The trick is to use tried-and-true traditional tower defence tactics
and to have a few kingdom rush-specific tricks in the sleeve, too:
for any td game: 1)
Make chokepoints, using many different kinds of towers concentrated in one area. Better build a few upgraded towers in one spot than building weak towers all over the place.
2)
The longer the way the more damage: if you can choose, always place towers where the enemy has to run in long, winding curves around your tower. Your damage is much higher if you have more time to fire on a specific enemy!
3)
Area-damage towers at the beginning of the path: When the enemies enter the path they are numerous and undamaged. Change that by concentrating splash-damage-towers there. If you do this, you hit more enemies than later, when other towers have already picked off some of the enemies.
4)
If possible, use towers that slow the enemy, so your other towers have more time to fire.
Tips (mostly) for Kingdom Rush If you have difficulties beating a certain levelBeat it in
Easy-mode first. Get the stars. Get more firepower with them, come back with a vengeance and beat the level on
normal, too.
If certain towers are either not available in that challenge mode or are not as important in that level because of the type of enemies: get back to the stars tab, choose
reset and try to buy different things to beat the current level.
Try placing the towers differently. Use other kinds of towers than you did in your last try.
If it is the last wave - remember you can sell towers at the beginning of the path to upgrade your towers on the end of the path that still have the last few enemies in range!
If in a challege mode you cannot built dwarven bombards and desparately need something to deal area damage: remember that the musketeers fire an area damage shot. Try to upgrade it to the 2nd degree at least. Otherwise it lacks the required
oomph to kill of masses of enemies (not enough damage)!
Always use your reinforcements. It's almost always better to instantly place them instead of keeping them back. The cooling time for reinforcements is very short, so you'll be able to place the next ones soon anyway.
The rain of fire special is a bit more difficult to manage. Sometimes it's better to use it as soon as possible so you'll get a 2nd, 3rd etc. rain of fire during that level (instead of fewer times).
At other times it's better to keep it in reserve if that one annoying troll wriggles through all of your defences and is almost at the end of the path.
Pro-tip: if upgraded properly, the rain of fire leaves pool of lava for a short time. Placed at the beginning of the path that kills huge amounts of weak enemies and weakens any stronger unit running through it for as long as it lasts.
1) Beware: Level 1-towers are pretty lame. The upgraded towers get more damage, range and specials in an exponential way. It's better to upgrade one tower to maximum and choose wisely what specials you pay for than upgrading every lowly level 1-tower to level 2.
But don't be strict with that rule: if another tower is still in range (or will be soon) of an especially bothersome enemy that is almost through your lines: upgrade that tower instead of saving the gold! You will always get more gold and will be able to upgrade your ueber-tower only a little while later.
The best tower is the dwarven bombard: upgrade this area-damage-tower to the highest level as a
Big Bertha whenever possible. The huge advantage:
Big Bertha with the Dragon rocket special fires missiles that do a lot of damage and can even hit enemies that a out of range of that tower and on the other side of the field. The other upgrade is not as important but useful.
Especially in boss fights these missiles will save you.
And those egg-laying spiders with their spider hatchlings: nothing stops them better than one or two dwarven bombards raining grenades down on them.
With Big Berthas (or their lesser upgrades) the skeleton armies out of graveyards or harvested from the ground by necromancers are no longer as problematic.
Some specials do the same as others - but are better and/or cheaperThe musketeer tower (upgraded archer tower) kills an enemy by a
headshot but that special is very expensive and only has a killrate of 60 % at the most!
100% kill ratio is better than 60 %The
death ray of the upgraded mage tower instead kills every time with 100 % accuracy.
The other variant of the highest available mage tower has a special that does almost the same: it turns enemies, even the most powerful (with the exceptions of bosses) into sheep. Those are easily killed, even if you only click on them with your mouse fast enough.
If you buy the 1st degree of a special, the 2nd and 3rd degree of that special are most often less expensive than buying the 1st level of the other special. Do it as you do with the towers: try to upgrade one special to the highest degree before buying both on a weak 1st degree.
You can save gold by not upgrading every special availableI normally only buy the 1st level of the
death ray instead of all of them. The same rule applies for other special of hightest mage tower,
the beam enemies a bit back. Level 1 of that is enough most of the times.
Don't overuse the baracks-tower The soldiers are there to slow or rather stop the enemy so the other towers can fire a longer time!
If you need to stop the enemy and your soldiers have just been killed: upgrade the barracks and you'll get a new bunch of upgraded soldiers instantly!
More enemies than soldiers? Remember your reinforcements! Maybe use the rain of fire. Or build more dwarven bombards next time.
shamans: kill them as quickly as possible! They heal any damage you inflicted on them or on hit-point-high enemies like trolls really fast!
Shamans are magic-resistant: use dwarven bombards but also archer towers to kill them off quickly before they can heal each other!
Try to stop them by using reinforcements.
In many levels, one path will be over-run by magic-resistant enemies with no armour while the other path is over-crowded with highly armored enemies.Build your towers accordingly (i.e. magic towers as highly upgraded as possible against armored enemies and archer towers for the magic-resistant ones (and always build your area-damage-dealing dwarven bombards!)).
Okay, more tips another time. Have fun! And give the guys from IRONHIDE some money via PayPal so they can work an Kingdom Rush 2, too
btw: Pardon my french, ehhm, english. I am not a native speaker therefore don't kill me for using strange english expressions.
Romani ite domum