ForumsGamesThe Legend of Zelda: Skyward sword

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master565
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master565
4,103 posts
Nomad

Has anyone else played this yet? If you haven't, go. Do it. Right now. I'll wait ._.

...

Anyways, It's an amazing game. What i love about it so much is how it's one of the few games that actually use motion controls in gameplay, not as a gimmick that just pisses you off. Every monster has a different way you have to swipe your sword to defeat it, and they could become difficult to do. The motion controls can take a bit to get used to, but they are so well integrated into gameplay that you hardly notice that you're even using them anymore. One complaint though is that certain attacks, such as spin attack, can be a bit annoying to pull off and therefore aren't to great to use in battle. Nintendo also finally changed the formula they use to make Legend of Zelda games. I'm not quite sure how to explain it, but you'll notice it's different if you've played this after playing all the previous ones.

So share any thoughts or whatnot that you have about this game (don't share any real story because I, among others, haven't actually finished yet)

P.S.

Who else loves our fabulous, earring and leotard wearing, main villian with his elegant moves? You know, the one who looks slightly bad *** when he does one attack, but then does another attack that makes you question why you could ever think he could be bad ***?

http://i1085.photobucket.com/albums/j432/ReflectionOfDesire/Debbie%20is%20fabulous%20screenshots/Debbie4.png

And he does that creepy thing with the tongue for no reason.

  • 21 Replies
Kasic
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Kasic
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Jester

Anyways, It's an amazing game


Sorta. I felt really let down by it.

and they could become difficult to do.


This. They don't become difficult. You are never in danger from random enemies because they are all so weak/predictable.

The overall story is good so far (I played a bit more than halfway through and then got tired of it, I'll go back to it eventually) but there's 4 main problems I have with the game.

1) There's a lot of random crap that just doesn't make sense. Where did this "Goddess" come from? Why can't the birds fly through the clouds? Why does Fi decide to bug me every 10 seconds by retelling me what was just told? Why do barrels magically appear on the ship? (If you know what ship I mean, then I'm sure you know what I'm talking about) and why do you get so much money when there's basically nothing to spend it on?

2) The dungeons. I always liked the puzzles in LoZ games that were in the dungeons. Not anymore. Now you run through every dungeon room about 6 times, and there's only like 3 main rooms. They aren't hard, you just re-walk everywhere. To add to that, you even have to do some dungeons twice.

3) Skyloft. This could have been great, but they failed with it. Skyloft is mostly open space with random floating rocks with Sky Octorks that annoy the crap out of you. You can't fly around Skyloft (town) with your bird, and you can't land anywhere in it. Instead, it does a crappy screen shift and you always land at one of 4 points. Also, the giant pillars of light start to get really annoying once there's 4 of them all over the place.

4) The enemies. They could have been so much more than what they are. However, they turned out to be walking guard-noobs who block one or more of four ways at a time, and you just have to hit an open area. Their attacks are not dangerous, they are predictable, and they are few in number. They do not have much health, and they really aren't a threat in any way. Perhaps the enemy I found most annoying are the Zombie Goblins in the Water Trial Temple, which somehow climb faster than you and don't die unless you do a finishing move on them.

Overall, the game had GREAT potential, but wen't largely to waste. The dungeons are boring and easy, the enemies weak, skyloft barren, your bird reduced to a "this takes 2 minutes to fly here" and you're stuck with the most annoying partner ever who doesn't even let you choose to listen to her but forces you to hear her repeat what was just said, scream at you as you play your lame-o harp which all songs are the exact same thing, and see her ice-skate as she retells some random goddess bull that doesn't much matter.
master565
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master565
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Nomad

Why can't the birds fly through the clouds?


It kind of hints at reasons, like maybe the goddess wanted to keep them in the sky.

Why does Fi decide to bug me every 10 seconds by retelling me what was just told?


You'd have thought they would have figured this out after Navi and around 7 games.

2) The dungeons. I always liked the puzzles in LoZ games that were in the dungeons. Not anymore. Now you run through every dungeon room about 6 times, and there's only like 3 main rooms. They aren't hard, you just re-walk everywhere. To add to that, you even have to do some dungeons twice.


Yea, i've been pretty disappointed by the length of some of them.

You can't fly around Skyloft (town) with your bird, and you can't land anywhere in it. Instead, it does a crappy screen shift and you always land at one of 4 points


It would be fairly annoying to fly around Skyloft with that bird, and the Wii's weak amount of memory prevented having Skyloft from being part of the actual sky map. I really hate this shift too though, but you have to deal with these sort of things on the Wii.

hey could have been so much more than what they are. However, they turned out to be walking guard-noobs who block one or more of four ways at a time, and you just have to hit an open area.


They're a bit more difficult than previous games. The average zelda enemies never posed threats, except for the select few that are made to make the game difficult, instead of just giving you something to do.

Another thing i liked about the game was how the items are actually reused in other dungeons, not just the one you got it in. Most zelda games would give you an item, and you'd use it in that dungeon, then in random places around the world for side objectives. In this game, you actually have to use items to solve puzzles in later dungeons, such as the beetle constantly being needed.
Kasic
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Kasic
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Jester

It kind of hints at reasons, like maybe the goddess wanted to keep them in the sky.


Yes...but, they can't fly through the gaps in the clouds created by the beams of light? That just doesn't make sense. In addition to this, why does NO ONE mention the giant beams of light that appear? You'd think they would be -really- obvious.

You'd have thought they would have figured this out after Navi and around 7 games.


But at least Navi you had to press a button to get her to talk. Fi stops the game and makes you listen to her. Navi would shut up for a bit after like 4-5 "Hey!"s

Yea, i've been pretty disappointed by the length of some of them.


They've completely re-worked the layout of the dungeons though. It's now 2-3 main rooms, with maybe 4-5 sub rooms, and a total of 1 boss key, and maybe 3-4 normal keys. It used to be over 20 rooms at least for a dungeon, each with monsters in it. 20 x 3 monsters = 60 monsters. 4 x 3 = 12 monsters. They basically made the dungeons 5 times easier in terms of fighting, and 20 times easier in terms of where to go next.

It would be fairly annoying to fly around Skyloft with that bird, and the Wii's weak amount of memory prevented having Skyloft from being part of the actual sky map. I really hate this shift too though, but you have to deal with these sort of things on the Wii.


I suppose. I just find it stupid that where you land isn't where you land.

They're a bit more difficult than previous games.


If you suck at controlling the movements, maybe.

The enemies rarely do more than half a heart of damage. They have less health as well. Remember on OoT? The wolves would block and do like 1 heart to you, and they were mid-game enemies. I'm at mid-game and all I find are giant blobs, bats, and goblins still. Oh, and those really fat goblins which I can just run up the shield, go behind, and kill before they can even turn around.

The enemies are not dangerous in any way at all, especially once you get the bow. The bow is so overpowered.

Another thing i liked about the game was how the items are actually reused in other dungeons, not just the one you got it in


Yeah, that is nice. Except for half of your items are worthless/stupid. The ghost buster vacuum, the bug net, the whip, and the slingshot.

You can blow sand! YAY...why couldn't you dig it out with the digger mitts...?

Oh look, a but net! Now I can get money even faster, and STILL have nothing to buy!

A whip! Woot! Now I can save 1/3 of a second and not run up the wall to pull a lever!

The slingshot is cool, but totally nerfed in damage. In other games it did damage, on this it either kills wall bugs or stuns enemies for a brief time, not good. Scattershot upgrade is nice though.

such as the beetle constantly being needed.


You can do almost everything with the beetle. Kill plants, drop bombs on enemies, knock them off tight ropes, scout out puzzles, grab far away items. It's overpowered/used.
epicness01
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epicness01
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Nomad

where you land isn't where you land


I have no idea what you just said. I played the game, and it isn't difficult to land if you can aim.

Oh look, a bug net! Now I can get money even faster, and STILL have nothing to buy!


First off, you don't have nothing to buy. You'd die if it was true. Second, the net isn't designed to get you money. It's designed to catch bugs, which are used in potion upgrades and stuff.

The slingshot is cool, but totally nerfed in damage.


The slingshot is alright, I suppose, but I don't see the point of having it do damage when you have a bow that can do just that. At least, later in the game.

it either kills wall bugs or stuns enemies for a brief time


It didn't do much else in other games. (that's what a bow is for)

You can do almost everything with the beetle.


If that were true, I wouldn't be stuck where I am. Although it is true about the ropes. I used that tactic on one of those dwarven commanders and it fell to its doom before it could blow its horn.

It's overpowered/used


If that were true, it would do more damage than it does, and STILL be mostly useless. It can hit switches and grab items, but honestly, not much else. If it was that functional, I would use it more often. Plus, even if your statement was true, there wouldn't be many enemies where it would be useful. Most such enemies need you to hit them in some unexposed spot you couldn't hit without some sort of weird weapon fired at some freaky angle.
Kasic
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Kasic
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Jester

I have no idea what you just said. I played the game, and it isn't difficult to land if you can aim.


When you land on Skyloft (main island) it does a white-out and you fall in one of four places. You cannot land in the middle of the island on a building for example.

First off, you don't have nothing to buy. You'd die if it was true.


I'm half way through the game and I have bought every possible thing, upgrades, heart piece, medals, etc. I have a full wallet of which is like 1600-1800 rupees (I can't remember what it is at max). Other games 300 rupees was a lot. 1000 Rupees is the new "that's a fair amount of cash."

Second, the net isn't designed to get you money. It's designed to catch bugs, which are used in potion upgrades and stuff.


Yeah, but how often do you even use a potion? I have used 1 healing item, a fairy, the entire game. That was because I ignored Fi and ran up the wrong way in the volcano area before I could enter the inner part, and only had 5-6 hearts at the time and "died" before I could retrace my way back to safety. I have over 30 of most bugs, and if I sold them would gain a total of around 2k rupees I believe.

It didn't do much else in other games.


No, in other games it was basically the "kid bow" and what you used to hit crystals so as not to waste arrows.

If that were true, I wouldn't be stuck where I am.


The beetle can fly the entire length of 90% of dungeon rooms w/o the upgrade for stamina. It can kill enemies. It can hit crystals. You can scout ahead. It basically does everything for you except push objects.

If that were true, it would do more damage than it does


It doesn't do any damage. However, it can drop bombs on enemies, which do.
master565
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master565
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Nomad

Yes...but, they can't fly through the gaps in the clouds created by the beams of light? That just doesn't make sense. In addition to this, why does NO ONE mention the giant beams of light that appear? You'd think they would be -really- obvious.


Now you're just questioning general video game logic.

But at least Navi you had to press a button to get her to talk. Fi stops the game and makes you listen to her. Navi would shut up for a bit after like 4-5 "Hey!"s


I never said Navi was worse than her.

They've completely re-worked the layout of the dungeons though. It's now 2-3 main rooms, with maybe 4-5 sub rooms, and a total of 1 boss key, and maybe 3-4 normal keys. It used to be over 20 rooms at least for a dungeon, each with monsters in it. 20 x 3 monsters = 60 monsters. 4 x 3 = 12 monsters. They basically made the dungeons 5 times easier in terms of fighting, and 20 times easier in terms of where to go next.


I've realised this too, i haven't actually minded it though. They've done the same thing for such a long time, a little change is refreshing. I do prefer the old dungeons, but these are fine for me.

The enemies rarely do more than half a heart of damage.


Technically, all of them do a full heart, but what's with that anyways? Starting with 6 hearts, but everything does double damage? That was kind of useless.

The enemies are not dangerous in any way at all, especially once you get the bow. The bow is so overpowered.


I can't tell that yet, i'm not up to it.

Yeah, that is nice. Except for half of your items are worthless/stupid. The ghost buster vacuum, the bug net, the whip, and the slingshot.


Slingshot was more useful in older games, thing is, it's hard (impossible) to use in combat, and all out of combat uses are taken over by the beetle. Also, the vacuum made me happy because i felt like i was playing Luigi's mansion again . The bug net isn't supposed to have any use, other than catching random bugs, as far as i know. And i haven't gotten the whip.

You can blow sand! YAY...why couldn't you dig it out with the digger mitts...?


That's just general video game logic again.

You can do almost everything with the beetle. Kill plants, drop bombs on enemies, knock them off tight ropes, scout out puzzles, grab far away items. It's overpowered/used.


They do kind of push the other items out of use.

One thing i'm annoyed about is the stamina meter. I can't stand constantly running out of energy during useless things that shouldn't require it, like climbing vines (why can you climb ladders but not vines?), hanging on ledges, pushing boxes, ect. Also, the EXTREMELY slow ledge climbing speed, it takes FOREVER to hang on a ledge and move across to the other side of a gap. It's good for some features, like when you had to run across the conveyer belts, but it's retarded how much it applies to. It should only apply to sprinting, and maybe the spin moves. Also tightropes piss me off to no end.
Kasic
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Kasic
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Jester

I can't tell that yet, i'm not up to it.


When you first get it, it kills a goblin one hit. The first upgrade is 2x damage. The second upgrade is 4x damage. You're doing 4 hearts per hit, and you can fire it like 2 times a second accurately.

Also, the EXTREMELY slow ledge climbing speed, it takes FOREVER to hang on a ledge and move across to the other side of a gap


Just flick the wii-mote to "hop" sideways, much faster.

Also tightropes piss me off to no end.


I never minded those. You can hold A to go faster on them btw.

That's just general video game logic again.


Yeah, but this game has far worse logic than all previous LoZ games. I can't remember any outstanding examples from OoT, MM, WW, or TP. I'm halfway through the game and there's like 10 outstanding examples in SS.

And i haven't gotten the whip.


It's lame. I've used it like twice since I got it, and they were for such minor things.

That was kind of useless.


I agree. My brother has beat the game and is on "hero mode" or whatever it's called, and I think the game would have been 2x as good if it started on that. You don't find hearts, you have to heal by resting on a stool or potions/fairys, and enemies do more.

One thing i'm annoyed about is the stamina meter


I've never had a problem with it. Although that's probably because they go nuts with the stamina fruits. Seriously, those fruits are more common than grass.
master565
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master565
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Nomad

Just flick the wii-mote to "hop" sideways, much faster.


It's still very slow, and it screws with the stamina.

I never minded those. You can hold A to go faster on them btw.


I know that.

Yeah, but this game has far worse logic than all previous LoZ games. I can't remember any outstanding examples from OoT, MM, WW, or TP. I'm halfway through the game and there's like 10 outstanding examples in SS.


I can't remember the games well enough to point them out, but i'm sure i can play and find them, as i would with any video game.

I've never had a problem with it. Although that's probably because they go nuts with the stamina fruits. Seriously, those fruits are more common than grass.


I'm the impatient guy who needs to sprint everywhere and get's pissed when there happens to not be a stamina fruit to fulfill me.
Kasic
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Kasic
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Jester

I can't remember the games well enough to point them out, but i'm sure i can play and find them, as i would with any video game.


I've played each of those multiple times, and at least all of them within the past 3 years. The only one I can really think of is the hookshot and why you can't use it on more things. That, and a few physics things which were fairly minor, like non-falling slingshot/arrows, and boomerangs through walls.
dragonico
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dragonico
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Nomad

Even though I havent played the game yet, I played a little bit on my friends game, it was pretty sweet. I liked how the game improved by a lot, not a big fan of Zelda, but I do like the music and music remixes

master565
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master565
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Nomad

I finished the game. The final boss is extremely disappointing, the battle looks awesome, but it's extremely easy (except for the fact one part is purely based off chance). Anyways, i restarted the game on hero mode, which was probably a bad idea because I don't plan on rebeating it and now i can't do any side stuff.

SteveeXb
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SteveeXb
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This was the first Zelda game i have ever played, and i have to say, i'm impressed. I liked how they introduced the storyline at the start, but my brother thought there were too many cut scenes. Despite all the other issues that were pointed out above, i thought that using logic to figure out what to do was balanced quite well with the skill of actually accomplishing it. yes, the bosses are easy if you know how to hurt them. the challenge with the bosses is not skill, its learning their attacks, how to avoid/defend against their attacks, and learning their weaknesses. I am really liking this game mostly because i have never played any game quite like it.

master565
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master565
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Nomad

my brother thought there were too many cut scenes


Your brother clearly hasn't played the Metal Gear Solid games

I never really noticed them overdoing the cutscenes though, maybe right at the beginning, but not throughout the game.

One thing I just realized about hero mode. NPCs acknowledge your in hero mode (they say this straight up in dialogue), and yet Nintendo didn't bother letting you skip the part where they teach you the controls. Seriously, why would you possibly need to go through that again? Also, I forgot to mention before, they did that annoying thing where you can't save after the final boss again >.>
SteveeXb
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SteveeXb
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Templar

I never really noticed them overdoing the cutscenes though, maybe right at the beginning, but not throughout the game.


I agree. They didnt overdo it on the cut scenes, but my brother was just sitting there sighing and complaining at the start. I told him "Dude! they have to introduce the storyline!" but apparantly he has no patience for cut scenes. There were a lot of cut scenes at the start, but i didnt mind it that much because they were interesting and funny at times.
master565
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master565
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Nomad

The second time round, in hero mode, they let you skip every cutscene that doesn't have dialog, which is nice.

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