ForumsForum GamesThe Mages of Darkness (RPG)

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eliakith
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eliakith
2,419 posts
Blacksmith

The world is in the hands of the foolish light mages, they continue to eliminate our kind, one by one. We must defeat the light mages and cover the world in the darkness of the old days! Our journey will be rough, as most all the cities are ruled by the mages of light. I will help you, but it will be rare for i wish to save my strength against our strongest foe.

Things to know:
1: ALL PLAYERS ARE A TEAM!
2: PVP will only happen when sanctiond by me.
3: New players will start at the next town we head to.
4: THIS WILL NOT BE EASY!!!
5: Groups will fight in 5s, you may make a group or be invited.
6: Be observant.
7: Never forget your team.
8: Each player gets 1 revive from me, otherwise you need a healer.
9: Feel free to ask questions!
10: I will update daily at midnight, so if you snooze you lose!
11: Have fun! Thats an order!

Char sheet:
Name:
Age: (13-45)
Bio:
Group: (start with none, but get one quick!)
Rank: (start with noob)
Class: (your affinity, not light)
sub Class: (your specialty within class)
Lvl: 1 0/10 exp
Gold: 150
Health: 100/100
(pool of 50 points)
pwr: 0
def: 0
acc: 0
stm: 0
luck: 0
mnd: 0
(power is raw magical strength good for fireballs, accuracy poits your magic good for lightning bolts, stamina helps you run away and increaces the health you get back to when revived, luck is self explanitory, mind increaces learning rate.)
INV: 1 staff of (insert aff here), (clothing of your choice) (eqq, +3 def), 3 potions, 1 chaos orb (revives a player).

FaQ: Potion facts: heal for 50. Use a turn. Can be tossed to party members for thier benefit, but uses your turn.
Group facts: You may start a group at any time, you need to make a name for the group,
invite people, and assign ranks.
Feel free to leave suggestions!

  • 257 Replies
eliakith
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eliakith
2,419 posts
Blacksmith

That's fine. You all begin your journey to the nearest light mage controlled town. Its not an exceptionally long path, but it seems like forever. Two light mage scouts attack you, and battle has begun. Disadvantage!
At this point I need you all to find your char sheets and start using them for ALL In Character (IC) posts. Out Of Character (OOC) posts do not need the char sheet. I will update the sheets as the battles go on.

kalkanadam
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kalkanadam
797 posts
Peasant

REPORT
Name:Black Moon
Age: 24
Bio:Lived in the Wild whole life
Group: The Converted shadows
Rank: Leader
Class: Death
Sub Class: Thaumaturgists
Lvl: 1, 0/10 exp
Gold: 150
Health: 100/100
LOS:
Hell's wrath (2 turn cast, AoE, 5 d10 drop low and high)
Dark beam (Single target, d10 shadow run over 7)
Dark ball (Single target, 4 d10 drop lowest)
Dark shield (Single target, reduce dmg taken by 3 d10 drop low and high, 3 turn effect)
pwr: 9
def: 13
acc: 5
stm: 8
luck: 11
mnd: 10
INV: 1 staff of Dark (eqq, +2 pwr, +1 acc) , Robe (eqq, +3 def), 3 potions, 1 chaos orb

I try to agro them. I Cast dark sheild on myself, im gonna try to tank them. Nivlac keep a Steady heal on me.Shadow Just do your thing without creating much attention.

I also didnt understand the Dice system. can you explain it more in depth?

nivlac724
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nivlac724
2,555 posts
Shepherd

ame: nivlac revooh
Age: 32
Bio: born in the amazon jungle raised by a tribe of master healers
Group: none
Rank: noob
Class: life
sub Class: healing
Lvl: 1 0/10 exp
Gold: 110
Health: 100/100
LOS:
T1 heal (4 d10 drop lowest)
Whisp (1 d12)
T1 protect (-2 d10 to dmg taken, drop highest, 3 turn effect, single target)
pwr: 5
def: 13
acc: 7
stm: 8
luck: 12
mind: 11
Inventory: 1 staff of life (eqq, +2 luck, +1 mind), robe (eqq, +3 def), 1 chaos orb, 5 potions.

i cast protect on myself

kalkanadam
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kalkanadam
797 posts
Peasant

Dont forget us too. just sayin

nivlac724
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nivlac724
2,555 posts
Shepherd

i know but you have a dark shield on yourself and your full health

kalkanadam
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kalkanadam
797 posts
Peasant

Just wonderıng eliakith whats your timezone?

shadowgun453
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shadowgun453
2,463 posts
Farmer

Name:Shadow
Age: 19
Bio:Strange man who's motives are unknown to both the dark magi and the light magi and there creatures.
Group: The Converted shadows
Rank: noob
Class: shadowed light
sub Class: Moon kissed
Lvl: 1 0/10 exp
Gold: 150
Health: 100/100
pwr: 9
def: 11
acc: 10
stm: 8
luck: 8
mnd: 10
INV: 1 greyed staff (eqq, +1 pwr, +1 acc, +1 mnd), Black boots and black cloak with a white stripe one left sleeve (eqq, +3 def), 3 potions, 1 chaos orb, book of spells (0% solved.)

I cast cloak of darkness, (one of the few dark protection spell my dark using father taught me)

nivlac724
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nivlac724
2,555 posts
Shepherd

kalkanadam when your dark shield runs out don't replace just keep attacking i will cast protect on you

eliakith
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eliakith
2,419 posts
Blacksmith

Hold up! I'm sorry for the inconveniance, but I completely forgot to make a LoS for Shadow. Give me a while to cook some up.
@kalkanadam Eastern standered why do ask?

kalkanadam
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kalkanadam
797 posts
Peasant

Wait were at a disadvantage so they go first. You didn't say The enemy's health and stuff. Can you also explain the dice system more in depth and with examples

eliakith
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eliakith
2,419 posts
Blacksmith

Name:Shadow
Age: 19
Bio:Strange man who's motives are unknown to both the dark magi and the light magi and there creatures.
Group: The Converted shadows
Rank: noob
Class: shadowed light
sub Class: Moon kissed
Lvl: 1 0/10 exp
Gold: 150
Health: 100/100
LoS:
Weak dark beam (1D6 shadow run 5)
Dark barrier (self, -1D6 to damage taken)
Null bonus (single, all dmg stays base)
Weak heal beam (1D10 to health)
Ying-Yang explosion (all, 3d10)
pwr: 9
def: 11
acc: 10
stm: 8
luck: 8
mnd: 10
INV: 1 greyed staff (eqq, +1 pwr, +1 acc, +1 mnd), Black boots and black cloak with a white stripe one left sleeve (eqq, +3 def), 3 potions, 1 chaos orb, book of spells (0% solved.)

You're set.

@kalkanadam How about I give you some examples of dice code.
If I say: "2D10" I will roll two ten sided dice and thats the dmg of the attack.
If I say: "4D10 drop low" I will roll four ten sided dice and drop the lowest result. Example, you roll a 6, a 9, a 4, and a 1. The 1 isn't counted in the dmg dealt.
If I say: "1D12 shadow run 10" I mean you roll a twelve sided die for damage and anything above ten does an additive re-roll. Example, you roll a 11. You roll again and its a 10. You roll again and its a 4. You total dmg is 25.
Get it now?

nivlac724
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nivlac724
2,555 posts
Shepherd

also how do are stats fit in

eliakith
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eliakith
2,419 posts
Blacksmith

@nivlac724 3 pwr= +1 dmg 3 def= -1 dmg 5 acc= -1 chance to miss 2 stm= -1 chance to fail at fleeing 10 luck= 1 wild die 5 mind= +1 exp

nivlac724
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nivlac724
2,555 posts
Shepherd

now that i know that can i change my stats

shadowgun453
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shadowgun453
2,463 posts
Farmer

Okay according to the chart you gave @nivlac724 I would do an extra 3 damage, take almost 4 less damage, 2 points less to miss, 4 less to not fleeing, almost one wild die and a extra 2 points in exp. That is not including my staff and armor.

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