ForumsForum GamesImpossible Bosses (Craft/Forge/Defeat/Loot, The New RPG!)

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Vemilon
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Vemilon
27 posts
Nomad

Hello guys! You dont know me, i am a person from another forum, but here i am trying to create a game here just to see what is going to happen, but dont be downed, as i will be here updating and letting you enjoy this game as active as anywhere else. So lets jump to the game!

This game is going to be about defeating a boss, each boss will have a set number of stats and abilities. You will have the ability to chose a class and that class will be unique. That means there can only be one of each class. There will be 3 types of classes like other RPGs, tank, dps and healer. The more damage you deal, the more damage you take, the more healing you do, all that will affect your reward from the boss. For example if you do 80% o f the healing, you will get a lot better rewards than the person who healed 20%, all the effort you do is going to reward you! The game will end when a person is overwhelming everyone else with his gear. The game will include crafting, there will be professions and you can craft stuff between bosses. Boss encounters will have gathering spots, so instead of helping out on the boss you will have the option to gather or do something related to professions. Sometimes this helps towards the boss fight!

Well how do you sign? Signing is not a problem. There wont be much info available at start, but mostly you will have a vision of what things do. This game is accepting 4-8 players, lets see how much we get. To sign just chose your class and profession, more info will be available later! Also there can only be one of each profession, even if we only get 4 players, some professions wont be in the game. Gathering also is included in the profession, so for example forging and Blacksmithing both have "mining" as a sub profession.

Sign up sheet
Class: [Knight(Tank)] [Defender(Tank)] [Fighter(DPS)] [Archer(DPS)] [Arcanist(DPS)] [Elementalist(DPS)] [Priest(Healer)] [Paladin(Healer)]
Profession: [BlackSmithing] [Jewelcrafting] [Leatherworking] [Enchanting] [Tailoring] [Forging] [Hunting] [Alchemy]

  • 18 Replies
Vemilon
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Vemilon
27 posts
Nomad

Forgot, that you need to include a name for your character in the sign up.

spikeabc
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spikeabc
1,666 posts
Jester

Name: Spike Archiac
Class: Knight (tank)
Profession: Black Smithing

IM INNN

if possible, could i be the only tank?

Snag618
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Snag618
6,704 posts
Blacksmith

Name: Frogmyre
Class: (What is the difference between Arcanist and Elementalist?)
Profession: Enchanting

This looks interesting.

Vemilon
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Vemilon
27 posts
Nomad

It depends on what people will pick. There are 8 classes in total, and 2 of them are tanks. Of course if everyone takes the time to read what you said, they might respect that and let you be the only tank. Unless we get all 8 slots taken.

Vemilon
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Vemilon
27 posts
Nomad

Arcanist uses arcane magic, elementalist specializes in elements like fire water etc.

Vemilon
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Vemilon
27 posts
Nomad

Guys, Hunting profession will be changed to Crafting! So if you didnt notice this and still picked Hunting, il mention it to you later!

Spike Archiac Knight [ 0 g ]
Health: 40/40
Valor: 0/10
Damage: 6
Armor: 0
Ability Armor: 0
Magic Resistance: 0
Fire Resistance: 0
Cold Resistance: 0
Lightning Resistance: 0
Arcane Resistance: 0

BlackSmithing lvl 1 [ 0 / 10 ]
GaCh: Copper Ore(80%), Granite(20%)
ReRe: Copper Plate, Copper Leggings, Copper Helmet

Inventory
Empty

Abilities Apprentice
Valor: Each turn you regenerate 1 point of valor. Valor is the main recourse for your abilities.
Stand United: Gain armor for the next cycle equal to 5xBE(Boss Encounter). [ 4 Valor ]
Degrading Blow: Hit the target for 4 bonus damage and reduce their armor and ability armor by 3. This stacks. [ 2 Valor ]
Shield Block: Block the next incoming attack. Does not work on spells. [ 3 Valor ]

Snag618
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Snag618
6,704 posts
Blacksmith

I shall choose Arcanist

danwar123
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danwar123
3,075 posts
Jester

Nameanwar
Class: PALALALADIN
Profession: BlackSmithing

Vemilon
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Vemilon
27 posts
Nomad

Frogmyre Arcanist [ 0 g ]
Health: 20/20
Mana: 35/35
Damage: 3
Spellpower: 5
Armor: 0
Ability Armor: 0
Magic Resistance: 0
Fire Resistance: 0
Cold Resistance: 0
Lightning Resistance: 0
Arcane Resistance: 0

Enchanting lvl 1 [ 0 / 10 ]
DiCh: Green Dust(100%)
ReRe: Minor Enchant

Inventory
Empty

Spells Apprentice
Mana: Mana is a recourse that diminishes as you use spells and is refreshed either by item effects or potions.
Fireball: Deals SP(spelldamage) x 1.2 damage. Has a 20% chance to reduce the targets fire resistance by 2. [ 4 Mana ]
Icy Touch: Deals SP x 0.8 + Damage, and also reduces damage dealt by the next hit made by the target by 5. [ 5 Mana ]
Spark: Shoot 5 lighting balls that deal SP x 0.4 damage, has a 50% chance of hitting. [ 4 Mana ]

Vemilon
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Vemilon
27 posts
Nomad

Danwar, you cant chose BlackSmithing as it is already taken.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Name: Hadyn Horke
Class: Elementalist
Profession: Alchemy

spikeabc
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spikeabc
1,666 posts
Jester

So when does the 1st boos spawn? you copy/pasted my updated character sheet but didnt really say anything else.

Vemilon
offline
Vemilon
27 posts
Nomad

Frogmyre Arcanist [ 0 g ]
Health: 20/20
Mana: 35/35
Damage: 3
Spellpower: 5
Armor: 0
Ability Armor: 0
Magic Resistance: 0
Fire Resistance: 0
Cold Resistance: 0
Lightning Resistance: 0
Arcane Resistance: 0

Enchanting lvl 1 [ 0 / 10 ]
DiCh: Green Dust(100%)
ReRe: Minor Enchant

Inventory
Empty

Spells Apprentice
Mana: Mana is a recourse that diminishes as you use spells and is refreshed either by item effects or potions.
Arcane Arrow: Deals SP x 1 damage. [ 2 Mana ]
Arcane Shield: Give a target a 1 x SP damage shield, if that is broken during the cycle, deal SP x 1 to the breaker. [ 7 Mana ]
Arcane Intellect (passive): Gain bonus spellpower equal to your average item level.


Hadyn Horke Elementalist [ 0 g ]
Health: 20/20
Mana: 35/35
Damage: 3
Spellpower: 5
Armor: 0
Ability Armor: 0
Magic Resistance: 0
Fire Resistance: 0
Cold Resistance: 0
Lightning Resistance: 0
Arcane Resistance: 0

Alchemy lvl 1 [ 0 / 10 ]
DiCh: Green Dust(100%)
ReRe: Minor Enchant

Inventory
Empty

Spells Apprentice
Mana: Mana is a recourse that diminishes as you use spells and is refreshed either by item effects or potions.
Fireball: Deals SP(spelldamage) x 1.2 damage. Has a 20% chance to reduce the targets fire resistance by 2. [ 4 Mana ]
Icy Touch: Deals SP x 0.8 + Damage, and also reduces damage dealt by the next hit made by the target by 5. [ 5 Mana ]
Spark: Shoot 5 lighting balls that deal SP x 0.4 damage, has a 50% chance of hitting. [ 4 Mana ]

Vemilon
offline
Vemilon
27 posts
Nomad

Ok so, the first boss will appear when the game starts, and when the game starts no more new people will be available to sign, so when we get 4 at least i will consider starting.

A lot more info will be given once the first boss encounter starts.

Also a mistake in your old character sheet spike, i gave you elementalist spells, now you have your right arcanist spells.

Also there is a mistake in the alchemy of Hadyn Horke, it should be...

Alchemy lvl 1 [ 0 / 10 ]
GaCh: Galios Leaf(50%), Galios Root(50%)
ReRe: Health Potion, Mana Potion

Vemilon
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Vemilon
27 posts
Nomad

Need 1 more healer and maybe fighter/archer to start the game with a nice team.

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