chose to search for beings around here (see below for chances of getting attacked), otherwise the mines loom ahead if you wish to descend them.

Creatures:

25%

Belly Roamer- Level-5 health-12
Special- D=2
30% Hard Leather (Used when Crafting)
20% Twhile Spear (-50% health +3 Damage, 1 Handed)
50% Blistering Dust (When placed on the ground blows in the direction of civilization, or so they say...)

25%

Long Trowl Level-4 health-2
Special- D=6 A=2
30% Trowl Tail (Used when Crafting)
20% Hide Block (+10 max health, -3 Damage, 1 Handed)
50% Blistering Dust (When placed on the ground blows in the direction of civilization, or so they say...)

25%

Plain Goblin Level-3 health-8
Special- None
100% 5 Gold

15%

Iron Elemental Level-6 health-5
Special- If your hit twice in a row, IE recovers all missing health
25% Mystic Iron (Supply)
25% Chipped Pic Axe (Can be used to harvest rock, +1 Damage, 2 Handed)
50% Blistering Dust (When placed on the ground blows in the direction of civilization, or so they say...)

10%

Static Belowga Level-6 health-15
Special- If at 1 health accuracy +10
1% Particle Dust Axe (+8 Accuracy, +200% health value of shield, 1 handed)
1% Static Knife (+3 Damage, +15 Damage while you have full health, 1 handed)
1% Clarare Whip (+20 Accuracy, 2 handed)
47% Belowga Tusks (Used when crafting)
50% Blistering Dust (When placed on the ground blows in the direction of civilization, or so they say...)

Name: Temp Erature
Gender: Male
Class: Buccaneer
Level: 2
PUL: 4/4
Health: 6/6
Damage: 1
Accuracy: 0
Speed: 0
Location: Pilrow
Achievements: None
Party: None

I would like you from now on to include your backpack, it's important. I'll won't read your posts without a backpack

sasukemystery
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sasukemystery
1,447 posts
Nomad

Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

Cactus decides what to attack and what strategy to use here

xAyjAy
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xAyjAy
4,710 posts
Blacksmith

Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

plain goblin for gold, long trowl for objects to sell.

viet, what do you say to the idea to explore other areas? like the lake or the melrow forest. we can train there, too.

R4000
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R4000
1,245 posts
Nomad

Name: Temp Erature
Gender: Male
Class: Buccaneer
Level: 2
PUL: 4/4
Health: 6/6
Damage: 1
Accuracy: 0
Speed: 0
Location: Pilrow
Achievements: None
Party: None

{Backpack W=0/1}
==Gold- 00
==Gear- None
==Food- None
==Other- None

All right, here it is. I had forgotten it back in Central Pilrow. And I didn't even notice.

As I was saying...
I keep battling Chickuro's until either my health drops to 2/below or I find 10 bags of feathers.

Deathless950
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Deathless950
1,943 posts
Nomad

Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

So you guys are doing what?

Name: Temp Erature
Gender: Male
Class: Buccaneer
Level: 2
PUL: 4/4
Health: 6/6
Damage: 1
Accuracy: 0
Speed: 0
Location: Pilrow
Achievements: None
Party: None

{Backpack W=0/1}
==Gold- 00
==Gear- None
==Food- None
==Other- None

Temp Erature (Lvl 2) H- 6-5-4-3-2

Vs

Chickuro (Lvl 1) H- 1-0-0-0-0-0-0-0-0-0

XP= (1+1+1+1= 4)

Level up!

Name: Temp Erature
Gender: Male
Class: Buccaneer
Level: 3
PUL: 5/5
Health: 7/7
Damage: 1
Accuracy: 0
Speed: 0
Location: Pilrow
Achievements: None
Party: None

{Backpack W=1/1}
==Gold- 00
==Gear- None
==Food- Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours)
==Other- Bag of feathers x3

+ Bag of feathers x3
+ Chickuro Meat (When cooked +5 Health, +1 Max speed for 3 hours)

sasukemystery
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sasukemystery
1,447 posts
Nomad

Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

I would like to go to the Melrow forest

Deathless950
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Deathless950
1,943 posts
Nomad

Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

You travel to and reached:

The Great Melgo Forest, This zone is inhabited by all sorts of dangerous creatures and treasures. You may explore any part of this forest as many times as desired, and each time the following events may occur

North western Melgo-

55% chance to get attacked by level 4-6 forest creatures
40% chance to harvest a resource from the forest
05% chance to discover an ancient ruin

North eastern Melgo-

30% chance to get attacked by a level 7-10 forest creatures
60% chance to acquire Melgonian water (+5 Mana)
10% chance to harvest a resource from the forest

South western Melgo-

90% chance to get attacked by a level 10-12 forest creature
10% chance to discover an ancient ruin

South Eastern Melgo-

40% chance to get attacked by a level 9-14 forest creature
40% chance to harvest a resource from the forest
20% chance to recover 5 health

Deathless950
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Deathless950
1,943 posts
Nomad

Posting as I can't seem to view the 66 page, weird...

anyone else having this problem?

xAyjAy
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xAyjAy
4,710 posts
Blacksmith

Posting as I can't seem to view the 66 page, weird...

anyone else having this problem?


i had this problem yesterday.



Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

i would say we explore north western melgo untill we find an ancient ruin.

maybe a dumb question, but are traps in these ancient ruins? can we find them easily after we discovered them? are there many treasures in these ruins?

Deathless950
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Deathless950
1,943 posts
Nomad

Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

It's for a quest

xAyjAy
offline
xAyjAy
4,710 posts
Blacksmith

Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

we take this quest and we explore north western melgo untill we find an ancient ruin.

pokemonfire
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pokemonfire
690 posts
Nomad

Name: Angel
Gender: Female
Class: Archer
Level: 2
PUL: 4/6
Health: 6/6
Damage: 1
Accuracy: 1
Speed: 0
location: Tundra Fields
Achievements: none
Party: none

im back from where ever i was

so i can i go west

Deathless950
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Deathless950
1,943 posts
Nomad

Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

I would rather you give me a number for this one, I'm considering what you said to be to broad

Name: Angel
Gender: Female
Class: Archer
Level: 2
PUL: 4/6
Health: 6/6
Damage: 1
Accuracy: 1
Speed: 0
location: Tundra Fields
Achievements: none
Party: none

I have no idea what you mean

Deathless950
offline
Deathless950
1,943 posts
Nomad

Party: Cactus McCoy, {Viet Anh}
Health: 30/32
Damage: 5 -> {10}
Accuracy: 0
Speed: 0 -> {3}

I would rather you give me a number for this one, I'm considering what you said to be to broad

Name: Angel
Gender: Female
Class: Archer
Level: 2
PUL: 4/6
Health: 6/6
Damage: 1
Accuracy: 1
Speed: 0
location: Tundra Fields
Achievements: none
Party: none

I have no idea what you mean

Deathless950
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Deathless950
1,943 posts
Nomad

No idea why that double posted -_-

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