ForumsForum GamesRandom Towers of Space and Time (RPG)

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Patrick2011
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Patrick2011
12,319 posts
Templar

This is the actual RPG thread, though if you're not already in the RPG, you may create your character here if you don't feel like searching for the interest check for this RPG. If you sign up in the interest check, I will post your character sheet here. Now for the RPG:

Story:

You are from the year 2014, but you are sucked into a portal that takes you to the 16th century. You find yourself next to a tower with a sign that says:

This is a randomly generated tower in a random year in the 16th century. Your goal is to complete each of 8 levels of the tower. When you get to the top, you will be taken 30-100 years later than the time of the tower you completed. This process will be repeated until you reach the year 2400 (there is a hard cap applied for this). Once you are in the 24th century, you will complete one last tower before being taken to the year 2401 for the final boss.

Each level of the tower has a random event, which can be any of the following:

- Monsters: Fight them to gain XP. If you win, you gain 20% of your max HP back. If you gain a level, you go to full HP and gain some number of stat points, which I haven't determined yet. The later the year, the tougher the monsters, but the Luck stat makes tough monsters less likely to appear.
- Trainer: Adds a point to a randomly determined stat. The chance to gain 2 points instead of 1 is equal to 3% times your Luck stat.
- Treasure: You gain equipment. A higher Luck stat means more and better equipment.
- Energy Drain Chamber: You lose a stat point. The chance to avoid this penalty is equal to 3% times your Luck stat.

Normally, the chance of each event is 25%. However, each point in Luck up to 25 points decreases the chance of an Energy Drain Chamber by 1%. Every 2 points in Luck up to 24 points increases the chance of the Trainer and Treasure events by 1% each. Also, the Luck stat makes all events better.

If the event is a treasure or an energy drain chamber, there will be doors, but only 1 of them leads to stairs with the others leading to closets. This is always the case, but a trainer will show you the way, and a monster will drop a note showing you the way. If you're not shown the way, you will have to choose a direction. If you pick the wrong direction, there is a 50/50 chance that either you will pick again or another event will occur in the same level.

---------------------------------------------------

Character Sheet:

Note: Anything in parentheses represents directions what to do with the entry in question. The "Character Stats" entry is a section heading, so leave it blank and fill in the entries below it when you create your character.

Name: (insert what you want your character to be called here)
Level: 1
XP: 0/10
HP: (this will be determined after you fill in your stats)
Current Year: 2014, but not sucked into a portal yet
Tower Level: n/a
Weapon: (leave blank for now)
Armor: (leave blank for now)
Damage: (this will be determined after you fill in your stats)
Defense: (this will be determined after you fill in your stats)
--------------------------------
Character Stats: (begin with 20 stat points; gain 5 stat points per level)
Strength: (increases your damage and unlocks better equipment)
Dexterity: (increases your defense and unlocks better equipment)
Constitution: (increases your HP)
Luck: (improves the outcome of tower levels; see story)

------------------------------------------------------

Stats and Combat:

Every 3 points in Strength adds 1 damage. Each point in Strength adds 10% of the weapon's base damage. If you don't have a weapon, your base damage is 1-2.

Each point in Dexterity adds 1 Defense. Your Defense value decreases the amount of damage you take as follows:

For the first 50 points in Defense, each point reduces damage taken by 1%. Afterwards, it takes 2 points to reduce damage taken by 1%. However, there is a hard cap of 140 defense, which results in 95% damage reduction.

Each point in Constitution adds 5 HP. In addition, you start with 30 HP + 5 times your Constitution. Each level adds 10 HP.

In combat, you may select any of the following combat styles:

Standard: You have normal damage and defense values.
Offensive: Your damage is increased by 30%, but your defense is reduced by 30%.
Defensive: Your damage is reduced by 30%, but your defense is increased by 30%.

The combat style you select will apply to the entire combat, but you get to choose each time you encounter a monster.

In addition, if you think a monster is too tough, you may run by going to the previous level. The next time you enter the level you ran from, a new event will be rolled. You also won't have to repeat a guess to return to a level you visited before.

------------------------------------------------------

Additional Info:

There is a maximum of 6 players for this RPG, and 2 have already signed up in the interest check. The character sheets of those who signed up will be posted as another post.

In Case of Death:

You will return to 2014, but a temporal rift will be created in the year you died in, meaning the next player to go to that year will fight the monster that killed you.

Active Temporal Rifts:

1569: Medieval Cat Mark I (worth 4 XP, 25 HP, 1-3 dmg, 4 defense)
1512: Medieval Ferret Mark I (worth 6 XP, 20 HP, 3-9 dmg, 4 defense)
1590: Knight Mark II (worth 12 XP, 40 HP, 4-10 dmg, 14 defense)
1595: Medieval Cat Mark II (worth 8 XP, 40 HP, 2-6 dmg, 8 defense)

  • 68 Replies
Patrick2011
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Patrick2011
12,319 posts
Templar

@JACKinbigletters: Here is your character sheet:

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1569
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 2, then by 2%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

Your character sheet is now complete. You start with no weapons or armor, and your first tower is in the year 1569.

Rolling tower level 1... Energy Drain Chamber

Fortunately, you avoided the penalty. Now choose a direction in an attempt to reach the next level.

------------------------------------------------

@nivlac724: Here is your character sheet:

Name: Nivlac
Level: 1
XP: 0/10
HP: 45/45
Current Year: 1506
Tower Level: 1
Weapon:
Armor:
Damage: 2-4
Defense: 2 [damage reduced by 1, then by 1%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 2
Constitution: 3
Luck: 7

Your character sheet is now complete. You start with no weapons or armor, and your first tower is in the year 1509.

Rolling tower level 1... Trainer

You gain 1 Constitution from the trainer, who points to the south saying, "The stairs are that way". You go to the door and open it, revealing stairs to tower level 2.

Rolling tower level 2... Energy Drain Chamber

You lose a point in Dexterity from the chamber. Here is your updated character sheet:

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 1
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

Now choose a direction in an attempt to reach the next level.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1569
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 2, then by 2%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

Directly ahead.

Patrick2011
online
Patrick2011
12,319 posts
Templar

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1569
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 2, then by 2%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

"Directly ahead" is not one of the 4 directions. The directions are east, west, north, and south.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1569
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 2, then by 2%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

North! (I may have read the instructions wrong...)

Patrick2011
online
Patrick2011
12,319 posts
Templar

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1569
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 2, then by 2%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

Wrong, but you get to pick again.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1569
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 2, then by 2%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

South!

nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 1
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

east

Patrick2011
online
Patrick2011
12,319 posts
Templar

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1569
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 4 [damage reduced by 2, then by 2%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 4
Constitution: 2
Luck: 7

Wrong again. This time, a new event occurs.

Rolling tower level 1... Trainer

You gain 1 Dexterity from the trainer, who points to the west saying, "The stairs are that way". You go to the door and open it, revealing stairs to tower level 2.

Rolling tower level 2... Monsters

The following monster appears:

Medieval Cat Mark I
worth 4 XP
25/25 HP
1-3 Dmg
4 Defense [damage reduced by 4%]

I updated the Defense mechanic because integer damage reduction is overpowered at low levels. Here is your new character sheet:

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1569
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 7

Now select your combat style, which will have the following effects:

Standard: 1-2 damage, 5 defense (5% DR)
Offensive: 1-3 damage, 3 defense (3% DR)
Defensive: 1 damage, 7 defense (7% DR)

---------------------------------------------------

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 2
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

I forgot to edit the tower level, so I corrected it in the above character sheet. Anyway, you guessed wrong, but you get to try again.

nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 2
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

south

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1569
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 7

Defense!

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Name: Hefter
Level: 1
XP: 0/10
HP: Undetermined
Current Year: 2014, but not sucked into a portal yet
Tower Level: n/a
Weapon: -
Armor: -
Damage: Undetermined
Defense: Undetermined
--------------------------------
Character Stats:
Strength: 3
Dexterity: 5
Constitution: 2
Luck: 5

Patrick2011
online
Patrick2011
12,319 posts
Templar

Name: Nivlac
Level: 1
XP: 0/10
HP: 50/50
Current Year: 1506
Tower Level: 2
Weapon:
Armor:
Damage: 2-4
Defense: 1 [damage reduced by 1%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 1
Constitution: 4
Luck: 7

Another incorrect pick, but still no events.

-------------------------------------------------

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1569
Tower Level: 2
Weapon:
Armor:
Damage: 1-2
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 7

Again, I forgot to update your tower level, so it's now updated to 2. On to the combat:

After 21 rounds, the Medieval Cat Mark I kills you.

Fortunately, because it was in an alternate timeline, you appear back in 2014. There is now a temporal rift in 1569, which means that anyone who goes to that year will fight a Medieval Cat Mark I before entering the tower.

Rolling new tower... 1512

Here is your new character sheet (you keep your stats):

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 7

Rolling tower level 1... Treasure

You get a Longsword Mark I. Since you didn't previously have a weapon, and you meet the requirements, the longsword will automatically be added to your character sheet. The stats for the Longsword Mark I are below:

Longsword Mark I: 2-9 damage, requires 1 Strength and 5 Dexterity

Here's your new character sheet:

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 1
Weapon: Longsword Mark I [2-9 base dmg]
Armor:
Damage: 2-11
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 7

Now choose a direction in an attempt to reach the next level.

---------------------------------------------------------------

Name: Hefter
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1595
Tower Level: 1
Weapon:
Armor:
Damage: 2-4
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 3
Dexterity: 5
Constitution: 2
Luck: 5

The portal takes you to the year 1595.

Rolling tower level 1... Energy Drain Chamber

You lose 1 point in Strength, so here is your new character sheet:

Name: Hefter
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1595
Tower Level: 1
Weapon:
Armor:
Damage: 1-2
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 5

Now choose a direction in an attempt to reach the next level.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 1
Weapon: Longsword Mark I [2-9 base dmg]
Armor:
Damage: 2-11
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 7

(21 rounds? Well I put up a fight anyway!)

North!

Patrick2011
online
Patrick2011
12,319 posts
Templar

(21 rounds? Well I put up a fight anyway!)


That's what happens when you choose the option that results in low damage. Anyway:

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 1
Weapon: Longsword Mark I [2-9 base dmg]
Armor:
Damage: 2-11
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 7

Wrong, but you get to pick again.
JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Sean Deane
Level: 1
XP: 0/10
HP: 40/40
Current Year: 1512
Tower Level: 1
Weapon: Longsword Mark I [2-9 base dmg]
Armor:
Damage: 2-11
Defense: 5 [damage reduced by 5%]
--------------------------------
Character Stats:
Strength: 2
Dexterity: 5
Constitution: 2
Luck: 7

East!

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