What qualities in a map do you find balences the game?
Depends. You need to consider rush distance, defensible locations, angles of attack, ability to prepare properly for each one.
You need to consider what is present in maps as well. Do you have claymores?
You probably need to include more avenues of attack, or wider ones then.
But then if you DON'T take claymores you're too susceptible. So instead of making a wider metagame you've just funneled your viable equipment to claymores.
Finding the perfect mix is VERY difficult -- especially with maps where you probably need to remake an entire map in order to have it done right. . . although things don't need to be entirely different.
I'm not a professional FPS gamer, hence the main reason I proposed the "basic tips" is because they apply to every game (at least 'nearly'
, but still provide SO MUCH.
In terms of map design I would be more specialized in Starcraft II and pretty much only that. Even then, I would very easily suck at it. Furthermore -- that's an RTS, so the elements barely count for the same thing.
What I usually do for their killing of confidence is while messing around I learn where they like to go so I'll camp there with a fast and accurate sniper rifle and take them all out with it before moving on to an assualt rifle rush. In my experience that always scares the **** out of them and kills the confidence, but then they're confused that a player that has just been screwing about is now getting kills and won't be able to quickly recover.
Variety in strategies is essential. Especially in professional play -- in my experience of seeing how professional FPS works, CoD4 primarily, it's kind of coinflip where you can't "scout" and "react to" their strategies.
It's your strategy against theirs with improvising OR planned strategies as a result, but no doubt one is stronger than the others.
Anyways.
I wouldn't thrive on confidence. Nor would I thrive on pressure. I hope not anyways. At the moment there are some players who do excellently under any situation -- some even rely on pressure to do more effectively and it allows brilliant comebacks.
but I have some experience in phsycology so it helps.
Can you elaborate please?
Also just having good friends to train with helped me develop how to make someone panic
But you ought to never rely on that. The only sure-fire way to use someone's mind against them is to overload them with what is humanly possible. The exemplary use of this is, of course, sAviOr.
and what routes people usually take
Find out what the best routes are, as well as how to counter the other routes (because if you couldn't they're not worse than the best). It's kind of difficult to calculate it all, and in an FPS (specifically which one) I'm not sure whether it's possible but being as you will commonly confront basic players you mays well just roll with the common avenues of attack etc.
and if you play with omeone long enough you could predict their routes perfectly everytime, but it looks so much like hacking that I've lost friends from telling them that
Be glad you're not with them if they're that stupid. Really now. . . I would want to really kick those people in the face if they figure it's hacking because they can't comprehend their predictability and how easy / shallow FPS games are. It is
really stupid.
I find that I have a certain amount of skill or something that I could use everyday, so i could be great every game and then just be horrible after that so I try to limit how long I'm actually trying.
No, there's not a volume that you can drain. You can tire down and your consistency / capacity goes down but that wouldn't happen too much if you kept at it I don't think, and then you ought to consider that because you're playing a game with more than 2 people, people have various play styles and differing skill levels which can have direct / indirect effects on your play, that can be quite radical from what is
blatantly there.
Since flashes aren't really in high supply, I usually take out my pistol or other weapon with alot of ammo and not very useful and just spam it into everycorner until I'm sure no one is there,
Reveals your location however. If you flash and take over the position successfully (even if nothing is there) then you can chill there and choke them off by that location, especially if it's that defensible.
it works because the camper really isn't expecting an immediate attack
There's your flaw.
- H