ForumsGamesCTC2PP: Custom Castle Contest

1474 272404
Ernie15
offline
Ernie15
13,344 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
-------------------------------------------------------------
RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
-------------------------------------------------------------
Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
-------------------------------------------------------------
That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
CherryCoke360
offline
CherryCoke360
407 posts
Nomad

This round was hard. not because of the theme but because everything was falling over! xp

Cloning Lab

gh0sts
offline
gh0sts
865 posts
Shepherd

Prince of Pi

I had to use foundation blocks because the left tower would immediately fall down to the left no matter what I did to alter it. There wasn't anything out of the ordinary about the tower, and I even tried simplifying it, but for some reason it never could stay up on its own.

Islandempire89
offline
Islandempire89
64 posts
Peasant

Did you know that glaciers are flammable? Me neither.

How to Burn a Glacier

I put other projectiles in to show how resilient this glacier is to everything but fire. I think that might be due to an excess of stone in the ice...

@gh0sts I had to do the same thing! I noticed the blocks in your design and when the left side of my glacier started to tumble, I knew it was time for some reinforcements. If I hadn't seen your method I probably would have put the blocks all up the side, so it's a good thing you entered before I did!

DrElmer
offline
DrElmer
552 posts
Shepherd
Arm_Candy
offline
Arm_Candy
716 posts
Bard

En Vogue Condos

Would have been better with dynamite, but that's a prop. Have fun with the third shot.

weirdlike
offline
weirdlike
1,299 posts
Prince
Ernie15
offline
Ernie15
13,344 posts
Bard

Page 40. What a great place to start a new round and post the ratings for a fairly close round.

3rd place, with an average rating of 6.33/10, goes to Prince of Pi, submitted by @gh0sts.

2nd place, with an average rating of 6.7/10, goes to Jamaica Farewell, submitted by @DrElmer.

1st place, and the grand merit prize winner of Round 15, with an average rating of 6.9/10, goes to En Vogue Condos, submitted by @Arm_Candy. Congratulations!

ROUND 16
Theme: Sixteen Candles
Deadline: Tuesday, May 20 11:59 pm AG time.
Judges: @CourtJester, @FishPreferred, @Ernie15
Description: This is a particularly unusual theme, but since Round 16 happens to begin on the 16th, this opportunity is too good to pass up. Your castle must resemble a birthday cake with exactly 16 candles on top of it. But don't forget, this is also a castle competition...

Get hyped, get building, and next round will have a better theme.

@Arm_Candy and his castle have been inducted into the CTC2PP Hall of Fame

FishPreferred
offline
FishPreferred
3,171 posts
Duke

Princess and the pea


You missed the deadline for that round.
weirdlike
offline
weirdlike
1,299 posts
Prince

so it seems.... lets try that again


party in the cake

Islandempire89
offline
Islandempire89
64 posts
Peasant

This is the best I could do. xD

16 Roman Candles

Best results if you hit the leaning beam. I say best results very loosely.

DrElmer
offline
DrElmer
552 posts
Shepherd
weirdlike
offline
weirdlike
1,299 posts
Prince

Well... I can clearly see that I am going to have to step it up

gh0sts
offline
gh0sts
865 posts
Shepherd

Suite 16

The 1 and the 6 are also candles.

Ernie15
offline
Ernie15
13,344 posts
Bard

This was certainly an interesting round, and I'm not just saying that. New entrants, new accounts, missing regulars, and an unusually low amount of entries definitely puts this round in a different category than the rest. Not to mention, of course, that this round was closer than most rounds end up being.

First off, I would like to welcome @weirdlike to the contest, as well as some old faces in new suits of armor. I do spy a couple of you out there, but I won't blow anyone's covers in case anyone is trying to remain incognito for the time being. I'm also wondering as to the whereabouts of @Arm_Candy, @JACKinbigletters, and @CherryCoke360, particularly the first and the last. This is the first round we've had without an entry from @CherryCoke360, and the second without an entry from @Arm_Candy. I do hope they return to us soon.

But you didn't come here to hear me ramble. You just want to see the ratings.

3rd place, with an average rating of 5.87/10, goes to Christine, Sixteen, submitted by @SirSlayalot.

2nd place, with an average rating of 6.03/10, goes to Happy Birthday Sweet 16, submitted by @randytheviking3.

1st place, and the grand merit prize winner of Round 16, with an average rating of 6.13/10, goes to Cakes Motel (Motel 16), submitted by @DrElmer. Congratulations!

ROUND 17
Theme: Middle Eastern Architecture
Deadline: Tuesday, May 27, 11:59 pm AG time.
Judges: @CourtJester, @FishPreferred, @Ernie15
Description: The architecture must resemble that of somewhere in the Middle East.

Get hyped, get building, and it's too late for me to come up with anything clever. I'm tired and I need to go to Beidah.

@DrElmer and his castle have been inducted into the CTC2PP Hall of Fame.

weirdlike
offline
weirdlike
1,299 posts
Prince

I was trying to imitate the Taj Mahal
http://www.islamicity.com/culture/taj/tajs.JPG

Showing 331-345 of 1474