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marinecorps101
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marinecorps101
604 posts
Peasant

This is a game, like my civilization game on my other thread, but only a few thousand years in the future. In this game human kind has just hit space age, and argues over how to colonize our solar system. War breaks out, and causes bloody wars everywhere.

Leaders Name:
Countries name:
Treasury: 10,000,000
Total Population 700,000
------------------------------------------
Cities:
(name first)
Location: America (Better Quality troops), Asia (Quantity), Africa (More inspired troops), Europe (Better Quality Weapons), Mars (Better Industry)
Population:700,000
Buildings: Barracks Tier 1, Air Defense System Tier 1, Factory X 3 Tier 1, Air Field Tier 1, training field
Factory:
Factory #1 Produces (Tanks, Fighters, Bombers, Money, or Transports)
Factory #2 Produces (Tanks, Fighters, Bombers, Money, or Transports)
Factory #3 Produces (Tanks, Fighters, Bombers, Money, or Transports)
----------------------------------------------------------------------------------------------
Military
General- (Name your General)
*Will be followed out according to nation*

Air
Admiral- (Name your Admiral)
*Will be followed out according to nation*
---------------------------------------------------
Technology
Country-
City-
Military-

  • 44 Replies
marinecorps101
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marinecorps101
604 posts
Peasant

Tier 1 factories cost 100,000 to open (Land gets more expensive, along with more money in the economy)

1 truck will cost 800,000 after you wait 1 month though you'll get your first wave of taxes witch helps a lot

loco5
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loco5
16,288 posts
Peasant

Leaders Name: Hai Wen Zan Yu
Countries name:The People's Republic of Xinjiang and Allied Neighbors
Treasury: 9,500,000
Total Population 700,000
------------------------------------------
Cities: Ãrümqi
Location: Asia (Quantity),
Population:700,000
Buildings: Barracks Tier 1, Air Defense System Tier 1, Factory X 4 Tier 2, Air Field Tier 1, training field
Factory:
Factory #1 Produces $3800 per month
Factory #2 Produces 2 TU-3 Transports per month
Factory #3 Produces 5 SAMG-Trucks per month
Factory #4 Produces 5 SAMG-Trucks per month
----------------------------------------------------------------------------------------------
Military
Genera: Haneul Lee
30,000 Infantry, 400 BA3 Armed trucks, 2 TUB Light Tanks

Air
Admiral- Wu Hua Shun Bao Sung
30 HAA Fighters, 5 RRS Light Carriers
---------------------------------------------------
Technology
Country-
City-
Military-

yeah i;ll go the half year, working on training and developing outposts around my borders, also more propaganda towards recruitment. And a public campaign emphasising on dehumanizing the mongolians who 'stole our rightful land', having patrols harassing their civilians, but never actually doing any decisive. So i don't get the blame put on me for war

trooper555able
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trooper555able
2,316 posts
Nomad

Leaders Name: Cross Gotti
Countries name: Union of Columbia
Treasury: 691,028,400
Total Population 700,000
------------------------------------------
Cities: Washington D.C.
Location: America
Population: 700,000
Buildings: Barracks Tier 1, Air Defense System Tier 1, Factory X 3 Tier 1, Air Field Tier 1, training field
Factory:
Factory #1 Produces: $1800 Per Month
Factory #2 Produces: 3 M1A3 Meduim tanks per month
Factory #3 Produce: 3 Hawk-8 fighter Jets per week
----------------------------------------------------------------------------------------------
Military
General- Viktor Kublukov
1200 Marines, 4000 Infantry, 13 M1A3 medium Tanks, 5,000 militia soldiers
Air
Admiral- Kasey Oliver
53 Hawk-8 Fighter Jets, 1 MH-71 Light Carrier, 5 YE-7 Bombers
---------------------------------------------------
Technology
Country-
City-
Military- Training Camp Tier 1,

That seems a bit excessive. There has to be some form of a limit, right?

It seems the rich are being taxed the least. I have a slight dislike of the rich. Let's try to lower the taxes on the low-middle class and increase them on the rich.

Okay, let's improve Factory #1, get some more money up in here. Also, I'll add Advanced Factories to the queue up list. May I have the Country/City tech trees?

Nerdsoft
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Nerdsoft
1,266 posts
Peasant

Medical is for radiation treatment. Computers means quantum computing (already being worked on) and AI.
Leaders Name: Marcus Grant
Countries name: Olympian Republic
Treasury: 10,000,000
Total Population 700,000
------------------------------------------
Cities: C-zone
Location: Mons Olympus, Mars
Population:700,000
Buildings: Barracks Tier 1, Air Defense System Tier 1, Factory X 4 Tier 1, Air Field Tier 1, training field
Factory:
Factory #1 Produces 300 space Suits per month
Factory #2 Produces 3 TEH-Transports per month
Factory #3 Produces 4 YEL- light Fighters per month
Factory #4 Produces 3 M1A3 Medium tanks per month
----------------------------------------------------------------------------------------------
Military
General- Sigmund Price
20,000 Militia soldiers

Air
Admiral- Hal Nelson
500 TEH- Transports, 40 YEL- Light Fighters
---------------------------------------------------
Technology
Country-
Medical Science Tier 2 (3%)
Gamma Shielding Tier 2 (7%)
City-
Military-

I enter quiet negotiations with the PRXAN (People's Republic of Xinjiang and Allied Neighbours), offering them armoured spacesuits (for combat) and weapons, from my new factory that I'm setting up. I'll send a starting package in a month. Yes, this does mean another factory. I picked Mars for a reason.
That done, I build a network of bunkers and hangars into the side of Mons Olympus. The factory (which will be a larger one, so probably two turns' effort) will be set into a lower level of Olympus. I do some research into larger spacecraft design and try get a space station into low orbit. Its modules, for now, are a missile battery and a hydroponics farm.

Nerdsoft
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Nerdsoft
1,266 posts
Peasant

I also switch around my tax systems, which you seriously screwed up on.
200 Rich $600,000
1800 high middle class 57,620,000
108000 middle class 172,800,000
400000 low middle class 400,000,000
190000 Poor 74,100,000
This means that the per capita tax rates are...
Rich: 3000
Upper middle class: 32011 (WTH)
Middle class: 1600
Lower middle class: 1000
Poor: 390

Let me redo that for you.
Rich: 10,000
UMC: 5,000
MC: 2,500
LMC: 1,250
Poor: 625
There. Now the end result is 896,400,000. Those are my tax rates for ya.

marinecorps101
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marinecorps101
604 posts
Peasant

Guys I'm currently working on a new version of this game, additions will be

Better thought out Technology tree
Better ability to control your cities happiness, and recruitment
Trade system
Taxing System
And better turns

trooper555able
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trooper555able
2,316 posts
Nomad

I'm assuming we'll still have our current stats and such? Anyways, it was a pleasure to help you out with your GM abilities.

marinecorps101
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marinecorps101
604 posts
Peasant

Yes, all stats will be given back

marinecorps101
offline
marinecorps101
604 posts
Peasant

Leaders Name:
Countries name:
Treasury: 10,000,000
Data Base:Secure/ Risk 80%
~~~~~~~~~~~~~~~~~~~~~~~
Total Population 700,000 (Growth Estimate20%, Death Estimate 10%)
Rich
Upper Middle Class
Middle Class
Lower Class
Poor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Taxing
Rich Income 100,000 Per month (50%)
Upper Middle Class 9,300 Per Month (50%)
Middle Class 7,200 Per Month (50%)
Lower Middle Class 5,400 Per Month (50%)
Poor 2,100 Per Month (0%)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
National Stock Pile:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Trade Agreements:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alliance:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies:
*************************************
Special Laws: (Put any special laws here assume the current laws are like current American)
Budgeting: (Put amount of money you spend on each area per month)
Administrating: (Better factory output for more money here)
Military: (Put average wage per month for your soldiers here notice, during war increase by 2x, if not enough money here you will lose soldiers/gear)
Police, Courts, Prisons: (Happiness comes from here)
Fire Department: (Happiness Comes from here)
Hospitals: (Death Rate reduced here)
EducationSmarter people from here)
------------------------------------------
Cities:
(name first)
Location: America (Better Quality troops), Asia (Quantity), Africa (More inspired troops), Europe (Better Quality Weapons), Mars (Better Industry)
Population:700,000
Happy Level 70%
Educational level 40%
Recruitment: 0%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Buildings: Barracks Tier 1, Air Defense System Tier 1, Factory X 3 Tier 1, Air Field Tier 1, Hospital Tier 1, Police Station Tier 1, Court House Tier 1, Fire Station Tier 1, Elementary School Tier 1, Administration Center Tier 1
Can be Built: Training Field Tier 1, Bar Tier 1, Recruitment Center Tier 1
````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````
Factory:
Factory #1 Produces (Light Tanks, Unarmored jeeps, Light trucks, Light Fighters, Space suits, Clothes, Cars)
Factory #2 Produces (Light Tanks, Unarmored jeeps, Light trucks, Light Fighters, Space suits, Clothes, Cars)
Factory #3 Produces (Light Tanks, Unarmored jeeps, Light trucks, Light Fighters, Space suits, Clothes, Cars)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
----------------------------------------------------------------------------------------------
Military
General- (Name your General)
*Will be followed out according to nation*

Air
Admiral- (Name your Admiral)
*Will be followed out according to nation*
---------------------------------------------------
Technology
Country
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Medicine-
Surgery Tier 1(Death Rate -.1%)
Radiation Tier 1(Allows new military tech unlocked)
pharmacy Tier 1(-.1% death Rate, +0.3%growth rate)
Emergency Response Tier 1(Decreases death rate of population -.2%)
Training Tier 1(Gives 2% more population per month)
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Computer Technology-
Simulator Tier 1 (Gives more Technology for Military, City, Computer Technology)
Hacking Software Tier 1 (Ability to hack another Country's database)
Anti Hacking Software Tier 1 (5% to Database Security)
Online Schooling Tier 1 (Education 5% increase)
Online Taxing Tier 1 (Money from taxes increased by 5%)
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Population-
Reproduction Tier 1 (Population Growth increase by .5%)
Self Esteem boost Tier 1(Death Rate -.2%)
Technology Ability Tier 1 (Education +.3%)
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Companies-
More Land management Tier 1(Initial buying of factories costs 5,000 less)
Encourage business Tier 1(Initial buying of factories is reduced by 1,000 and profit increase by 1%)
Factory Funding Tier 1(Factories produce 4% more)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
City-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Military-


This is current character sheet, sometime tomorrow new thread will come up with the final two tech trees done. Right now go ahead and make any criticism , and plan a strategy on how to go forward

trooper555able
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trooper555able
2,316 posts
Nomad

That's... Quite a lot. Maybe you should cut that a little bit?

marinecorps101
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marinecorps101
604 posts
Peasant

Yeah it's really long, but most of the space is me hitting enter so it doesn't look so cluttered. For the actual game I guess I can reduce it

loco5
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loco5
16,288 posts
Peasant

i'm fine with it, the more info the better for me

marinecorps101
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marinecorps101
604 posts
Peasant

Well I wouldn't cut the stuff out, just change how it looks so it may be a bit more cluttered, but you wouldn't need to scroll through 3 minutes of some other persons stuff just to get yours.

marinecorps101
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marinecorps101
604 posts
Peasant

New Version out, http://armorgames.com/community/thread/12041838/world-war-3-world-war-3-simmulator-space-age-tech is link

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