Hi, basically I am making a small block-based platformer, but I am having a bit of trouble with the physics. I have already tried out many different ways of making the physics, but they all seem to have major glitches in them. Could anyone give me a way of making simple physics, and possibly give a small example? Thanks
You could use basic Conic Section formulas to make realistic jumping/falling physics, or maybe hit-testing to make wall collisions work. What do you mean by "hysics" is the real question lol.