ForumsForum GamesMemetia and Mystery: Memetia crossed with DnD!

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Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Hello, and welcome fair gamers to a little experiment of mine. I have been playing some DnD lately, and I realized DMing is a lot like running a Forum Game. So, I decided I'd try doing a game DnD style. What will I do? Well, I'll reveal the first story after enough people join in. Also, I'm doing all the rolling so you don't need dice and I don't need to accuse cheating. Now, the ultimate forum game question: How do you join?

Well, to join, you give me this:

Name: Your name, Derpy.
Bio: Describe yourself! Have some fun with this!
Affinity: Your element your are associated with.
Race: See Races below
Class: See Classes below
Preferred Weapon: What weapon class you would like to use.

And I give you this:

Name:
HP:
MP:
Race:
Race Perk:
Class:
Class Perk:
Nature: True Neutral
------------------------------------------------------------
Stats:
Strength:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
------------------------------------------------------------------
Inventory:
Weapon:
Armor:
Off hand:
Other:

For example:

You give:


Name: John Menon
Bio: A generic hero used to make an example. Has no characteristics unto himself. In fact, he may be a Doppelganer.
Affinity: Fire
Race: Chanian
Class: Avatar
Preferred Weapon: Blade

You get:

Name: John Menon
HP:28
MP:10
Afiinity: Fire
Race: Chanian
Race Perk: Cleave(Gains an extra attack when killing an opponent)
Class: Avatar
Class Perk: Divine Strength (+3 to damage)
-----------------------------------------------------------------
Stats
Strength: 8
Perception: 5
Endurance: 8
Charisma: 2
Intelligence: 2
Agility: 5
Luck: 5
-----------------------------------------------------------------
Inventory:
Weapon: Shortsword (1d6)
Armor: Double Leather(12 AC, -3 Acrobatics)
Other:
Lume's Everburning Candle

As for the classes...*cracks knuckles*

Mercenary
For-hire adventurers that make up the meat and potatoes of a team. They excel in direct combat, taking direct hits and dishing out damage with melee weapons. They dabble in gunplay, but will not use magical force. Magical equipment yes, magic itself no.
Weapon Proficiencies: Pistol, Auto, Polearm, Bladed, Blunt
Armor Proficiencies: Heavy, Medium, Light, simple

Pirate
A sailor of some sorts always seeking booty. Some seek causes, some seek money, others seek chaos, all bend the law to do so. After all, raiding isn't illegal if it's &quoteace keeping". Whatever they do, they do it with style, with swagger equaling effect for them.
Weapon Proficiencies: Blades, Polarms, Pistols, Cannons, Rifles
Armor Proficiencies: Coats, Simple

Musicians
The living body of a muse. Their memory for songs is limitless, and at a glance they can play a song like a non-musician with decades of memorization and practice. They are the only ones who can use the mysterious musical weapons. Musicians, rock out!
Weapon Proficiencies: Musical
Armor Proficiencies: Simple, Exotic

Syntical
Synticals are one with the shadows. They can-and often do-steal from others to make ends meet. They are masters of gunplay, but not so much with anything else.
Weapon Proficiencies: All Ranged Classes
Armor Proficiencies: Light, Coat, Simple

Avatars
Avatars are exemplars of their chosen deity and believe those who follow others are in the wrong. Their powers remain so long as they remain aligned with their god of choice.
Weapon Proficiencies: Polearms, Blunt, Bladed, Rifle, Sniper
Armor Proficiencies: Heavy, Medium

Wizard
Masters of magic who enter combat doing whatever they want with it. They can strike many foes with a single use of magic, weakening entire hordes for their allies to slaughter.
Proficient Weapons: Staffs, Wands, All Magic
Proficient Armors; Simple

Vansibanes
Hermits who live alone, only associating with those who they trust implicitly. Their magical knowledge is rivaled by none. Magic oozes from every pore of their body...and in some cases, so does stench.
Proficient Weapons: Staffs, Bladed, Pistols
Proficient Armors: Simple

Cleric
These are the guys you always need, the guys who can heal. They combine medical knowledge with healing magic to cure their allies any way they can. After seeing so many cadavers, they have become largely atheist, even in the face of Avatars.
Proficient weapons: Blunt, Staffs, Pistol, Sniper
Proficient Armor: Light, Simple

Races:

Cheezburgians: The cat people! They have heightened senses and are very agile, but are not as strong or durable as other races.(+3 PER/AGI, -3 STR/END)

Youtubians: The race of cyborgs! They are more intelligent than average, but their robotic enhancements slow them down. (+2 INT, -2 AGI)

Chanians: The huge gorilla people! Their massive size gives them more strength and endurance, but they are dumber and less charismatic than average. (+3 STR/END, -3 INT/CHA)

Trollix: Galactic politicians that happen to be dragon men! They are luckier than average and more charismatic, but their scales make them less agile and they cannot see well. (+2 CHA/LCK, -2 AGI/PER)

Behemel: The largely hated space nazis! Their aggressive tendencies make other races hate them and they are largely unlucky , but they are more agile, strong and durable than others. (+2 STR/END/AGI, -3 CHA/LCK)

Collective: The once rulers of the whole **** universe! They have good eyes and can sweet-talk well, but they aren't as strong or lucky as most. (+2 PER/CHA, -2 LCK/STR)

Balcheans: The warmongering frogs! They are stronger and more agile than anyone by average, but are easy to squish and can't see well. (+4 STR/AGI, -4 END/PER)

Tropers: The gem-laden race of infinite wisdom and beauty! They are smarter and more charismatic than others, but their gem skin makes them less agile and their gem eyes make it harder to see. (+3 INT/CHA, -3 PER/AGI)

PHEW. So, now we wait for about...six people to make characters!

  • 637 Replies
Bluydee
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Bluydee
3,426 posts
Nomad

OH GOD YES!

I'll make a character later when I feel like it.

Bluydee
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Bluydee
3,426 posts
Nomad

Name: Kronos
Bio: A devout Atlasian, he belives and fights for the god Atlas, and hopes to bring him in the mortal world in a body with power to fit his strength.
Affinity: Thunder
Race: Chanian
Class: Avatar
Preferred Weapon: Warhammer

Where does this take place? Mementia Legends? Future? Past? Present? Or a new universe entirely?

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Well you wasn't the one who got himself so drunk he can't remember a thing from last night... Who are you anyway?

(This is a different universe from Memetia Legends.)

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Hey, I'm back from a fun DnD game. It looks like we got enough people while I was gone!

Name: Mort
HP: 9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+2)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket-locked-

Name: Cronos
HP: 16
MP: 0
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Warhammer
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: -Iron Warhammer-
Other:
Atlas Hammer Printed Credit Card

This takes place during when Memetia Legends 3 should take place. I kinda like Atlas ascending to godhood and competing with Yao for dominion over Behemel. And kudos if you get where I took Cleave from.

I'm going to gather the sheets and post the introduction soon. Just be patient.

And don't worry anyone else who wants to join, I'm just starting at six. We have more room.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Guild Slew
HP: 19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Bolt-action Rifle (1d8)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Bolt Action Rifle-
Other:
225 Credits
Papa Slew's Cross Necklace

Name: Cronos
HP: 33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Warhammer
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: -Iron Warhammer-
Other:
Atlas Hammer Printed Credit Card

Name: Mort
HP: 9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+2)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket-locked-

Name: Demyx Nove
HP: 15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

Name: Largo Veck
HP: 21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)
Other:
200 Credits
Book of Poems

Name: Weaver
HP: 16
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)
Other:
200 Credits

Party Level: 1
EXP: 0/1000

You live in a world oppressed by another. Your world, the magic-rich planet of Asgard, is under the dominion of a demonic plane keeping the people from each town from living fulfilling lives and deterring the majority of your races from the planet. Every year, on the 31st of Atmer(December), the people of each city choose the most promising member of their community-or the member they most detest, depending on how cynical you are-to go to0 the central city of Magnus-Opus to send from their acropolis into the demon plane. It is rumored that if this is not done, doom and great misfortune shall befall Asgard.

You six are the ones chosen from each city to send into the demon plane this year. You have been given the best equipment the towns could afford(suspiciously, the Chanians are famous for their metalcrafting and they give their hero leather armor...) and sent to Magnus-Opus. When you approach the castle Magnus, the Patrician Ganon sends his court wizard to summon the portal to the demon plane. He also casts an Epic level Restorative Armor to brace you for the impact of the warp, considering you have no experience...at all.

Now, the question is...do you enter? (For the love of The Author, if someone actually says no...)

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Better Question: Do we actually have a choice in this matter.

Bluydee
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Bluydee
3,426 posts
Nomad

Name: Cronos
HP: 33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Warhammer
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: -Iron Warhammer-
Other:
Atlas Hammer Printed Credit Card

No!

http://upload.wikimedia.org/wikipedia/commons/thumb/f/f6/Smile_fasdfdsfoiueire.svg/498px-Smile_fasdfdsfoiueire.svg.png

....







yes

016Bramble
offline
016Bramble
408 posts
Nomad

Name: Largo Veck
HP: 21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)
Other:
200 Credits
Book of Poems

Lolderp, of course! What kind of person would say no?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

*raises his hands in response to Largo's question*

DarthNerd
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DarthNerd
1,762 posts
Nomad

Name: Trollra (The ever trolling)
Bio: Blue and white scales, with a long, thick tail. Yellow eyes. Hates everyone, and secretly wants to kill you. Severe pessimest, and despises the fact the he has to heal others.
Affinity: Ice
Race: Trollix
Class: Cleric
Preferred Weapon: Pistol



May I please join? Please? I didnt get my computer till 8 today, i had no chance to join D=. If not, im not going to go all angreh face, but please?

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Oh, why the oblivion not.

Name: Trollra
HP: 8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)
Armor: Clerical Coat
Off hand: none
Other:
100 Credits
Mysterious list-locked-

A trollix arrives panting at the portal. He asks what he missed.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

"nothing much, just do we want to enter that portal... which we probably don't have a choice in the matter."

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Cronos
HP: 33
MP: 18
Affinity: Thunder
Race: Chanian
Race Perk: Cleave: Melee kills grant additional strikes
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 19
Perception: 14
Endurance: 23
Charisma: 13
Intelligence: 18
Agility: 19
Luck: 10
------------------------------------------------------------------
Inventory:
Weapon: Iron Warhammer
Armor: Double Leather (14 AC, -3 Acrobatics)
Off hand: -Iron Warhammer-
Other:
Atlas Hammer Printed Credit Card

The wizard glares at you, and you hang your head as you walk into the portal.

Name: Demyx Nove
HP: 15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

The wizard summons a magic boot to kick you into the portal for your smart-*** remarks.

Name: Largo Veck
HP: 21
MP: 0
Affinity: Water
Race: Cheezburgian
Race Perk: Cat sense: +5 to sense-based rolls
Class: Mercenary
Class Perk: Brutality: +3 damage +1 damage per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 18
Perception: 13
Endurance: 16
Charisma: 12
Intelligence: 7
Agility: 14
Luck: 16
------------------------------------------------------------------
Inventory:
Weapon: War Axe (1d8)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Pistol (1d6)
Other:
200 Credits
Book of Poems

You proudly swagger into the portal after the snarky Youtubian.

Name: Weaver
HP: 16
MP: 0
Affinity: Ice
Race: Cheezburgian
Race Perk: 6th Sense: Automeatically detects living presences
Class: Mercenary
Class Perk: Might over Magic: 10% magic resistance +2% per level
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 11
Charisma: 12
Intelligence: 14
Agility: 18
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Pistol (1d6)
Armor: Leather Armor (10 AC, -1 Acrobatics)
Off hand: Ghetto Pistol (1d6)
Other:
200 Credits

Name: Trollra
HP: 8
MP: 39
Affinity: Ice
Race: Trollix
Race Perk: Dragon Breath: Can channel affinity into a LCK based attack.
Class: Cleric
Class Perk: Smack Healing: Can hit an ally and convert damage to healing.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 14
Endurance: 8
Charisma: 21
Intelligence: 24
Agility: 8
Luck: 15
------------------------------------------------------------------
Inventory:
Weapon: Pistol(1d6)
Armor: Clerical Coat
Off hand: none
Other:
100 Credits
Mysterious list-locked-

Party Level: 1
EXP: 0/1000

Name: Mort
HP: 9
MP: 11
Affinity: Wind
Race: Cheezburgian
Race Perk: Master Barter: Gets 50% better prices at any shop.
SYNTICAL SPECIFIC: All merchants double as fences.
Class: Syntical
Class Perk: Shirt Stealer: Can steal equipped equipment from people!
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 17
Perception: 18
Endurance: 11
Charisma: 14
Intelligence: 13
Agility: 28
Luck: 11
------------------------------------------------------------------
Inventory:
Weapon: Scoped Compound Shortbow(1d6+2)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Scoped Compound Shortbow-
Other:
100 Credits
Lockpicks
Mysterious Locket-locked-

Name: Guild Slew
HP: 19
MP: 17
Affinity: Fire
Race: Behemel
Race Perk: Priest: Can use Cleric skills at half effect.
Class: Pirate
Class Perk: Bountiful Booty: Pirates always find at least 25 credits when searching, always.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 16
Perception: 15
Endurance: 20
Charisma: 8
Intelligence: 14
Agility: 23
Luck: 12
------------------------------------------------------------------
Inventory:
Weapon: Bolt-action Rifle (1d8)
Armor: Leather Coat (10 AC, +1 Acrobatics)
Off hand: -Bolt Action Rifle-
Other:
225 Credits
Papa Slew's Cross Necklace

Those of you who did not decide: you decide you do not want a magic boot up your behind and rush into the portal.

Rolling for will save (INT)...

Chronos: 28! You are fine.

Demyx: 10...You get a ringing so intense that you pass out...

Largo: 16. You have a slight ringing in your ears.

Weaver: 8...You get a ringing so intense that you pass out...

Trollra: 33! You are so fine it's CRAZY.

Mort: 16. You have a slight ringing in your ears.

Guild: 12. You have a slight ringing in your ears.

You, or at least those of you who are awake, see a clearing in the middle of a forest of trees. It seems to be night outside, providing just enough light to tell that the trees have no leaves. As you walk forward, you feel the dirt is very squishy. When you look down, you see it's not dirt, it is, in fact, bloody flesh. There is a red pond in the middle of the clearing, as well as paths through the underbrush to your west and north, with the portal behind you marking south. The portal closes behind you, revealing more underbrush and woods.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Name: Demyx Nove
HP: 15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

(Troll Logic please.) I think I need to retune my guitar because the teleport untuned it.

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Name: Demyx Nove
HP: 15
MP: 24
Affinity: Wind
Race: Half-Trollix/Half Youtubain
Race Perk: Troll Logic: 1 reroll per level every day
Class: Musician
Class Perk: Mind of Muse: Immune to spells affecting INT/CHA.
Nature: True Neutral
------------------------------------------------------------
Stats
Strength: 14
Perception: 16
Endurance: 16
Charisma: 12
Intelligence: 18
Agility: 14
Luck: 9
------------------------------------------------------------------
Inventory:
Weapon: Acoustic Guitar (1d6)
Armor: Fashionable clothes
Off hand: -Acoustic Guitar-
Other:
10 Credits

You get a 27 this time! After re-tuning your guitar...while unconscious... you wake up.

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