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tullym
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tullym
5 posts
Nomad

So, does anybody have any tips or advice on anything yet?

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fuzzycat89
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fuzzycat89
2 posts
Nomad

Dual weild = costly on AP (unless someone else tested that it is possible to increase damage substantially with Duel Wield passive, not having to rely on specific weapon mastery). At later games, enemies have a lot of HP, some with special abilities (curse - debuff spells), also with higher quantity. So you can't jump in and backstab everything, trying to win with just speed. Rain of fireballs will come your way.

Axe = armor breaker. A normal boss will get his armor broken by 3 axe-jump+chop (or even just 2).

Full constitution build is super viable. You have a lot of HP & SP so spell spamming is possible. Bosses can't one (two) hit you. Potions are based on percentage so you get more out of them.

Full agility build might be possible too, especially if going with defensive mastery route (armor breaker build). Untested

Summon fire elemental spell is very powerful, for all builds.

Those storm spell route, wave spell route require maxing out the previous spell (level 3) to get the next one.

The 2nd wave spell requires your weapon having an elemental damage option (Lvl. 3 thunder for example) to actually dish out elemental wave. Very useful if you want to deal long range damage.

Fire wave = 3 fire balls (probably explosion on impact), causing high raw fire elemental damage. Can be considered as shotgun type skill if used in close range.

Ice wave = 3 icicle lines spiking up (I think each spike deals damage so ice wave might potentially deal the most damage). Slow effect.

Thunder wave = Thunder hitting down from the sky in 3 lines, very large range but the distance between each thunder is quite far so a single target doesn't get hit much. Stun effect.

Poison wave = (this is my guess, not yet tested) 3 green fireballs (poison actually) shot out and explode, causing poison damage + effect.

Charge slash: requires standing in one place, cannot move and you probably have to release the attack button at the exact moment when the "halo" (a ring like wave) appears. I finally understood that part only when I have started a new game again (without charge slash). If work like intended, you can probably kill half of the minotaur's armor in one slash or all if with charge slash II. Powerful but not very flexible spell. You're vulnerable while charging.

Guardian: level 1 = summon 1 blue orb that takes a full one hit for you (doesn't matter how strong it is). Level 3 = 3 orbs at once. Cannot be used at the same time with summon fire elemental.

Trial stone + 3x Stone of blessing = Trial I: requires level 12 (I think it doesn't require exactly level 12 but a bit higher is also possible). When I tried it at level 31, the trial rejected me. So don't be afraid and try it when you can.

To sum it up, I think dual wield is the only not well thought stuff in this game. You definitely needs a constitution build to manage the SP cost of backstab I, II, III. Lots of AP to max out backstab I to get backstab II, then backstab III. Weapon mastery is totally not good enough to support dual wield's damage so someone really needs to test how dual-wield mastery works. 32% at level 1, 34% at level 2, and so on... is not good enough. It needs to be weapon damage = 32% at level 1, however it must be 32% + 34% at level 2, and not just 34%. All mobs have high (and even higher at each floor) armor rate. Even with a full axe build I'm having a hard time slashing mobs (without assassin passive skill) and have to rely on elemental damage. How do you think dual wield fachion will do?

FrozeNnnn
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FrozeNnnn
4 posts
Nomad

How can the game be saved wheneveri reload the game like after 1 day the game starts from NEW GAME i left it at lvl 22 and now again need to start again please help me anyone

xtarizdragon
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xtarizdragon
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Nomad

How to add Dual Wield skill at low level?

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