Nicely done. You may want to change the jump from Shift to something else though; just to prevent sticky keys from accidentally coming up. Otherwise, you could try either increasing the screen size or adding a larger chunk of blocks just to see how much it can really handle.
Thanks for the comment BlueJayy, now Im working in a new camera system like metroid, the camera position will change based on the room position of the player
Hi guys, I post here to tell you that the next update will take more time because Im start making a new collision system and im remaking the class for my objects, I want that the class can be any kind of enemy, player, wall, moving platform, bullet, etc...
And will need to make a way to implement all of that in my scroll engine.