Epoque Moderne: Singleplayer Literally only a single player can join... Also, I made the title French just because it looks better than typing in Early Modern Period. This game is based on the era of 1400 to 1800. You get to play any existing country I put in this forum game. The game ends around 1800, but if you want to keep playing you shall (that's a long way.) I decided to make this singleplayer because apparently if I add in even one more player I will decide to stop managing it. But at most I'll just let two. I also spent like a week researching the countries of this era.
Country Sheet Country: (Any on the Map/List) Monarch: (I will put) Heir: (I will put) Country Rank: (I will put) City Capital: (I will put, you can change later) Government: (I will put) Stability: (I will put) Demographics Primary Culture: (German, Italian, Russian, etc.) Accepted Cultures: (Cultures that aren't primary but you still accept) Primary Religion: (Catholic, Orthodox, Muslim, etc.) Accepted Religions: (Religions that aren't primary but you still accept) Approximate Population: (You can put this in, make it realistic) National Militancy: (I will put) National Consciousness: (I will put) National Revanchism: (I will put) Economy Yearly Income: (I will put) Budget: (Your money, I will put) Embargoing: (Put any country here or leave blank) Military Armies: 1.) (Put a name) Wars Won: None Wars Lost: None Diplomacy Prestige: (How well respected you are, I will put) Allies: (I will put) Puppets: (Countries highly influenced or are under indirect rule by you) Relations: (Relations with other countries, I will put) Treaties: None Organisations: (I will put) Royal Marriages: None Personal Unions: None Technologies Army Tech: (I will put) Navy Tech: (I will put) Commerce Tech: (I will put) Diplomacy Tech: (I will put) Settings Difficulty: (See below for difficulties) AI Aggressiveness: (See below for aggressiveness) Battle Mode: (See below for Battle Modes)
More could be added to the list, but this is it for now.
Explaining the Country Sheet Country: The country you are playing as.
Monarch: The ruler. (Think of you as the Monarch) Of course, when the government is changed to a republic or something else, the monarch is disposed, and a new ruler must be put into power.
Heir: The person is going to rule after you die (you are this person too). This too, is removed when you change your government type.
Country Rank: Where do you place in the world? The ranking is based on Great Powers, Secondary Powers, Normal Powers and Minor Powers. Military, economy, diplomacy, the size of your country, and much more affect how you rank.
City Capital: I will put in the historical capital of your country. If I don't know what it is or I can't find out what it is, you may choose a random city (doesn't even have to exist) to be your capital. You may change your capital name every once in a while.
Government: How the state runs. I think you should know what this is. There are many different types of governments, but the beginning default ones are Noble Republic, Absolute Monarchy and Tribal Government.
Stability: How stable your state is. If it is very unstable, there will be revolts, protests and general unhappiness. If it is very stable, there will be very few revolts and protests and the population will be quite happy.
Culture and Religion: This may or may not affect your country much. You may even put in any made up cultures or religions if you'd like. But some countries are locked to a specific religion. For example, the Papal States' religion is strictly Catholic.
Militancy: How aggressive your people are. If bad things are happening in your country, the people will be very reactive and aggressive, possibly causing a revolt.
Consciousness: How well people know what's going on in the government and country. Generally, the less the people know, the better. If your government and state are generally in good condition, you have not much to worry about.
Revanchism: Your people's hunger for revenge. Various things cause revanchism, such as betrayal, losing wars, etc.
Income and Budget: Every 1 page is a year, so you get the specific amount of money each year for income. Budget is how much money the government holds.
Embargoing: Embargoing basically disables trade with another country.
Armies: I think you know what these are.
Wars: I think you know these as well.
Prestige: Prestige is how well respected you are. You can gain this by winning battles, wars, etc.
Allies: Allies will help you in military conflicts and such. There are things that influence if someone wants to ally with you or not.
Puppets: Explained in the puppets section of diplomacy.
Relations: Your relations with other countries. I will only show major countries that you have relations with, for example someone you are at war with or just absolutely hate or someone who has good relations with you.
Treaties and Organisations: Organisations can be anything involving a group of country. For example, the Holy Roman Empire is an organisation. Treaties... I think you know these.
Royal Marriages and Personal Unions: Royal Marriages affect your relations with other countries and have the possibility of spreading your dynasty to that country. Personal Unions are kind of the same thing except the ruler of the Personal Union will inherit the other country.
Army/Navy/Commerce Tech: This is based on levels. The maximum level is 50. Each level will give a bonus to the specific category and sometimes an invention.
Difficulties Very Easy: Armies are very cheap to build and maintain, troops are very strong, ai troops are very weak/unintelligent, revolts are very uncommon.
Easy: Armies are cheap to build and maintain, troops are strong, ai troops are weak/somewhat unintelligent, revolts are somewhat uncommon.
Normal: Everything is normal.
Hard: Armies cost more to build and maintain, troops are weaker, ai troops are stronger/more intelligent, revolts are more common.
Very Hard: Armies cost a lot more to build and maintain, troops are a lot weaker, ai troops are a lot stronger and more intelligent, revolts are very common.
Insane: Armies cost an extreme amount to build and maintain, troops are extremely weak, ai troops are extremely strong and intelligent, revolts are almost regular.
Battle Modes Simplistic: Battles are based on dice rolls. Unrealistic.
Strategy: Battles are based on player decision, environment, weather, etc. Realistic.
AI Aggressiveness Peaceful: The AI will almost never attack.
Generally Peaceful: The AI will be peaceful but will sometimes attack.
Normal: The AI will act normally to situations.
Threatening: The AI will attack more than normal.
Hostile: The AI will take every chance to attack you.
Country List #Britain Region England Scotland Aileach Connaught Desmond
#France Region France Brittany Burgundy Provence
#Iberia Region Castile Portugal Aragon Granada Navarre
#Italy Region Savoy Genoa Milan Florence Venice Naples Papal State Arborea
#Germany Region Switzerland Austria Baden Wurttemburg Alsace Lorraine Luxembourg Bavaria Wallonia Flanders Holland Brabant Utrecht The Hansa Luneburg Pommerania Brandenburg Bohemia The Small States Teutonic Knights
#Scandinavia Region Denmark Norway Sweden
#Baltic Region Courland Osel Riga Dorpat
#Balkans Region Croatia Ragusa Bosnia Albania Zeta Arta Achea Athens Byzantium
#Eastern Europe Region Poland Mazovia Lithuania Hungary Wallachia Moldavia
#Russia Region Novgorod Muscovy Pskov
#Asia Minor Region Ottoman Empire Karaman Ramazan Trebizond Cyprus
#Middle East Region Dulkadir Jalayrids Timurid Empire
#Arabia Region Hedjaz Oman Yemen
#Central Asia Region Golden Horde Chagatai Horde
#Siberia Region Sibir
#China Region Oirat Horde Ming Korea Tibet Shan Chiangmai
Country: Novgorod Monarch: Vasily the First Heir: Ivan Zaytesev Country Rank: Normal Power City Capital: Novgorod Government: Noble Republic Stability: 80% Demographics Primary Culture: Russian Accepted Cultures: Polish, Lithuanian, Swedish Primary Religion: Orthodox Accepted Religions: Catholic Approximate Population: 1,000,000 National Militancy: 0 National Consciousness: 1 National Revanchism: 0 Economy Yearly Income: +100 Roubles Budget: 275 Roubles Embargoing: None Military Armies: 1.) Honor Guard - 10,000 Eastern Medieval Knights - High Morale - Low Exhaustion - Normal Organisation - Novgorod 2.) The Watchers - 12,000 Peasant Militia - Low Morale - Low Exhaustion - Normal Organisation - Novgorod 3.) Lion Spear Men - 1,000 Spear Infantry - High Morale - Low Exhaustion - Normal Organisation - Novgorod 4.) Blood Arrows - 1,000 Archers - High Morale - Low Exhaustion - Normal Organisation - Novgorod Wars Won: None Wars Lost: None Diplomacy Prestige: 0 Allies: None Puppets: None Relations: Muscovy (Bitter Rivals) Organisations: None Royal Marriages: None Personal Unions: None Technologies Army Tech: 2 (0%) Navy Tech: 0 (15%) Commerce Tech: 2 (0%) Diplomacy Tech: 1 (15%) Settings Difficulty: Very Easy AI Aggressiveness: Normal Battle Mode: Strategic
The armies are fully trained, and the fortresses are quickly built up for 100 Roubles. However, you get back the Roubles due to yearly income. Siberian lands are now in your hands, but there are very few populations and they are very scattered. Your approximate population rose to one million. Much of the territory to the east is still uninhabitable, leaving settlers and explorers discouraged.
A Call To Arms Novgorod News, 1403.
The Golden Horde has been troubling Muscovy. The Golden Horde has ruled, for a long time, much of Eastern Europe. Both you and Muscovite peoples consider this Russian homelands, and hope you find the Golden Horde as a common enemy. Though you both don't have very good relations with each other, the Muscovite peoples request for your cooperation, for a greater Russia.
A.) "Unite, for a Greater Russia!" (Muscovite-Novgorod relations increase, alliance with Muscovy, join the Muscovite-Golden Horde war.)
B.) "Fools, we have no interest." (Muscovite-Novgorod relations decrease.)
C.) "We'll think about it." (No immediate results.)
Country Sheet Country: Florence Monarch: Giovanni di Bicci de' Medici Heir: Cosimo de' Medici Country Rank: Normal Power City Capital: Florence Government: Noble Republic Stability: 100% Demographics Primary Culture: ??? Accepted Cultures: All Primary Religion: Catholic Accepted Religions: All Approximate Population: 100,000 National Militancy: 0 National Consciousness: 1 National Revanchism: 0 Economy Yearly Income: 1,700 Florins Budget: 2,600 Florins Embargoing: None Military Armies: 1.) Thorns - 2,000 Italian Medieval Infantry - Normal Morale - Low Exhaustion - High Organisation - Florence 2.) Sea Eyes - 1 Carrack - Normal Morale - Low Exhaustion - High Organisation - Rimini Wars Won: None Wars Lost: None Diplomacy Prestige: 0 Allies: The Papal State Puppets: None Relations: The Papal State (Allied) Treaties: None Organisations: None Royal Marriages: None Personal Unions: None Technologies Army Tech: 1 (10% to Next Level) Navy Tech: 5 (0% to Next Level) Commerce Tech: 5 (10% to Next Level) Diplomacy Tech: 5 (0% to Next Level) Settings Difficulty: Normal AI Aggressiveness: Normal Battle Mode: Strategy
Are my assassin's ready? You know the one with the training and hidden retractable blade? I also build some more ships then support Novgorod if they go to war or not. I also send some spies or assassins to Byzantium to spy
Country: Novgorod Monarch: Vasily the First Heir: Ivan Zaytesev Country Rank: Normal Power City Capital: Novgorod Government: Noble Republic Stability: 80% Demographics Primary Culture: Russian Accepted Cultures: Polish, Lithuanian, Swedish Primary Religion: Orthodox Accepted Religions: Catholic Approximate Population: 1,000,000 National Militancy: 0 National Consciousness: 1 National Revanchism: 0 Economy Yearly Income: +100 Roubles Budget: 275 Roubles Embargoing: None Military Armies: 1.) Honor Guard - 10,000 Eastern Medieval Knights - High Morale - Low Exhaustion - Normal Organisation - Novgorod 2.) The Watchers - 12,000 Peasant Militia - Low Morale - Low Exhaustion - Normal Organisation - Novgorod 3.) Lion Spear Men - 1,000 Spear Infantry - High Morale - Low Exhaustion - Normal Organisation - Novgorod 4.) Blood Arrows - 1,000 Archers - High Morale - Low Exhaustion - Normal Organisation - Novgorod Wars Won: None Wars Lost: None Diplomacy Prestige: 0 Allies: None Puppets: None Relations: Muscovy (Bitter Rivals) Organisations: None Royal Marriages: None Personal Unions: None Technologies Army Tech: 2 (0%) Navy Tech: 0 (15%) Commerce Tech: 2 (0%) Diplomacy Tech: 1 (15%) Settings Difficulty: Very Easy AI Aggressiveness: Normal Battle Mode: Strategic
I help them fight for a greater Russia!,but I tell Muscovy to give me time to build my armies.I then call for a draft and the drafted soldiers must be quickly trained by funding some rubles to military.
Country Sheet Country: Florence Monarch: Giovanni di Bicci de' Medici Heir: Cosimo de' Medici Country Rank: Normal Power City Capital: Florence Government: Noble Republic Stability: 100% Demographics Primary Culture: ??? Accepted Cultures: All Primary Religion: Catholic Accepted Religions: All Approximate Population: 100,000 National Militancy: 0 National Consciousness: 2 National Revanchism: 0 Economy Yearly Income: 1,700 Florins Budget: 4,100 Florins Embargoing: None Military Armies: 1.) Thorns - 2,000 Italian Medieval Infantry - Normal Morale - Low Exhaustion - High Organisation - Florence 2.) Sea Eyes - 1 Carrack - Normal Morale - Low Exhaustion - High Organisation - Rimini Wars Won: None Wars Lost: None Diplomacy Prestige: 0 Allies: The Papal State Puppets: None Relations: The Papal State (Allied), Golden Horde (War), Muscovy (Same Side in War), Novgorod (Same Side in War) Treaties: None Organisations: None Royal Marriages: None Personal Unions: None Technologies Army Tech: 1 (20%) Navy Tech: 5 (0%) Commerce Tech: 5 (20%) Diplomacy Tech: 5 (0%) Settings Difficulty: Normal AI Aggressiveness: Normal Battle Mode: Strategy
Are the assassins going to be their own army? You build some more ships at the cost of some Florins. You send a spy to Byzantium, and is currently travelling. You join the war on Novgorod's side. --------------------------------------------------------------------
Country: Novgorod Monarch: Vasily the First Heir: Ivan Zaytesev Country Rank: Normal Power City Capital: Novgorod Government: Noble Republic Stability: 75% Demographics Primary Culture: Russian Accepted Cultures: Polish, Lithuanian, Swedish Primary Religion: Orthodox Accepted Religions: Catholic Approximate Population: 1,000,000 National Militancy: 1 National Consciousness: 2 National Revanchism: 0 Economy Yearly Income: +100 Roubles Budget: 225 Roubles Embargoing: None Military Armies: 1.) Honor Guard - 10,000 Eastern Medieval Knights - High Morale - Low Exhaustion - Normal Organisation - Novgorod 2.) The Watchers - 12,000 Peasant Militia - Low Morale - Low Exhaustion - Normal Organisation - Novgorod 3.) Lion Spear Men - 1,000 Spear Infantry - High Morale - Low Exhaustion - Normal Organisation - Novgorod 4.) Blood Arrows - 1,000 Archers - High Morale - Low Exhaustion - Normal Organisation - Novgorod 5.) Mobilized Peasants - 50,000 Peasants - Low Morale - Low Exhaustion - Low Organisation - Novgorod Wars Won: None Wars Lost: None Diplomacy Prestige: 0 Allies: None Puppets: None Relations: Muscovy (Friendly) Organisations: None Royal Marriages: None Personal Unions: None Technologies Army Tech: 2 (0%) Navy Tech: 0 (15%) Commerce Tech: 2 (0%) Diplomacy Tech: 1 (15%) Settings Difficulty: Very Easy AI Aggressiveness: Normal Battle Mode: Strategic
Some of the population gains militancy due to the sudden war and drafting. You are able to recruit about 50,000 peasants, not very trained and poorly armed, though. You spent about 50 Roubles.
Country Sheet Country: Florence Monarch: Giovanni di Bicci de' Medici Heir: Cosimo de' Medici Country Rank: Normal Power City Capital: Florence Government: Noble Republic Stability: 100% Demographics Primary Culture: ??? Accepted Cultures: All Primary Religion: Catholic Accepted Religions: All Approximate Population: 100,000 National Militancy: 0 National Consciousness: 2 National Revanchism: 0 Economy Yearly Income: 1,700 Florins Budget: 4,100 Florins Embargoing: None Military Armies: 1.) Thorns - 2,000 Italian Medieval Infantry - Normal Morale - Low Exhaustion - High Organisation - Florence 2.) Sea Eyes - 1 Carrack - Normal Morale - Low Exhaustion - High Organisation - Rimini Wars Won: None Wars Lost: None Diplomacy Prestige: 0 Allies: The Papal State Puppets: None Relations: The Papal State (Allied), Golden Horde (War), Muscovy (Same Side in War), Novgorod (Same Side in War) Treaties: None Organisations: None Royal Marriages: None Personal Unions: None Technologies Army Tech: 1 (20%) Navy Tech: 5 (0%) Commerce Tech: 5 (20%) Diplomacy Tech: 5 (0%) Settings Difficulty: Normal AI Aggressiveness: Normal Battle Mode: Strategy
The assassins will be under my command but I also listen to their needs. I put a great strategist and captain as their head. They will be called The Shadowhoods. I also assemble an elite group of soldiers that specializes in almost all weaponry and call The Medeci Guard. I give the new ships to the Sea Eyes. I assemble a small army composed of spearman and horsemen called Florentine Fist
Country: Novgorod Monarch: Vasily the First Heir: Ivan Zaytesev Country Rank: Normal Power City Capital: Novgorod Government: Noble Republic Stability: 75% Demographics Primary Culture: Russian Accepted Cultures: Polish, Lithuanian, Swedish Primary Religion: Orthodox Accepted Religions: Catholic Approximate Population: 1,000,000 National Militancy: 1 National Consciousness: 2 National Revanchism: 0 Economy Yearly Income: +100 Roubles Budget: 225 Roubles Embargoing: None Military Armies: 1.) Honor Guard - 10,000 Eastern Medieval Knights - High Morale - Low Exhaustion - Normal Organisation - Novgorod 2.) The Watchers - 12,000 Peasant Militia - Low Morale - Low Exhaustion - Normal Organisation - Novgorod 3.) Lion Spear Men - 1,000 Spear Infantry - High Morale - Low Exhaustion - Normal Organisation - Novgorod 4.) Blood Arrows - 1,000 Archers - High Morale - Low Exhaustion - Normal Organisation - Novgorod 5.) Mobilized Peasants - 50,000 Peasants - Low Morale - Low Exhaustion - Low Organisation - Novgorod Wars Won: None Wars Lost: None Diplomacy Prestige: 0 Allies: None Puppets: None Relations: Muscovy (Friendly) Organisations: None Royal Marriages: None Personal Unions: None Technologies Army Tech: 2 (0%) Navy Tech: 0 (15%) Commerce Tech: 2 (0%) Diplomacy Tech: 1 (15%) Settings Difficulty: Very Easy AI Aggressiveness: Normal Battle Mode: Strategic
It will take some time. Meanwhile Muscovy is preparing for an assault. ---------------------------------------------------------------------
Country Sheet Country: Florence Monarch: Giovanni di Bicci de' Medici Heir: Cosimo de' Medici Country Rank: Normal Power City Capital: Florence Government: Noble Republic Stability: 100% Demographics Primary Culture: ??? Accepted Cultures: All Primary Religion: Catholic Accepted Religions: All Approximate Population: 100,000 National Militancy: 0 National Consciousness: 2 National Revanchism: 0 Economy Yearly Income: 1,700 Florins Budget: 4,100 Florins Embargoing: None Military Armies: 1.) Thorns - 2,000 Italian Medieval Infantry - Normal Morale - Low Exhaustion - High Organisation - Florence 2.) Sea Eyes - 3 Carracks - Normal Morale - Low Exhaustion - High Organisation - Rimini Wars Won: None Wars Lost: None Diplomacy Prestige: 0 Allies: The Papal State Puppets: None Relations: The Papal State (Allied), Golden Horde (War), Muscovy (Same Side in War), Novgorod (Same Side in War) Treaties: None Organisations: None Royal Marriages: None Personal Unions: None Technologies Army Tech: 1 (20%) Navy Tech: 5 (0%) Commerce Tech: 5 (20%) Diplomacy Tech: 5 (0%) Settings Difficulty: Normal AI Aggressiveness: Normal Battle Mode: Strategy
You built a total of 2 Carracks. Your small size can't help the limits of the navy. And remember that you cannot train too many soldiers, as you only have an approximate population of 100,000. Only half of the approximate population may be soldiers. Training of the soldiers begins.
Country Sheet Country: Florence Monarch: Giovanni di Bicci de' Medici Heir: Cosimo de' Medici Country Rank: Normal Power City Capital: Florence Government: Noble Republic Stability: 100% Demographics Primary Culture: ??? Accepted Cultures: All Primary Religion: Catholic Accepted Religions: All Approximate Population: 100,000 National Militancy: 0 National Consciousness: 2 National Revanchism: 0 Economy Yearly Income: 1,700 Florins Budget: 4,100 Florins Embargoing: None Military Armies: 1.) Thorns - 2,000 Italian Medieval Infantry - Normal Morale - Low Exhaustion - High Organisation - Florence 2.) Sea Eyes - 3 Carracks - Normal Morale - Low Exhaustion - High Organisation - Rimini Wars Won: None Wars Lost: None Diplomacy Prestige: 0 Allies: The Papal State Puppets: None Relations: The Papal State (Allied), Golden Horde (War), Muscovy (Same Side in War), Novgorod (Same Side in War) Treaties: None Organisations: None Royal Marriages: None Personal Unions: None Technologies Army Tech: 1 (20%) Navy Tech: 5 (0%) Commerce Tech: 5 (20%) Diplomacy Tech: 5 (0%) Settings Difficulty: Normal AI Aggressiveness: Normal Battle Mode: Strategy
How many people are there in a carrack? If already trained, I send a group of assassins to the Golden Horde. I also see if the spy is back from Byzantium. I prepare my almost trained army to attack the Golden Horde if they will be a threat before the real war.