ForumsForum GamesCreate a Planet 3: The New Chapter

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Sporemaniac777
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Sporemaniac777
1,373 posts
Nomad

Hello everyone. This is Spore again. I tried to revive a dead forum game called Create a Planet 2, about 2 months ago. This time I have a real reason why it failed EXACTLY one day after my revival post... The next day when I was walking to school, I slipped on the ice, fell down onto my back, I had my schoolbag on, so my spine has bent and I broke a vertebra, the TH12 to be exact. So, I was not allowed to sit for 2 moths, so I was thinking. I realized that I am no longer suitable to run this forum game series, so I shall now hand it over to someone else. This is MY last try to bring this series back to life. Anyone can sign up, and I will test you how well you can find stuff on the internet. The winner of this contest will be the new heir of this series.

And, I will start now, with the first test/challenge!
The first 5 people who sign up, will be in the contest. No one else. This should test the degree of activity on AG, and their interest in the game. Lets get started!

Contestants:
1.
2.
3.
4.
5.

  • 396 Replies
warriorcats123
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warriorcats123
694 posts
Nomad

we are but we are also waiting for sporemaniac to get his new pc

Garriss
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Garriss
1,023 posts
Nomad

Well I thing The Cold will be interested in helping you out but because of your recent activities and advancements in technology I will level the playing field.

/Sacred Flame/
After scouting this planet and finding out about their new weapons, we would be calling for some reinforcements. They sure wouldn't handle the strength of Inferno II and Inferno III together. Though many of our resources will be used, the pilots and gunners are easily replaceable. We would have to risk it, we will also call the Flag Ships Burn and Flame. We would be unstoppable this lanet will be conquered like the rest.

ionylon
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ionylon
70 posts
Nomad

Garriss, are we suppose to know that the Sacred Flame is calling reinforcement? Or is this just telling the players and GM that's what they are doing?

ionylon
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ionylon
70 posts
Nomad

Also, one more thing. Turbo pad basically accelerate the ship very fast toward their destination right? So we could just scatter some debris (or even sand and dust, you know how deadly those thing could be if you hit them near the speed of light) around the solar system as an anti-turbo pad field.

And I assume that it will take several year for Sacred Flame reinforcement to arrive then (charge up time and all)?

amorboy
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amorboy
1,255 posts
Shepherd

a question !! garris !! you the host or spore !! spore is of courc !! and in the first place why on earth you bringed the sacred flame thingy !! we were having our fun fighting with each other !!

lonelighters
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lonelighters
372 posts
Nomad

Garriss, for the hyperspace drive, make the drive so that it can accelerate the entire planet (we dont want to leave earth behind now do we?)

Ionylon i'm unsure about the turbo pad but I can tell you that the scattered derbis wont work, at most we'll prevent them from warping in too close to our planet any more than that is impossible, space is too large of an area for it to work, the idea does have merit however but I believe we should use it only around earth that way less resources are wasted and we can ensure the enemy doesn't attack from within.

1) I'm thinking of either making a front line fighter by my race or a coalition of forces since charizard already has fighters while I have heavy flagships (2 of them)

2) We need a long range unit I would give that to either mammal unification or the cold if neither does I'll start research on it.

3) I need a few scout types and a camoflouged tactical bombers for information and precise bombing respectivly. I ask the shadows and ionylon to work on this together, I also ask ionylon to devolep counters to anti-stealth technologies.

4) I need a few heavy hitters that can deal and take a lot of damage, cruiser class preferebly, I ask mammal unification and the cold to exchange information and attempt to mass produce such a ship. We provide the pulse-based shielding technology for the cruisers (the large effective radius means that it is both inneffective and would take too much power to use for fighters)

5) This is optional but I would prefer to have a few carriers that could house and deploy fighters and bombers at will (my flagships can act as carriers but are not dedicated to doing so)

6) A bit of an unorthodox ship, I ask the mammal unification and the cold to attempt research and development of a shield ship, its only purpose is to use a extreme version of the pulsebased shield or the heavy shield (the option is toggled). The ship is mostly an enormous power core, contains virtually no weapons and is a support ship.

7) We attempt production of a minelayer ship which lays binary explosives and thermal explosives which are triggered by proximity furthermore a remote fuse is also made but to stop hacking possibilities the remote fuse is shutdown if signal is inturrupted all biological ships infused with the queens mark will not be dectected by the mine. The queens mark can be applied on partially biological ships as well and to those who have forgot only the lonelighters specie can hold the queens mark any other specie will be killed painfully unless necessary research and intergration of the bacteria is done (the charizards are the only specie with the intergration as of now). The queens mark cannot be placed without the queen's consent. All species are asked if they would go through intergration process, the mines can be deactivated by the minelayer ship but none other, even the kraken is unable to deactivate the mines though the kraken can pass through said minefield without triggering the explosives.

8) We attempt production of a capital ship (not a flagship, capital ships are less powerful then flagships) the ship is outfitted for offense and is purely biological with the exception of the anti-stealth technology, the ship contains corruption cannons, the main weapon of the kraken flagship and EMP shots, all are made and powered by bacteria. The ship contains no shields but to make up for it, its hide is heavily fortified and it has 20 shield ships inside its cargo hold. 20 ships is the limit as well since most excess space in the capital ship is used up by more weapons. The capital ship is called "Phoenix" (yes I'm running out of cool names).

Thats enough ships for one day, more tommorow! (maybe)

lonelighters
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lonelighters
372 posts
Nomad

Garriss, for the hyperspace drive, make the drive so that it can accelerate the entire planet (we dont want to leave earth behind now do we?)

Ionylon i'm unsure about the turbo pad but I can tell you that the scattered derbis wont work, at most we'll prevent them from warping in too close to our planet any more than that is impossible, space is too large of an area for it to work, the idea does have merit however but I believe we should use it only around earth that way less resources are wasted and we can ensure the enemy doesn't attack from within.

1) I'm thinking of either making a front line fighter by my race or a coalition of forces since charizard already has fighters while I have heavy flagships (2 of them)

2) We need a long range unit I would give that to either mammal unification or the cold if neither does I'll start research on it.

3) I need a few scout types and a camoflouged tactical bombers for information and precise bombing respectivly. I ask the shadows and ionylon to work on this together, I also ask ionylon to devolep counters to anti-stealth technologies.

4) I need a few heavy hitters that can deal and take a lot of damage, cruiser class preferebly, I ask mammal unification and the cold to exchange information and attempt to mass produce such a ship. We provide the pulse-based shielding technology for the cruisers (the large effective radius means that it is both inneffective and would take too much power to use for fighters)

5) This is optional but I would prefer to have a few carriers that could house and deploy fighters and bombers at will (my flagships can act as carriers but are not dedicated to doing so)

6) A bit of an unorthodox ship, I ask the mammal unification and the cold to attempt research and development of a shield ship, its only purpose is to use a extreme version of the pulsebased shield or the heavy shield (the option is toggled). The ship is mostly an enormous power core, contains virtually no weapons and is a support ship.

7) We attempt production of a minelayer ship which lays binary explosives and thermal explosives which are triggered by proximity furthermore a remote fuse is also made but to stop hacking possibilities the remote fuse is shutdown if signal is inturrupted all biological ships infused with the queens mark will not be dectected by the mine. The queens mark can be applied on partially biological ships as well and to those who have forgot only the lonelighters specie can hold the queens mark any other specie will be killed painfully unless necessary research and intergration of the bacteria is done (the charizards are the only specie with the intergration as of now). The queens mark cannot be placed without the queen's consent. All species are asked if they would go through intergration process, the mines can be deactivated by the minelayer ship but none other, even the kraken is unable to deactivate the mines though the kraken can pass through said minefield without triggering the explosives.

8) We attempt production of a capital ship (not a flagship, capital ships are less powerful then flagships) the ship is outfitted for offense and is purely biological with the exception of the anti-stealth technology, the ship contains corruption cannons, the main weapon of the kraken flagship and EMP shots, all are made and powered by bacteria. The ship contains no shields but to make up for it, its hide is heavily fortified and it has 20 shield ships inside its cargo hold. 20 ships is the limit as well since most excess space in the capital ship is used up by more weapons. The capital ship is called "Phoenix" (yes I'm running out of cool names).

Thats enough ships for one day, more tommorow! (maybe)

lonelighters
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lonelighters
372 posts
Nomad

****... sorry for the double post the internet was sluggish

lonelighters
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lonelighters
372 posts
Nomad

amorboy, its more fun fighting a stronger opponent, you were stronger yes but not that much, with the sacred flame thinking is required from every person playing the game. plus spore allowed garriss to bring in the sacred flame.

ionylon
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ionylon
70 posts
Nomad

We agree, fighting Sacred Flame seems fun.

lone, you must consider that if we can delay their reinforcement, we have more time to wreck their un-reinforced fleet and salvaging their technology. We have several years to deploy the dust particle (which is going to be made of lead compounds, heavy and abundant). Also, we will now personally call the anti-turbo pad dust particle "Pixie Dust" just for the sake of irony.

Remember, our race can substitute for a ship supercomputer (basically, now you have cheap, mass-produced, reproducing supercomputer.) About the anti-stealth technology, we cannot produce appropriate counter for it as that entire depends on what kind of anti-stealth you are talking about. For example:

If our enemy utilize multiple frequency to bypass signal absorption, then my best bet is making the ship material a nanomaterial that changes property depending on the frequency (e.g. when it detect frequency X, property changes to absorb frequency X.)
If our enemy utilize your EMP to overload stealth idea, then we just have to find a better anti-EMP defense.
The thing is, our ability to counter the enemy's technology almost always correlates with the amount of information we were given of the specific technology. So unless we find out how Sacred Flame anti-cloak (given that they even use anti-cloak) works, we do not have a solution. Another thing we can do is instead of cloaking, we make the environment difficult to be surveyed with sensor (e.g. chaff grenade, google them).

If all else fails, we can try colliding Mars onto the invading fleet or something.

One more thing, by the time spore comes back, we have to write up a summary of what happen... this is quite a bit to take in.

Garriss
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Garriss
1,023 posts
Nomad

Spore's fault dude, The Sacred Flame was only for approval. Spore was the one who did it. The Cold will help you in anything you do now, I will focus more on The Sacred Flame.

lonelighters
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lonelighters
372 posts
Nomad

I agree for the summary only problem is writing one.

For the stealth, cost isn't a problem so add all the counter anti-stealth you can think of, the stealthed units are going to be rare used mostly for ships conventional warfare cant bring down. Also I'm relying on you and shadow to work together to make it invisible as well as undectectable.

Mammal unification might need the super computer for the cruisers and let me think about the uses it might have on one of our flagships, the only problem is that they're already made, but I might need the supercomputer for the technological sides of the ship. I highly encourage all species to make their own ships as well.

amorboy
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amorboy
1,255 posts
Shepherd

ohhhh god !!

ill have to this !! i was thinking of doing it before !! but i said we just could destroy all the species that exist !!(i was gonna test it on our earth enemies ...)

i am gonna make the project X happen !! yesss . project X !! ill spread a zombiefying virus in the sacred flames mother ship !! with this happening !! their attention will be on the mother ship and clearing it !! and we have more time preparing our selves ! any ways my nano suits are strong enough to fight on earth with just everyone !! but not strong to fight with the sacred flames !! ill upgrade the suits so they can change themselves to enemy armors !! i mean if the enemy look at my soldiers while wearing them they will think they are allies ! ill make 10 prototype soldiers !!! (the game prototype see it !) they have a strong virus that helps them to shift in different things !! turn their hands into weapons their whole body into armors !! they can consume all kind of species and turn like them !! and then turn back to humans !!! they get upgraded after each enemy kill(they get stronger) !! the dont need a lot of food and ... and ... they only kill enemies !! enemies of persia and mammals !! ill start making the krakonite ship !! it has about 500.000 space for soldiers to go in it !! 100.000 place of space crafts !! 2 place for 2 mother ships !!!!! and it has a crew about 50.000 !! 10.000 gunners and laser controllers and ... and ... !!! this thing is very strong !!! it needs lots of fuel and ... so ill mostly use it for defence !! and second home base ... the newer version for attacking will be made !!!

and oh guys i already have space ships and space crafts and space fighters ...

spore i start making jedies !!! they fight with light sabers (if i am right !) and they have high power !! of controlling objects and .. and ... (STAR WARS MOVIE ... YA know !)

warriorcats123
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warriorcats123
694 posts
Nomad

the aniladite fleet(wich from now on are going to be called af) has clocking ships ships that can take and give ahuge punch (dome ships) and so much more also i make the yeerk fleet with massivly powerfull ships icluding a blade ship and an empirial class starship

lonelighters
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lonelighters
372 posts
Nomad

This post is trying to point out the illogicality of amorboy's post, amorboy please dont be offended I'm just very, very frustrated.

First of all the fact that you can simply make a krakonite ship is to say the least, insulting and if spore allows it we are intending to make a mammalite ship, the fact that you belive that the sacred flame can be destroyed by a single virus and that you can destroy all the races on earth this is easily shows way too much arrogance. I'll split up the reasons why everything you just said will not work.

Killing Sacred Flame with a single virus:
1. THERE IS NO MOTHERSHIP. so yea you cant infect it, and lets say your talking about one of their flagships (which is totally different from a mothership).

2. How is it that you manage to get the virus into a ship that is still in transit between galaxies and moving at faster than the speed of light? Also how did you pass the surplus amount of forces of the sacred flame by yourself? with no help from any of the other races?

3. Why exactly do you think that the sacred flame can be destroyed and delayed with one zombifying virus? You realize that in the possibility of a virus the virus would swiftly be isolated and destroyed, this is assuming that said virus actually works against a completely different biological life-form and also this is assuming they are unable to find a cure (they're highly advanced I doubt it).

4. At the small chance that it works and the sacred flame's flagship is infected they wont bother sending assault teams to reclaim the flagship they would send of a biological bomb meant to kill off all inhabitants (yes that includes zombies since zombies are still alive otherwise you couldn't make them, there is no magic in this game) and all you would succeed in doing is to elevate earth's threat status to something that should be killed instead of enslaved meaning planetary bombardment is okay.

5. Since when are you the biologically inclined race? you have high technologies but you cannot use a biological virus against me, and you making one itself is kinda senseless, but lets say you can it would be quite uncontrollable since it wasn't a biological creation and since its more of a lab created product with certain conditions in mind, basically you'd have to redesign your race if you want them to be able to make a virus that powerful.

Destroying all your enemies and making a krakonite ship:
1. I dont know where to start the fact that you believe that you can make the perfect counter to the ship by adding a ite at the end of it or the fact that you decide a ship that is made only by you in less than 1 minute of planning can beat a ship that took 2 hours worth of ideas. Lets say you can make a krakonite ship, what stops me from making a mammalite ship now?

2. Also DETAILS how exactly do you make a krakonite ship? I cant just say I made a mammalite ship that would throw this game off and you dont, I repeat you dont have the power to conquer the entire world, especially if they're all against you.


Having Jedi's:
1. when was your race specified as a telekinetic race? I would love to hear the scientific explanation for it.

2.Also may I ask that you start making original units? Your blatantly copying game technologies. So yea.

3. I'm not gonna point out how lenient spore was with your other creations, most were extremely vague and not enough information was given to determine any weaknesses. Basically it would have been me saying that the kraken is a really large ship that can kill stuff and destroy all the sacred flame ships.

Other Stuff:
1. When did you start production on spaceships? I seem to have missed your post.

2. How is it that you made 2 flagships in the time it took me to make one with the cold's help?

3. The ten prototype soldiers? do you really need to know? that basically threw the game off, no research no explanation just the prototype soldier. Also you and I have very different meanings of virus. A virus would kill your soldiers and physical transformation is neither that accurate (considering I'm the biological race) nor that fast.

Our response to mammal unification's actions:
As of now the mammal unification is branded a traitor to earth's safety and banished from all our positions, mammal forces are immediately considered hostile and untrustworthy since they broke the treaty we both agreed upon. We put forward mammal unifications efforts at war with the earth species at earth's time of need forward to all treaty members (excluding mammal unification, the treaty is broken). We ask for a decision to be made, and quickly regarding mammal unification. the flag ship Levithan is placed on guarding our region (we dislike this immensely when it could be better off attacking the sacred flame but mammal unification's betrayal forced our hand).

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