Do you have the skills to fly yourself towards these Quests for Learn to Fly 3?
It's A Plane, It's A Bird!
Fly Up 20k.
Level Up Any Item To Its Maximum Level.
The Old Way
Travel 100k Sideways.
Me And My Rocket
Reach An Altitude Of 100k Without Launchers Or Boosts.
Penguin Penny Pincher
Have $150k In Your Wallet.
Fly Like An Eagle
Fly For A Duration Of 200 Seconds.
Small Step For Penguin
Beat Story Mode.
Travel A Total Of 20 Million Feet Vertically.
Can't Weigh Me Down
Beat Payload Mode In 15 Days Or Less.
Destroy The Moon.
- 30 Replies
I suppose Fly Like An Eagle is supposed to be given after 200 seconds of constant flying, I think I got it after playing and flying 200 seconds combined from different runs.
The Old Way stopped progressing at 75%, refreshing seems not to help.
Got 9/10, no problems except for Fly Like An Eagle. It unlocked after my first run, some trigger seems to be wrong there.
@Calthar You know that you need to travel 100k sideways in one run for The Old Way?
Yay, I love this game. Developer is super cool as well.
Played the game from scratch and got all the quests, as previously mentioned, Fly Like an Eagle is really off. It awarded after my first run.
I found another issue though. Can't weigh me down, I think has the wrong description. I completed Payload Mode in 19 days (Quest says complete payload in 20 days or less) but didn't get the quest. Played Payload Mode again, doing it in 15 days and did get the quest. If I was to guess, I would say this quest is linked with the in-game medal "Payload Challenge (Complete Payload Mode in 15 days or less)" .
@Calthar Glad to help
I can confirm what @jimmycarlos said about Can't weigh me down. For me: Completed in 18 days -> no quest; completed in 15 days -> quest awarded
maybe @MrDayCee can change the description?
Having trouble with "Goodnight, Moon" here though... I've tried going as fast as I can into space...nothing.
Tried the same in sandbox mode hoping to figure out how to do it there and replicate these results in story mode if need be...nothing
Tried aiming towards the moon, in both modes, nothing again. How is this done? I heard you need to go there really fast but I have tried even sandbox mode's hacked speed, aside from my craft's top speed in story mode (by starting the boosters before I reach it...). Even purchasing the bonus that allows you to upgrade body and boosters beyond max level to increase the top speed.
@Doombreed - You're not going fast enough. Get lighter - you can't destroy the moon with the Space Shuttle, for instance.
By far the easiest way is to just use max level Russian Roulette with max level Bullet and only ONE max level Sonic Booster. With that setup if you hit a Killer Shot (red chamber) and don't hit obstacles that throw your angle off for the sonic booster burn, moon is destroyed (don't need to worry about aiming just go straight up).
@MrDayCee - not sure if it is bugged but I got the in-game achievement for destroying the moon but did NOT get the quest.
Remarks about quests:
My favorite strategy was to use the omega penguin(obtained by sending default penguin 100k high, which can be done via a nuclear reactor), since it's extremely light and has 4/4 slots, plus 40 top speed(equal to space shuttle).
In general, my opening build was:
Day 1 Slingshot(once you have $50 starting cash via achieve), and launch for 10k.
Day 2 Slingshot 2, omega 2, RC Heli(or highest fuel available), Aux Rockets. Launch for 26k
Day 3 Grenades, omega 3, RC Heli x2 (maxed total fuel; pulse jet is excellent starter), Aux Rockets. Launch for 50k
Day 4 Grenades, omega 4-5, RC Heli x2 or Banshee, Aux Rockets, launch for 80kish.4
(Banshee will carry you through to 1 mil+, solar turbine also option)(Upgrade launcher around this time). (Falls short of a day 6 story clear, *shrug)
The strategy here relies on the Omega Penguin's light weight. With it, you can run the ~1 power engines with excellent fuel economy, and put-put your way into ridiculous altitudes. If you need more bp/cards, this is the way to do it, at a 7-10 day clear(depending on quality).
That said, I found payload mode to be the hardest. The 150 kilo weight is brutal; there's maybe 2 ways to hoist it(super hero costume, or dub step engine). It's totally worth hoisting the 1 kg weight all day, until day 11(for safety margin) or 12. Even after a grind-fest into the millions of altitude, I only got 300k out of a fully maxed quad dubstep spam/2 fuel tanks, so yikes.
Best of each category(default available, BEST, specialists):
Body: Jet/Space Shuttle, OMEGA PENGUIN, Superhero/Spearhead/Bullet
Launcher: Grenade/Nuclear Reactor, ORBITAL CANNON, Steamshot/Roulette??
Stages: Rocket/Pulse Jet/Ramjet/Shuttle Reactor, RC HELI/BANSHEE, Dubstep/Solar Turbine
Boosters: Aux Rockets/Multi Rockets/F1 Bell, ROCKET BOOST, fuel/weight/whatever you need
@Olinser Did you meet every requirement in the game to break the moon? Sometimes the Quest needs some time to unlock, which could be the case here as well...
@Olinser thanks for the advice. I did it now. What you are describing is probably a bug, since I got the achievement and the quest. I did it on my story mode save file the way you suggested.
9/10 all unlocked fine for me.
10/10. All quests unlocked correctly AFAICT. I finished Payload on Day 13 in both runs, so I can't tell for Can't Weigh Me Down.
Get lighter - you can't destroy the moon with the Space Shuttle, for instance.
Wrong. The only two bodies I used in the first Story Mode playthrough were Trash Can and Space Shuttle. I destroyed the Moon on my second flight into space (the first one was about 201k or something, so I didn't even leave Earth :P). My loadout was Space Shuttle - Nuclear Reactor - two Sonic Bursts - F1 Bell Nozzle. Weight ~60.
BTW, even buying Empties counts toward Capitalism? Really capitalistic.
Evolving loadout guide for 13-day Can't Weigh Me Down:
Bonus shop stats: Money Interest, Potentiometer and Fuel Compression at lvl2 ( = upgraded once), everything else maxed.
(For comparison - my first Payload run, in which I hit noticeably less obstacles and therefore got more money, ended with Omega Penguin (10) - Steamshot (6) - 4x Dupstep Drive (9-9-9-9) - Dark Matter (6) - Repeller (6).)
Day 1 - Slingshot(1) + Balloon(2) Day 2 - Omega Penguin(2) + Slingshot(2) + RC Helicopter(1) + Auxiliary Rockets(1) Day 3 - Omega Penguin(3) + Grenade(1) + 2x RC Helicopter(2-2) + Auxiliary Rockets(3) Day 4 - Omega Penguin(4) + Grenade(2) + 2x Sonic Burst (1-1) + Auxiliary Rockets (3) Day 5 - Omega Penguin(4) + Steamshot(1) + 2x Sonic Burst (2-2) + Auxiliary Rockets (2) Day 6 - Omega Penguin(4) + Steamshot(1) + Sonic Burst (3) + Dubstep Drive (1) + Auxiliary Rockets (3) Day 7 - Omega Penguin(4) + Steamshot(3) + 2x Dubstep Drive (2-1) Day 8 - Omega Penguin(7) + Steamshot(4) + 3x Dubstep Drive (2-1-1) + Repeller (2) Note: Hit 200k with 1 by the end of second Dubstep. Day 9 - Omega Penguin(10) + Steamshot(4) + 4x Dubstep Drive (2-1-1-1) + Dark Matter (1) + Repeller (2) Day 10 - Omega Penguin(10) + Steamshot(4) + 4x Dubstep Drive (4-4-4-4) + Dark Matter (3) + Repeller (1) Day 11 - Omega Penguin(10) + Steamshot(7) + 4x Dubstep Drive (6-6-6-6) + Dark Matter (4) + Repeller (1) Note: Change payload to 15. Hit 200k by the end of second Dubstep. Day 12 - Omega Penguin(10) + Steamshot(8) + 4x Dubstep Drive (8-8-7-7) + Dark Matter (4) + Repeller (2) Note: Change payload to 75. Hit 200k by the end of fourth Dubstep. Day 13 - Omega Penguin(10) + Steamshot(4) + 4x Dubstep Drive (9-9-9-9) + Dark Matter (2) Note: Change payload to 150. Hit 200k by the end of fourth Dubstep.
I went back in to try help01's advice on Moonbreaker; had this setup as I imagined a couple of runs to build cash:
Omega Penguin (7); Nuclear Reactor (3); Pulse Jet (7); Pulse Jet (7); Sonic Burst (7); Auxiliary Rockets (10); Mini-Helpers (3)
My second pulse jet petered out at about 190 K, and then the sonic burst went ahead and broke the moon for me. So I'm imagining the setup doesn't matter so much as the speed you have when you cross the line.
Thanks for the advice, though -- the Sonic Burst was the key .....
Okay, went for the Payload quest using help01's guide, and it basically worked for me. The only problem I seemed to have was using Steamshot -- for whatever reason I wasn't getting the kinds of altitude help01 or others indicated. Anyway, I finished my first attempt in 19 days using the guide.
On my second attempt, I used Bazooka instead of Steamshot, and found myself a day ahead of schedule. I also kept my aux. rocket just in case, and actually that helped me on one occasion.
Thanks for the guide, help01 -- it was very helpful, and the clear level indicators made it a good guide.
[Any advice on getting the 4M story mode? I can only seem to get to 3.5M ....]
For me, the Steamshot (with 3x maxed pressure, which is not that hard to get every time) had the best price/performance ratio of all mid-/end-game launchers. I only got Bazooka in the last set of "normal" cards (after my second run), though, so I didn't test it at all.
Also, I didn't meet randomblah's opening build altitudes (10/26/50/80k) either, even at Story mode, but it didn't really matter for me. Maybe it depends on your bonus shop/medal bonuses. For example, I'm still missing 1m/4m story, 5m/10m altitude and four speedrun medals.
Oh, and you're welcome, but it's "helpo1", not "help01".
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