This thread is for the continuation of this game due to the original spanning over 4600 pages. Our rules have changed a bit since the thread first started, but its first post shall be sufficient for those purposes. We are currently level 12 and are a Good party. The Alignment is not subject to question. If you are a new player interested in joining, the GM at this point in time is DBLACKSTAR (Dibs).
Bad loco. Alright well you guards take the time to lead down the path that leads to the entrance of the mountain.
A cool breeze drifts down from the towering peaks of the Serpentcoil Mountains as you behold the entrance to the caverns. The frost-rimed ground is littered with tools, picks, and shovels, some of which protrude from soft banks of snow. A single darkened shaft leads into the depths of the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road leads back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains.
One of the guards hands you a bundle and opens it slightly to reveal about 6 torches, enough for you to fully investigate the underground water source.
Alright fine, so they go in, send your chick in whenever.
Or we could do both.....
Alright well Loco in the rogue go in. The tunnel is just big enough for you to enter side by side. The rogue manages to stop something odd about the support beams. The wooden support beams to the tunnel are chipped and torn, as if having been damaged in a recent battle.