Each building can be leveled up to a maximum level of 9. Your buildings will cooperate with each other, so two rank 4 buildings produce the same effects as a single rank 8 building.
Armory
* An Armory is required to buy weapons for your soldiers. * As you level up your Armory, you'll be able to buy more powerful weapons. * Whenever you attack an enemy Armory, you can steal their weapons. Level 5 weapons will be stolen from a level 5 Armory, level 8 weapons will be stolen from a level 8 Armory, etc. *You can own a maximum of 999 weapons. * Strategy 1: Try to rank an Armory up to level 9 so you can buy the best weapons. This only uses one tile, so you have more room to do other things. * Strategy 2: Build 3 rank 3 Armories. This will allow you to buy the most powerful weapons more quickly, but at the cost of taking up valuable space. * Strategy 3: Don't build an Armory at all, instead try to steal your weapons from your enemies. This will be easier if you start with weak enemies who have low level armories, and work your way up to powerful enemies with high level armories.
Barracks
* A Barracks is required to recruit and train soldiers. * As you level up your Barracks, you will be able to house more soldiers at once. * It costs 1 turn to recruit 1 soldier. * It costs 1 turn to train a soldier up one level. * The maximum level for a soldier is 9. * Strategy: Get as many level 9 soldiers as you can! They'll help protect you from attacks, and help you successfully attack others.
City
* A City is required to produce coin. * As you upgrade your City, you can produce more coin per turn. * Whenever you attack an enemy City, you can steal their coin. * Setting your tax rate to over 50% will produce more coin, but lower your Empire's happiness. Setting your tax rate to under 50% will produce less coin, but raise your Empire's happiness. Your Empire's happiness has an effect on how well your soldiers perform in battle. * You can own a maximum of 999,999 coin. * A city can be repaired with turns, which is useful if you are out of coin. * Strategy 1: Build four or five cites, and build some strongholds next to them for defense. Slowly rank your cities up along with the rest of your buildings as you play. * Strategy 2: Build a whole bunch of Cities and try to bulk up on as much coin as you can. Your defenses will be weak if you do this, so try to fly under the radar. After you're super rich, sell some of your cities to make room for other buildings. * Strategy 3: Build a Spy Hub (or several), and hunt down enemies that are using strategy 2. Steal all of their coin.
HQ
* A Spy Hub is required to effectively spy on your enemies. * As you level up your Spy Hub, you'll be able to do more spying with fewer turns. It will also be harder for others to spy on you. * Whenever you attack an enemy Spy Hub, you can destroy whatever intel their nation has collected on you. * You can search for targets with a lot of coins, launch sites, turns or weapons. * You can disable an enemy's Strongholds by spying on them. The chances increase if your Spy Hub level is high, or if you spend a lot of turns spying. * Strategy: Build at least one spy hub to make it significantly harder for others to sabotage your Strongholds.
Stronghold
* A stronghold provides a defensive bonus to nearby buildings. * As you level up your Stronghold, the defensive bonus will increase. * Whenever you attack an enemy Stronghold, you can steal their coin. * Strategy: Place Strongholds next to targets that your enemies are likely to attack. Cities, Launch Sites, and Armories are popular targets.
Launch Site[b]
* A Launch Site is required to contribute research for launching to Mars. * As you upgrade your Launch Site, the number of research you can do per turn increases. * Whenever you attack an enemy Launch Site, you can steal their research. * To actually launch a shuttle to Mars and enter the Martian Hall of Fame, you'll need a level 9 launch site. * Having a launch site will make you a huge target for attack, since others will want to steal your research. * Strategy 1: Don't build a Launch Site. Focus your efforts on defending your teammates who do have Launch Sites. * Strategy 2: Try to build a few high level Launch Sites. These are expensive, so you will need a lot of Cities as well. Spending your your coin and turns on a Launch Site will weaken your defenses, so get some of your teammates to agree to protect you.
* Everyone receives 9 turns per minute. These turns can be used to produce coin (in Cities), attack (in HQs), research (in Launch Sites), search (in Spy Hubs), and recruit soldiers (in Barracks). * The maximum number of turns you can store is 300. It takes about a half hour to reach 300 turns. * As you can see, turns refill quite quickly, so check back in on the game often!
Attacking
* Before attacking others, Iâd recommend having a Barracks with some trained soldiers, an Armory with some decent weapons, and a HQ. * How do you attack? Itâs as easy as going to your HQ, and clicking on the name of the person you want to attack. Next, click on one of their buildings and pray for victory. * Attacking costs 9 turns.
Spying
* Anyone can spy, but you get a lot more spying done you have a Spy Hub built. *How do you spy? Itâs as easy as going to your HQ, and clicking on the name of the person you want to spy on. On the bottom of their empire page, enter the number of turns you want to spend spying and click the âgoâ button. * Spying will reveal the stats and buildings of your enemy. You might even be able to sabotage their Strongholds!
Bonuses
* Kong gets a 5% attack bonus * New Geo gets a 33% revenge bonus * Jiggs gets a 10% gold bonus * Face gets a 100% spy bonus * Armora gets a 25% defense bonus
Winning the Game
* The first team to complete all the research, and launch a ship to Mars wins the game. * (and then Launch Sites reset and the game continues) * After a team launches a ship, other people can launch within the next 6 hours. * It wonât change the outcome, but the fact that you went to Mars will be recorded in the Martian Hall of Fame. * Research will be reset 6 hours after the first launch, and the game will begin again. Your buildings, soldiers, and weapons will remain. * You need to have a level 9 Launch Site to be able to actually launch. Eveyone who launches is immortalized in the Martian Hall of Fame. * You can contribute research with a level 1 Launch Site though, it just wont be as much. * How much research you contribute is calculated by multiplying your Launch Site level by the number of turns you spent researching. For example, if you have two level 9 Launch Sites and you use 10 turns, youâll contribute 180 research. 18Ã-10=180 research contributed. Keep that in mind, and go help you team win!
Credits to Jiggmin for War Of The Web JiggsGuide & KonGuide by VforVendetta.
Here's the link directly to the swf file. You can play here. It blows my mind that this isn't on the front page. I hope that it's just a glitch that it isn't.
Thanks for the helpful info. The game works best on the beta site's flash embed. The link for the beta front page is [url]http://beta.armorgames.com/play/13060/war-of-the-web[/url]
Hey guys, just wanted to let everyone here know that despite this game being vastly ignored by AG players due to the lack of exposure (glitch or game removed, I'd like to know) we still WON the last round!!!!
I'll try to make a full guide on how the game works a bit later on, but right now I'd love it if we could have more people using the getSatisfaction link to alert the admins to this situation. If they decided to remove the game, fair by them, but let us know why!? If it's a glitch, then solve it.
Yeah, I was logging in, working out that I could repair my three pads by selling one level 9. Sitting around with cash until I hit 300 turns, getting wiped out like no-other about 4min after I rebuilt and researched... and towards the end, where nobody even cared enough to attack.
I got beat down on about 3 times after we won (probably 'cause it was my name on the winning list, as I launched first).
And yes, I have a fully functional everything on NG, just sitting around kicking anything on the national revenge list. Honestly, I don't think the 'other teams' should be able to launch.