This is a discussion thread regarding rules and gameplay of 'Count to 100', so that the count isn't frequently interrupted and restarted when a mod posts.
I support Proposal 5 in general as well as both Mod-Free Mondays and Forgiving Fridays.
Mod day, count to 10.
What do you mean by mod day?
Wacky Wednesdays?
Turbulent Tuesdays?
Saucy Sundays?
Thundering Thursdays?
Slap-the-above-user Saturdays?
Any other suggestions?
I would suggest having a different event type for each day of the week, and I like the idea of random and uncommon events so the users won't know whether a certain event will occur or not.
The mods and admins are always allowed to count. They usually don't because the users outnumbers the mods/admins by a lot.
Hmm, that's a good point. Maybe I suggest mod day, would be a day in which they have 10 minutes to count to 10. They can communicate with each other easier because their numbers are less. They could even do it right under our noses if they pick the right time. So yeah that's my suggestion
I agree with #Mod-Free Mondays. I think that it'd really raise the activity.
About #Forgiving Fridays, would that mean that if I was ninja'd and I realize it after 30secs, I'm supposed not to edit and it will be forgiven, but if I would edit, it won't be forgiven? Somewhat chaotic. I'd change it to a newcounter OR a ninja OR an edit.
Not very sure about #Half-off Hump Day.
I am renaming Half-off Hump Day to Halfway Hump Day.
The way randomness will work is a d20 roll. If roll d20 = 20, then that special day is in effect. This should come out to about 2.6 times per year for each event. With three events, there should be an average of 7.8 events per year. If there was a week full of special events, then it'd be 18.2 events, which is about an average of about 1 event every three weeks.
That would result in a lot of wasted time and essentially 24 hours of nobody posting. It's hard enough to find a day when there are enough mods on over the course of that day.