It kind of hints at reasons, like maybe the goddess wanted to keep them in the sky.
Yes...but, they can't fly through the gaps in the clouds created by the beams of light? That just doesn't make sense. In addition to this, why does NO ONE mention the giant beams of light that appear? You'd think they would be -really- obvious.
You'd have thought they would have figured this out after Navi and around 7 games.
But at least Navi you had to press a button to get her to talk. Fi stops the game and makes you listen to her. Navi would shut up for a bit after like 4-5 "Hey!"s
Yea, i've been pretty disappointed by the length of some of them.
They've completely re-worked the layout of the dungeons though. It's now 2-3 main rooms, with maybe 4-5 sub rooms, and a total of 1 boss key, and maybe 3-4 normal keys. It used to be over 20 rooms at least for a dungeon, each with monsters in it. 20 x 3 monsters = 60 monsters. 4 x 3 = 12 monsters. They basically made the dungeons 5 times easier in terms of fighting, and 20 times easier in terms of where to go next.
It would be fairly annoying to fly around Skyloft with that bird, and the Wii's weak amount of memory prevented having Skyloft from being part of the actual sky map. I really hate this shift too though, but you have to deal with these sort of things on the Wii.
I suppose. I just find it stupid that where you land isn't where you land.
They're a bit more difficult than previous games.
If you suck at controlling the movements, maybe.
The enemies rarely do more than half a heart of damage. They have less health as well. Remember on OoT? The wolves would block and do like 1 heart to you, and they were mid-game enemies. I'm at mid-game and all I find are giant blobs, bats, and goblins still. Oh, and those really fat goblins which I can just run up the shield, go behind, and kill before they can even turn around.
The enemies are not dangerous in any way at all, especially once you get the bow. The bow is so overpowered.
Another thing i liked about the game was how the items are actually reused in other dungeons, not just the one you got it in
Yeah, that is nice. Except for half of your items are worthless/stupid. The ghost buster vacuum, the bug net, the whip, and the slingshot.
You can blow sand! YAY...why couldn't you dig it out with the digger mitts...?
Oh look, a but net! Now I can get money even faster, and STILL have nothing to buy!
A whip! Woot! Now I can save 1/3 of a second and not run up the wall to pull a lever!
The slingshot is cool, but totally nerfed in damage. In other games it did damage, on this it either kills wall bugs or stuns enemies for a brief time, not good. Scattershot upgrade is nice though.
such as the beetle constantly being needed.
You can do almost everything with the beetle. Kill plants, drop bombs on enemies, knock them off tight ropes, scout out puzzles, grab far away items. It's overpowered/used.