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Poor Observation vs Game Clones

Posted May 17, '13 at 6:58pm

samiel

samiel

355 posts

Let me express many problems with the thing you are speaking of.
#1 Diablo is just a rip off of some other dungeon crawler
#2 Any fututristic shooter is a rip off of Halo for example Mass Effect

#3 Sleeping Dogs, Yukuza, and The Godfather are all GTA clones
#4 Painkiller is  a Doom clone
#5 Hitman Is a Splinter Cell clone (or the other way around not sure)
Any certain methods of observation can be used to manipulate a subject and the one you speak of is called Selective Observation if I am not mistaken were you only look at what you want to look at.

 

Posted May 17, '13 at 7:23pm

ihsahn

ihsahn

431 posts

Again we see a lot of confusion around the difference between "ripping off" and "taking influences". All forms of art take influences. All works of art build off of previous works of art.

Any certain methods of observation can be used to manipulate a subject and the one you speak of is called Selective Observation if I am not mistaken were you only look at what you want to look at.

That's why we use arguments and debate to get to the truth of things. Thanks for adding exactly nothing to the discussion.

 

Posted May 17, '13 at 8:43pm

partydevil

partydevil

5,097 posts

Let me express many problems with the thing you are speaking of.

alright lets start:

#1. like what?  transylvania? diablo was unique whit their role-playing hack and slash game.
#2. this just doesn't make any sense. now UT2k4, quake and doom are halo rip offs. if there was any riping off then halo has ripped off the quake gameplay and added the UT2k4 Onslaught gameplay mode to it.
so they ripped off 2 games and combined them.

#3 i guess in your opinion all open world games are GTA clones. no?
#4 any FPS game is basically a doom clone.

Selective Observation if I am not mistaken were you only look at what you want to look at.

but your very very fast whit calling something a rip off or a clone while they are not.

 

Posted May 17, '13 at 10:42pm

Jacen96

Jacen96

2,210 posts

@partydevil, I think you misunderstood him, he is stating the stupid comparisons some people will make.

FOR EXAMPLE
Skyrim ripped-off OoT because it had dungeons and is an RPG.

p.s. Has anyone else wanted to whack Navi with Biggeron's Sword (or the Master sword if you don't have Biggeron's Sword yet) a few times?

~~~Darth Caedus

 

Posted May 17, '13 at 11:23pm

samiel

samiel

355 posts

I was being sarcastic PartyDevil I beleive that should be obvios.
That's why we use arguments and debate to get to the truth of things. Thanks for adding exactly nothing to the discussion. Fine you want me to add something to the arguement.Any game can be an influence on another the problem is that there is a line that can be crossed I figure someone already said something like this but whatever my point is developers should be careful and gamers should not practice selective observation in fact no one should.

 

Posted May 18, '13 at 12:44pm

partydevil

partydevil

5,097 posts

I was being sarcastic PartyDevil I beleive that should be obvios.

of course not, it's text. there is no expression in text so sarcasm can never be obvius. ty.

as for the rest of your flame.... i'll just gonna ignore it.

 

Posted May 20, '13 at 12:03am

Vagueshade

Vagueshade

84 posts

I'm just gonna step in here real quick.

One of the reasons I feel people can't see the differences clearly is because there are varying degrees of "taking influences".

A prime example for this would be InFAMOUS and Assassin's Creed. During development for the former, Sucker Punch said that it wanted to do something AC did, which was making the entire city climbable. They did just that. Obviously, this WASN'T the only thing that inspired InFAMOUS (comic books and games like Spider-Man 2 is a big one). And the climbing is different enough so that people don't find it a rip-off.

But then there's AC: Brotherhood and Arkham City/Asylum. When people learned about the combat in Brotherhood, many thought of it as a rip-off. One can argue that it certainly was, but what they added some things in there to keep that combat "formula" fresh.

Plus, when a good idea comes up, everyone winds up using somehow. That's how free-flow combat and weapon wheels became integral parts in some games.

 

Posted May 20, '13 at 7:22am

EndlessMarrow

EndlessMarrow

60 posts

Let's all face the cruel truth here, rip-offs/game clones should be praised since indie games are not the most mainstream type of games to catch our attention. I personally believe that the fine line should be drawn at plateform favorism since the PC gots all the necessary games while the console has to deal with some tin-foil games and sometimes there is a gem within that awful clutter, you can think copying a game is unethical then how about being exiled from a church for believing in your own religion that's Unethical in general.

 

Posted May 20, '13 at 8:41am

ihsahn

ihsahn

431 posts

No, let's not. That's far from the truth. Ripping off games is unethical and unnecessary, and if you let developers get away with it you're an enabler to the industry's stagnation. I'm not sorry I'm not willing to settle for mediocrity.

 

Posted May 20, '13 at 10:47am

EndlessMarrow

EndlessMarrow

60 posts

Ihsahn can we settle for medicirocity or we can settle for your idea of an oppressive autocracy for game clones either way your the antagonist to video game business. Indie games are not to be shamed of, sure I buy said game that doesn't mean I'll buy the next sequel to it if its below my standards. I don't eat trash they give me I play it, review it before buying.

 
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