I agree with this, and I see two games that noitcelfeR are generally compared to. Those games are Shift and Visible (both have sequels, and I think there are 6 games of those series on AG). The game is a lot like visible, but I don't see how it is similar to Shift.
I played Shift, keeping noitcelfeR in mind. After playing a few levels, I noticed that the two games are clearly different. In Shift, there are doors, keys, no invisible blocks, and the ability to shift.
The games are a little different i couldn't find a big difference. Like Patrick said, In shift their are doors, keys, no invisible blocks, and the ability to shift, but it's ok
Ah, I remember Visible. And noitcelferhas nothing to do with Shift. But it's like Visible. The makers just changed a few obstacles and released it. It maybe a ripoff, but I don't wanna jump to conclusions much.
Visible and noitcelfeR are two completely different games. They have the same basic premise, but one is a side-scrolling skill-based platform game while the other is a level-based puzzle platformer. If you actually play one after the other, you'll find that they are nothing alike.
Visible and noitcelfeR are two completely different games. They have the same basic premise, but one is a side-scrolling skill-based platform game while the other is a level-based puzzle platformer. If you actually play one after the other, you'll find that they are nothing alike.
If by Visible, you mean Shift, you are correct. Otherwise, noitcelfeR and Visible are very similar but with clearly different graphics and some differences in objects.