You wake up and find yourself in pitch blackness. SUDDENLY! Words appear out of nowhere.
Welcome to the Thousand Chambers of the Ganticombs! You have been brought here against your will for the amusement of the Gantic. Each chamber has two doors: one that leads out and one that leads in. Each door has a unique solution. You must find out how to escape or die trying.
Oh, did I mention that you will respawn after death? The Gantic feeds on death, but it brings you back to life because it knows you will die again. So work together to get yourselves out!
Oh, did I also mention that you are not the only one here? The Gantic is not satisfied with just one toy. No. It has as many as it pleases!
How to Play: Type out commands and the Gantic will respond.
Player: I look around the room. The Gantic: The room is lit by an invisible light source. It seems as if the light comes from the stone blocks that make up the chamber. On the far wall of the chamber is a closed door. There is a table in the middle of the room. A piece of chalk sits in the middle of the room.
Only clear commands will result in actions. The more specific the command, the more specific the action.
Player: I use chalk on the table. The Gantic: How do you wish to use the chalk on the table? Player: I use chalk to write on the table. The Gantic: You write on the table, but you don't know what you wrote. Player: I use chalk to write the word "Open" on the table. The Gantic: You write the word "Open" on the table. You hear the sound of stone sliding on stone. Player: I look around the room. The Gantic: The room is lit by an invisible light source. It seems as if the light comes from the stone blocks that make up the chamber. On the far wall of the chamber is an open door. There is a table in the middle of the room with the word "Open" written on it.
Poizaz00 takes a torch from Chamber Thirteen. The doors close. The chamber floods. You are dead.
xAyjAy looks carefully at everything. The chamber is lit by three torches attached to the pedestal in the middle of the chamber. On the pedestal sits a jade horse. There are two levers east of the pedestal. There is a door in the eastern wall.
The jade horse, carved from a single piece of jade, similar to the three other jade carvings sits on the pedestal. The pedestal is unmarked.
Two levers sit in the floor in between the pedestal and the door. aamer13 has tied a llama rope to the levers and himself. A jade rabbit is also tied with the rope. aamer13 has a torch.
The door is open. There is a wall of flames blocking the door. The stone tiles by the door appear to be pressure plates.
UDude21 throws the jade horse into Chamber Sixteen.
... how about we throw the jade horse onto the pressure plate and see what happens.... never mind.... well, commit suicide, then drag my own corpse and toss it onto the pressure pad.