ForumsGame WalkthroughsKingdom Rush: Tips and hints.

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boomer549
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boomer549
27 posts
Peasant

I know, I do not own the game. I have decided to do this for helping players of the game get through a level they've been playing a long period of time.

NOTE:I do NOT have premium content, so don't expect me to cover it. Also, I'm only covering towers and spells. Perhaps later on I will make a full version of this thread. But right now...

TOWERS

BARRACKS: The blocking units of the game. They are very handy of keeping your enemy busy for a little while, and getting your towers to concentrate on other, probably more powerful units. Lvl 1 barracks are extremely, and easily, defeated by bandits. My suggestion is just upgrade it to level 2 at the start of the game(before you call in 1st wave). This is an easy solution. Another thing is to surround them with ALL tower types. This helps exploit enemy weaknesses. The upgrade Improved Deployment is something to strive for. This allows not just a faster deployment time, but a larger range of where to place your soldiers at. This tower should never be used frequently or not many at all. Remember, THESE ARE THE ONLY ENEMY BLOCKERS!!! Placement should be with the (once unlocked) barbarians in front of paladins. Get throwing axes (NOTE: Throwing axes can target flying enemies) so your barbarians can defend themselves against Troll Champions and the rest.

ARCHERS: Archers are your most basic unit in-game. They shoot ranged arrows capable of targeting ground and flying enemies. Take note of this, though: Once you hit the Wastelands of Vez'nan, note that on the first AND third levels there's a graveyard. This is where recently killed enemies respawn. An easy fix is, before wave 1 starts, place an archer tower and upgrade it to level 3. This will counter the skeletons that appear there. Once you get plenty of funds, upgrade the same tower to Ranger's Hideout. Muskets are good for getting some nice shots at an enemy from long distances. Upgrade headshots to full once you can. Headshots cause UNBELIEVABLE damage that no other tower can produce. Reccomendations are placing archer towers around corners to fully exploit their range.

MAGE: A powerful tower, indeed. Getting hermetic study really helps trim down the prices on this tower. This will cause full damage no matter what(other than magic resistance) to physically armored units. Sorcerers mixed with Arcane Wizards are really, one of the lesser combinations. Having Sorcerers with other towers can be a help(for they only target enemies they haven't cursed), for it actually lessens their physical armor for a bit, allowing your other towers to take them out a little easier. Putting Magic Towers around corners is good, but preferrably around chokepoints of non-magic resistant enemies. Upgrading the tower to level 3 is a good idea, for it can take down Dark Knights pretty easy.

ARTILLERY: The highest ranged unit (and most expensive) in game, this can cause splash damage. This tower is greatest effective when fully upgraded with smart targeting. This upgrade allows you to easily take out first units within splash radius of the explosion. The TeslaX104 is best placed on sharp turns in the road so the static charge is most effective. The Big Bertha is a deadly unit with cluster bombs and missiles, and doesn't lose range. TeslaX104 though, can target flying enemies(no upgrades required!) and ground enemies, to whereas the Big Bertha can't. Although the tesla does have it's 1 drawback: slightly smaller range. This shouldn't be an issue though. Unless you decided to put it somewhere it can be a little problem!

SPELLS

Reinforcements: These guys, although require more stars to upgrade, they can also block enemies for a short period of time. Reload time is also good, with its 10 seconds, you can spam some reinforcements somewhere on the map! These guys should be used a little bit often, but not so often! Unless you have been only concentrating on getting your reinforcements fully upgraded, these guys are kinda weak. But hey, as long as they can block for a moment, they're not all bad. Am I right?

METEORS: Rain fire in the sky! This spell is pretty deadly, offering although a small range, unless you have armageddon, they can destroy multiple enemies at the same time. Plus, if you get scorching ground, they'll cause more damage! Although the recharge time is kinda long (60 sec. minimum, 80 sec. max). This should be used when attacking large masses of units(such as summoned undead from necromancers), helping out defeat some enemies that your barracks team are blocking, or defending the defence point. Aim ahead of your target(s), for there is a small delay of the meteors actually hitting. Unless your aiming at a slow target, always aim at least ahead to where the meteors will still hit your target, and be able to use the max power of scorching ground upgrade.

Well, that's all for now. If you actually read the whole thing, then congrats. If you only read small bits, well... Just read the whole thing then!

  • 9 Replies
Quinniedude
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Quinniedude
7 posts
Nomad

Hey, i finished on this game.
These are no tips, its just what towers do!

Tips are more like this:

Tip 1: Make sure that you have plenty of defence against every enemy unit that comes.

Tip 2: Finish spider martriachs fast before they lay eggs.
If they do lay eggs, use rangers hideouts to stop them.

All you write down is:

Dwarven bombards:

Towers that do splash damage to the enemy, weak on armored enemy's like Brigands or Dark Knights.

Xzaithyr
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Xzaithyr
138 posts
Bard

I made a similar comment to this in the Kingdom Rush page comment section, but since comments fly by there so fast, I thought there wouldn't be any harm in posting it here. The post is almost identical, other than it's been paragraphed, and a few extra tidbits of info inserted.

The key to success in this game is placement of the right towers in the right locations for each level, and for the harder levels, knowing which upgrades to have set for that particular stage. For example, almost always your going to want to place the Artillery Towers a turn where the enemies will go around a corner. Eventually you should be able to realize where to place each specific type of tower. The Barracks is good for lumping up soldiers at an intersection of roads, as long as you have sufficeint power around them to deal dmg.


Other helpful things is knowing the waves, and knowing when to use your meteor spell at the right time, and not using it too soon. Quite often the meteor spell determines the battle, if used at the right times such as wiping out a necromancer and his freshly summoned horde of undead, before they have any time to reach you, because they almost act like a huge mobile blockade, can be hugely beneficial, but as I will state later, be careful of when you use the spell, the next wave might be a long line of Trolls Swinging huge clubs, and now your sitting there without a fireball to your name.

The reinforcements spell is also very crucial. Use them as often as you can they are great for slowing down enemies even if it is just one or two. Especially once you have the Soldiers and reinforcements upgrades maxed out, as they will be able to target flying enemies, which at times, especially those super fast robotic spaceship looking things come along, can be a huge nuisance.

Another thing I noticed after playing tons of games was, sending the next wave as soon as you finish off the current wave of enemies help tremendously, especially if you've used your meteor spell as it takes some of the cool-down time off. Also, make sure to place reinforcements right before you send the next wave, so that you can send another group of them within a few seconds, if not immediately. Also you get more gold for sending the waves early, it's not much, but it does add up if your getting some every round.

Another thing that I feel others underestimate is the Barracks. The soldies are great imo, they can slow down large groups(as I mentioned before), especially where two paths cross if you have 2 or 3 barracks guarding the spot, with towers around it.

Anyways those are my tips for the game hope it helps prevent some people from losing their sanity, lol. But even with all of that, I was not able to beat all the challenges on Normal mode, until I purchased the premium content. The challenges on Normal are nigh on impossible without the help of the extra gold, the lightning spell and the third reinforcement.

Nevarh
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Nevarh
1 posts
Shepherd

The trick is to use tried-and-true traditional tower defence tactics
and to have a few kingdom rush-specific tricks in the sleeve, too:


for any td game:
1) Make chokepoints, using many different kinds of towers concentrated in one area. Better build a few upgraded towers in one spot than building weak towers all over the place.

2) The longer the way the more damage: if you can choose, always place towers where the enemy has to run in long, winding curves around your tower. Your damage is much higher if you have more time to fire on a specific enemy!

3) Area-damage towers at the beginning of the path: When the enemies enter the path they are numerous and undamaged. Change that by concentrating splash-damage-towers there. If you do this, you hit more enemies than later, when other towers have already picked off some of the enemies.

4) If possible, use towers that slow the enemy, so your other towers have more time to fire.


Tips (mostly) for Kingdom Rush
If you have difficulties beating a certain level
Beat it in Easy-mode first. Get the stars. Get more firepower with them, come back with a vengeance and beat the level on normal, too.

If certain towers are either not available in that challenge mode or are not as important in that level because of the type of enemies: get back to the stars tab, choose reset and try to buy different things to beat the current level.

Try placing the towers differently. Use other kinds of towers than you did in your last try.

If it is the last wave - remember you can sell towers at the beginning of the path to upgrade your towers on the end of the path that still have the last few enemies in range!

If in a challege mode you cannot built dwarven bombards and desparately need something to deal area damage: remember that the musketeers fire an area damage shot. Try to upgrade it to the 2nd degree at least. Otherwise it lacks the required oomph to kill of masses of enemies (not enough damage)!

Always use your reinforcements. It's almost always better to instantly place them instead of keeping them back. The cooling time for reinforcements is very short, so you'll be able to place the next ones soon anyway.

The rain of fire special is a bit more difficult to manage. Sometimes it's better to use it as soon as possible so you'll get a 2nd, 3rd etc. rain of fire during that level (instead of fewer times).

At other times it's better to keep it in reserve if that one annoying troll wriggles through all of your defences and is almost at the end of the path.

Pro-tip: if upgraded properly, the rain of fire leaves pool of lava for a short time. Placed at the beginning of the path that kills huge amounts of weak enemies and weakens any stronger unit running through it for as long as it lasts.


1) Beware: Level 1-towers are pretty lame. The upgraded towers get more damage, range and specials in an exponential way. It's better to upgrade one tower to maximum and choose wisely what specials you pay for than upgrading every lowly level 1-tower to level 2.

But don't be strict with that rule: if another tower is still in range (or will be soon) of an especially bothersome enemy that is almost through your lines: upgrade that tower instead of saving the gold! You will always get more gold and will be able to upgrade your ueber-tower only a little while later.


The best tower is the dwarven bombard: upgrade this area-damage-tower to the highest level as a Big Bertha whenever possible. The huge advantage: Big Bertha with the Dragon rocket special fires missiles that do a lot of damage and can even hit enemies that a out of range of that tower and on the other side of the field. The other upgrade is not as important but useful.

Especially in boss fights these missiles will save you.

And those egg-laying spiders with their spider hatchlings: nothing stops them better than one or two dwarven bombards raining grenades down on them.

With Big Berthas (or their lesser upgrades) the skeleton armies out of graveyards or harvested from the ground by necromancers are no longer as problematic.

Some specials do the same as others - but are better and/or cheaper
The musketeer tower (upgraded archer tower) kills an enemy by a headshot but that special is very expensive and only has a killrate of 60 % at the most!

100% kill ratio is better than 60 %
The death ray of the upgraded mage tower instead kills every time with 100 % accuracy.

The other variant of the highest available mage tower has a special that does almost the same: it turns enemies, even the most powerful (with the exceptions of bosses) into sheep. Those are easily killed, even if you only click on them with your mouse fast enough.

If you buy the 1st degree of a special, the 2nd and 3rd degree of that special are most often less expensive than buying the 1st level of the other special. Do it as you do with the towers: try to upgrade one special to the highest degree before buying both on a weak 1st degree.

You can save gold by not upgrading every special available
I normally only buy the 1st level of the death ray instead of all of them. The same rule applies for other special of hightest mage tower, the beam enemies a bit back. Level 1 of that is enough most of the times.

Don't overuse the baracks-tower The soldiers are there to slow or rather stop the enemy so the other towers can fire a longer time!

If you need to stop the enemy and your soldiers have just been killed: upgrade the barracks and you'll get a new bunch of upgraded soldiers instantly!

More enemies than soldiers? Remember your reinforcements! Maybe use the rain of fire. Or build more dwarven bombards next time.

shamans: kill them as quickly as possible! They heal any damage you inflicted on them or on hit-point-high enemies like trolls really fast!

Shamans are magic-resistant: use dwarven bombards but also archer towers to kill them off quickly before they can heal each other!

Try to stop them by using reinforcements.


In many levels, one path will be over-run by magic-resistant enemies with no armour while the other path is over-crowded with highly armored enemies.


Build your towers accordingly (i.e. magic towers as highly upgraded as possible against armored enemies and archer towers for the magic-resistant ones (and always build your area-damage-dealing dwarven bombards!)).

Okay, more tips another time. Have fun! And give the guys from IRONHIDE some money via PayPal so they can work an Kingdom Rush 2, too


btw: Pardon my french, ehhm, english. I am not a native speaker therefore don't kill me for using strange english expressions.

Romani ite domum
force34
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force34
3 posts
Peasant

hey. dont you guys need a fight. just make a kingdom rush 2 .fyi its only a game

jaerid
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jaerid
11 posts
Peasant

lol they're arguing for who's credit is it

cornholiobungholio
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cornholiobungholio
122 posts
Nomad

I mix mage towers with barracks because with enough upgrades mage towers can slow down enemies by 50% for a little while for each hit and I make the soldiers barbarians for high damage and the ability to hit from a distance. I always make range towers ranger hideouts and I always make mage towers sorcerer mages.

Xzaithyr
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Xzaithyr
138 posts
Bard

hey. dont you guys need a fight. just make a kingdom rush 2 .fyi its only a game


What are you talking about?

lol they're arguing for who's credit is it


Who's arguing?
Xavierthe9
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Xavierthe9
155 posts
Farmer

lors of archers, because they get very powerful once upgraded. they also hit flying monsters. wizards also hit them, and are powerful, but they have too slow of a fire rate. also remember to make good use of your farmers and soldiers.

suin
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suin
47 posts
Nomad

The best tower is the dwarven bombard

Big berthas are way too strong and relatively cheap, so I urge to raise the prices of upgrades for 'em.
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