Mighty Party

82 1M
Tile-based & fast-paced innovative battle system. Easy to grasp and extremely tactical! Infinite squad combinations from dozens of Champions with their own strengths and weaknesses.
Lots of ways to power-up Heroes: level-up them, bind them with others, turn them into GOLD ones!
Turf Wars is a new widescale game mode where Guilds fight against each other for the most valuable territories. Prepare for glory!
Captivating PVP (Rankings, Tournaments, Events, Survival, Raids etc.) with great rewards!
Apr 6, 2017


Lead your MIGHTY PARTY to victory!
Fast 3-MINUTE BATTLES will not let you get bored! Dozens of heroes reveal THOUSANDS of unique tactics to defeat all the opponents! Play Imperial Archer, protect him with Wind Ninja, strengthen them with Magic of Divinity and destroy opponent’s forces! Are you ready to lead your Mighty Party in an exciting journey to the LEGENDARY LEAGUE?


Explained in-game

August 21, 2017

Mighty Party Update 21.08.2017 ✔ Added "Guilds". It includes "Guild Creation", "Guild Rating", which will be counted depending on the summary Might of the guild members(but just at the first time, it will be changed with Guild Wars system release), "Guild Chat". Players are able to create communities based on guilds and prepare for Guild Wars. Guilds have level system. Guild Master could upgrade guild for "Influence". "Influence" is a common guild currency that can be obtained for Guild Wars and for in-game purchases. Every guild member has personal guild currency "Contribution". It can be obtained from Guild Wars(the amount depends on personal participation of every guild member) and for in-game purchases. "Contribution" could be spent on the different items in Guild Shop(will be added later). Before Guild Wars system is released we will organise contests on our Facebook Page where players could win "Influence" and upgrade their guilds. ✔ "Medals" is a new feature. "Medals" will be given for different achievements in the game and will show player's skill level and status to all the other players. Current medal will be shown right next to player's nickname and could be chosen in Player's Info window. ✔ "Grand Master" league is a new level in PVP ladder. It has 100 places. Players will be ranked according to their Match Making Rating based on Elo Rating System. At the end of the season top-50 players will stay in "Grand Master" league, other players will be moved to "Legendary" league, and 50 players from "Legendary" League will be moved to "Grand Master" league. Top-100 players of "Legendary" league will be moved to "Grand Master" league on September 1. ✔ "Legendary" league could be lost now. Players with less than 11000 Fame will be moved to League 2. ✔ "Events" - are a new game feature that will be available periodically. Every "Event" will be dedicated to the specific cards(Frogs, Buildings etc), an additional map(similar to "Path of Hero") with different tasks and special currency as a reward will be activated during "Event". This currency could be spent on theme-based cards(depending on the event scene). There will be rating depending on how much special currency every player will have. The drop amount of theme-based cards is doubled from any sources(except for "Brawl"), and "Evolution" into theme-based cards will be two times profitable. Be aware that event currency can't be moved from one event to another; ✔ "Boosts" could be made right on the battlefield now; ✔ "First turn" is no longer has Building that gives "Mental Shield"; ✔ Warlords' skills are unlocked gradually now; ✔ All chests "speed-ups" were removed from "Gifts for Friends"; ✔ Added new runes occasionally appearing on the battlefield: Rune of Poisoning, Rune of Pierce, Rune of Vampiric, Rune of Block, Rune of Spikes; ✔ Some battlefields will have "frozen" units on the "Second turn" side. If this unit wasn't killed it would be unfrozen the next turn and act like a normal unit. ✔ Cards: Dev's Note: Be aware that all numbers are shown for the unpromoted versions of cards Legendary: ✔ "Dead Lord" got a new skin; Epic: ✔ "Titania" got a new name "Scarlet Warrior"; ✔ "Lucky Rabbit" Pierce 2 DMG(was Ally's Pierce used: +3 ATK herself); Freezes random enemy for 1 turn; ✔ "Engineer" End of Turn: Heals all allies for +4 HP(was Start of Turn: Heals ally buildings for +4 HP); Rare: ✔ "Dark Tree" Value of the first skill was increased; Added the second skill: End of Turn -2 DMG to all enemies(unlocks on level 11); ✔ "Naga" HP and ATK were sligtly increased; ✔ "Gargoyle" Attacked: -2 ATK to the enemy(was -1 ATK); Added the second skill: 3 DMG to all enemies(unlocks on level 11); Common: ✔ "Apprentice" +2 ATK to random ally(was +1 ATK) Start of Turn: Buffs for +2 HP allies in line(Unlocks on level 6)(was Block 1); ✔ "Gnome" When enemy Warlord is attacked: Heals ally Warlord for +3 HP(was Block 1); ✔ "Shaman" Gives Spikes 2 to random ally(was Gives Spikes 1 to random Nature ally); New cards: Legendary: "Red Woman" - 11/10, Ranged ✔ +3 ATK to allies with Vampiric; ✔ Ally's Vampiric Triggered: 6 DMG to enemy Warlord; "Titania" - 7/20, Melee ✔ +2 ATK to allies around herself; ✔ Heals attacked allies around herself for 4 HP; ✔ Attacked: Summons 2 Apprentice 5/1(with Pierce) behind herself; "Hanzo Sama" - 15/9, Ranged ✔ Block 2; ✔ Gives Mental Shield to adjacent allies; ✔ +2 ATK himself for each Ally; Epic: "Living Dead" - 10/11, Melee ✔ Gives Vampiric 3 to all Chaos allies; ✔ +3 ATK to allies Zombies; Rare: "Knight" - 3/10, Melee ✔ Block 2; ✔ +3 ATK to all allies with Block; "Voltage Tower" - 0/14, Building ✔ 2-5 DMG to enemy Warlord every turn; Common: "Singer" - 4/3, Ranged ✔ +2 HP to random ally; ✔ +1 ATK to Order allies(unlocks on level 11);
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