ForumsForum GamesBronze Labrynth [RPG]

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Talonwood
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Talonwood
536 posts
30

First and foremost, No swearing or anything inappropriate, Really, its not much to ask.

Bronze Labyrinth

Your are a robot, epicene (genderless) in most cases, vaguely humanoid, large dextrous hands and feet with rubber grip, smooth bronze skin with small gaps at joints revealing a black clockwork like interior, riddled with wires. You have blue lights representing eyes, your actual vision comes from a small black camera on your forehead. You have a small slit for a mouth which can speak in a basic CPU Language.
You are not water-proof, you must sleep an hour every once in a while for self repair on small things inside your body such as artificial metal muscles and internal leaks of Pnuema (your life-blood)

You are a puzzle bot, designed following regulations to enter the competition.
'Bronze Labyrinth' the first robot to reach the end of the trapped maze wins its owner millions of dollars and fame as a technician. But all you are aware of is that you must finish the labyrinth. Your life will be complete if you do. Friendships, Alliances may be made, but when you and they stands at the exit gate, it is free-for-all.


Name : (E.G. Cognizant1, Primus, Septimus, Torren)
Styling : Do you have fake hair? A different eye color? Perhaps you are embellished with a strange alphabet you cannot read (English, Japanese, Etc), painted, Are your proportionally different? (Appearing more male of female)
Ability1 : Faster repair (30 minute sleep), Water Proof, Hand Contact-Tazer (effects traps and other competitors), Extra pair of arms, Enhanced Speed (Jumping, dodging, etc)
Ability2 : Key-Type-1, Key-Type-2, Water-Proof, Trap-Awareness (it only makes sense when it happens), Metal-Metabolism (Eat broken trap fragments and metal units to heal.)
HP ; 100/100
Inflictions : Recently-Rebooted (Wares off eventually, disables some powers)

  • 504 Replies
Talonwood
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Talonwood
536 posts
30

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 56/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {5/8}

The Slinker smashes against the ground, pieces scattering. Another one clicked and then the whole swarm leaps towards you. You do have time to evade, maybe, hopefully...

lord0ftiki
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lord0ftiki
1,147 posts
175

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 56/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {5/8}

Strafing to the left in attempt to avoid being swarmed I try tasering the shock pistol to make it charge faster.

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 56/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {8/8}

You leap at the last moment. The swarm glides around the spot you were once at, There wings unsheath short acutus bronze blades which scythe at the air. Had you not been sentient and tried to charge the gun you would have fried the gun. But you adjusted volts and watts suitably at-will. The gun makes some crackling sounds but it seems undamaged.

P.S.
Would you rather fight a hundred Slinker sized Minotaur's or a Minotaur sized Slinker?

lord0ftiki
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lord0ftiki
1,147 posts
175

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 56/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {8/8}

I drop to one knee and proceed to fire several volleys into the swarm.

P.S.
LOL

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {3/8}

imprecise number, I believe i advised against that.

Like, erm, uh, Slinkers in a barrel you send a number of charges which conduct between near Slinkers. You fell about a third of there number. Two clamp onto your leg. You sense them biting your legs,

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {3/8}

I back away from the swarm,trying to swat off the slinkers on my legs.

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions :
Invent : Shock Pistol {3/8}

They fall away rather easily, there wings are only slightly magnetic and don't grip with claws. As the two lay on there backs you notice a small ***** in there armor at the chest, like some sort of vent. One of the two flaps and manages to get off its back, but the other seems stranded.
"Glory!" The first one says and flies upwards towards your head.

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {3/8}

I attempt to smash the slinker with my forehead.
Ready to shoot it point blank if it tries clinging to my face.

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {3/8}

You hit the creature right at its weak point and it clangs back.
"Eoigt!" "Enought!" The wreath wearing glitch screams.
A single ball bearing clangs on the ground beside you. Run, a voice says.
Run!

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {3/8}

I tell the voice in my head to please be quite I'm trying to think here, and run across the arena trying to escape.

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {3/8}

You dart towards the nearest portcullis, its open but closing slowly. You see a puzzle-bot just through the passage. It says "Come on already!"
But it may well be more deadly than the ball bearing rain. Maybe.

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {3/8}

I try to get through the portcullis if there's still enough space for me to get through safely.

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {3/8}

You slide under it and get up easily. There is a clank as the portcullis closes, The puzzlebot looks like another #V1L model, your
Pnuema-diagnostics glitch tells you its 17V1L. It doesn't say anything, seems to be giving you the one over.

lord0ftiki
offline
lord0ftiki
1,147 posts
175

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {3/8}

Extending a hand to the other robot and greeting it with "Good mourning."
I hold my pistol behind my back and switch it back to charging mode.

Talonwood
offline
Talonwood
536 posts
30

Name : Eazilrym
Styling : Kinda dented in places, also rusty.
Ability1 : Hand Contact-Tazer
Ability2 : Metal-Metabolism
HP ; 40/100
Inflictions : Left arm stunned.
Invent : Shock Pistol {3/8}

"I havn't killed anything..." The robot says confused. "This passage leads into some sort of boiler room, I was rebooted near a refinery beyond it."

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