We calculated the games that had the most players this year. Who do you think is #1?
Hordes of monsters surging forward in single-file, with only you and your building powers to destroy them.
The second best part about Halloween (besides loads of candy) is getting spooked by your favorite scary games and movies.
Latest News
Achievement Unlocked
While your waiting for ‘Sonny 2‘, I suggest playing Johns newest game, Ahicevement Unlocked! The amazing and talented Tasselfoot pwned the game in the least amount of time available (301-seconds). Below is his YouTube video. Can anyone else get a perfect score?
achievement, Game, jmtb02, master
What path will you choose?
Thoughts? Post it in our Sonny 2 forum and let the disussion begin. https://armorgames.com/community/forum/50/sonny-2 38.5 Hours 2,310 Minutes 138,600 Seconds Are you ready for it?
Sunrise...
Hi Guys, Good news! Sonny 2 is on the verge of completion and I think we can have it out by next Friday 😀 It will be exclusive on ArmorGames for a while, because we want to fix bugs as they pop up, and also add some extra Zones and content as time goes by. […]
FISTICUFFS!
Coming very soon, a collaboration between myself and Dim SuperFlashBros, Drastic Plastic is a fun game where you get to PUNCH stuff! Sometimes other robots! In fact Mostly other robots! Above is the awesometastic splash screen drawn up by Dim for our isometric Robot Slugathon with a hint of Rockem Sockem goodness :D. So, long […]
MS Ride 2008
The ride has come and gone. I want to say ‘Thanks’ to everyone who donated to the ride and it was great being a part of Team Armor! You can check out photos of the ride from here: http://www.flickr.com/photos/danmcneely/sets/72157609655826858/
Bike, cycle, irvine, ms, ms-ride, san diego
Perfect Parking Spot 2
Yes, it does make a difference and it does matter. About a year ago I wrote an article about the perfect parking spot.  It illustrated a parking spot of the kings, one that exemplified all that I strive for in perfect parking.  Good spot, good location, nice sunlight times; it was a match made in […]
John, parking, spot
The Making Of: Dark Cut 3
Dark Cut 3 is finally out, but I wanted to take some time to talk about what went into making this surgery simulator game. First let’s talk about graphics.  The game’s subjects are usually pictures of myself using several different angled pictures.  I then doctor them to the point that they are relevant to the […]
3, Dark Cut, MaestroRage, process
You sure are looking Shifty...
You guys hankering for some more SHIFT action? Well first, let me get a few other discussion points out in the open as well… First, what the heck happened to The Greater Good? Didn’t I say it was almost done? Didn’t I release a level editor? Where did it go!? Well as it turns out, […]
Hedgehog Launch Retrospective, Contest
We recently had a contest for Hedgehog Launch that had an interesting outcome, and I thought I might share it.  A few users discovered methods of “channelling” which is not only brilliant but totally needs to be explained, along with a breakdown of my game, which I thought might make an interesting article. If you […]
Contest, hedgehog launch
Hedgehog Launch Contest Winner!
*UPDATE* We have some additional video verification going on from protested scores, stay tuned (John, 10/21) Whew, Summer was busy.  So busy that we forgot to judge the contest!  Fear not, here are the results! Congrats to Jordon for his $2,940,000 run! After verifying all the entrants, it was determined that some of the gamers […]
Contest, hedgehog launch
Are you willing to give your life for the cause, son?
Here’s a preview teaser trailer for my very very very soon to be released game; “The Greater Good”. I’ll be announcing the prize winners also very soon, and the levels I’ve got for this game so far are pretty sweet – even Dan and John got their hands dirty with the editor to make some […]
4, 8, 15, 16, 23, & 42
I feel like John Locke from Lost in a way.  I have to keep clicking the button on the computer every four hours to postpone, and if I don’t postpone it my computer will die.  It’s true.  Let me tell you the story. I got back from vacation on Monday, and found my computer not […]
crashing
Want to design a level for me and win $$$? (Update)
UPDATE 2: The deadline has passed, and I’m going to have some fun going though checking out the best levels. Thanks for he great response, guys! 😀 UPDATE: Version B2 is now Out, if you want to keep your saves from B1, make sure this new file is in the same folder as the old […]
Pax 2008
This blog post is a little over-due, but here are our photos from PAX 2008! Click Here Highlights Include *Sightseeing with my beautiful and amazing wife! *Getting to hang out with John (Head of Game Developer) and Carlie (Talented Community Manager) *Seeing Tom Fulp *Meeting Pixel Jam *Hanging out with Jerm and Bryan (Winners of […]
armor, convention, pax, penny arcade, seattle
Aether - Developer/Artist Interview
Edmund McMillen & Tyler Glaiel were kind enough to answer a few questions about their newest game Aether. Q.) What emotions does Aether conjure up when you play it? (Seeing the game is about your childhood) Edmund: The goal of the game was to put the player into the mind of a lonely young boy […]
aether, armor, artist, developer, Games, Interview
Avant-Garde Gaming
Aether is a simple experimental “Art” game about childhood and escapism. Its a very honest and personal project, says Edmund; that he’s been a little worried about making public because its exposes a lot of the fears he had as a child and puts him in a vulnerable place. Edmund does feel like there are […]
aether, Art, avant-garde, casual, Gaming
Maverick on IndieGames.com
Maverick made ‘Browser Game Pick‘ over at IndieGames.com. They even posted a game play video, which is embedded below. Whoever is playing the game in the video, has some great Mouse Skills. Maverick (John Cooney) from indiegames.com on Vimeo. “I’ve only got one gun, that’s 6 bullets. They’re six, that’s 36 bullets. Maybe they’ve got […]
Flash, Game, independant, maverick, review
Games 101
Since releasing The Last Stand, I’ve had hundreds of requests from people asking for advice on how to create games. I figure it’s about time I gave something back, so here it is. I’ll be writing a series of these posts over the next weeks/months covering a fairly broad and basic approach to game design […]
Irvine, Best place to Live (& Work) in America
Money Magazine recently came out with an article of the 100-best places to live in America. Number 4 on the list was Irvine, which is where the Armor Games offices are located. If you are an experienced Flash Game Developer or talented Graphic Artist and want an exciting job making games for a living, check […]
armor, Game, Games, irvine, live, work
MS-Ride (Sweaty & Sexy)
The MS-Ride is less than 5-weeks away and our Team Jerseys are ready to go. Here’s how they are going to look, so if you see us on the day of the ride, make sure to say ‘Hi’. It’s not to late to donate and support a great cause. You can visit our Team Page, […]
Bike, cycle, donate, msride
Samarost 2
Continuing the IGF theme, I’m going to talk about one of my favourite web games. This game won Best Browser game in 2007. Samarost 2! Designed by Amanita Design (from the Czech Republic) the game mixes incredible artwork with simple point-and-click and physics based puzzles. Its a mixture between Creatures, Monkey Island and Where the […]
The Independant Games Festival
Hey folks. You know what the IGF is, right? every year independant game developers (wait, thats us!) compete to win fame and glory at the Independant Games Festival. Tom and I entered last year with BR’s Climate Chaos. We got through the first stage, but our judge couldn’t understand what the characters were saying to […]
"Have fun Stormin' da Castle!"
Just wanted to let everyone know that ‘Castle Crashers‘ came out today on Xbox live! Castle Crashers was developed by The Behemoth, and both Tom Fulp and Dan Paladin played a HUGE role in the game. Tom Fulp (Creator of Newgrounds) has made Flash gaming what it is today, and helped pave the way for […]
Arcade, castle, crashers, live, xbox
The Arrow of Time
Hey folks, long time no post! After a string of smaller games, Tom and I decided (or someone decided) we should knuckle down and come up with something big and exciting, like we used to in the good old days, hehe… So I’m writing about the latest game from The Super Flash Bros, “The Arrow […]
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