ForumsGamesLast Castle 2 Ideas

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hmagnum
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hmagnum
4 posts
Nomad

So, based on what i read here, i got some ideas for last castle 2.I'm going to divide them in categories.If you wanna comment make it constructive.No raging here.Any ideas apreciated.

Characters: 3 new classes, priest, knight and rougue

Points: each stat cost some points to upgrade based you your class.And archer range bonus cost less then a mage.Warrior bonus health cost less the archer and so on.

New Stats: Defense, Cooldown, mana and hp regen.

Skills: each character is limited to 18 skill points (so he can only max 2 spells)

Classes upgrade: At lvl 15 or 20 you can choose to upgrade your class to increase your specialization. For archer you can go close range combat archer (close range fast attack speed with multi arrow and bombs) or sharpshooter(long range big slow speed damage)and so on.

Items: every time you kill someone you get items that will help you in the match. Items that give bonus to damage, mana , and etc give % bonus. This ensures that even if you get full damage items but your base damage (from stats) is low your final damage will be low (since you will get bonus damage % from a low base)

Bosses: They are harder to kill, but will only focus you. Either you kill him or focus on other monsters that show up to hit the castle. Killing him gives bonus gold, some boost to hp an mana and also give you so tokens that are used to purchase stronger items.

Epic items: Items that cost tokens. Like always, every match you get your tokens back so you can buy other items you may like. Only big bosses drop tokens , so it's not easy to get lots of them.

Shop: Here you can buy items, including health and mana boosts (which are expensive so you can spam-buy them) you can also buy temporary boosts like those dropped by monsters to aid you.

More waves: make specific waves, like boss waves, spawn waves (where monsters spawn more monsters after death) fast waves , physical resistant and magical resistant waves and so on.

The main core of the game would remain the same, after you loose you can play again and re customize your character , after each wave (when it gets day ) the monsters remaining die, players can heal the castle and the rest that remains the same

Player limit: increase the limit of players to 4 (2 to each side) but remain with the "1 of each character" limit.

Lobby: New lobby that allows you to choose games better. (so far when i click in a game i have to be very fast to click "join" or else it disappears and i have to find it again). More options like class restriction (i wanna be a mage, so i create a room that allows all but mages) and level restriction too.

Well i guess thats it, any other ideas are welcome

  • 12 Replies
hmagnum
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hmagnum
4 posts
Nomad

Correcting:

Items: every time you kill someone you getGOLD to buy items that will help you in the match. Items that give bonus to damage, mana , and etc give % bonus. This ensures that even if you get full damage items but your base damage (from stats) is low your final damage will be low (since you will get bonus damage % from a low base)

Bosses: They are harder to kill, but will only focus you. Either you kill him or focus on other monsters that show up to hit the castle. Killing him gives bonus gold, some boost to hp an mana and also give you some tokens that are used to purchase stronger items.

Shop: Here you can buy items like weapons and armors, including health and mana boosts (which are expensive so you can spam-buy them) you can also buy temporary boosts like those dropped by monsters to aid you.Btw, each point in armor reduces damage taken by 1 and the defense stat (from your stat page) multiplies the armor value

The main core of the game would remain the same, after you loose you can play again and re customize your character , after each wave (when it gets day ) the monsters remaining die, players can heal the castle and the rest of the game remains the same

Nitrobobby
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Nitrobobby
5 posts
Farmer

It just came out, still buggy and glitchy, and you're already thinking about the 2nd edition? haha :P

Nice ideas in there however. I think it would be better with 4 players too. Adding a tank/mage hybrid with some kind of healing but less effective than the mage healing and less damage than the warrior. A priest, a shaman a druid or anything like that.

I'm not too sure about the item thing however. I fear some games would turn out in farming sessions so high level players can gear themselves out.

And instead of only maxing two skills. Why not having one more? Meaning that to max them all, you need a pretty high level.

hmagnum
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hmagnum
4 posts
Nomad

i have something in mind.
For items, you can only buy items ingame after getting gold.So after each game your gold would be set to 0.Only thing that stays with you is the tokes from dead bosses.Then after you have some tokens, you can "unlock" an item for purchase with gold.
This means that every game will be different and the only thing that carries over is level.

the 2 skill maxed limit is because we want the characters to be more specific like dealing only ranged damage, or dealing area of damage.
Then, after you get your class upgrade, you will have access to new skills from that class depending on what you choose

LAELA
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LAELA
1 posts
Peasant

Skills - Higher max levels - now level 26 has all skills max.
Stats - Do not give +something, make level define base value and stat points multiplier
Class- Remove mage and add good damage caster and good healer

paladin2286
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paladin2286
145 posts
Peasant

i think your idea .....the creator may don't have enough time to see...since this game have a laggy problem

Lights_of_Sanity
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Lights_of_Sanity
28 posts
Jester

very good ideas, but the skill tree should be largely expanded such as 5-6 different skills per character

kyriakos
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kyriakos
9 posts
Nomad

i would like to see louissi posting something here about the sequel of TLC,if there is gonna be one..

KrissKhan
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KrissKhan
271 posts
Farmer

Before a sequel, the definitive version with bugs fixed could be really cool xD Well, about the ideas to improve the game:

I won't be original, I like your ideas except this one:

Skills: each character is limited to 18 skill points (so he can only max 2 spells)

If we are at really high level, why can't we max all ?

About boss system, I thought about it also. But I'd like if they could drop Stuff for your heroes, that you can equip for parties later, like a helmet for the knight who would give bonus damage, or decrease the cooldown of a certain skill...

About the size of the room, I'd like if we could play AT LEAST at 4 players. I think 5 people could be really funny.
If we don't fill the room, we could get %XP bonus.

Of course, add some REAL waves, actually after the waves 31 (or 33 I don't remember), it's always the same (easy) wave...
thebigbox
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thebigbox
61 posts
Blacksmith

Maybe the game should be completed before we think about a sequel, the waves are unbalanced, a group of lvl 1-5 can easily make it to wave 16. Wave 22 is harder than most of the waves between 23 and 30. Some monsters are either useless or just dont show up enough, first fattie is way too slow dont even need to kill it, vampires are really weak, mutation fattie dont show up enough, only 2 shooters, monsters are too weak in general.

I think they should add a lot more enemies or a level system for enemies(like enemies are either level 1,2 or 3 according to the wave) so that we can see begining monsters again later waves. Also theres only 30 waves right now when supposed to be infinite.

Characters have some underpowered skills too mostly W skills.

mage--> fire ball, do 1/3 of the damage of a raged knight, cost 90 mana with a long cooldown and the burning damage sucks badly, only usefull if your knight left or something.

knight--> dash, idk for you but the stun on big monsters dont work for me, it cost 30 mana and knight dont have a lot of mana, only usefull when you want to help teammates far away.

archer--> assassinate, honestly the damage is so low, if at least it would stun big monsters too, it costs same mana than third skill and it takes like 1-2 second to execute for 115 damages on fatties, with third skill you can hit for 26 damage every 0.2 sec or something(with maxed atatck speed) for 7 seconds + 30 damage per sec on DoT damages, im not pro at math but i see something wrong here.

bobthethird
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bobthethird
9 posts
Nomad

This game needs at least two maps or more, perhaps if there could be over three players in a match, then there could be a map with three lanes, or more. Furthermore, there also needs to be more monsters, as the same ones keep appearing over and over again, and it really gets boring after a while

buggsy21
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buggsy21
3 posts
Nomad

Most of the Ideas are Good.

HappySeaGoat
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HappySeaGoat
2 posts
Shepherd

I have a great idea!
Just make the multiplayer.
It's fun to play "connecting to server" mode. But it gets dull very fast.

And just imagine the possibilities of multiplayer for such a game. It's strange that developers have not include it.(still, since "connecting to server" mode is named "multiplayer", authors seem to had this in their plans - it's a pity, that they did not actualy make it)

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