ForumsForum GamesIsland under a godly dome V3 [RP/RPG]

137 2112
Jeff1999
offline
Jeff1999
1,357 posts
Blacksmith

APPLICATIONS WILL BE CLOSED ONCE THE GAME REACHES 4 OR 5 PLAYERS!

http://i.imgur.com/0uyG29B.png

To those of you who already know me, the only thing I can say is - third time's a charm. To those who don't:

Welcome to the year 1432 on the Island of Tulse. There's a lot of things going on, so I won't bother using a fancy language and try to keep this introduction short and simple.

General info:

This island is isolated from the rest of the world because it's inside an indestructible dome. It's land mass is equal to that of the country of Poland, slightly above 1 million inhabitants and the difference in climate between the north and south is like northern and southern Europe, this results in lots of hurricanes and heavy tornadoes on a regular basis. Roughly 99% of everything here is already discovered. The inhabitants are very similar to humans except for their glowing viper-like eyes and some can use magic. Recently people have discovered gunpowder and some have already started mass producing weapons that require it. Here's how it looks on a map:

http://i.imgur.com/5JxLaat.png

Click this link to see a larger picture that also includes the names of the most important regions.

This island has a total of 3 factions and 30 kingdoms and 1 empire, 33 of these were in a 13 year long war 10 years ago. The war ended with a white peace and a 10 year truce that ends in one day from now. Mages make up about 0.0002% of the population (a.k.a. 1 in every 5000 people is a mage). English is the most commonly spoken language here, but some places speak in different languages as well.

Rules:

I want to make a couple of these so that you don't cause me too many sudden problems:

1. Your character is not allowed to be able to go through, damage, change shape or influence the dome in any way.

2. Time manipulation does exist, but has limitations: you cannot skip any periods of time and you cannot go back in time. You can only pause it or make it go faster. Predicting time is allowed, though.

3. You can do anything you desire, hence why this is an RP/RPG. However, you are not allowed to choose the consequences of your actions.

Application sheet:

You only need to post this once in order to start playing. After that posting it is completely unnecessary.

Name, surname, nickname: [The name and surname is obligatory, the nickname is optional. You can also have multiple names or surnames if you so desire.]

Location: [You can either point the location in paint or something similar or tell me the whereabouts of where it is.]

Appearance: [Imagine explaining it to an illustrator.]

Personality: [The longer description, the better.]

Biography: [Everything about your current situation and the past. Things like life-changing events, other characters involved, anything that doesn't break any of the rules.]

Magic abilities: [Only necessary if you plan on having any. If you do, describe the spell and give it a name. These skills can be completely anything. It can be something primitive like shooting fireballs or something complex like having enhanced eyesight if you're 20 feet above sea level.]

Magic:

To explain briefly - it's complicated due to lots of exceptions and conditional exceptions and exceptions to exceptions and so on. The only important thing to note is that when mages run out of mana (we all know what that is), they can still keep using magical spells, but they start losing various random limbs, body parts or blood and die very fast or receive permanent, incurable damage.

Factions and Kingdoms:

Crusaders:

http://i.imgur.com/3xBYoCM.png

People call this the most evil faction and for a good reason. They believe a certain religion and all heretics are either killed or enslaved. Most of their income is made by gold, their army has a high morale due to receiving a lot of money from the government and having the right to do whatever they want, but this faction is about 30 years behind on technology from everyone else.

Vermile's Empire:

http://i.imgur.com/Hzw79Em.png

The island's only empire. Largest land mass, army and navy. Everyone has been living under strict rules and has been forced to follow every Emperor's order since childhood. The king is selfless, and only uses this to improve the Empire, not his personal life. When this Empire is at war, everyone is forced to join the military and use whatever equipment they have for battle.

Guardians:

http://i.imgur.com/oZ0EgTU.png

The most liked and populated faction. The government is led by a council of 7 people, 2 of which are changed every 4 years. The government believes that people should have all the saying and deserve rights to do anything they want. Half of the faction's money is spent on making people's lives better and the other half is spent on everything else. This results in the army having bad equipment and a slow technological progression.

Clarity:

http://i.imgur.com/nfxQ2lU.png

The richest and most influential faction. They are the sole reason why trade between all the various factions and countries exists, the reason why everyone has access to everything. They have the highest amount of mages, the faction is well fortified, their army is small, but well equipped, most technologically advanced and always ready for combat if the need arises.

Leija:

http://i.imgur.com/UbSn5Lg.png

They used to own the Aucen's island and the Islands of Augsten in their entirety and there's a reason they have their own Gulf. They used to be one of the richest kingdoms on the island until they got invaded by Vermile's Empire and are now trying to stop Vermile from invading them completely. They also have their own different language, but the letters are similar to the English language.

Cess:

http://i.imgur.com/0D1rNhg.png

The weakest and least populated kingdom on the island. They are too far from other factions to help them, so the real question is who will invade them first. Currently everyone is on their way out of there.

Holy Indra's Alliance:

http://i.imgur.com/DThRKPO.png

It is a union of the 28 remaining kingdoms who are trying to stop Vermile's Empire's rapid expansion. All of these small 28 countries speak a language that is completely different to the English language. If they were a single kingdom/faction, it would be the most populated and the richest.

Click this link to see the political map.

Final notes:

1. If you decide to be somewhere where English is not spoken, everything in that language will be translated to English for you, but the real English will be switched to something else. Don't ask why I'm going through this trouble. Everything has a reason.

2. Very often I'll say things like "might be" or "seems like". That means it has about a 60% chance of being true and a 40% chance of me trying to trick you. I'll do this very often if you're in a difficult situation.

  • 137 Replies
Jeff1999
offline
Jeff1999
1,357 posts
Blacksmith

Ajelja Gahnajos (KatPryde):

The cow follows you to the barn on its own. This is pretty strange because you have never interacted with it and you only see it when you visit your neighbor, which happens very rarely, so the cow shouldn't even know who you are. You manage to find a rope rather quickly and make a lead for the cow.

KatPryde
offline
KatPryde
4,623 posts
Scribe

"You're a friendly thing, aren't you?" I mutter, squinting at the cow. Well, it's better than it wandering off so that I have to chase it down, I muse, shrugging to myself. After making the lead, I try to slip it over the cow's head and around its neck.

Jeff1999
offline
Jeff1999
1,357 posts
Blacksmith

Ajelja Gahnajos (KatPryde):

The cow is completely calm and stands still while you're applying the lead to the its head. Some of the goats have noticed the cow and are mildly interested, but all they do is watch. The chickens behave as if it's not even there.

KatPryde
offline
KatPryde
4,623 posts
Scribe

"I'll attend to you guys after I get back," I say to the goats, before addressing the cow: "All right, let's go." I start walking to my neighbor's place, wondering if returning his cow will be enough to get me some breakfast.

Jeff1999
offline
Jeff1999
1,357 posts
Blacksmith

Ajelja Gahnajos (KatPryde):

The neighbor's place is about fifteen minutes away. You start heading to it. The road to it is a bunch of gravel and sand scattered on the ground. Travelling on it with a carrier would be very inconvenient. On both sides of the road there are lots of trees close to it, followed by a small slope that leads to the ground that's 50cm (20 inches) below the road. The ground is made of simple grass and some trees here and there. The ground is flat enough so that building an entire city would be rather easy here. The trees around here are mostly birch, oak, maple, chestnut, spruce and pine trees. The grass is about 70 cm (28 inches) tall.

On the way to the neighbor you notice leaves falling off the trees and the wind blowing directly in your face stronger than it usually does. Autumn has started. Ten minutes later, when you start seeing your neighbors territory, his grain fields on the right and his cow field on the left, the cow suddenly stops and doesn't want to keep going.

KatPryde
offline
KatPryde
4,623 posts
Scribe

"What's up, cow?" I demand upon being brought to a halt. "Your home and buddies are just over there." I give the lead a hard tug to see if that will persuade the animal to get a move on.

Jeff1999
offline
Jeff1999
1,357 posts
Blacksmith

Ajelja Gahnajos (KatPryde):

The pull works out and the cow continues following you, but now rather reluctantly. You know that the cow field's entrance is near the neighbor's house, so you head there. As you get closer, you start hearing somebody knocking on the door and shouting: "Gred! Gred! Are you there, you old fool?"

Gred is the neighbor's surname. His name is Syther. The voice shouting the name sounds familiar. It is another one of your father's friends that lives in the nearby town. Unlike Syther, his personality is very upbeat and he takes things seriously very rarely. He isn't quite as muscular as your neighbor, but he is still strong enough to work as a blacksmith. He doesn't make weapons, instead he makes small animal figures made of decorated iron and steel and makes a decent income from doing so. He is also much shorter than Syther at around 1.70m (5,6 feet). He goes by the name of Nargil Hurtel.

You walk a minute more, you take a turn around the corner and there you and Nargil make eye contact as he has given up and started heading back. "Oh! Hi there! I see you've gotten yourself a pet." he says with the usual smile on his face. "I'm assuming you haven't seen that other, quiet, more muscular pet anywhere as well, have you?"

KatPryde
offline
KatPryde
4,623 posts
Scribe

"Nargil. How are you?" I give him a nod, before continuing: "This is Syther's," gesturing to the cow, "found it at my place so I was going to return it." I glance at the house and ask, "Is he not here?"

Jeff1999
offline
Jeff1999
1,357 posts
Blacksmith

Ajelja Gahnajos (KatPryde):

He responds to your question by pointing at the gate to the field of cows. The gate is completely open and there is only one out of Syther's nine cows there. "I came for a visit eight days ago and he wasn't here then. I come here now and the first thing I see is this. I don't remember if it was like that when I last visited, but it doesn't matter... Something is wrong here. I started heading to your place to inform you, but I guess that now I don't have to."

KatPryde
offline
KatPryde
4,623 posts
Scribe

I look over at the nearly empty cow field, uneasiness growing in the pit of my stomach. "Yeah...I agree. Have you noticed any other changes, between your two visits?" Without waiting for an answer, I try to walk the cow to the field; it might become necessary to take both cows to my place, if Syther really is nowhere to be found, I reflect, but for now it'll keep this one from wandering off again. The necessity of locating the other seven cows occurs to me, and I groan slightly.

Jeff1999
offline
Jeff1999
1,357 posts
Blacksmith

Ajelja Gahnajos (KatPryde):

Nargil looks in the sky, trying to remember. A couple seconds later he looks at you with disappointment and says: "No...I don't. I was in a rush, so I didn't have enough spare time to look around." He follows you and the cow to the field and asks: "If Syther hasn't been here for 8 days or maybe even longer, that would mean that nobody has been feeding the cows. Shouldn't they be incredibly hun-" he suddenly stops as you both smell a disgusting stench that smells like rotten meat.

KatPryde
offline
KatPryde
4,623 posts
Scribe

I begin to point out, "They do have some grass here; that should have...helped...." My voice trails off as the stench assaults my nose. I halt as well and look at Nargil out of the corner of my eye. "Maybe you were right." Covering my nostrils with a hand, I look around for an indication of where the odor is coming from.

Jeff1999
offline
Jeff1999
1,357 posts
Blacksmith

Ajelja Gahnajos (KatPryde):

The stench keeps getting progressively stronger to the point that you feel like you're in the middle of it no matter which direction you go. Nargil seems to have noticed what you're doing and points to the house. From here you can see that it has a large window on the second floor and it is completely open. "This isn't normal. I say we break in to see what's going on." he says with his hand covering the nose.

KatPryde
offline
KatPryde
4,623 posts
Scribe

My heart plummets, but I nod to indicate my agreement. "Do you think we should go in by a window or a door?" I ask, leaving the cow in the field without removing the lead.

Jeff1999
offline
Jeff1999
1,357 posts
Blacksmith

Ajelja Gahnajos (KatPryde):

"That's a good question." he says, looking at the open window. "What do you think?" he looks at you. The cow you left stays where it was and is only looking around. The other cow is walking around the field, like it should.

Showing 16-30 of 137