ForumsForum GamesThe Mages of Darkness (RPG)

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eliakith
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eliakith
2,419 posts
Blacksmith

The world is in the hands of the foolish light mages, they continue to eliminate our kind, one by one. We must defeat the light mages and cover the world in the darkness of the old days! Our journey will be rough, as most all the cities are ruled by the mages of light. I will help you, but it will be rare for i wish to save my strength against our strongest foe.

Things to know:
1: ALL PLAYERS ARE A TEAM!
2: PVP will only happen when sanctiond by me.
3: New players will start at the next town we head to.
4: THIS WILL NOT BE EASY!!!
5: Groups will fight in 5s, you may make a group or be invited.
6: Be observant.
7: Never forget your team.
8: Each player gets 1 revive from me, otherwise you need a healer.
9: Feel free to ask questions!
10: I will update daily at midnight, so if you snooze you lose!
11: Have fun! Thats an order!

Char sheet:
Name:
Age: (13-45)
Bio:
Group: (start with none, but get one quick!)
Rank: (start with noob)
Class: (your affinity, not light)
sub Class: (your specialty within class)
Lvl: 1 0/10 exp
Gold: 150
Health: 100/100
(pool of 50 points)
pwr: 0
def: 0
acc: 0
stm: 0
luck: 0
mnd: 0
(power is raw magical strength good for fireballs, accuracy poits your magic good for lightning bolts, stamina helps you run away and increaces the health you get back to when revived, luck is self explanitory, mind increaces learning rate.)
INV: 1 staff of (insert aff here), (clothing of your choice) (eqq, +3 def), 3 potions, 1 chaos orb (revives a player).

FaQ: Potion facts: heal for 50. Use a turn. Can be tossed to party members for thier benefit, but uses your turn.
Group facts: You may start a group at any time, you need to make a name for the group,
invite people, and assign ranks.
Feel free to leave suggestions!

  • 257 Replies
nivlac724
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nivlac724
2,555 posts
Shepherd

oh, if thats the case than i did use a comp

nivlac724
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nivlac724
2,555 posts
Shepherd

yah i can do my own rolls

eliakith
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eliakith
2,419 posts
Blacksmith

Alright, so the formula for attacks is: Miss roll (5/100 for most attacks) dodge roll (also 5/100 for most enemies) base roll + atk bonus - opponents def= dmg dealt. When defending: Miss roll (5/100 for most enemies) Dodge roll (5/100 for all people [unless item gives bonus]) Enemy roll - your def bonus = dmg taken.
You guys do your rolls then I say the enemies rolls. Depending on advantage, your oponnent or you may go first.

nivlac724
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nivlac724
2,555 posts
Shepherd

ok im ready

shadowgun453
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shadowgun453
2,463 posts
Farmer

Uh okay. Just tell us when to roll.

eliakith
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eliakith
2,419 posts
Blacksmith

You guys roll your attacks. I might set up a macro in rolz for every attack, what do you guys think? If i do then it would be easier for me to do the rolls but it would take an hour to get it done.

nivlac724
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nivlac724
2,555 posts
Shepherd

I'm okay just doing my rolls

shadowgun453
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shadowgun453
2,463 posts
Farmer

Okay, uh this defense or offense?

kalkanadam
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kalkanadam
797 posts
Peasant

Sorry but i now dont undersatnd the miss roll dodge roll etc :/ sorry :/ :/

eliakith
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eliakith
2,419 posts
Blacksmith

Roll your offensive move.
@kalkanadam You roll a 100 sided die and if it comes up 5 or lower its a dodge. Same for misses.

shadowgun453
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shadowgun453
2,463 posts
Farmer

Okay my first roll (only did one die) and got a 38, should I have rolled 5 of the 100 sides dice or is just one good?

eliakith
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eliakith
2,419 posts
Blacksmith

Just one is good. That came up as a hit

kalkanadam
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kalkanadam
797 posts
Peasant

ok i understand now. We can start now???

nivlac724
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nivlac724
2,555 posts
Shepherd

im ready

kalkanadam
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kalkanadam
797 posts
Peasant

What tha hell!?!

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