Forums → Games → Things you hate in a game
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189 | 30654 |
Hate it when you don't know what to do in the beginning cause the game is poorly explained
Forced cutscenes, which I think we're mostly in agreement on.
Unmoveable camera angles.
Board edges that stop you for no apparent reason. Build a cliff or a wall, for god's sake!
Prepurchase bonuses that aren't available with work on the game already.
Games that require a connection for single player.
Endings that have little to no work put into them, either being too generic (Yay, you won, winners don't do drugs) or pointing out the all-too-obvious opening for a sequel.
The press x or die mechanic, in pretty much any form.
In sandbox games, enemies that are -always- level appropriate. There should be easy and hard areas, and low level players -should- get their butts kicked for straying too far into midbie or highbie zones.
RPGs that appear to give the choice of accepting a new party member in the dialogue, but then force them to join no matter what you pick.
A lack of variation in "ranked" computer opponents in chess games. For me, no matter how many supposed opponents there are to choose from, there are only two settings: I always win, and I always lose.
Online chess games that allow humans to break a connection from the game after reaching an untenable position and not take the loss, or at least give me the win. This isn't -as- big an issue in timed games, but it's still a problem. Must I really sit at an immobile game for an hour to get the points?
Any MMO. (I'm still hooked on MUDs!)
I am fine with average graphics, but shoddy dialogue and/or voice acting really gets on my nerves. Also I really despise characters with unrealistic motivations and behaviors. It's a LOT better when the final boss has a reason/goal for his actions. I guess I hold (most) games to book-like standards. Exceptions include sandboxes.
My biggest pet peeve is a bad ending to a game. If it's cheesy, overdramatic/drawn out, or too predictable I feel the ending failed in its job. Bittersweet endings are among my favorites because that's how life works. Yes, you stopped the unconquerable evil, but it cost you in many ways. You EARNED the title of "hero" through some sacrifice. Thus, bittersweet endings.
Linear games, annoying cameras (you must agree with me in this point), confusing controls, short campaigns and crappy multiplayer.
I hate games with bad storyline, it's essential to me that the game is immersive.
I also hate games with too much loading screens.. -_- It kills me..
I am fine with average graphics, but shoddy dialogue and/or voice acting really gets on my nerves. Also I really despise characters with unrealistic motivations and behaviors. It's a LOT better when the final boss has a reason/goal for his actions. I guess I hold (most) games to book-like standards. Exceptions include sandboxes.
My biggest pet peeve is a bad ending to a game. If it's cheesy, overdramatic/drawn out, or too predictable I feel the ending failed in its job. Bittersweet endings are among my favorites because that's how life works. Yes, you stopped the unconquerable evil, but it cost you in many ways. You EARNED the title of "hero" through some sacrifice. Thus, bittersweet endings.
What do you hate in a game?
I hate it when people complain about the games. If you don't like certain qualities in a game, tough diddles.
One of things I cannot stand is loads of paid DLCs ( which may be necessary to complete SP or to be good at MP) and crap like that.
Bad AI. I think Empire: Total War was the game I found that had the worst AI ever; Both on the campaign map where the enemy don't even try to use strategy and disregard diplomacy completely, and on the battle map. The enemy would either run head first into my army and get obliterated when I flanked them, or create a massive circle around the flag and just stand there while I shoot them.
I hate when... actually, I don't hate anything. I hate it when people complain about the games. If you don't like certain qualities in a game, tough diddles. Not every game will be perfect. Fact. People like different things in games. Why don't you create your own games if you feel like the games you currently play need better things?
Glitches that make it imposable to finish, Subscription fees, Games that release and then almost immediately after put out DLC that should have been included in the full retail game.
I hate it when people complain about the games. If you don't like certain qualities in a game, tough diddles. Not every game will be perfect.
two words, bad endings (or endings that i think are just bad in the game).
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