ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,344 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
Ernie15
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Ernie15
13,344 posts
Bard

Three entries. This is a record low.

3rd place, with an average rating of 6, goes to Igor's Revenge, submitted by @Arm_Candy.

2nd place, with an average rating of 6.8, goes to IT'S...alive?, submitted by @BigJoeTheMighty.

1st place, and the grand merit prize of Round 15, with an average rating of 7.37, goes to Gothic Laboratory, submitted by @DrElmer. Congratulations!

ROUND 16
Theme: Wood on Wood
Deadline: Wednesday, August 5, 11:59 PM AG time.
Description: Only wood and wooden items may be used to build your castle this round, and the only projectiles allowed are logs. No stone, metal, or ice may be used for building. The props that are allowed are chests, thatched roof pieces, tiled roof pieces, stairs, perches, tower tops, spears, spikes, crates, barrels, ladders, and TNT.

BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester
DrElmer
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DrElmer
552 posts
Shepherd

Blackbeard's Island Post
Reset if a knight survives. He should die along with the rest most of the time.

Limnxy
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Limnxy
53 posts
Nomad

The Lawless Logger

Liberate the Land!

ObieOdie
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ObieOdie
134 posts
Nomad

Hard To Beat In Three I have done it in two!

CourtJester
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CourtJester
6,158 posts
Peasant

https://farm1.staticflickr.com/409/20338737801_cff8064660_b.jpg Wait til @FishPreferred does it in one!

CourtJester
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CourtJester
6,158 posts
Peasant

Ha ha ha @Limnxy! That was good. 3D effects and everything! Glad to see you back - you must be bored

Arm_Candy
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Arm_Candy
716 posts
Bard

My internet was acting unkindly until several hours ago, and the castle builder was the slowest it's been since the beginning of June. This is what I could build in that time frame, sorry I missed the deadline.

Lignum Magus Castro

The witches and warlocks of the woods have cast a spell on their castle to make it disappear should enemies attempt to destroy it. A small piece of a tree falling onto the enchanted red boxes is all it takes to activate the spell.

CourtJester
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CourtJester
6,158 posts
Peasant

@arm_candy and @ernie15 et al, all I got on AG was a black screen for the longest time. Nothing loaded... Someone should tell @boppins maybe!

Ernie15
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Ernie15
13,344 posts
Bard

You should take a screenshot and report it to boppins the next time you see it. I haven't experienced this black screen problem, but I also don't visit this site more than a few times a week.

Limnxy
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Limnxy
53 posts
Nomad

Actually ctc2pp is not boring for me at all, Court Jester :-) I just wish I had more time to experiment with it. I check here regularly when possible. There are always interesting new builds to consider.

Ernie15
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Ernie15
13,344 posts
Bard

Round 16 is over. That's all I can come up with to say this round. I used to be clever.

4th place goes to Tomb of the Forest King, submitted by @BigJoeTheMighty.

3rd place, with an average rating of 6.47, goes to The Lawless Logger, submitted by @Limnxy.

2nd place, with an average rating of 7.1, goes to both Blackbeard's Island Post, submitted by @DrElmer, and Hard To Beat In Three, submitted by @ObieOdie.

1st place, and the grand merit prize winner of Round 16, with an average rating of 7.17, goes to Lignum Magus Castro, submitted by @Arm_Candy. Congratulations!

ROUND 17
Theme: Electricity, my dear Watts-on
Deadline: Wednesday, August 12, 11:59 PM AG time.
Description: Everyone in, on, or around the structure must be terminated with just one electric eel jar. Sherlock Holmes and Dr. Watson must also make an appearance (i.e. the king as Holmes, the prince as Watson, etc.).

BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester
GeoffreyXIV
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GeoffreyXIV
42 posts
Nomad

Everything was going well until I picked up a stone floor that I had already settled, then when I tried to put it back, no matter what I did, the whole building rattled and moved. Four hours I put into it, and in the end, it was all a waste. It's much too late tonight for me to start something new, however, if I have the time before the round is over, I will try to enter something even if it is something I only spend one or two hours on, which it probably will be because I've spent more time building castles that I have never entered than on ones that I have.

Arm_Candy
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Arm_Candy
716 posts
Bard

Anything that can be settled can also be unsettled. Instead of starting over from scratch, you could try placing some of the other pieces back to where they were before you settled them, then resettle everything at once.

If it is a floor beam you're having difficulties with, sometimes it helps to convert a large horizontal beam into several smaller vertical beams. This trick helps minimize the shifting of surrounding pieces.

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