ForumsForum GamesMysticar RPG(Create your own creatures and rule the world!)

62 15371
danwar123
offline
danwar123
3,075 posts
Jester


Welcome to the land of Mysticar!

This is a world where many creatures rome the earth.Mysticar has vast amounts of natural resources,wild creatures,and fertile land.

All there needs to be...is civilization.No,no;Not pepole!
I mean other sentient beasts!Perhaps a group of arachnids!Or mabe some lizardmen!or maybe some dog/velocirapor combo!the creature is entrely up to you.
Hunt for food!Farm things!Conquer other players!Form alliances with other races!Trade!Create religion!Learn new things!

The possibilities in this world are near limitless~!

NOTE:Sooo...I often forget about,loose intrest in,or don't have time for RPGs,especially owning ones.However,i'll try to be better about this one.Although someone to take over if i DO leave this for dead is really appreciated.If i can get enough pepole for the job,a vote will be placed upon the backup owner!

Alright,Here's the sheet:

Civ Name:
Creature name:
Leader name:
Coat-Of-Arms:
Desc.:
Perksi fill this in)
Technology:
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
10 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqqwill fill this in)
Leader gender:

Tip:Your Cheiftan/Lord/President counts,too!Make sure to keep him safe,or else the city will lack a ruler,and it's GAME OVER!

  • 62 Replies
Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

ditto JACK

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Civ Name: Magnos
Creature name: Magnos
Leader name: Magnos Archon
Coat-Of-Arms: A red banner made of dark red Silk, with a large orange flame in the middle.
Desc.: Large, almost nine feet tall, and four feet a'broad, made of complete molten lava, they roam fiery areas, volcanoes mostly. They have a large, orange stone in the middle of their torsos that slowly melts as they age and when it finishes melting they die, dissolving and sink back into the earth depths from where they were born. They are extremely violent, and will often turn on each other, and each area inhabited are all different tribes and often clash for new sources of magma to create themselves with. They have a lifespan of about three months, and can throw part of their own bodies at enemies and people who disturb them. They know nothing but the art of war, and (the more advanced tribes) have harnessed the ability to make weapons out of the magma in which they live. These people do not reproduce, but instead randomly rise from the lava if a stone is thrown in, but there is a slight difference between the group that act as caretakers but they are all the same race and gender.
Perks:Endurance I (gives 1 more HP),Burning(When hit, 50% chance to deal 1dmg to the attacker automatically),Unrest I (rebellions occur more often),Dumb (takes a bit longer to learn things)
Technology:Hellfire I (allows training;[Basic militia],allows harvesting embers)
Buildings: (Sure,just as long as they stay relatively tribal!)
Magnos Core (Level 1 Fortress)
Lava Huts (Level 1 home) X 3
Lava Pool (Level 1 storehouse)
Lava Smith (Level 1 blacksmith)
Lava Pit (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
7 Magma
5 Tools
Leader Eqq:Tribal loincloth,Obsidian pads,Obsidian Mocassins,Obsidian stave
Leader gender: N/A

(its seriously not that hard o.O)
I slap them repeatedly until they do something of use to me.

danwar123
offline
danwar123
3,075 posts
Jester

Civ Name: Skand
Creature name: Skands
Leader name: harald threeblade
Coat-Of-Arms: dark brown with a rune in the center
Desc.: Like humans, except taller and of wider girth, very strong, adaptive, and industrious
Perks:Strength I (Inflict more dmg,Slightly lower building time),Intellect I
(techs research a bit faster)
Technology:Agriculture I(Allows training of [Basic militia],Allows farming)
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech Level:Tribal
Pop.:4 (Including you)
Resources:
7 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqq:Tribal Loincloth,Tribal padding,Tribal Mocassins,Wood Stave
Leader gender: M

You continue looking upon your tent.
However,they suddenly eat some food!
You sigh.you should make them do something.

danwar123
offline
danwar123
3,075 posts
Jester

Civ Name: Magnos
Creature name: Magnos
Leader name: Magnos Archon
Coat-Of-Arms: A red banner made of dark red Silk, with a large orange flame in the middle.
Desc.: Large, almost nine feet tall, and four feet a'broad, made of complete molten lava, they roam fiery areas, volcanoes mostly. They have a large, orange stone in the middle of their torsos that slowly melts as they age and when it finishes melting they die, dissolving and sink back into the earth depths from where they were born. They are extremely violent, and will often turn on each other, and each area inhabited are all different tribes and often clash for new sources of magma to create themselves with. They have a lifespan of about three months, and can throw part of their own bodies at enemies and people who disturb them. They know nothing but the art of war, and (the more advanced tribes) have harnessed the ability to make weapons out of the magma in which they live. These people do not reproduce, but instead randomly rise from the lava if a stone is thrown in, but there is a slight difference between the group that act as caretakers but they are all the same race and gender.
Perks:Endurance I (gives 1 more HP),Burning(When hit, 50% chance to deal 1dmg to the attacker automatically),Unrest I (rebellions occur more often),Dumb (takes a bit longer to learn things)
Technology:Hellfire I (allows training;[Basic militia],allows harvesting embers)
Buildings: (Sure,just as long as they stay relatively tribal!)
Magnos Core (Level 1 Fortress)
Lava Huts (Level 1 home) X 3
Lava Pool (Level 1 storehouse)
Lava Smith (Level 1 blacksmith)
Lava Pit (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
7 Magma
5 Tools
Leader Eqq:Tribal loincloth,Obsidian pads,Obsidian Mocassins,Obsidian stave
Leader gender: N/A

One of your slaps sends them flying into the Lava pit!
Instead of walking back out,however,the person starts tossing out..embers.Yes.Food.
What do you do?

danwar123
offline
danwar123
3,075 posts
Jester

Civ Name: Shadaria
Creature name: Shades
Leader name:
Coat-Of-Arms: Shadow magic
Desc.: they look like a black ghost. Females have a sapphire in the center of there chests while males have a ruby.
Perks:Transiculency (Enemy attacks have a 50% chance to hit,instead of the usual 75%),Fragile I (1 less HP than normal)
Technology:Shadow I(Allows training of [Basic militia],Allows mining of [Gems])
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Cavern (Level 1 gem mine)
Tech level: Tribal
Pop.:4 (Including you)
Resources:
10 Gems (Each member eats one per turn,reach zero and your civ will start dieing)(Also a great luxury/trade item)
5 Tools
Leader Eqq: Tribal loincloth,Tribal padding,Dark stave
Leader gender: M

You appear in your ghastly village.Everything's half-transparent,eery,and shadowy.
Suddeny,a beam of light blasts from your tent,and oyu recoil back!when you recover,however,you see many black banners with purple flames!
What do you do?

danwar123
offline
danwar123
3,075 posts
Jester

Civ Name: The Zephyr.
Creature name: Zephyr.
Coat-Of-Arms: http://i591.photobucket.com/albums/ss35 � g
Desc: Four sub-species roam the world. They are elemental's, they take on the look of their element when they reach adult-hood, before this they have no abilities nor markings. It is custom for a person coming of age and claiming their element preform a demonstration of their new skill. These demonstrations are held at the end of every month and every person that has come of age during that month preform in it. There is no divide between the elements as they all mingle together without fear. Inter-element relationships are common and will lead to the child getting either the mother or fathers element. It is rare, but not unheard of, for an inter-element relationship to bare a duel elemental. These people are seen with curiosity but nothing more, a tri-elemental nor a quad-elemental has ever been recorded. Each element has it's own strengths and weaknesses but together they are nothing but unstoppable. Highly adaptable people who are open-minded to others. They have no religion aside from the knowledge that when they die they will return to their element. Knowledge is seen as being highly important in all forms.
Perks:Elementalists (a random element is picked for each pop.They gain a weak elemental attack),Dumb .5 (takes a little bit longer to research things)
Technology:Agriculure I (allows training;[Basic militia],Allows farming)
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
10 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqq:Tribal loincloth,tribal padding,tribal mocassins,Wooden stave
Leader gender: M
Leader element:Earth
Pop.elements:none yet

Your pepole finish the construction of a village.
It is decent.However,seeing as you are basically golems,you don't describe it as much.
Suddenly,your tent flashes!
You gaze upon the tent,and inspect the banners there.
What do you do?

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Civ Name: The Zephyr.
Creature name: Zephyr.
Coat-Of-Arms: http://i591.photobucket.com/albums/ss35 � g
Desc: Four sub-species roam the world. They are elemental's, they take on the look of their element when they reach adult-hood, before this they have no abilities nor markings. It is custom for a person coming of age and claiming their element preform a demonstration of their new skill. These demonstrations are held at the end of every month and every person that has come of age during that month preform in it. There is no divide between the elements as they all mingle together without fear. Inter-element relationships are common and will lead to the child getting either the mother or fathers element. It is rare, but not unheard of, for an inter-element relationship to bare a duel elemental. These people are seen with curiosity but nothing more, a tri-elemental nor a quad-elemental has ever been recorded. Each element has it's own strengths and weaknesses but together they are nothing but unstoppable. Highly adaptable people who are open-minded to others. They have no religion aside from the knowledge that when they die they will return to their element. Knowledge is seen as being highly important in all forms.
Perks:Elementalists (a random element is picked for each pop.They gain a weak elemental attack),Dumb .5 (takes a little bit longer to research things)
Technology:Agriculure I (allows training;[Basic militia],Allows farming)
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
10 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqq:Tribal loincloth,tribal padding,tribal mocassins,Wooden stave
Leader gender: M
Leader element:Earth
Pop.elements:none yet

I move over to it.

(I'm also going to wonder how my people are dumb when they find information so important... But never mind that.)

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Civ Name: Skand
Creature name: Skands
Leader name: harald threeblade
Coat-Of-Arms: dark brown with a rune in the center
Desc.: Like humans, except taller and of wider girth, very strong, adaptive, and industrious
Perks:Strength I (Inflict more dmg,Slightly lower building time),Intellect I
(techs research a bit faster)
Technology:Agriculture I(Allows training of [Basic militia],Allows farming)
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech Level:Tribal
Pop.:4 (Including you)
Resources:
7 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqq:Tribal Loincloth,Tribal padding,Tribal Mocassins,Wood Stave
Leader gender: M

I assign two of them to food production.

What techs can i research?

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Civ Name: Magnos
Creature name: Magnos
Leader name: Magnos Archon
Coat-Of-Arms: A red banner made of dark red Silk, with a large orange flame in the middle.
Desc.: Large, almost nine feet tall, and four feet a'broad, made of complete molten lava, they roam fiery areas, volcanoes mostly. They have a large, orange stone in the middle of their torsos that slowly melts as they age and when it finishes melting they die, dissolving and sink back into the earth depths from where they were born. They are extremely violent, and will often turn on each other, and each area inhabited are all different tribes and often clash for new sources of magma to create themselves with. They have a lifespan of about three months, and can throw part of their own bodies at enemies and people who disturb them. They know nothing but the art of war, and (the more advanced tribes) have harnessed the ability to make weapons out of the magma in which they live. These people do not reproduce, but instead randomly rise from the lava if a stone is thrown in, but there is a slight difference between the group that act as caretakers but they are all the same race and gender.
Perks:Endurance I (gives 1 more HP),Burning(When hit, 50% chance to deal 1dmg to the attacker automatically),Unrest I (rebellions occur more often),Dumb (takes a bit longer to learn things)
Technology:Hellfire I (allows training;[Basic militia],allows harvesting embers)
Buildings: (Sure,just as long as they stay relatively tribal!)
Magnos Core (Level 1 Fortress)
Lava Huts (Level 1 home) X 3
Lava Pool (Level 1 storehouse)
Lava Smith (Level 1 blacksmith)
Lava Pit (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
7 Magma
5 Tools
Leader Eqq:Tribal loincloth,Obsidian pads,Obsidian Mocassins,Obsidian stave
Leader gender: N/A

This is discovery of MANY IMPORTANCE! I shall toss another into the pit, and then set the other guy to hunting for things that might live near said mountain.

danwar123
offline
danwar123
3,075 posts
Jester

Civ Name: The Zephyr.
Creature name: Zephyr.
Coat-Of-Arms: http://i591.photobucket.com/albums/ss35 â�æ g
Desc: Four sub-species roam the world. They are elemental's, they take on the look of their element when they reach adult-hood, before this they have no abilities nor markings. It is custom for a person coming of age and claiming their element preform a demonstration of their new skill. These demonstrations are held at the end of every month and every person that has come of age during that month preform in it. There is no divide between the elements as they all mingle together without fear. Inter-element relationships are common and will lead to the child getting either the mother or fathers element. It is rare, but not unheard of, for an inter-element relationship to bare a duel elemental. These people are seen with curiosity but nothing more, a tri-elemental nor a quad-elemental has ever been recorded. Each element has it's own strengths and weaknesses but together they are nothing but unstoppable. Highly adaptable people who are open-minded to others. They have no religion aside from the knowledge that when they die they will return to their element. Knowledge is seen as being highly important in all forms.
Perks:Elementalists (a random element is picked for each pop.They gain a weak elemental attack),Dumb .5 (takes a little bit longer to research things)
Technology:Agriculure I (allows training;[Basic militia],Allows farming)
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
7 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqq:Tribal loincloth,tribal padding,tribal mocassins,Wooden stave
Leader gender: M
Leader element:Earth
Pop.elements:none yet

You move to inspect the tent.It is covered in the banners.
You suddenly find...Equipment.You equip it.
Suddenly,your pepole eat some food.What do you do?

-3 food

Civ Name: Magnos
Creature name: Magnos
Leader name: Magnos Archon
Coat-Of-Arms: A red banner made of dark red Silk, with a large orange flame in the middle.
Desc.: Large, almost nine feet tall, and four feet a'broad, made of complete molten lava, they roam fiery areas, volcanoes mostly. They have a large, orange stone in the middle of their torsos that slowly melts as they age and when it finishes melting they die, dissolving and sink back into the earth depths from where they were born. They are extremely violent, and will often turn on each other, and each area inhabited are all different tribes and often clash for new sources of magma to create themselves with. They have a lifespan of about three months, and can throw part of their own bodies at enemies and people who disturb them. They know nothing but the art of war, and (the more advanced tribes) have harnessed the ability to make weapons out of the magma in which they live. These people do not reproduce, but instead randomly rise from the lava if a stone is thrown in, but there is a slight difference between the group that act as caretakers but they are all the same race and gender.
Perks:Endurance I (gives 1 more HP),Burning(When hit, 50% chance to deal 1dmg to the attacker automatically),Unrest I (rebellions occur more often),Dumb (takes a bit longer to learn things)
Technology:Lava I (allows training;[Basic militia],allows harvesting magma)
Buildings: (Sure,just as long as they stay relatively tribal!)
Magnos Core (Level 1 Fortress)
Lava Huts (Level 1 home) X 3
Lava Pool (Level 1 storehouse)
Lava Smith (Level 1 blacksmith)
Lava Pit (Level 1 agriculture)
Tech:Tribal
Pop.:3 (Including you),1 [Basic militia]
Resources:
11 Magma
4 Tools
(max 30 items)
Leader Eqq:Tribal loincloth,Obsidian pads,Obsidian Mocassins,Obsidian stave
Leader gender: N/A

You gain magma from your farmers.

+4 magma

You also decide to send out one of your people to hunt.For some reason,however,he has to become a [Basic militia] first.

-1 tools

Converted 1 pop. into a [Basic militia]

1 Turn(s) untill battle

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Civ Name: The Zephyr.
Creature name: Zephyr.
Coat-Of-Arms: http://i591.photobucket.com/albums/ss35 â�æ g
Desc: Four sub-species roam the world. They are elemental's, they take on the look of their element when they reach adult-hood, before this they have no abilities nor markings. It is custom for a person coming of age and claiming their element preform a demonstration of their new skill. These demonstrations are held at the end of every month and every person that has come of age during that month preform in it. There is no divide between the elements as they all mingle together without fear. Inter-element relationships are common and will lead to the child getting either the mother or fathers element. It is rare, but not unheard of, for an inter-element relationship to bare a duel elemental. These people are seen with curiosity but nothing more, a tri-elemental nor a quad-elemental has ever been recorded. Each element has it's own strengths and weaknesses but together they are nothing but unstoppable. Highly adaptable people who are open-minded to others. They have no religion aside from the knowledge that when they die they will return to their element. Knowledge is seen as being highly important in all forms.
Perks:Elementalists (a random element is picked for each pop.They gain a weak elemental attack),Dumb .5 (takes a little bit longer to research things)
Technology:Agriculure I (allows training;[Basic militia],Allows farming)
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
7 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqq:Tribal loincloth,tribal padding,tribal mocassins,Wooden stave
Leader gender: M
Leader element:Earth
Pop.elements:none yet

I convert my population, one to militia, two to farmers and me as leader.

danwar123
offline
danwar123
3,075 posts
Jester

Civ Name: The Zephyr.
Creature name: Zephyr.
Coat-Of-Arms: http://i591.photobucket.com/albums/ss35 �âïÿý�æ g
Desc: Four sub-species roam the world. They are elemental's, they take on the look of their element when they reach adult-hood, before this they have no abilities nor markings. It is custom for a person coming of age and claiming their element preform a demonstration of their new skill. These demonstrations are held at the end of every month and every person that has come of age during that month preform in it. There is no divide between the elements as they all mingle together without fear. Inter-element relationships are common and will lead to the child getting either the mother or fathers element. It is rare, but not unheard of, for an inter-element relationship to bare a duel elemental. These people are seen with curiosity but nothing more, a tri-elemental nor a quad-elemental has ever been recorded. Each element has it's own strengths and weaknesses but together they are nothing but unstoppable. Highly adaptable people who are open-minded to others. They have no religion aside from the knowledge that when they die they will return to their element. Knowledge is seen as being highly important in all forms.
Perks:Elementalists (a random element is picked for each pop.They gain a weak elemental attack),Dumb .5 (takes a little bit longer to research things)
Technology:Agriculure I (allows training;[Basic militia],Allows farming)
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
7 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqq:Tribal loincloth,tribal padding,tribal mocassins,Wooden stave
Leader gender: M
Leader element:Earth
Pop.elements:none yet

Basic militia
HP:2
ATK:1
DEF:0
SPD:3

Are you sure you want to do this?

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Civ Name: The Zephyr.
Creature name: Zephyr.
Coat-Of-Arms: http://i591.photobucket.com/albums/ss35 �âïÿý�æ g
Desc: Four sub-species roam the world. They are elemental's, they take on the look of their element when they reach adult-hood, before this they have no abilities nor markings. It is custom for a person coming of age and claiming their element preform a demonstration of their new skill. These demonstrations are held at the end of every month and every person that has come of age during that month preform in it. There is no divide between the elements as they all mingle together without fear. Inter-element relationships are common and will lead to the child getting either the mother or fathers element. It is rare, but not unheard of, for an inter-element relationship to bare a duel elemental. These people are seen with curiosity but nothing more, a tri-elemental nor a quad-elemental has ever been recorded. Each element has it's own strengths and weaknesses but together they are nothing but unstoppable. Highly adaptable people who are open-minded to others. They have no religion aside from the knowledge that when they die they will return to their element. Knowledge is seen as being highly important in all forms.
Perks:Elementalists (a random element is picked for each pop.They gain a weak elemental attack),Dumb .5 (takes a little bit longer to research things)
Technology:Agriculure I (allows training;[Basic militia],Allows farming)
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
7 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqq:Tribal loincloth,tribal padding,tribal mocassins,Wooden stave
Leader gender: M
Leader element:Earth
Pop.elements:none yet

I order my farmers to go farm while my militia scouts the surrounding area.

(I need him to find resources, defend my little enclave, train in new recruits, learn the ways of his weapons so that he's decent in a fight so ya.)

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Civ Name: Revenant Extinctors
Creature name: Draugr
Leader name: Jagatai Khan
Coat-Of-Arms: http://i600.photobucket.com/albums/tt82/zell600/Character%20album/thedarkmessenger.jpg
Desc.: Five-meter-tall beasts, covered in thick, calloused, pliant platelets, similar to that of a rhinoceros. They are built much like an Anisodon, except with four upper-body limbs, and more elongated, muscular rear hocks. In place of blood and cells, they have trillions of trillions of interconnected Truncated icosahedrons that rotate and flow around each other, as well as mimicking the molecular properties (and sometimes appearances) of objects they come into contact with. Instead of conventional senses, they have a subatomic vibration network which allows the Draugr to communicate with each other across vast distances, and "see" the molecular makeup of objects. They feed and reproduce using crystals that grow naturally deep in the crust of planets. The crystals are made of the same Truncated icosahedrons that the Draugr are made of, and instead of impregnating one another, the beasts feed on and regurgitate the crystal to form a separate entity (or enlarge the current one, in the feeding process). Their religion is a sort of Shamanism, where they worship and care for the caves from which their precious crystals grow.
Perksi fill this in)
Technology:
Buildings:
Chieftain's tent (Level 1 Fortress)
Small tent (Level 1 home) X 3
Storehouse tent (Level 1 storehouse)
Crude forge (Level 1 blacksmith)
Small Field (Level 1 agriculture)
Tech:Tribal
Pop.:4 (Including you)
Resources:
10 food (Each member eats one per turn,reach zero and your civ will start dieing)
5 Tools
Leader Eqqwill fill this in)
Leader gender: None

The Draugr live on a barren, rocky planet, probably near or within the caves the crystals rapidly grow in.

Not sure if this is too complicated a race for you. :P Also not sure if there are open slots.

evilsweetblock
offline
evilsweetblock
2,613 posts
Jester

Civ Name: Magnos
Creature name: Magnos
Leader name: Magnos Archon
Coat-Of-Arms: A red banner made of dark red Silk, with a large orange flame in the middle.
Desc.: Large, almost nine feet tall, and four feet a'broad, made of complete molten lava, they roam fiery areas, volcanoes mostly. They have a large, orange stone in the middle of their torsos that slowly melts as they age and when it finishes melting they die, dissolving and sink back into the earth depths from where they were born. They are extremely violent, and will often turn on each other, and each area inhabited are all different tribes and often clash for new sources of magma to create themselves with. They have a lifespan of about three months, and can throw part of their own bodies at enemies and people who disturb them. They know nothing but the art of war, and (the more advanced tribes) have harnessed the ability to make weapons out of the magma in which they live. These people do not reproduce, but instead randomly rise from the lava if a stone is thrown in, but there is a slight difference between the group that act as caretakers but they are all the same race and gender.
Perks:Endurance I (gives 1 more HP),Burning(When hit, 50% chance to deal 1dmg to the attacker automatically),Unrest I (rebellions occur more often),Dumb (takes a bit longer to learn things)
Technology:Lava I (allows training;[Basic militia],allows harvesting magma)
Buildings: (Sure,just as long as they stay relatively tribal!)
Magnos Core (Level 1 Fortress)
Lava Huts (Level 1 home) X 3
Lava Pool (Level 1 storehouse)
Lava Smith (Level 1 blacksmith)
Lava Pit (Level 1 agriculture)
Tech:Tribal
Pop.:3 (Including you),1 [Basic militia]
Resources:
11 Magma
4 Tools
(max 30 items)
Leader Eqq:Tribal loincloth,Obsidian pads,Obsidian Mocassins,Obsidian stave
Leader gender: N/A

I shall go and battle whatever he is fighting with him, to teach him how to hunt and fight. This is the one I liked best.

Showing 46-60 of 62