Machine Gunner: M1919 Medium Mg's/Bren light Mg/ DP 28 LMG, M.1891, M1911A1 pistol/same/Nagant M.1895, Morphine Needle, 1 M2 frags/M.36M Mk.1 "Mills bombs"/RGD. 33's, M1A1 Bazooka/same/same, Ka-bar/F-S Knife/NR-40, Military Fatigues, 5 misc. items of your choice
Sniper: Scoped M1917 enfield/same/Scoped Mosin Nagant, M.1891, M1911A1 pistol/same/Nagant M.1895, Morphine Needle, 2 No. 77 smoke grenade/same/same, Ka-bar/F-S Knife/NR-40, Camouflaged Military Fatigues, 5 misc. items of your choice
Pilot:M.1891, M1911A1 pistol/same/Nagant M.1895, Morphine Needle, 5 No.74 Sticky grenades/same/Molotov Cocktails, Ka-bar/F-S Knife/NR-40, Military Fatigues, Repair Kit, Ability to use vehicles 5 misc. items of your choice
Medic:M1911A1 pistol/same/Nagant M.1895, Morphine Needle, 2 No. 77 smoke grenade/same/same, Ka-bar/F-S Knife/NR-40, Medkit, Medical Military Fatigues, 5 misc. items of your choice
Axis Classes
it goes Germany/Italy/Japan
Rifleman: Karabiner 98K/Carcano M1981/Arisaka, Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 3 Model 24 Grenade (with frag sleeve)/Bomba M1935/Type 97, Kampfmesser 42/same/Type 30 bayonet, Military Fatigues, 5 misc. items of your choice
Assault: MP-40/Beretta M.38/Type 100, Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 5 Model 24 Grenade (with frag sleeve)/Bomba M1935/Type 97, 3 Panzerwurfmine's/same/same, Kampfmesser 42/same/Type 30 bayonet, Military Fatigues, 5 misc. items of your choice
Machine gunner: MG-34/Breda M.30/Type 3 MG, Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 1 Model 24 Grenade (with frag sleeve)/Bomba M1935/Type 97, Panzerfaust/same/same, Kampfmesser 42/same/Type 30 bayonet, Military Fatigues, 5 misc. items of your choice
Sniper: Scoped K98/Scoped Carcano/Scoped Arisaka, Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 2 S-mines/same/same, Kampfmesser 42/same/Type 30 bayonet,Camo Military Fatigues, 5 misc. items of your choice
Pilot:Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 5 Panzerwurfmines/same/same, Kampfmesser 42/same/Type 30 bayonet, Military Fatigues, Repair kit, Ability to use vehicles, 5 misc. items of your choice
Medic:Walther P38/Beretta M1934/Nambu Type.14, Morphine Needle, 2 S-mines/same/same, Kampfmesser 42/same/Type 30 bayonet,Medical Military Fatigues, 5 misc. items of your choice
FINALLY!
now you can make your own class, but explain it
to the sheet!
Name: Age: Gender: Class: Nationality: include whether axis or allies Personality: least 3 Phy.Desc.:least 3 Traits: i make from your personality/or desc. Bio: optional, least 5 sentences Perk: i make from bio ---------------------- Squad: 4 (put how what class each squad member is and their names) Weapons: Uniforms: Misc.: you can make 5 ---------------------- Health: 100/100 Condition:
The 2 sprinters. The low profile tank( also mind the barrel sticking out the front) clobbered multiple cars?
And no sheet the Hetz advanced, but wheredid it advance to, how far away is it from the main group and why can it advance all the way up a street without my reactionary move?
Wellif it were advancing then the move wouldve been different. If tis advancing then they sprint in tye nearest house.
Der Panther turns the frontal armor towards the Hetz and fires at the tread (note that Hoss's crew is the most experienced of them all), Fuchs'PIV rolls past it and fires at the other tread and the Pioneers (assuming the treads are torn to hell and the coaxial MG isnt facing them )run up with the Flamethrower to roast any retreating Brits.
They hide behind any big furniture or duck and cover if there is none.
The remaing 2 Pz.Grenadiers and 2 Pioneers advance up to the intersection corner with a Panzershreck (taking cover along the wall), stepsout and fire at the tread after a few seconds of aiming. At this point the Panther moves into the intersection, turns to face tye Hetz ajd fires on its side and 1 PIV also moves into the intersection to cover the flanks/rear.
The Panther and Fuchs' Panzer advance frqard to secure the street while Kohnt gets status updates on the situation and radioes for medic and infantry reinforcements to secure the street. The pioneers and other 2 Pz.Grenadiers get busy trying to find the trapped mofos in the building.
The Panther and PIV halt about 40 m up the road, 1 PIV covers the intersection they were just in and the remaining PIV provides overwatch with the Ostwind. Any enemy planes are eliminated with extreme prejudice.
The halftrack hooks up a cable to the Schwimmwagen and tries to unflip it.
reinforcements will get there when you move on, they find them, one lightly the other moderately wounded
they get up, but three spitfires swoop low for the attack, the panzer shoots down 1 the other two drop low and release bombs doing minimal damage to either tank
The pioneers ***** the damage from the dropp bombs and repair any pressing problems. They then put the Panzerschreck back in the Halftrack and then get in the Halftrack themselves.
The 2 Pz.Grenadiers load their wounded brethren in the Auto and recede to find a Wehrmacht medic; if tye moderatelybwounded one is badly enough wounded then hevis hamded over to them after goodbyes from his comrades. They then get back in tyeAuto once wounds are treated and go back to the main group.
Once there, proceed down the road in thisorder: Auto////////////PIV/// Ostwind////Panther///PIV(Fuchs)/////Tiger/////Halftrack//// PIV.
Were there any such things as German skirmishers in WW2?