ForumsGamesSome tips for FPS Gaming (Feel Free to list your Own)

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Mr_Sand
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Mr_Sand
672 posts
Peasant

If you aren't that good at any particular FPS game here is where you can get some common useful knowledge.

Multiplayer Tips

Weapons-Know your weapons and guns. Where are the best weapons?

Secrets- Are there any secrets that will help you? Any good vantage points. Check areas.

Health/Armor- Look for areas that have health/armor so you can easily heal. Know how the game uses health and if there is any regeneration. Watch your health and make sure it doesn't get too low. Fallback

Good fighting areas- Where is most of the action at? That is where you will have the most success. Don't rush if you aren't prepared get the overall feel for things. Be at one with the game

Paths- What is the easiest path from one point to another? How will you escape if needed. Don't let yourself get cornered.

Game- Know the game type you are in whether is is capture the flag or deathmatch.

Allies- make friends they can help you and protect your back.

Thats what I have for now. Feel free to list your own. I know not everyone will use these but I think they can be very useful.

  • 31 Replies
Somewhat49
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Somewhat49
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Nomad

If you want to mess about, feel free. ?

Sometimes I feel that messing about helps alot in even serious games because when you mess about it makes the enemy underestemate you and it helps you see where the enemy has its weaknesses. I have actually won games by messing around the first quarter, finding what works, exploit it the rest of the game.
nichodemus
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nichodemus
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Grand Duke

what fun is camping you sit in one spot and wait for someone to pass by so you can shoot then that's a whole lot of fun right, wrong i don't really ever camp but it's probably even more boring than it sounds


Having an exalted and completely over-board KDR....
Maverick4
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Maverick4
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Peasant

It's more of a social norm than any other game (bar Starcraft II in Korea)


I lol'd.

The problem I see with this is that most of the people in this thread think camping is chilling out in one corner with marshmellows and an AA12 and not moving for the rest of the game. WHile that may work a few times, eventually someone is going to grow a braincell and thing to throw a flashband through the door.

Camping for me is being able to effectively control and 'lockdown' an area or areas of the map to best help my team. It doesn't nessasarily mean I'm in one spot; Often times I'm running around on a route and killing people as they enter my area. An example of this is on MW3 - Resistance: Most of the time I just run around the back of the map between A and B, and kill people as they try and take those positions.

But sometimes it does mean staying in one spot. I did this a lot on MW2 - Derail: I'd stay on top of the building next to A, and chill out with a sniper rifle. This allowed me to do several things:

-Effectively control all avenues of approach to flag A
-Defend flag A directly if it was attacked
-Shoot across the map into flag C
-Shoot into the main building on the map
-Cover two of the main approaches to flag B

So what if it pisses people off? If you're stupid enough to go the same routes all the time, and not adjust your strategy to account for my being there, you in a sense deserve to die when you do. Playing a FPS is largely about winning, and I like to win. Even if it means resorting to 'n00by' tactics.
Highfire
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Highfire
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Nomad

Sometimes I feel that messing about helps alot in even serious games because when you mess about it makes the enemy underestemate you and it helps you see where the enemy has its weaknesses.

. . . If they follow the rule of "Always assume your enemy is good" adamantly -- even given reasons that suggest otherwise, that won't work and you'll only put yourself back. That will give them the lead, making them feel more confident.

Which means you're being somewhat gimmicky if you're relying on them making the mistake of getting too confident.

Don't get me wrong -- it could even work against pros. They don't usually have psychological training unless it helps their game but it's not really a situation all that well presented to them.

I have actually won games by messing around the first quarter, finding what works, exploit it the rest of the game.

It's a nice effect, although I prefer to always hit hard and to not let down at any point of the game if I can help it.

I lol'd.

Why's that?

eventually someone is going to grow a braincell and thing to throw a flashband through the door.

Sadly, it takes far too long for them to do even that.
You ought to do it more often anyways. Throw a flash if they COULD be in there (if you know they couldn't, just move in and save time / ammo), take them out using the advantages of vision and hearing then hold that position to cut off the enemy somehow. Maybe you just limit how many paths they could take, maybe you hinder their entire movement or maybe you force a stronger amount of forces to attack you because of your position that gives your team an opportunity (or more).

If you're stupid enough to go the same routes all the time,

Your position on Derail has MANY different points of attack and you're very vulnerable. I could imagine someone easily flanking you or just attacking from a position you're not usually exploited at.

You can always cover the path directly behind you with Claymores, whilst using Scavenger (do you really need something like Sleight of Hand?). Aside from that, just use the fairly substantial amount of cover you're given and you should be fine.

The only thing you've got to worry about then is counter-snipers.

- H
Maverick4
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Maverick4
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Peasant

Why's that?


Highfire made a funny.

Sadly, it takes far too long for them to do even that.
You ought to do it more often anyways. Throw a flash if they COULD be in there (if you know they couldn't, just move in and save time / ammo), take them out using the advantages of vision and hearing then hold that position to cut off the enemy somehow. Maybe you just limit how many paths they could take, maybe you hinder their entire movement or maybe you force a stronger amount of forces to attack you because of your position that gives your team an opportunity (or more).


If I've got scavenger equiped, then I'll throw them into any room that doesn't have an ally in it. But theres really no excuse, in my opinion atleast, to die with flash/stun grenades equiped. They're just too darn valuable. The problem now is that MW3's pace is so fast, I often die before I really have a chance to really utilize Scavenger.

Your position on Derail has MANY different points of attack and you're very vulnerable. I could imagine someone easily flanking you or just attacking from a position you're not usually exploited at.


I never really got killed that much from that position. The only times I was ussualy killed was if I lost the battle sniping someone, or the odd person came up onto the building next to the one I was at. I ussualy put a claymore on the Western Building's ladder, and then one on the northern ladder on mine. Hide behind the AC Ducts on top, and its a great position. Plus, theres an overhand that drops down to create a bricked in depression, which makes CQ Defense a snap, as well as hiding from air support.

You can always cover the path directly behind you with Claymores, whilst using Scavenger (do you really need something like Sleight of Hand?). Aside from that, just use the fairly substantial amount of cover you're given and you should be fine.


Path to the front of me was a greater priority. A pushed right up against the rear ladder, so that was my early warning system for people coming up my ***. If I saw the A Emblem flashing, I'd just switch to my sidearm and kill them once they poked their head up the ladder. Typical class I used sniping in core:

Primary: Barret 50 w/FMJ
Secondary: SPAS-12 w/Grip -Or- M93 Raffica w/Extended Mags

Lethal: Claymore
Tactical: Flashbangs

Perk 1: Scavenger
Perk 2: Stopping Power
Perk 3: Commando

Stopping Power and FMJ together seem like a waste, but it makes for fantastic bullet penetration. Its like you're not even shooting through stuff. Used the same basic class in hardcore, but the Barret was silenced and Stopping Power was replaced with Ghost.

The only thing you've got to worry about then is counter-snipers.


No ****. :P
Tobisper
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Tobisper
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Nomad

take your time while playing a game if it doesn't have online and just adventure and if its a simple hack and slash adventure game like Dante's Inferno and God of War because then you will have just wasted your money for something that took you just a day or two for pushing buttons and then get bored.

Mr_Sand
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Mr_Sand
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Peasant

Make sure you know about your game and what you are doing before you just jump straight into it. Also take time to look around and find hidden secrets and cool things. Pretty awesome things can be found that developers will hide

Highfire
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Highfire
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Nomad

Highfire made a funny.

. . . Except I serious and the point was valid?

The problem now is that MW3's pace is so fast, I often die before I really have a chance to really utilize Scavenger.

The map design was to eliminate chokes as far as I know. So now there are what's called "awkward angles" that let you aim far within a very parochial lane that doesn't really provide anything unless you can damage very well (snipers).

I never really got killed that much from that position.

I didn't say people are going to actually do it.

@Tobisper not only are you off-topic but you're also wrong. Dante's Inferno was a good game and I'd say it was more solid than a Call of Duty game with good flowing combat controls and nice elements of video cutscene play for boss fights that bring epic that you couldn't really do yourself.

Taking your time doesn't always work -- oftentimes you need to know what to do naturally. Does it come to a surprise then that Stephano, being called the "Foreign sAviOr" (who in my opinion was the greatest progamer ever, as illustrated in this article) says that he doesn't even know what he's thinking half the time as he plays. . . yet he's one of the most dominating players known right now?

Make sure you know about your game and what you are doing before you just jump straight into it.

It's difficult to do that when you're feeding from the information of generally poor players, in terms of most FPSs. Especially the more recent ones.

Also take time to look around and find hidden secrets and cool things.

They shouldn't be considered secrets. They're traits of the map or game that other people didn't dedicate themselves to learning of and should be more well-known. Because of the low skill capacity of FPSs in comparison to other games and how low the average skill is, with the lack of a professional scene, you usually don't know about much of these things.

- H
Maverick4
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Maverick4
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Peasant

. . . Except I serious and the point was valid?


It was still funny.

The map design was to eliminate chokes as far as I know. So now there are what's called "awkward angles" that let you aim far within a very parochial lane that doesn't really provide anything unless you can damage very well (snipers).


They need to bring back whoever designed the CoD4 maps, and some of the larger MW2 maps. No clue who that would be though. Probably still working at IW, and my utter lack of knowledge about IW is becoming more and more apparent.

I didn't say people are going to actually do it.


Teehee.
Highfire
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Highfire
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Nomad

They need to bring back whoever designed the CoD4 maps

Considering they're the maps that are played professionally, I can't really say I disagree. Although for it to be applicable to be played professionally they eliminated a lot of traits in CoD4's base game. . . they'll need to take out much more if they want to have MW2, Black Ops or MW3 played professionally and please don't testify that they do have professional scenes.
They really don't.

Unless they find a way to make it work which I doubt. They'll need to change various elements of the various games for it to be even balanced with what they have now -- that's not necessarily including maps either.

- H
Somewhat49
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Somewhat49
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Nomad

They need to bring back whoever designed the CoD4 maps, and some of the larger MW2 maps. No clue who that would be though. Probably still working at IW, and my utter lack of knowledge about IW is becoming more and more apparent.

That is one of the reasons why I like small multiplayer games like hl2 mods so much, the creators usually play the game as well and if you play on the right servers you have a chance to meet them. Also when you meet the creator you could really apreciate the map more because you see why he/she put this and that where it is.

Unless they find a way to make it work which I doubt. They'll need to change various elements of the various games for it to be even balanced with what they have now -- that's not necessarily including maps either.

What qualities in a map do you find balences the game?

That will give them the lead, making them feel more confident.

What I usually do for their killing of confidence is while messing around I learn where they like to go so I'll camp there with a fast and accurate sniper rifle and take them all out with it before moving on to an assualt rifle rush. In my experience that always scares the **** out of them and kills the confidence, but then they're confused that a player that has just been screwing about is now getting kills and won't be able to quickly recover.

Don't get me wrong -- it could even work against pros. They don't usually have psychological training unless it helps their game but it's not really a situation all that well presented to them.

I've found it really really easy to get peeps in fps games to do what I want them to do, but I have some experience in phsycology so it helps. Also just having good friends to train with helped me develop how to make someone panic and what routes people usually take (and if you play with omeone long enough you could predict their routes perfectly everytime, but it looks so much like hacking that I've lost friends from telling them that)

It's a nice effect, although I prefer to always hit hard and to not let down at any point of the game if I can help it.

I find that I have a certain amount of skill or something that I could use everyday, so i could be great every game and then just be horrible after that so I try to limit how long I'm actually trying. it's really weird but that's what I find happens to me.

You ought to do it more often anyways. Throw a flash if they COULD be in there (if you know they couldn't, just move in and save time / ammo),

Since flashes aren't really in high supply, I usually take out my pistol or other weapon with alot of ammo and not very useful and just spam it into everycorner until I'm sure no one is there, it works because the camper really isn't expecting an immediate attack since that is a hidden spot so it'l take a few seconds for them to shoot while giving you a chance to switch to a stronger gun and kill.
Mr_Sand
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Mr_Sand
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Peasant

That is one of the reasons why I like small multiplayer games like hl2 mods so much, the creators usually play the game as well and if you play on the right servers you have a chance to meet them. Also when you meet the creator you could really apreciate the map more because you see why he/she put this and that where it is.


Hl2DM and HL:S and even sometimes HL1 look Up QuickSilver his maps are amazing and Doc Rock
Highfire
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Highfire
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Nomad

What qualities in a map do you find balences the game?

Depends. You need to consider rush distance, defensible locations, angles of attack, ability to prepare properly for each one.

You need to consider what is present in maps as well. Do you have claymores?
You probably need to include more avenues of attack, or wider ones then.
But then if you DON'T take claymores you're too susceptible. So instead of making a wider metagame you've just funneled your viable equipment to claymores.

Finding the perfect mix is VERY difficult -- especially with maps where you probably need to remake an entire map in order to have it done right. . . although things don't need to be entirely different.

I'm not a professional FPS gamer, hence the main reason I proposed the "basic tips" is because they apply to every game (at least 'nearly', but still provide SO MUCH.
In terms of map design I would be more specialized in Starcraft II and pretty much only that. Even then, I would very easily suck at it. Furthermore -- that's an RTS, so the elements barely count for the same thing.

What I usually do for their killing of confidence is while messing around I learn where they like to go so I'll camp there with a fast and accurate sniper rifle and take them all out with it before moving on to an assualt rifle rush. In my experience that always scares the **** out of them and kills the confidence, but then they're confused that a player that has just been screwing about is now getting kills and won't be able to quickly recover.

Variety in strategies is essential. Especially in professional play -- in my experience of seeing how professional FPS works, CoD4 primarily, it's kind of coinflip where you can't "scout" and "react to" their strategies.

It's your strategy against theirs with improvising OR planned strategies as a result, but no doubt one is stronger than the others.

Anyways.
I wouldn't thrive on confidence. Nor would I thrive on pressure. I hope not anyways. At the moment there are some players who do excellently under any situation -- some even rely on pressure to do more effectively and it allows brilliant comebacks.

but I have some experience in phsycology so it helps.

Can you elaborate please?

Also just having good friends to train with helped me develop how to make someone panic

But you ought to never rely on that. The only sure-fire way to use someone's mind against them is to overload them with what is humanly possible. The exemplary use of this is, of course, sAviOr.

and what routes people usually take

Find out what the best routes are, as well as how to counter the other routes (because if you couldn't they're not worse than the best). It's kind of difficult to calculate it all, and in an FPS (specifically which one) I'm not sure whether it's possible but being as you will commonly confront basic players you mays well just roll with the common avenues of attack etc.

and if you play with omeone long enough you could predict their routes perfectly everytime, but it looks so much like hacking that I've lost friends from telling them that

Be glad you're not with them if they're that stupid. Really now. . . I would want to really kick those people in the face if they figure it's hacking because they can't comprehend their predictability and how easy / shallow FPS games are. It is really stupid.

I find that I have a certain amount of skill or something that I could use everyday, so i could be great every game and then just be horrible after that so I try to limit how long I'm actually trying.

No, there's not a volume that you can drain. You can tire down and your consistency / capacity goes down but that wouldn't happen too much if you kept at it I don't think, and then you ought to consider that because you're playing a game with more than 2 people, people have various play styles and differing skill levels which can have direct / indirect effects on your play, that can be quite radical from what is blatantly there.

Since flashes aren't really in high supply, I usually take out my pistol or other weapon with alot of ammo and not very useful and just spam it into everycorner until I'm sure no one is there,

Reveals your location however. If you flash and take over the position successfully (even if nothing is there) then you can chill there and choke them off by that location, especially if it's that defensible.

it works because the camper really isn't expecting an immediate attack

There's your flaw.

- H
Somewhat49
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Somewhat49
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Nomad

But you ought to never rely on that. The only sure-fire way to use someone's mind against them is to overload them with what is humanly possible. The exemplary use of this is, of course, sAviOr.

I've found calling someone a slug alot helps alot because usually an interesting phenomenon starts to happen, they become slower in their attack speed and reactions because every kill you get on them, they will start to feel more like you have a dominance. Only really works on noobs though.
There's your flaw.

It is quite a big one, but really I could either recognize their name or clan or they have aimbot for that not to work. It even works on me because generaly when you camp for a while your not constantly on your toes since you start to become bored.

You need to consider what is present in maps as well. Do you have claymores?
You probably need to include more avenues of attack, or wider ones then.
But then if you DON'T take claymores you're too susceptible. So instead of making a wider metagame you've just funneled your viable equipment to claymores.

I have never played more than 2 hours of cod in my whole lifetie because I find the games as just fad games that have no replayability once the gamers move on to the newer one so my experience with FPS games is probably very different.
I've stuck to games like HLM and ETQW where there really isn't much of holding positions and more of a "holy **** I'm gonna die any second" (pro servers on HL2M) or "I really think that guy is a spy so I better stare at him" (ETQW) there was no claymores because that really is kind of cheap, especially when the game creator is too lazy to program you being able to shoot it to blow it up.
Variety in strategies is essential. Especially in professional play -- in my experience of seeing how professional FPS works, CoD4 primarily, it's kind of coinflip where you can't "scout" and "react to" their strategies.

Yea, in the only real professional games I've played there were rounds to spare for scouting, there was about 4-7 rounds a game and one life a round so you could get a feeling for how they play and then just own. I have never really considered cod as something to be considered pro since it's never sat on long enough to iron out all the various problems they have, all they do is just focus on making another game for a cheap sellout, and sadly it's been working.
It's your strategy against theirs with improvising OR planned strategies as a result, but no doubt one is stronger than the others.

We usually use planned strategy for one of the rounds and the improvised since the enimies will learn the strategy too quick, and we form a strategy based on how they reacted to the first one.
Be glad you're not with them if they're that stupid. Really now. . . I would want to really kick those people in the face if they figure it's hacking because they can't comprehend their predictability and how easy / shallow FPS games are. It is really stupid.

I agree, but in the game I played hacking was quite common so almost everyone was suspicious.
No, there's not a volume that you can drain. You can tire down and your consistency / capacity goes down but that wouldn't happen too much if you kept at it I don't think,

Maybe, but I know that if I keep at it I will just be worse and worse to a point that it takes me a week of just playing casually to be able to have some level of skill agian. But if I limit the amount of time I'm actually trying then I could be contributing alot more.
and then you ought to consider that because you're playing a game with more than 2 people, people have various play styles and differing skill levels which can have direct / indirect effects on your play, that can be quite radical from what is blatantly there.

Yea, I'm really good at 1v1's for that reason, you only have to focus on one person. But for team plays the confidence killer by sniping them still works well. For the blatant things, there aren't many players that actually have tricks or deep strategies, but when they do then it does indeed render some tricks useless.
Reveals your location however. If you flash and take over the position successfully (even if nothing is there) then you can chill there and choke them off by that location, especially if it's that defensible.

But there's other locations the can go through, so it's not really useful to choke them off, also for the revealing of location it really dosen't matter much since if they are indeed camping then they won't be looking for me much.
Highfire
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Highfire
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Nomad

they become slower in their attack speed and reactions because every kill you get on them, they will start to feel more like you have a dominance

Subconsciously, possibly. That's only if they actually let that happen and let it hit them in the game.

It is quite a big one, but really I could either recognize their name or clan or they have aimbot for that not to work.

Strange. . . then again campers aren't renowned for fast reactions or being exactly prepared -- hell, that's what they rely on to succeed sadly.

I have never played more than 2 hours of cod in my whole lifetie because I find the games as just fad games that have no replayability once the gamers move on to the newer one so my experience with FPS games is probably very different.

I play Tribes:Ascend currently, but I've experience in Battlefield 1942, 2 and 3, along with CoDs 4 and 6. The main thing I'm running this from is Call of Duty since it is played professionally in CoD4 and that it is, sadly, the most widely played.

there was no claymores because that really is kind of cheap,

It's why I don't prefer it in games. :/

especially when the game creator is too lazy to program you being able to shoot it to blow it up.

That's quite atrocious.

Yea, in the only real professional games I've played there were rounds to spare for scouting, there was about 4-7 rounds a game and one life a round so you could get a feeling for how they play and then just own.

You can change your strategies or bait. If it's done in rounds, you can commit in something for a round -- and it can give totally the wrong idea. It doesn't have to have a psychological effect because it leaves nothing for the enemy team to go on -- bam.

sat on long enough to iron out all the various problems they have,

I believe the same. They keep introducing different / new things and it's terrible because it doesn't actually work. The main thing being played professionally (the one thing I can call even remotely professional) is CoD4's ProMod.

Even then I am very skeptical as to how skilled it is because as I've mentioned it can be quite coinflippy -- the 'scouting' isn't very beneficial if they play it right.

We usually use planned strategy for one of the rounds and the improvised since the enimies will learn the strategy too quick, and we form a strategy based on how they reacted to the first one.

Have a variety. Often you can learn strategies from other teams and use the same -- just learn your own and learn theirs, make a rotation that they can't predict.

I agree, but in the game I played hacking was quite common so almost everyone was suspicious.

Hacking could easily be perceived common. It's much less than people think it is and your "friends'" inability to comprehend that not anything that is evidently far beyond their level of skill is hacks.

Maybe, but I know that if I keep at it I will just be worse and worse to a point that it takes me a week of just playing casually to be able to have some level of skill agian.

Wrong, that's just perception. Don't let yourself whittle down, play at the same effort and you will be consistent. It will be what gets you better -- not too visibly unless you're developing tactics.
If you devote so much effort it could be harmful -- find how much concentration you need to actually play it effectively. In terms of 'oint and shoot' reactions I would imagine you can be relatively relaxed and have the shortest reactions.

But if I limit the amount of time I'm actually trying then I could be contributing alot more.

Usually you can prepare tactics that you can just do naturally -- it's a better way of doing it instead of intensely thinking of what to do. Limiting your time, unless you get tired is unnecessary.

For the blatant things, there aren't many players that actually have tricks or deep strategies, but when they do then it does indeed render some tricks useless.

I don't know what the skill caliber is. You'd want to fight the best of the best and be forced to develop from that. If they are the best of the best then it's nowhere near full potential.

But there's other locations the can go through, so it's not really useful to choke them off,

But it is depending on the map -- say there are three primary avenues. One is an overlook, one is a bunker and one is a wide, small valley with medium cover. You take the bunker then you're fortified, you take the overlook and you can fire down on the valley. You take ANY ONE of these and you have removed 1 third of the maneveurability of the enemy.

also for the revealing of location it really dosen't matter much since if they are indeed camping then they won't be looking for me much.

. . . Not all people should be doing it honestly.

- H
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