Forums → Games → The Weapon Masters - Bosses/Tactics Discussion
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So, I'm sure quite a few of you have worked out the how-to's and what-to-do's of the various bosses and tough enemies in the game, and more often than not one or two of them will have had you headsmashing the wall in rage.
So how about we all share and discuss our strategies for those bosses giving us headaches and how to beat them?
Soz' I'm going to start by sharing what I've learned from the various zone end bosses so far. Note that the information in this guide was acquired without using a single Blessing, so I have no elemental pets to make my life easier.
EDIT: Updated to contain all 3 sections of elemental dungeons, seeing as my gear isn't up-to-par to take on The Final Sentence, the challenge dungeons may take some time.
Note that this guide can only provide suggested tactics which I've tested that work, it cannot account for the Random Number God being an big jerk, which he usually is to me. (Get hit with nothing but crits in 1 boss battle and you'll get my point.)
If all else fails, get better equipment, try going for Pain and Fox gear, for shields I suggest something with Constitution on it, Leopard is a good prefix for this.
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SINGLE ELEMENT DUNGEONS
ZONE 1 - Vampire + Vampire Mistress
Hero Equipment: Rogue Armor + Bow
Heroine Equipment: Light Armor + Shield + Wand
Strategy: Target and kill the Mistress first once she's dead then double-team the Vampire, shouldn't be too hard unless he crits all the time.
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ZONE 2 - Troll Shaman + Gremlin Hexer + Ice Witch
Hero Equipment: Rogue Armor + Wand + 1H Weapon (Fairy Razor)
Heroine Equipment: Mage Armor + Staff/Wand + Orb
Strategy: Kill the shaman and the hexer quickly, then destroy the witch. If using the staff your hero may die but hopefully it will buy enough time for your heroine to kill the witch in turn. The wand/orb combo is slower and may get your heroine killed instead, but the rogue may live long enough to kill the witch. If you have a pet, bring Brownie or Humpy to help kill the minions faster.
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ZONE 3 - Juggernaut + Hatchling + Hatchling
Hero Equipment: Heavy Armor + Shield + Wand
Heroine Equipment: Mage Armor + Staff
Pet: Humpy
Strategy: Set your hero to block projectiles and kill Juggernaut as soon as possible, then mow down the hatchlings. Pray that your Heroine crits on Juggernaut because that was the only way I managed to keep my hero alive long enough to shield the heroine from dying to one last shot.
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ZONE 4 - Demon + Arch Demon + Devil
Hero Equipment: Heavy Armor + Shield + Wand
Heroine Equipment: Mage Armor + Staff/Wand + Orb
Pet: Lucy or Humpy
Strategy: After Juggernaut these 3 are weaklings, just use your hero as a meatshield and kill them all, or if you want to play it safe give your heroine a wand and orb and mow them down first to last anyway.
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ZONE 6 - False Oracle + Fallen Throne
Hero Equipment: Heavy Armor + Shield + Wand
Heroine Equipment: Mage Armor + Staff
Pet: Humpy
Strategy: Quickly kill off the oracle, then focus on the Throne, he's not so difficult when compared to all the assassins that's been buggering around his dungeon.
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DOUBLE ELEMENT DUNGEONS
ZONE 7 - Goblin Archer + Troll Lord + Goblin Shaman
Hero Equipment: Heavy Armor + Shield + Wand
Heroine Equipment: Mage Armor + Orb + Wand
Pet: Lucy or Humpy
Element: Poison
Strategy: Set your heroine to intercept magic and hero to intercept projectiles, then attack from the front. This fight is easier compared to the other big boss in the dungeon. If Lucy is used then the Shaman should be dead or softened up by the time you're done with the Troll, using Humpy means destroying each line as quickly as possible before the Shaman kill your heroine.
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ZONE 8 - Demon King + Phoenix
Hero Equipment: Heavy Armor + Shield + Wand
Heroine Equipment: Mage Armor + Orb + Wand
Pet: Lucy
Element: Ice
Strategy: Set your heroine to intercept magic and have both target the Phoenix otherwise prepare to die quickly. The Demon King isn't too hard to kill provided he hasn't been throwing criticals when you were killing the Phoenix.
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ZONE 9 - Dragonkin Lord + Fallen Seraphim
Hero Equipment: Heavy Armor + Shield + Wand
Heroine Equipment: Mage Armor + Orb + Wand
Pet: Lucy
Element: Lightning
Strategy: Same as before, tank the frontline attacks and kill the mage first, this fight is much less forgiving as a few criticals can change victory to defeat.
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ZONE 10 - Skeleton King + Snow Queen
Hero Equipment: Heavy Armor + Shield + Wand
Heroine Equipment: Mage Armor + Orb + Wand
Pet: Lucy
Element: Fire
Strategy: Compared to the last two fights this one is much easier, I took about 5 or so criticals from both bosses and both heroes still survived. Again, mage then tank. As the Snow Queen intercepts magic, you can set your attacks to Front this time for some additional speed.
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ZONE 11 - Cyclops + Fallen Cherubim
Hero Equipment: Heavy Armor + Shield + Wand
Heroine Equipment: Mage Armor + Staff
Pet: Humpy
Element: Darkness
Strategy: This one's a bit different from the boss-fights you've been having, your priority is to kill the Cyclops first, the Cherubim at the back is a back-scratcher. The Cyclops hits very hard so if it crits twice kiss your hero goodbye and call it a game over.
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ZONE 12 - Vampire Lord + Succubus Queen
Hero Equipment: Heavy Armor + Shield + Wand
Heroine Equipment: Mage Armor + Orb + Wand
Pet: Lucy
Element: Light
Strategy: Back to the normal boss strategy, kill the Succubus Queen first, then the Vampire Lord. If you have my luck expect the vampire to be throwing a few crits your way.
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TRIPLE-ELEMENT DUNGEONS
ZONE 13-18 - Dragon
Hero Equipment: Heavy Armor + 2H Weapon
Heroine Equipment: Mage Armor + Staff
Pet: Humpy
Strategy: Set your hero to melee intercept, chug those elixirs and potions, and get killing. Dragons are slow, but hit very hard.
It should be noted after they lose around 25-30% of their HP they will switch to a more powerful attack. You can tell they're serious when they start to glow yellow before each attack.
So long as they do not crit twice with their heavy attack (Or you crit more than they do.), you should be able to kill the dragon an inch or so before it kills you.
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I can't really put the recommended elements on the dragon dungeons as I did the double-element dungeons because the setup is always two of the elements will have a same weakness, which is the element of the third type, which has elemental weaknesses covered by the other two.
Otherwise, my elemental suggestions for the dragon dungeons. Capitalized and bold ones are elements which you can use safely with no resistant enemies.
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SUGGESTED ELEMENTAL COUNTERS for TRIPLE-ELEMENT DUNGEONS
ZONE 13 - La Descente - POISON + Lightning/Ice
ZONE 14 - The Shining - LIGHTNING + ICE
ZONE 15 - Anima Persa - LIGHTNING + Fire/Light
ZONE 16 - A Mazing Darkness - LIGHT + FIRE
ZONE 17 - The Sweet Calamity - POISON + DARK + FIRE
ZONE 18 - Errand of Mercy - LIGHT + Poison/Darkness
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In situations where you cannot counter an element without a resistant element, check the element of the first enemy you are going to target, in boss-battles if using magic this will be the one with magic intercept, set it to an element that counters theirs and your next target, the less targets there are to do damage the more time you will have to kill them with less damage to you, even damage-resistant enemies will die if they take enough damage.
Otherwise, against enemies with an element that matches the first enemy but doesn't clash with the other two, elements without counters or resistances can still hit fairly hard.
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CHALLENGE DUNGEONS
ZONE 19 - Bad Kiki
Hero Equipment: Heavy Armor + Shield + Wand
Heroine Equipment: Mage Armor + Staff
Pet: Any Pet but Magic types are recommended.
Strategy: We all knew that fuzzball was going to become an enemy one day. First thing's first, unless you have very high Parry, do not even try to engage Kiki in melee combat. Kiki hits hard, fast, has a high chance of parrying, and no weaknesses, nor any advantages. Your best defense here is to use Magic and kill Kiki faster than he/she/it can pound you to death.
- 43 Replies
@ Mach56gs,
Yeah, hatchlings are hell, though when I played, Juggernaut was even more of a hell, bugger kept on throwing crits and parries, it's why I played shield/wand for my hero till I reached WM where any situation I can use melee weapons, I use them.
That said, I have finally finished killing all the dragons. So here's a quick tip.
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TRIPLE-ELEMENT DUNGEONS
ZONE 13-18 - Dragon
Hero Equipment: Heavy Armor + 2H Weapon
Heroine Equipment: Mage Armor + Staff
Pet: Humpy
Strategy: Set your hero to melee intercept, chug those elixirs and potions, and get killing. Dragons are slow, but hit very hard.
It should be noted after they lose around 25-30% of their HP they will switch to a more powerful attack. You can tell they're serious when they start to glow yellow before each attack.
So long as they do not crit twice with their heavy attack (Or you crit more than they do.), you should be able to kill the dragon an inch or so before it kills you.
---
I can't really put the recommended elements on the dragon dungeons as I did the double-element dungeons because the setup is always two of the elements will have a same weakness, which is the element of the third type, which has elemental weaknesses covered by the other two.
Otherwise, my elemental suggestions for the dragon dungeons. Capitalized and bold ones are elements which you can use safely with no resistant enemies.
---
SUGGESTED ELEMENTAL COUNTERS for TRIPLE-ELEMENT DUNGEONS
ZONE 13 - La Descente - POISON + Lightning/Ice
ZONE 14 - The Shining - LIGHTNING + ICE
ZONE 15 - Anima Persa - LIGHTNING + Fire/Light
ZONE 16 - A Mazing Darkness - LIGHT + FIRE
ZONE 17 - The Sweet Calamity - POISON + DARK + FIRE
ZONE 18 - Errand of Mercy - LIGHT + Poison/Darkness
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In situations where you cannot counter an element without a resistant element, check the element of the first enemy you are going to target, in boss-battles if using magic this will be the one with magic intercept, set it to an element that counters theirs and your next target, the less targets there are to do damage the more time you will have to kill them with less damage to you, even damage-resistant enemies will die if they take enough damage.
Otherwise, element that matches the first enemy but doesn't clash with the other two, elements without counters or resistances can still hit fairly hard.
Yeah I took down the Juggernaut easy but the lil' dragons took me out easy. It was my fault for just going full-burn HAM blunt damage but next round I made it work.
Just to clarify, Zone 4 for is weak against Light and Zone 5 is weak against Darkness, right?
Single-element dungeons have 2 weaknesses each, seeing the elements are put wide up front, I figured most people will have gotten the idea on what to prepare.
Else, yeah, for Zone 4 bring either Light or Ice weapons, and Zone 5 bring Darkness or Lightning weapons.
Can't you just edit your original post to place all the tactical info? It would be wiser.
Note: I have noticed that after closing the window and returning, you aren't able to edit your own posts, unless you make a new one and, by any chance you mistyped, you can edit, unless one foolishly closes the window.
Oh yeah... Just remembered!
Cryostrata, I've been spreading word on this post, due to its goodness.
Mmm... Awesome-tasting beer (The Simpsons - Homer - reference!)
Never lost a fight yet. Jaggernaut was a total breeze even though I have the wrong pet (brownie). For your hero, equip the full fire resist (heavy) set with the rare mace (13 level loot on the same dungeon). Set your hero to target highest armor (you get a bonus on jaggernaut) & block projectile. Your hero should do a gazillion damage on Jaggernaut. Set your heroine with 2h staff and attack front. Take out Jaggernaut first, then take the hatchling. Easy win; they didn't even take out my hero.
I guess I just got unlucky with Juggernaut throwing crits when I was using maces. He crit every 1-2 attacks and parried 2/3s of everything I threw at him that I didn't bother using melee after that.
Well, no matter, the Juggernauts after him I destroy without much fuss, I call it karmic justice.
Then again,
- I cube and get items with a 90% chance of having nothing but base stats, Spirit and useless stats. (Legendary 2H sword, yay, why are all the bonus stats in Spirit and Dodge?)
- If not that then it's Light Armor with good stats but completely useless to me. (I haven't used Light Armor since Zone 3, and my heroine's gear focuses on survivability and DPS, she can tank anything but melee.)
- Of my 48 defeats 9/10 of them is dumb luck (Like getting killed by a dragon when it has barely 1% of its HP left and it crits for a 1HKO.).
Luck is obviously not on my side.
You ever had those days you fight something and it throws nothing but criticals on you? I seem to get this a lot with Vampires and Kobold Assassins.
If there's any enemy I hate more than anything else, it's a Garuda, one of these pretty much results in elixir usage. They hit hard, fast, and the only way I know to prevent them from killing the heroine is to block them with melee, and then there's the parrying... Still hate that Garuda who cost me an easy win by parrying and throwing a crit.
Zone 7 is hard with only common gear, died quite a few times before beating the dungeon. The boss was easy but some of the gauntlets are so hard without planning.
Yeah it comes as an unexpected double-whammy that I figure to challenge is beating the long dungeon runs and not the bosses (Special cases for later bosses.), special exception goes to the Garuda in False Shepherd and Orc Lords which as far as all my fights go I've never been NOT hit by a crit from them.
If I'm not mistaken, double-element dungeons do not provide you with free items like the single element and dragon dungeons. So it's usually safer to stop and buy stuff from Kiki's every now and then.
Cry (Mind if I used that nickname?), can you help a young lad by the name of RickyTheFish requires assistance! He needs your help (a guide for defeating enemies with one set of items, a thing you specalise in) so can ya give him a helpin' hand?
I've already given the link to your post/guide to many helpless mortals, but I fear they have still not yet used it, or inferred correctly from it. Care to help? I always see you surfin' the game web!
The Final Sentence Final boss bad kiki x3 lv53 lv54 lv53
impossible enough lol
You rock I love you! This guide has helped me so much and I bow down to you!
Also, what is WM you keep referring to? Sorry can't figure out what it stands for lol. Unless you mean Weapon Master Level (In which case can you please give me a little more detail?) If not it's cool.
Weapon Master level, also known as Level 51, the level cap, maximum level, whatever you want to call it. At this stage you are given access to the Triple Element Dungeons or what I call the Dragon Dungeons, and the Challenge Dungeons.
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