analytics and serving ads.
Jan 21, 2008
Programmed and Designed by: Fungus-shark408
GAMEPLAY: The purpose of the game is to have fast, fluid action, yet a simple fundamental premise. The visuals reflect this philosophy with seemingly basic graphics, but with a kinetic particle and physics system!
-3 basic game modes (with extras such as two player and an unlockable Microphone Mode) and four minigame modes!
-Savable profiles with key configurations and persistent statistics, which can all be uploaded to an online scoreboard!
-More character combinations than I can count: 10 x 255 x 255 x 255 x 255 x 255 x 255 x 255 x 255 x 255!
-Saveable user created maps!
-20 different unlockable weapons which are saved to profile!
CONTROLS: Click HELP in-game to get the list of default keys. Or play Training Mission minigames and get a high score as well!