Extra Chapter: Touch of Memory

Extra Battle: Master of the Tale!

The next battle is the last challenge of the first part of Ge.ne.sis. It is also the hardest one. If you have saved up the consumable items (such as Nature Breath, Wind Breath etc.), use them all before this battle.

How to enter battle
Use the Holy Egg at Infinity Space
Player characters
Enemy

How to win
Defeat all enemies
Reward
  • Symbol of the tale
Difficulty(out of 10)

Strategy Guide

Congratulations! You have reached the final challenge of the first part of the game. Let's take a look at our enemy first. Tale Memory is the most durable unit so far with 255,555 HP. That colossus HP pool is backed up by high defense, resist and a decent dodge rate. The worst part is, Tale Memory can cast Broken Heaven which will heavily damage all members of your party. His normal attacks are no joke, either, and can defeat any unit in a turn. Tale Memory will take 25% extra damage from Yellow or Red abilities.

This battle requires careful preparation to beat. There are several ways to win, but the following is a strategy that I used.

Preparation:

Nera:

While not having as much HP as Gelyan and a lower HP recovery rate, Nera is your best unit to tank Tale Memory. She has an incredible dodge rate which will somewhat nullify Tale Memory's physical attacks, as well as the Moon Waltz ability which can heal her during combat. For this role, Nera must be built for Moon Waltz. If you used a power build on Nera, consider using Divine Breath to reset her attributes.

Attribute build:
7 Power, 4 Endurance, 16 Magic, 18 Agility (without items)

Perks:
Power Overwhelming and Flash Steps.

Gely:

Gelyan in this battle should play the role of a heavy mortar. His build doesn't really matter, but an endurance build is preferred for higher damage with Soul Pact. However, a power build with Armor Crusher still can deal almost as much. For Perks, consider using Eagle Eyes to make sure your hits connect and Sniper Sense for power.  If you are going to use Soul Pact, Unshaken Heart and Rejuvenating Heart are better Perks to pick.

Sisily:

Sisily should play her role as the energy supplier and secondary fire support. A pure magic build is preferred, however, a battle mage build still can do well. For Perks, Shining Soul and Energized Soul are good picks. If you are careful, Frost Guard and Flame Guard are ok to reduce the magic damage.

Actual Battle:

The map is built for you in this battle. On the first turn, have Nera block the choke point right away and conjure Death. Gelyan should conjure the Hanged Man and Sisily should conjure the Lovers (or the Magician).

Save at least 18 energy so if Tale Memory attacks Nera she can heal herself with Moon Waltz. On your second turn, use Soul Ritual to temporarily stop Tale Memory. DO NOT attempt to break the choke position and attack him. Dealing 250,000 damage in 2 turns is not possible. Soul Ritual is only needed to delay the boss for the set up. Use Last Exile to lower his power and Broken Heaven if you have the Lovers.

On the third turn, Conjure the High Priestess. Without her Essence of Life and Grand Blessing, your whole party will be decimated by Tale Memory's fullscreen attack. Conjure the Fool for HP Leeching and start hitting Tale Memory. When you have a free turn on the High Priestess, use Grand Blessing on Nera to heal her and increase her Power.

The most important thing is to save at least 18 energy before your turn ends so Nera can use Moon Waltz to survive the attack. If she is beaten, the battle is lost. Feel free to use Crystal Ballad to hit Tale Memory at times, but make sure you don't overdo it. Surviving is the top priority. Let other characters take care of attacking. It may take a while, but eventually you will win the battle.

Tips for this battle:

This is one of many ways to beat Tale Memory. Another way is utilize Death's Soul Bond. Be creative and come up with your own strategy!

 

9/9