Have you ever wanted yo play a forum game. you hade a really good idea but if you made a game then you would have to run it... just post you idea here... we will devlope it a bit then ill host it so you and other can play it... simple
Your dad owns a farm.People come and kill your dad,destroy the farm and kill the livestock.You have to go to the nearest town(far away) and gain money for your mom & sister (and send it to 'em) so they can buy livestock and stuff from your neighbors(No freebies >:|). So you grab your family antiques(weapons) and go to town.Your Dad taught you right from wrong so you won't steal.
nope, that's where i lost it, why do you explain our story. it makes us feel like we're all the same people
Aamer this could be for your Life RPG 1 Name: Mixed Life RPG
Char Sheet Name: Age: 15-45 Gender: Male or Female Realshionship Stauts: Single Friends/Family: Mother: Realshionship: Parent Father: Realshionship: Parent Occupation (Your Job: If 15-18: Schoolboy/SchoolGirl if older UnEmployed Cash: 20 if in School 100 if Unemployed Lives with: Parents/Self
can someone take the crime rpg , i dont wanna host it anymore. i will tell them that im giving it to whoever takes it.
I know how you feel. My RPGs are getting boring for me to host too. That's why I'm waiting for some ideas. Also I can't host your RPG because I don't like that kind.
Well I'm doing the same thing for you because 1 I'm only gonna have two people since its my first rpg im hostin and 2 What else can I do Since I'm doing a debt thing
doesn't matter if i couldn't make my own background then i really couldn't play
In this game, you're pitted against one opponent, another player, and try to defeat him. This is not a RPG but a turn-based strategy game. You may play a role if you like to, but this doesn't help you.
The way this works: You start at a distance of 10 from eachother, and you have a number of stats:
Health: the amount of damage you can take. Each point increases this by 2. Strength: the amount of melee damage you can do. Defense: decreases any damage you take. Each point increases this by 0,5. Range: the range for your ranged attacks. Dexterity: the amount of ranged damage you can do. Movement: how much you can move.
In your turn, you can do one of three things: 1. Move forwards or backwards. 2. Move forward and/or melee attack. 3. Do a ranged attack.
When you choose option 1, you can move, up to twice your movement value, either towards or away from your opponent. When you choose option 2, you move adjacent to your opponent and attack him. This does damage equal to your strength minus the opponents defense. When you choose option three, you deal damage to your opponent equal to you dexterity minus your opponents defense.
The battle is over once either of the players has no health left. The winner gets 10 exp with modifiers (I'll explain modifiers in a bit), and the loser gets 5 exp. Whenever you have 10 exp, you level up and get to distribute 3 points around your stats.Â
Modifiers: The modifiers are a mechanic to balance the game a bit. Whenever you win against an opponent who is of a higher level than you, you get 10 exp minus the difference in levels (ex: you're lvl 6 and you win against a lvl 4. You'll get 8 exp, 10 minus 2). Visa versa, when you win against someone who is of a higher lvl, you add the difference in levels to 10. Note that you always get 5 exp when you lose, no modifiers. Also, the exp gained for a victory is at least 5 and cannot exceed 15.Â
Starting a battle: Whenever you're currently not having a battle, you can sign up. When you do this, I'll add you to the 'layer pool'. What this means, is that you can be challenged by other players. You may always refuse these challenges. Once you accepted, I'll make a sheet of your battle.