ForumsThe TavernTabletop RPG Combat System That I Made, Need Revision

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hardigra
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hardigra
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OK, so I'm making a tabletop Role Playing Game, and I wanted to sort of make my own combat system.
I have sort of a rough draft, and I need help revising it so it can become better and have less flaws. If you could help me that would be great.
How it works
This system is largly automatic, so players don't really get to control their every action in combat. However, they can set a sort of auto attack pattern so they can control their character to a certain degree. If they character takes a substantial amount of damage, then i do let them control whether they choose to flee, keep fighting, use a potion, ect.... I do this because if you die in this game setting, then you really can't come back, which might be strict or harsh, but it would make people make better decisions with their character and they would sort of 'bond' with it.
Anyways, players hit points (or hearts) are in the range of 2-4. 2, for the more frail classes (like wizard or rouge) and 4 for the more tanky classes like the Guardian.
At the start of the battle, players would roll a d20, or i would for them, and the enemy would roll this also a d20. This detirmines who goes first at the start of the battle (kind of like rolling initiative in D&D). If they get the same number, then monster goes first. (also kind of cruel on the players, but then again, most likely the monster will know their own territory you're invading) If it is Player vs Player Combat, then i just re-roll.
So lets say Bob the Builder is facing an evil creature, lets say the Keebler elf. Bob rolls a 14 for his initiative and Keebler rolls a 4. Bob goes first.
Bob's player attacks the Keebler elf. Bob's To-Hit-Bonus (or THB) is a +3 (that +3 comes from his weapon, lets say a rusty shovel). So he rolls another d20, lets say 10, and adds his +3 THB, along with any other bonus, and that would be his total Attack Value. In this case its 13.
The Keebler Elf does the same thing, and adds his To-Block-Bonus (TBB), usually coming from armor or potions. So lets say that Keebler gets like a 16. He would have blocked the attack, therefore ending Bob's turn and giving Keebler an attempt to strike now.
But let's say Bob got like an 18, so he beat Keebler's 16. He would deal one heart of damage to Keebler(or depending on the type of weapon he has he might do more). Normal low level creatures have one heart, so Keebler would be dead and Bob would loot the elf's cookies and sweets in his inventory.
On the roll of a 1 or 20, that is an automatic critical or failure. On a 20, you automatically block the attack or hit the target. On a one, well, you can probably guess that you automatically miss the target or don't block the attack. If both people get a 20, or if both people get a 1, then that is a stalemate and the round is over and its the next person's turn.

That should be all..... There is no leveling up in this system for different reasons, but you do keep track of your xp for questing purposes, like you might need an xp count for doing a certain quest or task.
You do't gain any xp for killing a foe or completing a task that is extreamly easy to you, that way farming low level people is reduced.
Ok, feedback is well wanted and if I didn't mention something clearly, comment and i will make it clearer.

  • 42 Replies
MattEmAngel
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MattEmAngel
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Hey, sorry I haven't posted here yet. Fail.

The reason being 1. I have been busy and 2. this looks way out of my league. I have more fun in informal RPGs with only a basic player sheet and turn-by-turn combat, only with new posts instead of autobattle. I may be wrong about what you're doing, though.

I'm particularly busy today and don't have time to read the entire Rules sheet, but I wanted to, you know. Check in. I offered to help, so I'm going to try, but I'm just warning you that this is (or looks) beyond me. Heh.

dragonball05
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dragonball05
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[url=http://www.sjgames.com/gurps/]Test you want to appear as the link] with a [/url] at the end.

I think I fixed that correctly for you to see what should be done for the links, hopefully the layering didn't screw it up.

Anyway, about the die with the link you poster with body parts on the different sides. I do agree it would be interesting and unique, but wouldn't that make the attacking a bit too random for how realistic you want this? Sure it'd be fun, but with an equal chance of hitting each body part, even if the player were to prefer a certain body part, would cause the player to have poor aim :P

hardigra
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hardigra
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Anyway, about the die with the link you poster with body parts on the different sides. I do agree it would be interesting and unique, but wouldn't that make the attacking a bit too random for how realistic you want this? Sure it'd be fun, but with an equal chance of hitting each body part, even if the player were to prefer a certain body part, would cause the player to have poor aim :P


Exactly, maybe if you are being tacked while shooting a handcrossbow or something it would work, but in melee combat, someone could do some epic ability and kneel down and hit them in the foot.
dragonball05
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Why aim for the foot, though? xD

BlazingZelda
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BlazingZelda
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chopping off their nose would be more effective...

I don't really have any input (other than I don't want it to be horror themed). I signed up to be a play tester not a critic.

hardigra
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hardigra
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Why aim for the foot, though? xD

The dice is random and you dont know what you are going to hit. Therefore, it is very random
I signed up to be a play tester not a critic.

Alright well i need one more person, then you can begin.
dragonball05
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dragonball05
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Haha, I understand it's random, but what would possess someone to deliberately take the time to kneel down to hit a non-essential spot like the foot? xD

hardigra
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hardigra
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Haha, I understand it's random, but what would possess someone to deliberately take the time to kneel down to hit a non-essential spot like the foot? xD

maybe it is their weakness.....
BlazingZelda
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BlazingZelda
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[quote= dragonball05]Haha, I understand it's random, but what would possess someone to deliberately take the time to kneel down to hit a non-essential spot like the foot? xD[/quote]

[quote=hardigra]maybe it is their weakness.....[/quote]

Or maybe the player is half asleep...

xAyjAy
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xAyjAy
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Well, then what is the point of leveling up? Prestige?


for example: player A finds a magical fire sword that gives him a big power-boost (like more strenght, speed and the ability to deal piercing damage) but it requires level 30 and the player is only level 20, now why should he grind his level up if he wants to use it?
spikeabc
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spikeabc
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well its about time i come back to this forum.
long time no see, my friend. time to quote some things and chug my hater aids...

Why aim for the foot, though? xD


your trying to get him on the ground unable to move. effective strategy.

what would possess someone to deliberately take the time to kneel down to hit a non-essential spot like the foot? xD


the demon called tactic.

for example: player A finds a magical fire sword that gives him a big power-boost (like more strenght, speed and the ability to deal piercing damage) but it requires level 30 and the player is only level 20, now why should he grind his level up if he wants to use it?


ok people, this might help all of you.

our friend hardigra here thinks the best way to scratch level/prestiging/whatever-else-fits-that-description-here is to create skill sets.

example: your a warrior and you want to go make a map for the land, sell it, and make some quick gold. well, your gonna have to get approved by a master map maker and he then takes you under his wing. in return, your map making skills increase. the more maps you make, the more the skill increases, the more money-per-map. that would work for anything, so eat your heart out.

--DM--

(official signature)
xAyjAy
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xAyjAy
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i hope i got that right:

if i find a very powerful and magical weapon, then i can use it if i have enough skill points. the more points i have, the better i can use it.

what is the limit/maximum for a skill, 100 points?

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