ForumsForum GamesHardcore Zombie RPG

135 13517
Veksing
offline
Veksing
1,676 posts
Peasant

This RPG will come with very challenging obstacles, given the name Hardcore. You will face dangerous zombies, and friendly OR hostile survivors. You must be careful in this world, because if you become infected, there is little hope for you.

Character Sheet:

Name: (Survivor name or nickname)
Status: (Will begin as HEALTHY100/100)
Inventory: (None, yet)
Friendly/Hostile: (0 until choices are made)
Strength: 3(W/o skill pts. added)
Marksmanship: 3 (W/o skill pts. added)
Agility: 3 (W/o skill pts. added)
EnduranceW/o skill pts. added)
Vitality: 3 (W/o skill pts. added)
Intellect: 3 (W/o skill pts. added)
Luck: 3 (W/o skill pts. added)
Hunger: (Begins as WELL FED)
Thirst: (Begins as HYDRATED)
Sleep: (Begins as WELL RESTED)

*Friendly/Hostile affects whether or not other survivors will assist you, or decide to attack you, or rob you depending on the choices you have made in your journey.

* Strength affects how much damage you deal in close combat, and how much you can carry in your inventory.

*Marksmanship determines how accurate you are with your gun.

*Agility determines how fast you are to dodge enemy attacks in close range or long range and affects how long your survivor can fight without being exhausted.

*Endurance determines how long you can travel in one day before you become tired and sleep.

*Vitality determines how much HP your survivor may have. (Each time leveled up, raises HP by 15 pts.)

* Intellect determines how well you can hack into a computers recent logs, and how well you can hack into a security building. (Security buildings will most likely have ammo, weapons, food, water, and a place to rest, but it won't last forever, so don't plan on staying long)

*Luck affects your chances of CRITICAL hits, and (luckily) DODGING attacks, and if you get a (lucky) Escape.

*You must EAT, DRINK, and SLEEP in Hardcore Survival, so make the most of your rations, and decide whether you want to survive and travel alone, or if you want to gang up with other survivors you meet along the way.

CHOOSE YOUR ATTRIBUTES
You may have 10 pts. to put into your skills, so choose wisely.
All skills start out with 3 pts.

LISTEN CAREFULLY: Everyone will have a COMPLETELY different story line, each with different encounters, and a story that has happened to your survivor in the past. ALWAYS try to find a safe house to stay and rest or sleep in, and if you want to stay COMPLETELY safe, barricade the doors with anything you can find. Good luck, I can't wait to see what actions you decide to make along the way.

  • 135 Replies
PerryKid
offline
PerryKid
1,269 posts
Nomad

Name: Perry
Status: HEALTHY 100/100
Inventory: (None, yet)
Friendly/Hostile: 0
Strength: 3(+2)
Marksmanship: 3
Agility: 3
Endurance:3 (+2)
Vitality: 3 (+4)
Intellect: 3 (+2)
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Perry
Status: HEALTHY 100/100
Inventory: (None, yet)
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

You wake up in an empty warehouse. You have no recollect of what happened before you fell asleep. You feel horrible, but maybe its because of the putrid stink of the dead zombies outside. Your memory is just starting to come back a bit. You remember two survivors... friends, perhaps. They were standing behind you, as if they were awaiting your orders to do something. You see the warehouse you just woke up in about a mile away. Suddenly, your friends yell and run frantically to the warehouse. As you turn around, a dozen zombies moan and groan while they stagger towards you. You don't have a weapon, so you ran with your survivors in fear towards the warehouse. You cannot remember anymore. You are laying on the cold ground now, wondering what happened. What will you do?

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Perry
Status: HEALTHY 160/160
Inventory: (None, yet)
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

*Sorry Perry, had to update the HP status.

PerryKid
offline
PerryKid
1,269 posts
Nomad

Name: Perry
Status: HEALTHY 100/100
Inventory: (None, yet)
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

I look around for a crowbar while avoiding/dodging the zombies.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Perry
Status: HEALTHY 100/100
Inventory: (None, yet)
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

*You are in a safe warehouse, at the moment. Zombies are banging on the door, and there are no barricades holding the door.
Your attempt to find a crowbar succeeded. You notice that his warehouse seems to resemble a car repair shop. *From intellect*

PerryKid
offline
PerryKid
1,269 posts
Nomad

Name: Perry
Status: HEALTHY 100/100
Inventory: (None, yet)
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

I equip the crowbar as a weapon, but it is inactive. I send my friends look around for better weapons for all of us, while I attempt to hijack a vehicle.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Perry
Status: HEALTHY 100/100
Inventory: Crowbar
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

There are two vehicles parked outside, but zombies surround them. The cars look old, but maybe there is still fuel in them. You are not close enough to identify the cars clearly.

Your friends, Dale and Caitlin, look around frantically for weapons. Dale finds a rusty screwdriver.
Caitlin finds nothing, but points out two bottles of water on a nearby broken generator.

You still hear zombies banging on the door.

PerryKid
offline
PerryKid
1,269 posts
Nomad

Name: Perry
Status: HEALTHY 100/100
Inventory: Crowbar
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

I tell them that I will be in charge of them, and take the bottles of water. This time, I search for any weapons this time, and ask my friends to bar the door. I also tell Dale to keep the screwdriver.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Perry
Status: HEALTHY 100/100
Inventory: Crowbar, 2 bottles of water
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

Dale: Screwriver

Caitlin agrees that you should be in charge. Dale looks like he doesn't like this idea so much, but he listens and helps Caitlin move the broken generator in front of the door.

You have searched everywhere, but no more weapons can be found.

Legion1350
offline
Legion1350
5,366 posts
Nomad

Name: Aleister Pike
Status: HEALTHY 100/100
Inventory:
Friendly/Hostile: 0
Strength: 3 (+2)
Marksmanship: 3
Agility: 3 (+2)
Endurance+2)
Vitality: 3 (+1)
Intellect: 3 (+2)
Luck: 3 (+1)
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

PerryKid
offline
PerryKid
1,269 posts
Nomad

Name: Perry
Status: HEALTHY 100/100
Inventory: Crowbar, 2 bottles of water
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

Dale: Screwdriver

I decide that we should leave, somehow. I use my crowbar to shatter a window, and tell my friends to become wary of any moving thing. I attempt to enter a car without getting caught, and hijack it.

Veksing
offline
Veksing
1,676 posts
Peasant

Thank you for playing.

Name: Aleister Pike
Status: HEALTHY 160/160
Inventory:
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 5
Endurance:5
Vitality: 4
Intellect: 5
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

You wake up in a car in a parking lot, next to a strip club. You see zombies staggering about outside, but none have noticed you. What do you do?

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Perry
Status: HEALTHY 205/205
Inventory: Crowbar, 2 bottles of water
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

Dale: Screwdriver

As your friends gather behind you, you shatter the window. You attracted zombies! You rush to the car, checking behind you as your friends closely follow. You and your friends get in the car, and slam the doors shut. The key is in the ignition, and you notice the car still has fuel, but a tiny amount. What will you do next?

Legion1350
offline
Legion1350
5,366 posts
Nomad

Name: Aleister Pike
Status: HEALTHY 160/160
Inventory:
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 5
Endurance:5
Vitality: 4
Intellect: 5
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

I'll search around in the car for items and the keys, and check the fuel gauge.

PerryKid
offline
PerryKid
1,269 posts
Nomad

Name: Perry
Status: HEALTHY 205/205
Inventory: Crowbar, 2 bottles of water
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 3
Endurance: 5
Vitality: 7
Intellect: 5
Luck: 3
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

Dale: Screwdriver

I drive as far away as I can, in an attempt to get close to walmart.

Showing 1-15 of 135