ForumsForum GamesThe Five Arenas of Corridor 75

48 8855
Patrick2011
offline
Patrick2011
12,321 posts
Treasurer

It is 2140, five years after a large asteroid hit the Earth. You live in a cave under what used to be Florida, but the asteroid resulted in mass extinction, leaving few survivors. Fortunately, transportation was automated over 100 years ago, and replicators (like in Star Trek) were invented about 50 years ago. You are in your cave when an alarm sounds. You turn the cave's TV on, and one of the other survivors announces:

For the past year, we have been performing tests outside of our cave. With today's analysis, we have determined that the Earth's atmosphere is safe for humans again. As a result, we are forming a new United States in what used to be Dayton, Ohio. Unfortunately, someone reprogrammed the automated transportation system, which means you will have to go through 5 gladiatorial arenas before you get to the New United States. These arenas are located in what used to be the following cities:
Orlando, Florida
Atlanta, Georgia
Knoxville, Tennessee
Lexington, Kentucky
Cincinnati, Ohio
In each arena, you will have to fight battle robots and other survivors. Four survivors from each arena will be allowed to continue traveling, while the others will be enslaved by the arena. All survivors are encouraged to go to Orlando to begin the pathway to the New United States. To do this, find a car and type in Orlando, FL, then press the Go To button, and it will take you to the arena in Orlando.

You then leave your cave in search of a car. You find one and do what the announcer instructed. The car then takes you to an arena, which has large text reading "Post Apocalyptic Arena of Orlando". Complete the character sheet below to continue.

Name: (insert what you want your character to be called below; if this does not match your username, include that in brackets after the name you choose)
Armatar: (leave this blank, and I will fill it in for you; this entry gives modifiers to your stats)
Class: (select from one of the below classes; class determines your base stats and what skills you can take)
Level: 1
XP: 0/25
HP: (enter the appropriate value based on your Constitution)
MP: (enter the appropriate value based on your Intelligence)
Weapon: (leave blank for now; you will fill this in after I fill in certain parts of your character sheet; each weapon deals damage within a certain range)
Armor: (leave blank for now; you will have no armor in your first fight; each piece of armor has certain defensive properties, such as chance to avoid an attack or damage reduction)
Damage: (leave blank for now; I will fill this in after you choose your weapon)
Chance to Avoid: (enter the appropriate value based on your Dexterity; this is your chance to avoid any attack)
Damage Reduction: (enter the appropriate value based on your Strength; any damage you take is reduced by this percentage)
--------------------------------------
Skills: (select one skill from the class you chose and place it in this section)
--------------------------------------
Stats: (place 8 points into these stats and add the base stats from the class you chose; make sure to indicate in your post how many points you're adding in each stat)
Strength: (increases the damage of melee weapons by 5% per point; also increases damage reduction by 1% per point)
Dexterity: (increases the damage of ranged weapons by 5% per point; also increases the chance to avoid by 1% per point)
Constitution: (increases your HP by 5 per point; you also gain 10 HP per level; also increases the effectiveness of healing skills by 5% per point)
Intelligence: (increases your MP by 2 per point; you also gain 5 MP per level; also increases the damage of magic attacks by 5% per point)

Classes:

Warrior:

Base Stats:
Strength: 6
Dexterity: 3
Constitution: 5
Intelligence: 2

Skills:

Minor Power Attack (+3 damage, costs 3 MP)
Minor Fury (support skill, +1 damage for the next 3 attacks, costs 5 MP)
Minor Battle Tactics (support skill, +5% chance to avoid for the next 3 opponent's attacks, costs 6 MP)

Defender:

Base Stats:
Strength: 4
Dexterity: 4
Constitution: 6
Intelligence: 2

Skills:

Minor Healing Strike (heal 1/4 of the damage you deal, costs 2 MP)
Minor Regeneration (support skill, heal 3 HP for the next 3 opponent's attacks, costs 8 MP)
Minor Turtle (support skill, +5% damage reduction for the next 3 opponent's attacks, costs 2 MP)

Ranger:

Base Stats:
Strength: 3
Dexterity: 6
Constitution: 3
Intelligence: 4

Skills:

Minor Critical Shot (20% chance to deal double damage, costs 2 MP)
Minor Study (support skill, 10% chance to deal double damage for the next 3 attacks, costs 3 MP)
Minor Multishot (attack twice in 1 attack, but only a 90% chance to hit each one before Chance to Avoid is applied, costs 7 MP)

Mage:

Base Stats:
Strength: 3
Dexterity: 5
Constitution: 2
Intelligence: 6

Skills:

Minor Fire Bolt (magic attack, deals 4-9 damage, costs 4 MP)
Minor Ice Bolt (magic attack, deals 3-6 damage and gives you +5% chance to avoid for the next 3 opponent's attacks, costs 9 MP)
Minor Cure (healing skill, heals 4-6 HP, costs 3 MP)

Weapons:

Melee Weapons (damage is increased by Strength):

Short Sword: 2-6 damage, requires 4 Strength
Hand Axe: 3-5 damage, requires 4 Strength
Stick: 2-4 damage

Ranged Weapons (damage is increased by Dexterity):

Short Bow: 1-7 damage, requires 4 Dexterity
Light Pine Crossbow: 3-7 damage, requires 4 Strength and 4 Dexterity
Slingshot: 2-4 damage

Armor:

Quilted Armor: +2% chance to avoid, requires 4 Dexterity
Ring Mail: +2% chance to avoid, +2% damage reduction, requires 5 Strength and 5 Dexterity
Light Plate: +3% chance to avoid, requires 6 Strength

Other Notes:

The stuff in parentheses on the character sheet is directions. Make sure to remove the parts in parentheses except for the skill you choose. Some parts will be filled in or modified by me after you submit a character sheet. Some modifications will be based on what I fill in, while others will be any corrections I make to your character sheet. Anyone can join at any time, but I'd like to keep it to a maximum of 6 players.

Combat System:

When a combat begins, post 3 actions. An action is either the use of a skill or a normal attack. Unless the skill is a support skill, a healing skill, or a magic attack, any skill you use is an attack with your weapon, modified by whatever the skill does. A normal attack does the damage listed on your character sheet with no mana cost. Damage reduction is a percentage (i.e. with 5% damage reduction, if you were hit with 20 points of damage, you would only take 19), and rounding rules are used (i.e. with 3% damage reduction, if you were hit with 20 points of damage, that would be reduced to 19.4, which rounds to 19; however, with only 2% damage reduction, 20 points would be reduced to 19.6, which rounds up to 20). HP and MP are regenerated at the end of each battle.

  • 48 Replies
Voyage2
offline
Voyage2
650 posts
Nomad

Name: Kirigaya "Kirito" Kazuto (Voyage2)
Armatar: indescribable armatar from the GemCraft contest (no effect on stats)
Class: Warrior
Level: 1
XP: 10/25
HP: 40/40
MP: 11/11
Weapon: Short Sword
Armor:
Damage: 3-9
Chance to Avoid: 6%
Damage Reduction: 9%
--------------------------------------
Skills: Minor Battle Tactics (support skill, +5% chance to avoid for the next 3 opponent's attacks, costs 6 MP)
--------------------------------------
Stats:
Strength: 9
Dexterity: 6
Constitution: 6
Intelligence: 3

I get the Ring Mail and equip it now.

Patrick2011
offline
Patrick2011
12,321 posts
Treasurer

Notification: Nivlac changed his armatar, but he is currently waiting for the addition of pages in this thread, so I won't change his character sheet yet.

-----------------------------------------------------

Name: Kirigaya "Kirito" Kazuto (Voyage2)
Armatar: indescribable armatar from the GemCraft contest (no effect on stats)
Class: Warrior
Level: 1
XP: 10/25
HP: 40/40
MP: 11/11
Weapon: Short Sword
Armor: Ring Mail (+2% chance to avoid, +2% damage reduction)
Damage: 3-9
Chance to Avoid: 8%
Damage Reduction: 11%
--------------------------------------
Skills: Minor Battle Tactics (support skill, +5% chance to avoid for the next 3 opponent's attacks, costs 6 MP)
--------------------------------------
Stats:
Strength: 9
Dexterity: 6
Constitution: 6
Intelligence: 3

You were supposed to add the armor to the Armor slot, but I added it for you. I also modified your chance to avoid and damage reduction according to your choice of armor. Here is your next opponent:

Heater Bot
worth 15 XP
HP: 20/20
MP: 13/13
Damage: 1-8
Chance to Avoid: 4%
Damage Reduction: 2%
Minor Fire Bolt (magic attack, deals 5-11 damage, costs 4 MP)

Now post 3 actions.

Voyage2
offline
Voyage2
650 posts
Nomad

Name: Kirigaya "Kirito" Kazuto (Voyage2)
Armatar: indescribable armatar from the GemCraft contest (no effect on stats)
Class: Warrior
Level: 1
XP: 10/25
HP: 40/40
MP: 5/11
Weapon: Short Sword
Armor: Ring Mail (+2% chance to avoid, +2% damage reduction)
Damage: 3-9
Chance to Avoid: 8%
Damage Reduction: 11%
--------------------------------------
Skills: Minor Battle Tactics (support skill, +5% chance to avoid for the next 3 opponent's attacks, costs 6 MP)
--------------------------------------
Stats:
Strength: 9
Dexterity: 6
Constitution: 6
Intelligence: 3

Minor Battle Tactics
Normal Attack
Normal Attack

(( I decrease now the MP for using Minor Battle Tactics . ))

Showing 46-48 of 48