ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,433 posts
5,660

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,476 Replies
Arm_Candy
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Arm_Candy
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I really couldn't think of anything for this theme.

Chateau de Toilette

I also think one of the judges might have wandered into the wrong room.

Ernie15
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Ernie15
13,433 posts
5,660

Just a heads up, I will be gone for most of tomorrow, so Round 20 will not start until later in the day AG time.

Ernie15
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Ernie15
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It's always interesting to me how close these rounds end up being. Rounds have been closer, but this one might just be up there, considering that the first place castle scored less than 0.9 higher than the castle that received the lowest final rating.

3rd place, with an average rating of 6.23/10, goes to Neptune's Ocean Palace, submitted by @Islandempire89.

2nd place, with an average rating of 6.6/10, goes to Three Skulls Fortress, submitted by @SirSlayalot.

1st place, and the grand merit prize winner of Round 19, with an average rating of 6.7/10, goes to Chateau de Toilette, submitted by @Arm_Candy. Congratulations!

ROUND 20
Theme: 20-20 Vision
Deadline: Tuesday, June 17, 11:59 pm AG time.
Judges: @CourtJester, @FishPreferred, @Ernie15
Description: There must be exactly 20 people in your level. No more, no fewer. You can put them anywhere (inside the castle, outside...), but there must be exactly 20 living people on the screen, and the target must read a total of 20. There are no shot, projectile, or building material limits.

Get hyped, get building, and get 20 people to put in your castle.

@Arm_Candy and his castle have been inducted into the CTC2PP Hall of Fame.

SirSlayalot
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SirSlayalot
55 posts
75

okay... id like to know how a roadside restroom beat out my stately stronghold?

SirSlayalot
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SirSlayalot
55 posts
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im serious - how can u say that brick $hithouse is better? - that wasnt even half of what mine was - that french fecaltoruim could fit inside my fortress

SirSlayalot
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SirSlayalot
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i think theres something wrong with the 20/20 vision of you guys

SirSlayalot
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SirSlayalot
55 posts
75

what was it ? that gender sign on it? - maybe i shouldve had the gold arches sign above my fortress.. to match the gold bricks i $hit when i saw the results

SirSlayalot
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SirSlayalot
55 posts
75

am i pissed about the decision? hell yeah! and i piss on that decision, that shrunken shrine of $hit and the contest!

weirdlike
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weirdlike
1,309 posts
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@SirSlayalot

I can understand your grief on not being first place, but hey at least you were second

If you recall the Taj Mahal, your entry was similar to mine (noted that it was much more elegant). None the less you placed first and I didn't even rank at all. Do you remember what my response was?

Lets try and keep the sportsmanship at a professional level

apldeap123
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apldeap123
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Um, one question:
How do you add submissions to the contest?

FishPreferred
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FishPreferred
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okay... id like to know how a roadside restroom beat out my stately stronghold?


Well I, for one, ended up rating yours 0.3 points less than I intended, because one of the guards died prematurely.

Um, one question:
How do you add submissions to the contest?


When you submit a castle in the game, press the "copy link" button and paste that link here.
apldeap123
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apldeap123
1,670 posts
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Thanks.

apldeap123
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apldeap123
1,670 posts
1,500

The name of this castle is
Monarch's Penthouse.
[url]http://armor.ag/22kcy[/url]

I hope everyone enjoys this!

apldeap123
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apldeap123
1,670 posts
1,500

I think it's obvious that I am a first-timer here.

-Alpy

gh0sts
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gh0sts
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