@Ahuizotla, thanks for the comment. That's possible, yes. It would need brackets then, as you couldn't simply combine from left to right. For ROB the line would be 13 = 10 + (2 + 1).
I did it this way to avoid the use of brackets, have 'combine from left to right' working all over and make it more intuitively readable (which applies to several other lines, the first and the last one, too, for exemple).
I could easily change that. If I would, it should probably be changed all over the scheme - the result would be quite different. It would be nice to get some more opinions before I do it ....
I did two versions for the 16-combine mana and killgems, too. The first would, in a way, involve upgrading, the second wouldn't / would less. It's really difficult visualizing that with the goal of simplyfying:
On top of the page is the 32-spec that you do only once - 'method 1'. This one is 'method2', its for upgrading the gems that are the results of 'method 1'. To have colours here, it would need two versions. That's possible. But I don't know if it really makes sense...
btw regarding my post about the difference to "normal" creation it seems
i don't get the high critical numbers (80% chance of 12x damage or higher)
now without giving some points to the gem skills, too. must test it.
still the waves keep coming but just upgraded the first gem to grade 10: 80 % to deal x 15.36 damage !!!
this combining method from start really makes the gems stronger. (lazy as i am i just upgraded the first grade 5, otherwise the results would be still better ...)
it seems 80% is the highest % rate. but 4 out of 5 shots deal 15.36 x damage. that is surely enough.
L 6 finished. 4 grade 10 gems for the final waves, each with 80% chance of 14-15x damage. now even the giants are a piece of cake. the 16 gem method for the first grade 5gem is the best i have learned here so far. but i still don't know why the resuling gems are so much better ....
skills: true colours 24 fusion 15 mana stream 15 resonance 24 R, B, Y 12 each
@cronos51: Make final versions of all 4 schemes with red added like you did for both 32-spec methods, but replace yellow and orange - not black. Then I will add them to the guide and you of course to the credits list
but i still don't know why the resuling gems are so much better
The basic concept is simple enough: when performing simple upgrades, a certain amount of power (each stat is handled seperately) is lost. during supergemming, the "ower lost" is primarily applied to the weaker gem. Because the gem is both weaker and cheaper, less total power is lost per mana point spent...provided the weak gem is not too much weaker.
Firerate, of course, takes a nosedive, but since firerate hurts fps, it's not that big a loss.
so next time i duplicate the grade 5, create a black and a yellow grade 5, combine them with the 2 grade 5 RYBs and get even stronger grade 6 gems. thanks for explaining. you guys helped me to stay with the game ...